Free-to-play, Buy-to-play, or Subscription?

Written by: (@oliviadgrace) | February 1, 2013 3:18 pm

51 Comments

Today’s chat bubble focuses on the different ways you can pay for your games. What’s your preferred method of purchase: free-to-play, buy-to-play, or subscription?

A subscription game, obviously, is one that has a subscription attached to it, usually an initial outlay to purchase the game itself, then an ongoing subscription. While there are often cash shops selling vanity items associated with subscription games, it’s pretty rare that there are shops selling things that are useful or even required for gameplay, as these are offered to the player as a grind within the game, or at least, within what they get for their subscription.

Buy-to-play is the next step down, where there’s an initial outlay, but no subscription cost. These sorts of games might have some manner of cash shop, and might charge for any additional content they add to the game, but they don’t charge a monthly or periodical subscription fee. And free-to-play games, of course, are free to play, no initial outlay, no monthly cost and the like. But the companies that make them have to recoup their costs somehow, so will often introduce either paid elements that allow a substantial boost in the game, or links out to advertising, or some other method of recouping their funds.

I explain my opinions at length in the video, so I’ll keep it short here, but I have never found a free-to-play model that I didn’t find at least a little annoying, one where it seem that at every turn the player is faced by another thing locked behind cash shops or tokens that need to be bought for real money, or advertisements to click. My optimum game purchase method would either be a subscription or buy-to-play, with a free trial before it became necessary to pay. If I like a game, I’m more than happy to pay for it, but I’d far rather do so in a lump sum than in small payments for little things like guns or tokens. I’m not a fan of free-to-play for that precise reason, but you never know, in future I might find one that I love!

What’s your take on this? What’s your preferred way of paying for a game?

Free-to-play, Buy-to-play, or Subscription?

  • Rikko Lång

    Well planetside 2 has gotten more of my money than any other game i have played.

    • http://twitter.com/oliviadgrace Olivia Grace

      I know, right? With the Free-To-Plays, you often end up spending more than a sub! :D

      • http://twitter.com/Ortanith Glenn Hyatt

         I do not mind the p2p model. A lot of people say it is outdated, also have had people say well just limit yourself to what you pay for WoW. I always say at that point then I am just paying the sub fee in a different way at that point.

  • http://twitter.com/Deadalon Deadalon

    I’ve always been a sub player rather than F2P when it comes to MMOs.  But its slowly changing cause the sub based games have failed to deliver what the sub should bring… to keep the game up to date.  The only game that has been able to do that last 5 years is EVE online.  Other MMOs are designed to have alot of the content outdated even before new expansion is out.  

  • Greibach

    My best experiences have been with B2P. They get the huge up front revenue to keep supporting the game, and thus far they seem to have the right kind of cash shops overall. I feel that 99% of MMOs that start out P2P and transition to F2P do a horrible job with the conversion, making it seem desperate.

    F2P is often pretty grating with their cash shops IMO. Selling new gear/power, the temptation to make it take way too long to earn anything without spending money. It can be good, but is often terribly mismanaged. The best F2P games are ones that give you a full, legitimate game mechanically and sell you cosmetics only. They get you to buy things because you like the game so much you want to reward them. LoL is by FAR the best example of this kind of system, and it’s the only F2P game that I support regularly. Hell, I appreciated it so much, I paid them for a new skin because it was so amazing, even though I basically don’t even play any more.

    P2P is a dying model IMO. It encourages company laziness, to string along the customers because they are constantly getting cash infusions. If they came out free to start (as in, no box price) and had ONLY a subscription, then that would be one thing. To sell boxes, expansions, cosmetics, AND have a sub fee is just plain absurd, and I can’t see it being worth it at all. The only one I understand anymore is EVE because 1: you can actually buy time with in game money, and 2: it’s a sandbox, it has kind of special rules.

