What's the best of different games' approaches to player death?

Written by: (@oliviadgrace) | December 21, 2012 9:34 am

53 Comments

Which games handle death the best?

No, don’t worry, it’s not a political hot potato that GAMEBREAKER would do best to avoid. I’m simply wondering what your take on different games’ different approaches to player death is.

As I explain in the video, there are various different options which current games have as their own chosen methods. I look at Guild Wars 2, with the Downed, Rally, and Defeated mechanics, Borderlands 2 with its similar idea, Planetside 2 where it’s far simpler, and World of Warcraft, where the dead can be brought back to life either at the spirit healer, or via player resurrection, or by running back to their corpses.

What do you think is the best way for a game developer to go? Would you like to see a combination of different options? I must admit, I’m always slightly frustrated when I can’t run back to my corpse, like you can in WoW; it’s particularly tiresome when you’re fighting your way down into some tunnel or mine, but I do agree that death shouldn’t be a tactical decision.

I’m looking forward to hearing your opinions!

What's the best of different games' approaches to player death?

  • http://twitter.com/wordcipro matt cipriano

    Eh, I’m not a fan of corpse runs..the downed state in gw2 isn’t really fun either. Yea you get the chance to rally, but the moves are stupid..throwing rocks..doing no damage..in pvp you have almost 0 chance of rallying without help from others anyway. SWTOR was fun with the self res in the same spot you died..I did like that. 

    Personally I like call of duty’s system..people get thrown into a downed state, but they still can use their weapon and they can crawl towards players to make it easier to get healed back. Granted most of the fighting is shooting so the distance between the enemy is there.

    Death penalties..well I don’t even think they are necessary to begin with. 

    • Jado Cast

      ^This

  • http://twitter.com/TheFeyLife Fey

    Nothing beats Dark Souls~

  • http://twitter.com/Fursnake Andrew Witt

    Number one biggest death penalty: permadeath. Number two biggest death penatly: full corpse looting.

  • http://www.facebook.com/michael.fountain.79 Michael Fountain

    down system would be godawful for wow.

  • http://pulse.yahoo.com/_ALYGHSIEY4DP3LCTLAW4EE2IOI wassabi

    losing all your equipment in everquest sucked big time.  there was a zone you could not get back to your corpse

  • http://www.facebook.com/shane.cominotto Shane Cominotto

    Legacy of Kain: Roul Reaver had the best penalty for death. If you died in the physical realm you enter the spirit realm and if you died there you simply returned to the vortex. I would like to see an online game where if you die you enter a spirit realm and have like 15-30 seconds to either absorb souls to resurrect or fight to gain back your life energy and if you fail then you get sent to a waypoint.

  • http://www.facebook.com/ladonna.gregory.7 LaDonna Gregory

    Not me, I hate the death penalty in gw2. I like how wow does it.

  • jayremy

    A/the more toned down version of Asheron’s Call’s death penalty. In that game you lost stats, items and gear, including equipped and the randomize preferred the most expensive stuff too- on top of half your current gold(pyreals) you were carrying. Which could be looted by the killer or in a good chunk of time that goes by.

    Now like said a more toned down version, not really losing gear but still a portion of wealth and some temporary but more moderate debuff. Something about encitivising you to retrieve your body in a sandbox world was quite intriguing.

    I don’t like WoW where you get sent to an unchosen graveyard and if you get killed from dying frequently you get stuck with a stupid/pointless wait time all the while you have to run back in a boring, do-nothing ghost mode. Graveyard resurrection penalty of being useless for 10+ minutes is rather annoying. Wait times in general are annoying. I don’t like it when loss of time is my only real punishment.

    I kind of like how Rift gives you a quick revive feature allowed for encounters to factor in people may die in fights and the same for GW2 though I really don’t like fight for your life mode but combat in which dying is recoverable.

  • http://profile.yahoo.com/W76UOX2IDTRMMYTPASSJDLXLRM Bob

    I like the downed state. At least you get a chance at survival, though it greatly depends on what class you are. The best downed states I’ve seen are for thieves and warriors.

