Is your character an extension of you?

Written by: (@oliviadgrace) | January 5, 2013 1:02 pm

22 Comments

Following on from the recent Chat Bubble in which we discussed character gender, I’m now wondering if your character is an extension of you, or something else?

In a recent chat bubble we had some great discussion about character gender, and several commenters made the excellent point, as I mention in the video, that part of the answer to that previous question is decided by how you see your characters in games.

Like I mention, the way I see it is that people, in general, fall into one or several of approximately three camps. I hope I make it sufficiently clear that this is not absolute, it’s all just opinion, and therefore highly subjective!

If you see your character as an extension of your self, you likely want to identify with it. As I mention in the video, this is largely how I play, in MMORPGs at least. I feel like my character is an extension of me, I place myself in her – because I almost always play girls – shoes. I don’t view my characters like third person entities, or protagonists in a novel I’m creating, largely, not in World of Warcraft or Guild Wars 2, anyhow. In those games, as I suppose is the nature of roleplaying games, I find myself stepping into the game with my character.

But in some, specific cases, my characters become those third person entities, as I describe in the video and as was mentioned by several people in the comments of the last Chat Bubble. In Borderlands 2, while I still insist on only playing female characters, I don’t step into their shoes, nor do I make any effort to make them look like me, or name them like me. They are third parties, and I am most similar to a puppet-master, pulling the strings as they travel through Sanctuary and beyond.

Lastly, the notion that characters are nothing but tools through which to experience content. I thought I never did this, but on consideration while filming the video above, I found myself surprised by the revelation that, in some games, I actually do!

What about you? Do you fall into one or several of these categories? Are your characters extensions of you? Or third parties, puppets whose strings you’re pulling? Or perhaps you don’t identify with them at all, and they are nothing more than tools to experience content with. Do let me know in the comments below!

Is your character an extension of you?

  • http://twitter.com/akaMokassin Roland Schönberger

     Usually I don’t identify with the characters I play and therefore just a tool for experiencing the games. But I can’t let my character do things which are heavily against my own behaviour or believes. For example when playing the Mass Effect Games I just couldn’t play a full renegade Shepard (male or female). I just couldn’t be an ass to my crew or other people who were nice to me for no reason … I felt kinda bad when doing that and stopped playing that safegames. As much as I like to distance myself from the characters I play, its not entierly possible for me as there is always a little part from me in them.

  • http://www.facebook.com/jeff.garza3 Jeff Garza

    they are mostly an extension of myself, they might not be physically in say temrs of appearence, but they would do the things I would do morally, almost 99  percent of the time.

  • Mythaniel

    While I view my Alts as nothing more than tools, or at least terribly treated third person slaves, whose soul existence is to serve my main, I definitely see my Main as an extension of myself, absolutely.

  • Deadnstien

    Like I mentioned in the last thread, to me the character is just a tool to experience the game through. It’s not to say I don’t become somewhat attached to my characters after playing them for a long time, but that is just a matter of familiarity. I don’t attribute any kind of personality or story to them, nor do I see them in any way as a reflection of myself.  

  • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

    very much so my mains are extentions of myself, when faced with moral choices such as in swtor and skyrim to a lesser extent i generaly have 1 good main and 1 bad main.  the good main does all the “right” choices while the bad one generaly finds his way through life cleaving through the town guard.  very rarly do i take a neutral path in moral choices in games mostly because i do not belive in neutral choices in real life and it rubs me the wrong way when i try to do them in game.  for me if i cant fit myself into my character on the screen i’m not going to have much longevity with the game.

  • http://www.facebook.com/kirzansix Mike Coulombe

    It really depends on the game. When there’s voice acting, choices, and something like a story, I take more time in making the character into something I really want to experience the game with. Sometimes I’ll go off the my safe enjoyment path and try something different. When the game has very little personal character interactions, like WoW, the only thing I tailor off of my own person is the eyes color. I’m balding, so I don’t want that in the game! :D

  • http://www.facebook.com/profile.php?id=670665157 Steven Barker

    Always a tool.

    Unless you have some form of mental illness and actually believe your character is you, it’s nothing more than code and polygon’s.

    • Rick Mills

      I have to conclude this statement with “What you bring to the game, you get out of the game.”

  • carlmeister

    Well, I’m a doctor IRL, and honestly I ****ing hate to play as a healer, despite my guildies telling me “dude, it’ll be easier for you to be a healer” and blah blah, thus, I think of my main toon as my alter ego, as someone not only I can’t not be (but would like to), but someone who can experience the limitations of our lives or our environment. I truly love my live (the real), but I wouldn’t mind been thrown in azeroth for a few days and have few adventures; in other words, hopefully someone is already working on the sword art online “helmet”. 