  • http://www.facebook.com/people/Kyle-Eggers/100000868131517 Kyle Eggers

    For MMOs the subscription based payment model is on the way out, I doubt even Blizzard’s Titan will have it.  So we come to F2P or B2P really F2P is okay but for the developers and studios is very risky.  Now Sony’s, Turbine (LoTRON), and coming now Tera, have great F2P models.  Where as SWTORs will in the long run fail, because it will upset the customers.  I really like the B2P model the best because I really feel better about buying a game, F2P feels like I’m ripping off the developers of the games.  I believe also that B2P will be the future for MMO payment models, because it feels more like paying a normal game you aren’t getting anything for free or paying anything extra, and Guild Wars and Guild Wars2 have both shown that this model is works great, and I think TSW will do great with B2P. 
    I will not pay to get into a alpha or beta!  

  • http://www.facebook.com/brian.sperduto.1 Brian Sperduto

    Buy to Play ala GW2. That’s what I like. I don’t like the F2P with subscriptions where they limit you so much they are discouraging you from playing without a subscription. Must pay games have become a real turn off for me.

    • http://twitter.com/oliviadgrace Olivia Grace

      Completely agree, when there are constant hurdles it gets really freakin’ frustrating! :D

  • http://www.facebook.com/profile.php?id=603399199 Jonathon Donaghy

    personally, any of them can be good if done right. any game where you can buy player power, or it’s designed to be painful with “this becomes easier/more streamlined with this small purchase” in the shop. I leave those models alone. 
    however a good model for an in-game store can work, the ability to buy cosmetic items, small boosts to help people catch up etc, create a good environment. the problem I think guild was had was getting enough people to purchase these items. something like league of legends, with a lot more players – as well as no entry fee, would fare better with a smaller % of the player base paying in the real-money shop.subscriptions are still good. don’t need to worry about the extra costs, and (hopefully) regular quality content. if a buy to play or free to play model managed to work in the same way, releasing regular quality content, that would be wonderful. sadly, we’re not there yet.

  • arenasb

    buy to play for sure

  • http://twitter.com/Oledurty Oledurty

    Buy to play option for boosts/skins/quality of life items in a cash store like GW2 has. Also love the choice to either spent in game currency or RL money. I think GW2 and EvE online have good models other games should use.

    • Thorghan

       *Sign*

  • Saijen

    I started playing MMOs with WoW in 2006 after my roommate was constantly nagging me about it.  It took me 2 years to level my druid to max level due to procrastination and not enjoying the level grind at first.  I finally did it though, and ironically I still play the game to this day with 4 level 90s now.  :)

    The Subscription model has been something that people are really starting to get used to over the past few years as long as it’s a reasonable price.  At times, I’ve even had multiple MMOs running and being paid for at once if I enjoy them well enough.

    Buy-to-Play has been something I personally have not had much experience with.  I generally stick to Subscription models simply because their development path and support have been a lot more productive.  GW2 being the exception so far from what I’ve seen.  I did purchase the CE for GW2, but have not played the game since the first 2 months that it came out.  It simply became stagnant to me.

    On to the kicker, F2P.  There are a TON of F2P games coming out these days.  LoL obviously being one of the majorly successful games and now even taking a step into E-Sports, which is a tremendous achievement.  A lot of games are starting off on a subscription model and then becoming F2P just because they either lose their subscriber base or for other reasons.  Swtor being a more recent example.  But also within my last year of gaming, Star Trek Online is also another one that went F2P and started off with a subscription model.  STO even had the “pay 200$ for a lifetime subscription” option for a brief period during it’s development and release, and to your point Olivia, a LOT of people are now very unhappy with that since the game went F2P a year ago.

    (Which by the way, Star Trek Online being Free to play now, I am VERY surprised that it is not one of the major news buzzes here on Gamebreaker.  Olivia, could you kick Gary in the shins for me and get him to put STO on this site?  Pwetty please????? :D  The game has come a LONG way since its launch 3 years ago.)

    My overall point I guess is that I am perfectly willing to pay a subscription for the game if it the development and support teams for it seem solid.  At one point I had WoW, Rift and I think either Eve Online or Star Trek Online all going at the same time.  (yes I know, I’m crazy).  Free to play games are perfectly fine too but you have to watch out for those poorly designed ones that sneak into mix.

