Destiny will be landing on most platforms come September 9th, but it still won’t be making it to PC. The game’s design lead, Lars Bakken, recently spoke to Eurogamer about the lack of a PC version of the game saying that the creation of that version is not as simple as we may think.
“I wish it was that simple. It’s pretty complicated,” Bakken told Eurogamer. “That doesn’t mean it can’t happen in the future, it just means it won’t happen right now.”
“The console SKUs are really important for us and that’s what we’re focusing on. We’re doing it all internally ourselves. That’s a huge endeavour. That’s not something we’ve ever done before.
“So when I’m playtesting and I’m trying to play PS4, Xbox One, Xbox 360 and PS3, that’s a lot of work. Adding another thing on there is just crazy. It’s crazy to think of right now.”
Destiny is the company’s first game for any PlayStation platform. And on top of that it is their first multiplatform game in more than ten years, making production of the game to be a daunting task to say the least, a sentiment that was confirmed by Bungie COO Pete Parsons.
“I think four platforms on day one is a lot, considering we’ve been a one platform team for a very long time.”
Parsons did note that the Bungie team aren’t PC haters. Rather they’re all “hardcore PC players,” and tend to play games on just about everything. However, at this point in time it just simply comes down to the idea that adding development for the PC to a project which is already trying to launch simultaneously on four consoles would significantly increase the risk involved in developing the game.
“It is not nearly as simple as you think,” he said. “It is one central world no matter what the platform, and so that requires lots of intensive thought.
“Frankly, it’s not a thought we can spend time thinking about right now. Just building up the game and putting it across generations of platforms, and working on platforms we’ve never worked on before with the PlayStation 3, these are very big challenges. I’m thankful we have the engineering team we do.”
However Parsons did also leave a little hope for PC fans saying, “I look forward to our future conversations around PC.”