Starter Packs and Paying to Test Games

Written by: (Twitter @InnerGeekZone - ) | January 31, 2013 3:04 pm

9 Comments

It looks like we’ve officially graduated from paying to beta test games, to now paying to alpha test games. Meet Dirty Bomb, a free-to-play first-person-shooter that is currently being developed by a studio named Splash Damage and will be published by WarChest. After doing the usual scoping out of the game’s site, I threw together some information into a first draft article, then began working on getting ready for the news hit which you can watch above. As you can tell from the video, as I prepared for the news hit, the topic became less about the game itself, and more about the obscene prices that are being seen in some of these pre-order packs for games that intend to launch “free-to-play”. What we’ve wound up with is games like Dirty Bomb and Neverwinter focusing on selling us the biggest, most expensive starter packs they have.

The first pack that is available from Dirty Bomb that will get you into the alpha test (keep in mind that we are talking ALPHA tests, not beta) will run you $320. If you just can’t live without instant alpha access and access to the developer’s IRC chat, this is the pack for you. Now these packs have some real world swag in them as well, like a poster, a hoodie, and a beanie, so it’s not like you’re giving away that much money just to play a game, but at the same time, personally, I have no interest in swag for a game I’ve only just heard of, and have never played.

These purchases are of course optional. No one is forcing us to buy $320 starter packs for alpha versions of free-to-play games we’ve never heard of, but the fact that they exist is a bit comical. That being said, someone reading this right now has probably already purchased this wonderful pack, and if so, congratulations.

fps news f2p news     Starter Packs and Paying to Test Games

So that’s the premium pack right? The other packs must be at a price point that the rest of us who might be interested can pick one up without selling a kidney, ignoring the fact that we’d be paying the developers for the privilege of finding the bugs in their game. Well, it looks like the next pack is $240. It comes with less overall real-world swag, but still gets you that guaranteed alpha invite. Yay!

The last Pack that guarantees you instant alpha access is going to set you back $120, but it only comes with a soundtrack, an artbook, 5 merc characters you can play, and an actual real world Dirty Bomb t-shirt. Now that isn’t too terrible if you want to compare it to buying a collector’s edition of your favorite MMO. Of course, you’re probably not paying $120 for a game that you can just get for free in a few weeks, but hey, I could listen to a good argument for why this price point isn’t horrendous for what you’re getting. But then I’m just reminded once again that these pre-orders are coming out during the alpha phase.

I’m not saying that this is going to happen to Dirty Bomb, but from the alpha phase a game is still subject to being canceled. Hell, there are games that never make it past beta, and even a few that don’t last more than a few weeks after launch. So $120 or more still seems pretty steep.

The last two packs seem more reasonable. There is a $60 pack that gets you 3 mercs to play in-game, and a $30 pack that will only get you 1 merc. I sure hope merc doesn’t equal a regular in-game character, because if I have to buy even one I think that you’re disqualified from calling yourself a free-to-play game. Oh, and I almost forgot. You don’t get guaranteed instant alpha access with these two packs. Yep, giving $60 to a alpha stage F2P game is no longer good enough to get you instant access. Nice.

The prices on starter packs just keep going up and up with every new game that has them, and it really surprises me that the focus always seems to be placed on the most expensive packs, which they’re gonna sell the fewest of, instead of trying to get a lot of folks in on inexpensive donations. This, to me, screams cash grab, and they don’t really care if the game is being properly tested or not. The biggest problem I’m seeing with this buy to test culture that’s popping up is that studios are attracting folks who want to play the game, not test it, and these players spend a lot of time in general chat and on the forums complaining about broken features instead of reporting them and helping to identify the cause. If the developers are treating it like a game you can buy and play, then so will the players. Believe it or not, there was a time when a development studio would pay the players to test their games. Now players are paying studios for the privilege of finding all the bugs in their game. But we’ll see, who knows, maybe that actually means only the most dedicated players are getting in and the game will be better for it. I’m more than willing to be proven wrong.

fps news f2p news     Starter Packs and Paying to Test Games

Just to be clear here, I’m not bashing the game itself. Based on the footage they’ve shown (you can watch the full demo video below) Dirty Bomb is a good looking game. My only issue is with these cash grab tactics that are being used. It just feels like the consumer is starting to be abused a little, and it’s time for us to decide if we’re going to put a stop to these practices, or if they are fair. If you want your game to go free-to-pay, that’s fine by me. If I enjoy your game I am very likely to drop some cash your way. But this is just asking too much for me. I’m not saying I’m right, but I think it’s time the gaming community started a conversation about how these pre-order packs are being handled, and the prices that are being put out there.