  • zeint ernetz

    Downed state is very problematic. It turns all PvE content involving more than a single person way too easy. Developers can’t really find a way to deal with it, so they overcompensate to ridiculous levels – and then you end up with 30 players getting one shotted during the GW2 Karka events over and over again, or get downed with super accurate AoE grenades that two shot you in Borderlands 2.

    The downed state is one of the characters’ most powerful abilities and all content changes due to it’s implementation, and in a bad way. It also makes 2 vs 1 PvP fights very hard to win only because one person can always res the other when they both face a single adversary, no matter how unskilled they are.

  • HartsHope

    Everquest

    Something similar to EQ.  For me.. there has to be some real fear of having your player die. Losing EQ, possibly deleveling, having to do a danger corpse run… all contributed to creating the thrill of victory and a sense of success which CANNOT exist without the shadow of danger.

    GW2 is a novel system but its all cheapened by the ease at which you can rally from downed state. it complelely trivializes its PVE content. The hardest GW2 content is pretty damn easy already but its made laughable with the pathetic rally zerg you can do to almost every single boss.

    Not saying EQ was perfect, certainly was not. But it had that thrill and sense of danger that no other game ive played can match. And because of that, i still remember all those “HELL YA” moments with my friends. Whereas GW2 is a completely forgettable, bland and humdrum experience. Its a great looking and sounding game.. but meh, so boring and bland. The day i quit playing GW2 I didnt feel a single pang of loss or nostalgia for it. I could have been hacked and probably would have just laughed… i feel so unconnected and not invested in my characters in that game. very unimmersive.

  • http://www.facebook.com/djlanders020 Dave Landers

    I still say oldschool Everquest or even Dark Souls is the way to go. I liked that oldschool EQ required you to work with other people in the community (necro or SK for corpse summons, cleric for rez, chanters and shamans for rebuffs, etc…), especially if you wanted to get your lost xp back. I feel that this is one of reasons I’ve made so many close friends playing EQ, but have found no lasting friendships from other games.

    If that’s too hardcore these days, I think the Dark Souls method could work. You lose some xp but have a fair chance of going back to get it (although it’s certainly not easy all of the time). Since people like to be more self-reliant these days, taking gear away may not be the way to go.

    I also enjoy the downed state in GW2 for what it is. Although I prefer harsher death penalties that require teamwork to recover.

  • balen arenas

    Not a fan of death penalties. Dying is penalty enough. If you pushed me to pick out a game I guess it would be Age of Conan where you get a -1% effectiveness debuff for a few minutes. Or the original Guild Wars, although that one might seem a bit punishing (-15% health debuff each time you die up to -60%, it resets when you go back to town but you can also work it off by killing stuff).

  • http://twitter.com/TheMovement112 TheMovement

    who is this sexy woman? she needs to be involved in the other shows. 

    I demand it!!!!!!!!!!

  • http://www.facebook.com/mattheww.asselstine Matthew W Asselstine

    Gotta give credit to SwTor on this one.  The option to resurrect yourself at the place where you died is pretty great, even with the increasing cooldown on it.  I’m surprised no one mentioned this so far as its clearly the most convenient.  Guess there’s not enough people playing swtor to think of that one.  lol

  • Gronba

    WoW’s debuff is proberly the worst penalty ever! – it basicly prevents you for playing for the duration of the buff. I have to agree that Swtors probe is pretty neat. EQ’s necro summon does bring back memories, but I doubt it would work in modern mmo’s – the mentality of players have just shifted too much since then due to newer game designs

    • balen arenas

       is it really worse than losing experience, and a durability hit?

      • Gronba

        Durability is usually just one click on a vendor and then I can continue to do what I was doing. Death debuff directly prevents me from playing – it doesn’t makes me do anything but either logging off or sitting AFK which is retarded concept (if you ask me). Now regarding xp penaties (or finding a person to rez you) actually made me continue playing (but with an XP penalty) or socializing (which was a big part of EQ) by find a cleric/necro/pal (though as I pointed out would not fit well with the modern player, my self included). So in short yes a debuff that actively prevents from playing is by far the worst death penalty ever made.

        • http://twitter.com/dularr Dularr

          You do know, you don’t have to take rez sickness, just run back to the body. 