  • http://www.facebook.com/harold.jones.9847 Harold Jones

    90% Of the time, no. only that small 10% do i get into the exostention of my Polygon self.

  • 7BitBrian

    Sometimes yes, sometimes no. Depends on the character I am playing and if I am RPing or not.

    More often than not it’s not me, but what I would like to think I am or want to be. Or just a separate character entirely, nothing at all like me.

  • http://twitter.com/dularr Dularr

    Like many, it depends. 

    For GW2 and PS2 it’s a tool to experience the game.  More like a tourist seeing the sites. 

    For SWTOR it was s ride, seeing where the story took me.

    For WoW it’s a team, working all my toons to get my mains their very best gear, in the most efficient way possible.  Then it’s my personal goal to play them well and get the most out of them. 

    Except for my undead warlock whose main goal is to harass and kill Alliance players and make them miserable with fears and dots.

  • http://www.facebook.com/stuart.chafin Stuart Chafin

    My WoW main toon is female Belf Mage – I view her as like deadpool (breaks the 4th wall), and blames me for all the unnecessary death I have given her over the years.  She is a Snarky one.  My guild viewed my untimely deaths as a good luck charm back in wrath for every time I died first we beat the boss, and so it fits. 

    More than not I view all my characters as part of my team, those are my favorite, and so i tend to go with the more colorful character styles over the realistic.  Never really saw myself as my avatar to be honest.   

    I feel on your next Chat Bubble you should Cosplay as your Toons Olivia!

     

  • http://twitter.com/DaPhoolz Rp TheFoolz

    Brilliant explanation indeed. Like reading a book where it’s story about my characters. that i do.

    for me, most of my characters would take some parts from persons I like, look up to or just interesting person. for example the hero/heroin from other game, Movies, Bands, Novels, etc.
    Only in some game that doesn’t really have much story that i play as myself. a game like….
    Well. i din’t think i’ve ever play as myself unless the game force my name tag on the character.
     

  • http://profile.yahoo.com/FPXO267IVAHL3MK4HRRNRQPNDA Bush Swanson, The American Dre

    My uncle always makes sexy ladies when he plays mmos. I think they look hot ;D

  • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

    I’d say my characters are more so an extension of myself. I’m usually a 1 character kind of guy in any MMO , with GW2 being my main game right now. It makes it easier for players to identify that character as me, or my character. I feel like I put a part of myself or my persona into that character as well.

  • Kagitaar

    In WoW and Rift, my main is me, albeit a different looking version of me. The same goes for most silent protagonists in Western RPGs like Neverwinter Nights and Kotor, where I am calling all the shots, making the character a true extension of me. The more restrictive the story is, the less I can identify; case in point, DA:O. In newer, voiced games, I tend to just play the game like reading a book, and in the case of Mass Effect, that book is a choose your own adventure; I get to make my choice, but Shepard doesn’t always do as I would do. GW2 and SWTOR fall into the voiced RPG category. It’s really hard for your character to be an avatar in the truest sense of the word when they act just plain wrong constantly.
    In Eastern RPGs and MMOs I tend to make female mains; while I still identify with them somewhat, it is to a much lesser degree.Alts in all games tend to be a character or an idea from somewhere else that I can use to design that character. Oh, and of course, in TSW, I am me, just in a different, crazy dimension because who didn’t make their guy look like them?

  • http://www.facebook.com/combustible.lemon.9 Oblivious Prime

    As I posted in the last chat bubble, my characters are not an extension of me they are just characters I make up in the story. I just make female and male characters see what the class is like and take them on a journey in the world. There are some elements of myself in all of them. For example I dress them in something that looks cool to me. If there are choices in the story I will pick what I would like to see etc..
    Sometimes I do however think that this choice or look will look better on this character over another character. So there is a small bit of RP there even though I do not RP in games.