It’s going to be interesting to see if these starter packs continue to grow in popularity as games are developed, because if people are buying them, there’s no way development studios are going to stop offering them.

Starter Packs and Paying to Test Games

  • http://www.facebook.com/KyleDAJuza Kyle Juza

    hmmm, so me spending my time isn’t enough for game companies anymore that they want my money too? for a free to play? I call shinnanigans. first off: it’s testing. I remember back when alpha testing was game companies actually hiring people to sit there and TEST their game. now I know times have changed and now most people think that testing means early access… which is NOT the case. But we are people with jobs and lives (most of us) we have very little time on our hands. so for game companies to say that in order to help them out we have to pay? doesn’t make sense. 

    however a flip side thought:
    maybe having people pay to get access will get people that really want to see the game do well and will actually test it. not just get people that want the “shiny new toy”. so there’s an idea.

    but the fact that this is a soon to be free to play and they are having people pay doesn’t make me very trusting in what “free” is in their books…

    My thoughts. take them or leave them.

  • sionus

    Yeah, so these type of promotional gimmicks are crazy to me. Why would I give you my money for a game that I can’t try and there is limited information about? Maybe if I could play the alpha / beta right now I’d give you money if I liked it.

  • MysticLlamaMan

    Yeah right, they should be paying me to test their game.

  • Hicks64

    Dirty Bomb looks like Blacklight… but is just a generic-modern shooter that brings nothing new (from what I saw). I’m pretty sure CS, TF2, MW, BF, and many more games have weapon tracking and death “zones” to help balance maps and see what people are using in testing and live.

    So no, I wouldn’t pay for alpha access unless it’s something I’m dying to play / help improve. I have, however, paid for access to The Repopulation beta, because I really, really want a sandbox MMO.

  • Lycronis

    All I can say is “Screw you Splash Damage!” After all of the hype and broken promises for BRINK (it didn’t even come close to delivering and the fact that they completely abandoned the game shortly after release) there is no way in hell I would ever trust this developer again. These guys don’t give a damn about their players (just take a look at the official BRINK forums) and this is most definitely a cash grab. This game will be just another over-hyped (by them, just like BRINK) game full of unfulfilled promises that they will surely abandon just like they did with ET: Quake Wars and BRINK. I’m glad Zenimax/Bethesda isn’t publishing them anymore and I wouldn’t be surprised if what I mentioned were some of the reasons why. No thank you!

  • http://twitter.com/cosmic_kirby CosmicKirby

    After BRiNK, my expectations for another game from splash damage would be thusly.
    It will look really nice and have a slightly different artistic take on the graphical style.
    There will be cool custimization options.
    There will be smooth but ultimately rarely used movement mechanics.
    The gunplay will feel light-weight, flakey, and lack any punch or feeling.

    I have no qualms waiting for a free to play game to actually be free.  But there isn’t anything really wrong with them having the buy in.  I’ve seen beta games that shouldn’t even be qualified as Alphas get pushed out for paid consumption.

    Also their trailer making team makes some of the best behind-the-scene trailers I’ve ever seen. They generate a lot of hype over fairly little.

  • BigH001

    $10. That’s what I’d pay for Alpha access. And that’s not $10 for the Alpha, that’s a $10 pre-pay, which is knocked off the finial price of the game and refunded if the game never goes live.
    With an extra:
    +$15 for a soundtrack
    +$20 for a t-shirt
    +$30 for a sweatshirt
     If the swag is included. Posters and figurines I don’t care about.
    But I’d only pay for that extra swag if it was either really cool looking (ie it might be something I’d buy in a store), or I wanted to support a small dev or a game I really liked. If their lowest price package was $75, that’s getting pretty steep for an unknown Alpha in this uncertain gaming day and age.

    But I don’t like the idea of selling access to an Alpha to begin with, since like was said in the video, you’re not getting “testers” at that point, you’re getting “players”.

  • Depravity

    Honestly after playing Planetside 2 I think this type of small-map FPS is passe. Personally I can’t go back playing any of that shit, even if I was a pretty big fan of CS back in the day.

  • http://www.facebook.com/fallenmoogla Tommy Rohner

    I know this is a little late for this thread, but I bought Neverwinter 200$ pack. And b/c I did that I’m reporting bugs and giving feedback constantly. I feel like if I spent this much money on a game I better make it the best game and make my opinoin heard.

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