    Olivia, love your chat bubbles and everything you do.  Thanks!  :D

    • http://twitter.com/oliviadgrace Olivia Grace

      Thanks! :D We did post about STO’s 3-year anniversary, I guess because it’s not as big as some others it doesn’t get a dedicated writer, but it’s being watched! And I totally agree re LoL, played my first 6 hours of it tonight and already want to spend more than a month’s WoW sub to get new champions! :D  

  • Depravity

    F2P, Planetside 2 model. Perfect!

  • http://twitter.com/olov244 Jason D Williams

    f2p like LoL(tera sounds good but will have to see), b2p isn’t bad, I don’t know if I’ll ever do another straight sub model like WoW again. I can’t justify the money when I have so little time to play

    • http://twitter.com/oliviadgrace Olivia Grace

      Yeah I can totally see that, if you have limited time and you don’t want to commit to 6 months at a time, WoW can get really pricey really fast…

  • http://www.facebook.com/miljan.stanojevic.503 Miljan Stanojevic

    B2P for me…why? Ok like this lets be realistic nothing is rly free in this world. B2P, one of the feeilings I rly want to keep is going out and buying game in store…I simlpy dont want to lose that feeling, for me to “have” a game is to have a box with CDs,manuals, some posters, book..ect. And am ok with micro transactions in game, only if they r cosmetics, trivia, fun. Free to play is just not someting I like, for a list of reasons, and sub. basted game just bullshit…I mean they keep selling u something that u alrdy payed for, how stupid is that to do to your self…So my vote goes to B2P, cheers.

  • tawnos42

    I play one game at a time and usually for years so a subscription doesn’t bother me.  I had 3 accounts in EQ and have 2 in WoW.  If I were playing multiple games it might be different but since I don’t even have the time I want for one game its not really an issue – the cost is not even close to a limting factor compared to the time commitment of a game for me.

  • http://twitter.com/GameEntity GameEntity

    Logically speaking, Buy-to-play, and Free-to-play are where it’s at. Subscriptions are a dated business model.

    • http://twitter.com/Hagg3r Michael

      Agree completely. Sub models are a way of the past and it probably won’t be long until all future MMOs (and most current) are F2P or B2P. Hell, it might already be there. Subscription models are the VHS tape, F2P is the DVD, and B2P is the Blue-ray.

  • http://twitter.com/Winterskorn Paul

    Hey there 

  • Hicks64

    I’m open to subs if the game is great or brings in features no other game offers.

  • http://twitter.com/Hagg3r Michael

    The only free to play models that I don’t hate are League, Dota 2, Tera, and Planetside 2. I don’t consider any other free to play model one that is actually free, but they require a sub to actually enjoy the game. B2P is great, but paid content DLC is not. So if you’re game is going to be B2P it better not have enough paid DLC to make up for the sub. (Looking at you Defiance) The GW2 B2P model is perfect for most games I feel like, but we have only really seen that model in GW2. They have you pay for the box and you don’t have to pay a cent to enjoy the game or even feel like you are getting the fullest enjoyment out of it. The great part also about GW2 that I think a ton of F2P models are missing is that you can get everything in the cash shop without paying a cent by exchanging the in game currency for the cash shop currency. 

    The only way a sub works is if you provide more content for free then any other free to play or b2p game. So far, no one has accomplished this except maybe Rift.

  • http://twitter.com/dularr Dularr

    I like all three types as long as they are well designed.  I generally find that f2p holds my interest for the least amount of time.  For some reason they can’t grab me and keep me playing.  Typically, Ill try a f2p MMO for a couple of days or weeks.

    Not sure if I will ever try a B2P MMO again.  While I enjoyed GW2 during the BWE and first couple of months. I now log into GW2 for maybe a couple of hours a month and that’s only because of GamebreakerTV.

    Played two sub based MMOs for a couple of months. Was okay with Rift and enjoyed SWTOR until level 50.  Unsubbed both after a couple of months. 

    Play a crap load of WoW, currently have three raiding toons.

