Which games handle death the best?
No, don’t worry, it’s not a political hot potato that GAMEBREAKER would do best to avoid. I’m simply wondering what your take on different games’ different approaches to player death is.
As I explain in the video, there are various different options which current games have as their own chosen methods. I look at Guild Wars 2, with the Downed, Rally, and Defeated mechanics, Borderlands 2 with its similar idea, Planetside 2 where it’s far simpler, and World of Warcraft, where the dead can be brought back to life either at the spirit healer, or via player resurrection, or by running back to their corpses.
What do you think is the best way for a game developer to go? Would you like to see a combination of different options? I must admit, I’m always slightly frustrated when I can’t run back to my corpse, like you can in WoW; it’s particularly tiresome when you’re fighting your way down into some tunnel or mine, but I do agree that death shouldn’t be a tactical decision.
I’m looking forward to hearing your opinions!