    So they are separate entities an I am the puppet master for the most part. in rare occasions they are just tools, I doubt that I would make myself in games though it is not really my style. The only time I did that was the avatar people for the Wii and Xbox, but I do not think that counts :p

  • http://pulse.yahoo.com/_HQYYQNMDD2ZOCJ5FVEON6A74HE Boboc Daniel

    For me, it comes to the game i play, and the freedom of the customization of my avatar i’m allowed in them.For a predetermined character where  i might identify less  with the given avatar i still feel immersed enough because even if i don’t identify myself with the avatar i  still become part of that avatar trough the actions i make trough it here I identify myself with the actions that i make based on my internal set of rules:),..and thus the avatar that at the beginning might have seem  different from me, i accept it more and becomes a representation of myself in that given game.For a RPG i find it easier  to identify myself with a given character even if trough customization i cant choose a range of appearances that would reflect mine i still feel that trough those i’v chosen will reflect some of my characteristics present or”in another life/plane of existence”:) ,..ones that i could have.In a game  as WOW for example my avatar is a representation of myself  in the given environment, no matter the race chosen,. i would choose some customization which would reflect something of myself, transposing some of that on to the created avatar, same would go for the choice of the avatars sex type.If i am to play  a good amount of time on the given character i would go with something  that would reflect something of myself on that character if i am to say,..i just make an alt for banking and action house where there can be  no interaction to other people then i wouldn’t mind the gender of the character,..bt FYI you can look at  an opposite genders “giggly physics” for so long,..:)

  • Demi_God

    How I play a character depends on the level of disconnect built into that character’s story. 

    Like most of the other people posting I’ve played many games in my life, and have a lot of favorite characters from other games that I relate to.  Enough that unless it is a game that it compellingly speaks to me on a personal level, I no longer feel the need to try an relate. 

    On a similar not, I’ve played enough other games where you effectively roleplayed through the life of another person’s story.  So neither am I compelled to roleplay if I am given an option.

    My most common current strategy is to pick a theme.  I mess with a character creator until I see something that remind me of someone from a book, movie, comic book, or anime series and design them based on that.

    SWTOR I designed a smuggler around Clarke Gabelle and in GW2 I designed a character around King Bradley (FMA)

  • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

    Interesting topic!  Let me roll up my sleeves and dig in…

    My original comment stated that my characters are not extensions of myself, and this is generally true.  However, you brought up how we react to different games and genres and this got me thinking.  I think my first online RPG character, which was a human in the MUD DragonRealms, was maybe something of an extension of myself.  MUDs require a lot more imagination and so it was easier for me to infuse the character with aspects of myself.  I think the switch to graphical MMOs changed that, though, and I started playing the 3rd party characters instead.  I always garnered a lot of enjoyment in thinking about the backgrounds for characters and figuring out what motivates them.  I used to spend an inordinate amount of time on that when I played City of Heroes.

    But you make a very valid point, I treat characters in different games and genres in different ways.  When I play Uncharted, Nathan Drake is not an extension of myself… he is Nathan Drake.  I am not even creating or authoring his background or motivations, I am experiencing them.  Games like this, with defined characters, are more like reading a book or watching a movie, while more open-ended character creation-based games (like MMOs) seem more like writing that book or directing the movie. We can still relate to these characters, though. I think that one of the many reasons Final Fantasy 7 was so popular was that the main character was easy for adolescents like myself to relate to. Cloud was confused, struggling to fit in, and didn’t really know who he was yet. Learning to define himself against the people he is surrounded with is something we can all relate to.

    As far as games like Planetside 2, I do think they are more in the line of tools… but I also don’t really view them as characters.  They seem more like vehicles to me, because they only exist to give you a way to ‘ride’ them from one experience to the next.  They have no personality, no background, and no defining characteristics.  I’m certain there is a derogatory comment towards Twilight in there somewhere.

    I think this would all make for a great psychological and sociological study.  Do people who play characters as extensions of themselves generate a deeper attachment, or less so?  Does it change the way they perceive and feel about a game, and does it generate a deeper commitment to those characters or games?  We can relate to characters like Drake and Cloud, but is our relation to them as deep as a relation to a character that exists as an extension of ourselves? How easy is it to delete a character if it is an extension of yourself?  If characters used to be an extension of myself during the MUD days, is it really changes in the style of gaming that have made me stop doing that — or changes in myself?  I am older, more learned, and have a more defined sense of self.  Was I using that extension during adolescence as a means of experimentation, which is something all adolescents do?  What does this mean for adults, of which I know many, who still view characters as extensions of themselves?  

    Like I said, this is a very interesting topic and merits more discussion — both anecdotal and academic.

  • http://witkh.tumblr.com/ Michael Swift Ryan

    Any avatar created/played is an ‘extension’ of the creator.  How, and in what way, varies depending on the creator and avatar themselves.  I like play chicks in WoW because I like stareing at their bodies.  Staring at male bodies I fail to get as much enjoyment from.  However, in games like TOR I prefer playing male avatars.

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