  • Joseph Winn

    I suppose I prefer B2P since GW2′s model has been so hassle free and yet still full of content and patches. I think F2P can work well, too. I had no problems with my LOTRO F2P experience, but that did involve some founder benefits for having bought the boxed copy before the F2P transition. Not a fan of SWTOR’s model. It feels like they aren’t fully committing to either Subs or F2P. I don’t think you can have it both ways. 

    Other F2P stuff I’ve played like Team Fortress 2 and Puzzle Pirates has been quick, easy fun. I enjoyed Dragon’s Nest, but I did not enjoy how limited your inventory was. There was also a lot of in-game adveritising for the cash shop. I had no problem with VIndictus’ model. I recall them charging for extra boat trips if you wanted to buy more tokens, but I never felt I had to. 

    It’s hard for me to see the value in a sub model these days. I blew a lot of money on WoW subs and many months were spent not playing the game or the game not really having new things to do. Rift did really push content out and kept offering me incentives to come back and free trials when I’d cancel a sub. I think the main problem is when you pay a sub you don’t really know what you’re paying for where as with a B2P or F2P, you know exactly what your money is buying you. I think SWTOR had a problem where people were paying a sub and not getting enough product in return. If I spend $10 on the Guild Wars 2 cash shop, I have full control over what I turn that money into within the game.

  • http://www.facebook.com/oneniisama Bear Powell

    Having played hundreds of MMO’s I’ve been part of the good and bad of all three models and hybrids of them. A trial/demo (beta these days…) like you suggested for each title is a very good thing. It’s hard to get the “feel” of a game from screenshots and videos. However, it’s just not going to happen anytime soon for all games. My favorite is Subscritpion based overall and that is because I feel like I know what I am supposed to get for my money. I expect regular updates, no money based content gates, and the entire game is unlocked to me. With games like UO, EQ, DAoC, FFXI, WoW, etc in the past I felt I got my $10-$15 a month worth. The issue is that you feel compelled to play because if you are taking time off, then it’s like you are wasting money. I obviously enjoyed myself considering on my rogue I have over 300+ played days and that is just one character.

    Now when it comes to B2P titles they can be done very well. For B2P I look at the Diablo series (Yes, even 3) and Guild Wars series as having done it right. It would be scary to think of just how many hours I poured into Diablo 2 and never regretted a single second. I paid my $50 and got my moneys worth 1000x over. Diablo 3 I felt let down over, but I still got 300+ hours of enjoyment from it and if it gets fixed I can always go back to it. The same with GW2 which I feel has let me down in the past few months, but I did get 700+ hours of enjoyment out of it and it once again lets me go back to it with no worry. That ability to step away and return when I feel like it is a very big winner for me.

    F2P titles are very tricky since many of the initial KR/CN/JP/SEA games that started the model were very “pay2win”. The current crop of MMO’s in the F2P category are very diverse considering some like Tera for example seem to be put together pretty well. While others like Mabinogi or Mabinogi Heroes (Vindictus) can be quite expensive. Mabinogi for example if you wish to be competitive is going to run you close $25 a month and Vindictus can reach into the hundreds at a time per character just to get top of the line equipment created. The key is finding a game that deals with mostly Vanity items and QoL Boosters (Exp, Rep, etc) so that those who pay zero and those who pay out the wazoo are on even footing. One just gets to max level quicker and looks cooler. DCUO, DDO, LOTRO, and TSW I think are great examples of how future F2P titles are going to be moving. Yes, they do have gated content which requires you to pay episodically for future content, but the game itself is free to download and free to play on even footing to some extent. Paying $2-$5 for episodic content to me seems fair for a game that you are getting for free. And if you really enjoy the game, then it seems only fair to support the people providing you a fun distraction.

    Founder Packages and other “Buy Ins” that allow you to Alpha/Beta test a game and get very rare items I don’t have an issue with. I for one will not be buying them unless I know 100% that it is the game I want to devote myself to. I remember years ago testing out Priston Tale for $3 a month and people thought I was crazy. However, I truly enjoyed the game and helped to make the game a very solid product at launch. It’s very goofy I will admit, but I have been paid to test before and it was interesting to pay to test. GW2 felt the same way as I bought the Deluxe Digital edition just to get into the beta and to some extent that means I paid to test it as well. However, it really depends on the title and your level of commitment to the product. Neverwinter I am looking forward to simply because I love AD&D and Player Created Content in games. The Foundry I fully expect to get immersed in, but I am not interested enough to drop down $200 for lame Drow, a rare mount, and write off boosters.

