Gamebreaker’s own Gary Gannon interviewed World of Warcraft’s Lead Quest Designer and general game story guru Dave Kosak yesterday, discussing the patch 5.2 trailer.
It was a privilege and a pleasure to interview Dave, who is clearly as knowledgeable and passionate about WoW lore as the reddest of red shirt guys. But the comments on the interview, particularly its discussion on external sites, got us thinking. We here at Gamebreaker found Dave’s input fascinating, we’re incredibly grateful for the opportunity to talk to him, but, just in general, how important is game story?
While I love to hear about it, and am getting ever more interested in game story in WoW, I personally don’t consider it a priority. I’ve always liked having a general overview of the story, to the extent of having an idea of what we’re up to. For example, it is enough for me to know that there’s a giant armored dragon intent on destroying the world. It was nice additional information to know that one of the first raids was essentially a dragon laboratory, but I don’t know that it added anything much.
I’m much more interested in gameplay, and while I do recognize that the two are not mutually exclusive, I give the example in the video of League of Legends. I’m very, very new to League, but I’m fast becoming totally hooked. And I have not yet seen any story. Now, I don’t doubt that there is story. I’d be very surprised if it was completely absent, but I really haven’t noticed it, and I really haven’t noticed its absence. I’m too distracted by the awesome gameplay to care whether there’s a story, and to an extent WoW is the same. I do think it helps, but thanks to the gameplay, particularly with my PvP focus in the game, the game story probably isn’t necessary to my enjoyment of the game.
But how about you? How important is game story?










