Darkfall Unholy Wars New Crafting Trailer

Written by: (@ToriMcGrath) | February 14, 2013 2:07 pm

6 Comments

New crafting trailer for Darkfall Unholy Wars

There was a shiny new trailer released today showcasing the crafting system in Darkfall Unholy Wars, and as crafting systems go, it looks pretty cool!

In the trailer you’ll see how to gather and what it takes to craft. There are 17 crafting skills ranging from engineering to weaving. There are also 12 crafting masteries, 75 unique crafting materials and 410 crafting recipes.

Overall it looks like a pretty complex system with a lot of choices and options.

Darkfall Unholy Wars is a fast-paced, PvP MMORPG with full loot developed by Aventurine SA. Players are called to form clans and battle for dominance across the seamless and open fantasy world of Agon, recruit and train new warriors, conquer fortresses and clan cities, engage in epic land and naval battles with thousands of concurrent players and build powerful empires.

Darkfall Unholy Wars is still in beta but you can pre-order it right now here and receive beta access.

Darkfall Unholy Wars New Crafting Trailer

  • http://twitter.com/Zedris Zedris

    i was excited about this game but the more i look into it the more dissapointed i get and with this video i feel like im watching morrowing that was released in the 1990′s not in this decade…

    • http://www.facebook.com/djlanders020 Dave Landers

      I noticed that, too. Looked…. funky. And, while it’s awesome that one can craft a ship, it seems strange to me that it just appears out of nowhere. Maybe this is all stuff that can be ironed out in beta? Not sure.

      Didn’t leave me with a great impression of the game. :-/

  • http://www.facebook.com/people/Ian-Smith/100000531128393 Ian Smith

    Options are nice but is it actually fun?  Can I be creative with it?  I really like the discovery for GW2 but once I’ve leveled the profession and found all the recipes, what is left to do?  Where is the actual fun of crafting?  If someone knows, please tell me.  Seriously, I want to know if I’ve overlooked something.

  • http://www.facebook.com/clajo.mchar Clajo Mc’Har

         The fun of crafting in my opinion is making it a business of your own.  Not the thing you do “on the side”, that anyone can do in most MMORpg’s  It has to be an actual class in the game.  Like Ultima Online and StarWars Galaxies used to do. 

    • http://www.facebook.com/kirzansix Mike Coulombe

      Check out A Realm Reborn if you’re into that. Gathering and Crafting all have their specific classes, with levels, and skills that help you do the deed. For example, gathering skills can go from speed buffs to locating the nearest abundant node. Crafting uses a durability/quality system. Skills, I think, are like durability “heals”. So the higher level you are, and the more trivial the item is, you can actually waste durability on quality and then heal up that durability with skills learned from leveling to finish creating the item.

      Of course there’s more to it than that, but that’s just some of it. Crafting will not be an afterthought in that game.

  • Ravenstorm

    Did he craft a ship? That would be totally awsome, if you could assemble the variety of needed crafting skills tba to eventually craft a ship. If you can become a master crafter of a big thing like ships, merchant wagons, maybe even a keep, fortress walls, bridges, cannons, catapults, balistas, those would make a player a major contributor to any occasion.

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