    I’ve been testing video games for pay and fun for almost 2 decades now so I am a bit more forgiving of the process and attempts at cash grabs. However, if you try and content block me on a title I have paid for then we’re going to have words. Having started in MUDs, Chat RP’s, and starting my love affair with MMO’s in CBT 1 of UO I’ve gotten to see the entire genre be born and start its first steps. The future is going to be very interesting. F2P Hybrids are the way of the future and very few companies are going to be able to continue the subscription model.

    Sorry for the over 9k crit of tex. :-)

    • http://twitter.com/oliviadgrace Olivia Grace

      Wall of text crits you for over 9.000! 

      It’s a reasonable point about the founder packs, they’re not for everyone, nobody’s forcing you to buy them, and yeah, they are rather like a collectors’ edition, fair point! 

      I think the objection arises for me because it’s for a game that people haven’t played, in the case of dirty bomb. 

  • Christer Lindqvist

    I totally agree with Olivia on the Neverwinter subject. Thou you were more restrained in your comments and thoughts on this then I am  :)

    Its been a rather big uproar over the way they handle their beta weekends(or are about to handle them I should say), and those pacts. 60 dollars, to get a spot in those weekends. Without even knowing if the game is any good or not. Thats a full price game right there. I really fail to see the F2P part of it:)

    I know I dont need to buy this. But it still leaves a sour taste in my mouth that they are really going to far with this.
    Maybe  a better idé would have been to have us be able to buy beta access for, well…lets say 10-15 dollars/euro, or so(just making up a number here)

    But in the end. I wasent to surprised when I saw this. Its Perfect world after all

    • http://twitter.com/oliviadgrace Olivia Grace

      Hahaha you should have heard take one of the hit Troy and I did about the Dirty Bomb one :D

    • 7BitBrian

       It’s not the only way to get into the beta, it’s just a guarantee. No different than other games offering guarantee beta spots for pre-ordering a game. There will be others way to get into the beta, but doing this guarantee’s you a spot. That’s basically how every beta in the past 2 years has gone. Why the sudden uproar?

      • Selona83

        Yeah i know games like gw2 and such had similar thing. And others. But for example gw2. That wasent a f2p game. The game was always going to cost 60 dollars. Its abit of differnt. And i so mean just abit. Not in a sarcastic way just to be clear and civil:-)

      • http://www.facebook.com/profile.php?id=100004223793887 Vaneryle Duece

         thank you 7bitbrian my thoughts exactly.  I play wow after buy vanilla in 2008 then needed to by more and more on top of a subscription. I prepurchased GW2 just to get the beta access. The things I hated about Wow were not in GW2 so no waste. I also like I can revisit Skyrim without feeling ripped off because I wanted to take a break. No item in the cash shop is necessary to play GW2 no real advantage items other than unlimited access and those are also RNG drops for anyone. Neverwinter is $20 for chance at beta or $60 for guaranteed. Tha is the same amount I paid to beta GW2.   So I purchased NW,both are FTP after base game purchase. I feel after 120 days of play I have my money back. So truely no risk plus GW2 would refund if asked at beta and you did not enjoy the game. After all the $60 is the same as the cost of 4 months of the normal subscription. Now I am just waiting to see what TESO is going to do, if subscription  I will probably pass. But I did sign up to trial the beta hopefully I will get the chance to see if rates with Skyrim and GW2. If not nothing lost either way.

  • Erica Jones

    There was a time when you could buy a game for $60, own that copy, and not pay a subscription, even if it was online, and there would be no ads in it.  I prefer that.

    • 7BitBrian

       GW2? Torchlight 1 and 2? TSW? Just to name a few.

      • http://twitter.com/dularr Dularr

        What no D3.