          • Gronba

            Umm yeah… considering I have played the game since release I think I do… The debuff is still the worst of any death penalty mechanic I have encountered. The question was not which game has the best/worst overall death experience it was about THE worst/best mechanic and a debuff that prevents you from playing is the worst mechanic. It’s like saying mass rez is the best – its does not always apply but when it does….

          • http://twitter.com/dularr Dularr

            But those are really rare, I’m sure you’ve been around long enough to see Blizzard add graveyards, give a mechanic to return to a graveyard and even allow in some zones flying body recovery.   

            It rez sickness a serious penalty, you damn straight its a serious penalty, but 99% of the time, it’s still choice players make.

          • Gronba

            You are completely missing the point - the mechanism is bad – just bad there is no point in preventing players when they die, it doesn’t matter if it1 in a hundred deaths a million or billion deaths – its a bad mechanism period, player choice or not

  • http://www.facebook.com/C4RV3 Michael Buskirk

    Diablo HC mode – You die your done, makes you think about every situation your getting yourself into.

  • MysticLlamaMan

    Ultima Online had the best death penalty.

  • Joey Biggs

    I like the Guild Wars 2 method 

  • Demi_God

    For leveling, SWTOR  before the F2P model where you could rez on the spot, then rez on the spot with a time delay, then back at a “graveyard”.  This reset I think every 30 min.

    Raid & Dungeon, Blizzard wow Mass Rez.  Nuff said.

    Maybe I should have trolled and said DayZ.

  • http://profile.yahoo.com/RWIT5R23ILQZE2UU55R2ERBP2E Michael

    i like most death penalties, except wizardry online’s, they advertise as perma death, but its not really.

  • http://twitter.com/dularr Dularr

    EQ is clearly the most old school, losing XP is a very serious penalty.

    WoW mass rez is the most convenient. During a Raganos wipe, my mage would blink, pop invisibility, leave combat and mass rez the 24 dead guildies. (Okay maybe the Shaman reincarnated and the hunter was feigning death all along.)

    GW2 – I really liked the down state, so many options on rezzing yourself.  Also, getting rezzed by someone else was one of the few times I felt like I was playing with other people and not NPCs. 

    Early GW2 also had to be the most annoying.  You attempt to rez a downed player and rez a rangers dead pet instead.  Or you would see a downed player on the mini map, but its a dead pet following a ranger. 

    Have to say SWTOR death penalty was really good.  The animation was the best and the increasing rez timers for repeated deaths was just about perfect.     

  • http://twitter.com/FishBaitism Fish Bait

    While I like GW2 version at times, I some times just want it over & done with & would like to be automatically shunted to the nearest WP (also handy as would stop dead spies in WvWs ;p)
    No more staring at a pointlessly rotating camera lol

  • RBHgamer

    gotta say my favorite death mechanisms are in GW2

  • tawnos42

    Wow a MMO death penalty discussion that doesn’t start with EQ?  I know the gamebreaker kids weren’t really around for the truly genre-defining start of MMOs but thats somewhat disconcerting.

    • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

      That’s rich, considering someone posted about Ultima Online 8 hours before you.  Might want to actually read the posts before you start calling people kids, unless of course you are a kid and don’t realize that UO predates EQ and EQ’s death penalty isn’t genre defining at all — since Asheron’s Call more closely resembles games like WoW, in which case… go stand in the corner!

      • tawnos42

        UO was a half-step towards the modern MMO – it focused on PVP and lacked the critical 3D world element that EQ introduced.  There are a few things in modern MMOs now derivedfrom UO but not many.  EQ was the WoW of its day and few MMOs since have really changed anything fundamental about the basic structure of the genre.

        WoW’s death penalty was exactly a response to EQ’s so yes I would say it defined the death penalty of the genre that is currently dominated by WoW.  When any of the newer games including WoW discusses a death penalty it is always with the idea of ‘well we don’t want to make it too easy but we also don’t want to be EQ and have people doing hours-long corpse runs’.  It has always been a definitive line in the sand where MMO death penalties are concerned.

        • http://twitter.com/dularr Dularr

          Your original post just seemed flippant and plain ignorant. Read the most before dismissing the comment threads. 

    • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

      Your comment is worthless.

  • Jado Cast

    Olivia needs to have a “Story time with Olivia” where she reads lore from games.  She would give Wooden Potatoes a run for his money.  And those EYES!  NICE Job Lady Grace.

    • http://twitter.com/oliviadgrace Olivia Grace

      Hahaha! I like this idea :D It’d also help me learn about lore a bit more :D

  • http://www.youtube.com/user/cpjontek cpjontek

    I can’t say I actually have a preference on a specific death penalty.  Sometimes I would rather have quick respawns like in BF3 or some other FPSers.  Sometimes I like “last man standing” like WoW arenas, Counter Strike or Chivalry: Medieval Warfare (great game BTW if you haven’t tried it yet.)  Sometimes I like to “really think” before I make a decision that could punish me badly like losing a ship or cargo worth multiple billion ISK in EvE online.  They all do it good in their own way and it sets the mood for the game imo.

  • http://profile.yahoo.com/KI7Q7KTG4XGQQ2NOM7N4IMFAIM Rae

    Blizzard is working on a Game that,
    When You die, they break into Your house,
    and place a chicken Bullion cube in yer showerhead.

  • Depravity

    Best death penalty in a traditional sense? Guild Wars 2. But the concept of death is handled the best (by far) in DayZ: permadeath.

  • http://twitter.com/Tidonius Tidonius

    FFXI had the best death penalty imo, You die and you lose 10%xp (might be different now) and you could delvl. The system made death hurt but not to the point that you might ragequit.

  • http://www.facebook.com/inkogni.alex Inkogni Alex

    why is this librarian talking about games and death penalties? this is crazy, but can i have a book please ? one with pictures, im lazy

  • Matteo Veronesi

    Diablo 3 hardcore! u die u lose every thing is like losing your acconunt. U lose money, items, stash, character everything!!

    • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

      That’s horrid, almost no one would bother playing.  Empty MMOs!

  • Diequex

    GW2 and TOR for me. I liked WoW’s years back, but it made questing a pain trying the game out again a few months ago. 

    Worst systems were the “hardcore” ones for me (i.e. FFIX, EQ, ect.). Not a fan of losing exp/de-leveling in MMOs, but that’s me. Perma-death sounds interesting, but that depends on the pace of the game. 

  • http://www.facebook.com/benoit.chalifoux Benoit Chalifoux

    Aion for me, well at least its was back when i was playing.

  • 7BitBrian

    EvE, if you die you’re dead, ship gone, stuff you were carrying gone, and if they blow up your pod so is your clone. Makes it more interesting when you really have to consider the consequences. Imagine fantasy game raids like that. I can only dream.

  • http://www.facebook.com/people/Craig-Hooker/13619430 Craig Hooker

    I kinda like the methods that give you a little extra time to get that last kill in, as how many times have you died just as the enemy’s health bar was about to be depleted? So annoying… At the same time, I’m starting to notice that when you’re in hopeless scenarios, you kind of just want to press a suicide button so you can respawn at a waypoint. The corpse running method is interesting, dating back to the days of MUDs, but since WoW didn’t leave in corpse looting, which was a big issue in some MUDs, it seems kinda silly, especially as you don’t actually see your corpse there. 

  • http://www.facebook.com/jason.ackerman.96 Jason Ackerman

    -I always hated WoW’s penalty.  I understand what they are trying to do with a penalty that causes you to take longer to rez up every time you die.  The thing that is a joke about this feature it that is still comes into effect when you are a lower lvl character, like lvl 2 for example, and a maxed out character thinks it funny to kill camp your character on a flying mount.  The lvl 2 has no chance at all and every time you die it will be longer and longer for you to rez up.

    -I believe GW2 has the best death penalty since you have the chance to rally up.  It really keeps things moving.

  • Chris Martin

    Give it another month; since WoW copy everything out there, they will most likely copy GW2 downed system.

  • http://www.facebook.com/profile.php?id=1174897508 Dennis Whipstock

    Eve Online by far. 

  • http://www.facebook.com/profile.php?id=1402163645 Christopher Todd Jordan

    Everquest had the best system, end of story.

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