Put down the pitchforks, Blizzard have reverted the Matchmaking changes!
A questionable change from Blizzard shook laddering matchmaking down to its foundations.
The alteration made the range of opponents wider, matching you with much higher and lower players around your skill levels.
The player base was split down the middle about this change.
One half, after seeing top players — more specifically IdrA — get much faster queue times, but being matched against players that posed no challenge, while the lower end of Forever Bronze were getting steam rolled.
The other half — myself included — thought this was a great change for the majority of players. Giving everyone a better chance of improving when facing a better player and a shot at a moral boosting crushing win.
A quote from the blue post, posted by Kaivax, states that this may have been a big influence from the pro/higher level players. He stated that there was an “…undesirable consequences for players at the far ends of the range of skill.“
I personally think that when you reach the high end of skill there are many other areas you can pursue to play the game, team based practice or practice partners. But I understand concerns that lower levels will suffer to the degree of possibly making the game feel like a terrible experience. Particularly for the newcomer.
What are your opinions to this change? Should Blizzard have gambled and stuck for a while, or was the move to revert the changes needed?