        • http://twitter.com/Akame79 Bostjan

          It doesnt deserve that name, dont mention that sh…

          • http://twitter.com/dularr Dularr

            lol, I couldn’t help myself.

      • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

        Problem is, with on-line games and MMOs (like the ones you mention), you still don’t “own” them, only really rent them. The upcoming SimCity is a perfect example – I bought and “own” all previous versions. I can play them whenever I want on whatever system I want (HW reqs notwithstanding). It doesn’t matter whether that system is connected to the internet or not. If Maxis closes up shop, it doesn’t affect my ability to play (kinda like the Wizardry games of old).

        That is the problem of most business models today for us old schoolers, and why I will not be buying the new SimCity, and why I hesitate to delve deeper into any MMOs that are not strictly F2P with a couple of exceptions. Long after these games are but a distant memory, I will still be able to play all those games I have sitting on my 5 shelf bookcase at home – because I own them.

  • Deathstar2x

    I avoid Free to Play games with a “forced” microtransaction feeling. If there’s a good Free to Play game on par with games that have the other payment models, I will certainly throw my money at it. Path of Exile and League of Legends (the community is another story) are good examples of the Free to Play model.

    In regards to Buy to Play and Subscription games, I will see if the game is worth the price via gameplay trailers, etc. Subscription games aren’t bad, it’s just the price of the subscription is too high. If your MMO charges $15/month, many players will compare it to games at that price point and decide if they will invest in it. You don’t have to charge $15 per month just because World of Warcraft does it or because it’s some kind of magical standard. I’ve been suggesting lowering the price of subscriptions so companies don’t crumble under World of Warcraft’s shadow and I am still waiting for that to happen. (SWTOR, RIFT, TERA, AION all charged $15/month and have either gone Free to Play or change their payment model)

  • http://twitter.com/LusitanGaming Lusitan Gaming

    i can say that for me it doesnt matter what model the game offer as long as the game is of enough quality and fun to play.

    Rift is a game i dont mind paying a monthly sub fee, cause they have major content updates every 4/6 weeks, and this content patchs are of great quality, on the other hand WoW doesnt justify a sub anymore, they just dont release content fast enough.

    PS2 is game that shown that F2P can be successful as long as the Dev’s dont get greedy, they also have been very active with patchs and more importantly double EXP weekends, so you dont feel forced to spend reall money to get that weapon you really want

    B2P is nice but the game becomes boring, TSW and GW2 are good examples of this, they are great games but are boring as hell (i play GW2), but like the F2P you can just leave and come back when there’s a proper content patch (january patch on GW2 was just awful but hey im not paying a sub).

    if i had my way i would go with

    B2P with major content patches every 4/6 weeks (not fluff patches)

  • JJversion1

    I feel that it really depends on the game, I have no problems with the WoW sub fee however some games that are F2P are perfect the way that they are. Although I like DCUO, I don’t like how they treat ppl whom had a sub at one time and cancelled, forcing them to repurchase the old content packages that they had once before. I like how STO does their content, you have access to all of it and the only thing in their store are items that can give you advantages or vanity items and such. This is the path that TERA seems to plan on taking, all access to all of the content however you have to pay for certain “perks” or “advantages.” I see no problem with this model and, to me at least, it seems to be the most successful of all of the F2P models. As far as the B2P model is concerned, I have no issues with it either except that, maybe, it might be harder for the company to get content out because they aren’t, imo, making as much of a profit (unless, like with GW2, there’s some kind of microtransaction items that players can purchase in game). Again, I think this is all based on how the individual feels is worth his time and money as well as the quality of the game being played.

  • Jado Cast

    My issue is so many AAA titles with Subs end up Free to play to keep revenue when they get in trouble financially.  I think Buy 2 play is the best way to go.     

  • John Gerry

    I did pay for the middle level neverwinter founder pack… It wasn’t for beta (not alpha btw) it was to support a game I thought had good promise and of course for the items I’d be getting.  I’ll dink around with beta but that’s just a bonus.. No one put a gun to my head and told me to buy it.. I wanted to.  I wouldn’t do so for just any game.. for example I was in planetside 2′s beta.. I liked the game.. I didn’t think the founder thing worth it.  Does that mean I’ll never put some cash down? No but I didn’t feel a real push to buy it.  If that had been everquest next’s beta.. I so would have (unless it was just crap.. which I kinda doubt it will be).  It’s the same idea as Kickstarter but backwards.  The game’s already more than just an idea it’s reality and people will pay for what they value I value the idea of player created content.. I value the dnd ip.. I value the graphic design they went for (love the styling).. and most of all I value action content a la TERA but with the richer world of Dungeons and dragons. 

    Think of it this way.. Blizz gave an awful lot of people an option to pay for WoW a whole year.  With that you got d3.. a mount.. and beta access to MoP.  Locking people into their game for that whole time. (not cheap) D3 and the MoP beta were a leap of faith… and for some D3 was a bit of a flop.. MoP was good but in waiting for that expansion (that you had to pay for) you had to go a whole 11 months of no updates.. a thing that in this day and age is.. well.. terrible.. in that time Rift released many many updates.  I could argue it was a waste but others would feel it more than worth it.  It’s all in the eye of the beholder but it is a similar question.

  • http://twitter.com/Butterednuts Azer Gosu / 아 센 고수

    The only thing I hate about subscription models is the need for people to get their money’s worth out of it by spending eons of hours playing them because “they have a subscription”. While it may be saving them money not to buy an entirely new game every month, a lot of my friends continue to play subscription based games because of how much time they have invested in them when most times they are playing them they are complaining and hating the game. 

    Games like League of Legends, where I have spent a decent amount of money and skins and new champions, still have little attachment to me because of their free-to-play model. I play when I want to play and I don’t feel like I’m forced to play because I’m paying for it every month. I take frequent breaks from the game and coming back revitalizes the gameplay and makes it fun again.

    • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

      That’s the thing I find most strange. I have (or had) subs to a couple of games and never felt I had to play them to get my money’s worth – any more than I feel I need to watch my Cable TV or use my Cell Phone. I am paying monthly for a great many things of need or convenience, but don’t cancel my cable or feel I am not getting my money’s worth when I go on vacation for a couple of weeks and my TV remains off in all that time.

  • http://twitter.com/Spike_BIGB bart van hoye

    tbh i don’t like some of the Free to Play games, they just turn pay to win, like planetside2, its a shame, cus planetside 2 is such a great game

  • Key Foster

    Try before you buy and try before you subscribe is what I like. (providing that you are really playing the game via trial/demo and not just some 2 sec run around)

    Why? Because if I try it and like it I can buy it/subscribe and continue, and If I don’t I can just leave it alone.

     My reasoning: If I have to buy it before trying/subscribing to it then there is the possibility that I have to go through the “refund” or “unsubscribe” method rather than not having to deal with any method that is a result of uninterest.

  • http://twitter.com/dndhatcher David Hatcher

    What do you call games like DDO, Lotro and Wizard 101?  You get beginner areas free then have to either subscribe or piecemeal buy content (or both – foo on you, lotro) as you level up.   Thats more of a B2P, though they are generally referred to as F2P. 

    Subscription, F2P with VIP subscription, B2P, piecemeal B2P are all fine.

    The one model I object to is B2P + Subscription.  Paying $50-60 for a game, then not being able to play it unless I continue to pay every month is like being double charged.  Either charge me a one time fee or charge me a monthly fee, both is unacceptable.

  • http://www.facebook.com/mark.bradden.1 Mark Bradden

    I like the b2p and willing to pay for contents updates not like wow b2p + sub and small updates

  • http://twitter.com/SilverTaurusPL SilverTaurus

    Subscription all the way.. F2P/B2P are good to start (I dont belive B2P without restrictions – just like GW2, is Buy then microtransactions anyway. Once Im in I would like to subscribe for fixed price and get ALL and UNLIMITED. Just like on mobile phone with unlimited SMS/Internet… some poeple like to pay for each sms/minute or buy packets. I rather pay once (a month) and have unlimited access.

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