Square Enix Gives Us a Peek of the Tam-Tara Deepcroft

Continuing with their Alpha footage release series, Square Enix opts to showcase some instanced dungeon play in their latest Final Fantasy XIV: A Realm Reborn (ARR) video. The video opts to use a “mouse clicking” play style consistent with previous videos. While I understand that this is done intentionally to showcase the targeting and functionality of the hot bar system, I do wish that Square Enix would start to up the ante on these videos a bit given that they have also released their beta plans.

Four characters are seen braving a few pulls and a boss is teased but while I couldn’t wait to watch this clip, I found that it was my least favorite of the Alpha game play series yet. As I’ve mentioned in previous articles, I give Square Enix a little leeway with these particular videos given who I believe they are aimed at and what I believe they are trying to showcase, but this combat video left me feeling a bit cold. Visually I still love the art look, the effects on abilities is spot on for Final Fantasy fans, and of course the new UI seems to be working as intended to replace the menu driven system of v1.0.

That being said, I cringed as the whole party rushed into Tam-Tara Deepcroft only to all come to a complete and dead stop to engage their first pull. While I have heard and read things detailing movement in the combat, I feel we should really start to see it now as well. Don’t get me wrong, being a long time FF XI player I am actually fine with the combat being more “root” based if that’s the way that Square Enix intended it. Some of my best FFXI days as a Red Mage were spent standing still for hours (/casts Refresh), but since movement keeps coming up on Square Enix’s side of the discussion I feel it’s time to show it to previous players that are looking at coming back when ARR launches.

I’m still very hopeful for ARR, but this video didn’t do much for me, nor did it “add” to my hopeful disposition. What do you fellow ARR hopefuls think?

  • http://www.facebook.com/arodri18 Andres Rodriguez

    why is he clicking his spells?

    • http://twitter.com/LopezIRL German Lopez

      It’s on purpose to show the tooltips and make it clear what is being attacked or healed.

      • http://www.facebook.com/people/Michael-Byrne/100001642673542 Michael Byrne

        As explained in the article :)

    • http://www.facebook.com/people/Miguel-Crespo/501398647 Miguel Crespo

      whats wrong with clicking? i click all the time

  • http://www.facebook.com/profile.php?id=100002038208867 Dan Winborne

    Mediocrity, at its finest!

  • http://www.facebook.com/profile.php?id=1244570806 Siow Ai-Vern

    Wow that looks….boring.  Very static combat, everyone just standing around casting.. ): Improve the combat system and I might be interested.

    • http://www.facebook.com/people/Miguel-Crespo/501398647 Miguel Crespo

      combat isnt boring. trust me

  • http://twitter.com/ibrokeit1979 Russel Trombone

    Visually stunning. Could this just be a polished turd? Still rooted battles, but plenty of flashing and sparkling effects to keep me entertained.. or to cause seizure. Any word on the Copy/paste that Mike B so CLEARLY pointed out in the last one as well? 

    I’m over the fact that they are cafe smokers that play with one hand.. but damn, get them some gaming mice, set some macros for some movement or SOMETHING. Plus, any word on what kind of social community there will be? When I originally played at its release, the only chat I encountered was certainly NOT English. They weren’t even letters of the alphabet. 

    Fool me once, shame on you. Fool me twice, same on ME.

    • http://www.facebook.com/people/Miguel-Crespo/501398647 Miguel Crespo

      what mmo isnt rooted? WoW, rift, swtor, GW2… those are “rooted”  btw FFXIV realm reborn isnt rooted.. do ur research before opening ur mouth.

      • Giel-Jan Ottens

        GW2? Rooted? HAH. There are only very few abilities among the hundreds available across classes that actually root you. Almost every ability in-game, whether they have cast times, channels or whatever, allows you to move while casting. It is one of the main points of its combat system that make the game more popular.

        From this video, we cannot determine whether combat is truly rooted or not, as we do not see people moving during combat (so we can’t see if moving interrupts actions etc etc). Presumably, casters will be rooted for most of their spells. But I’ll be happy to wait and see.

    • Giel-Jan Ottens

      Casters aside, these attacks all seem to be instant. I see no reason to suspect combat is rooted.

      I think, perhaps (hopefully), that combat is shown as rooted, and with ‘clickers’, so that it’s easier for viewers to see what’s going on.

      Perhaps it would be better if the vids were portraying an ‘optimal’ situation (no clickers, perfect movement, positioning etc), but if we assume their goal was to make videos to simply showcase some parts of the game while trying to keep things simple so everyone could follow, I’d say they did a good job of it.I will be honest, after GW2, it would be hard for me to ever get used to stationary combat again.

  • http://www.facebook.com/profile.php?id=731108011 Andrew June

    Let’s hope SE satiates Garys’ issue with the stationary combat. Alpha is alpha for a reason. Hopefully they listen to the feedback and don’t pull a WarZ.

    • http://www.facebook.com/kirzansix Mike Coulombe

      Japanese people don’t pull WarZ’s. Pulling a WarZ implies getting drunk on vodka at work and not giving a damn.

  • http://www.facebook.com/christopher.renshaw Christopher Renshaw

    Looks like a Final Fantasy. That is all that matters here.

  • http://www.facebook.com/spankthismonkey Thomas Vu

    The grass doesn’t move when the players walk through it.  No way am I going to play this game now

  • http://www.facebook.com/karey.watson Karey Watson

    As an avid past FFXI player and someone who pre-ordered XIV (only to leave VERY QUICKLY) I am looking forward to XIV but the stuff they are showing isn’t making it feel very promising. I understand it’s not supposed to be FFXI but they did something right w/ that game in it’s prime… They should learn from it, perhaps.

    • http://www.facebook.com/people/Michael-Byrne/100001642673542 Michael Byrne

      This summed up my thoughts as well :)

  • http://www.facebook.com/michael.fountain.79 Michael Fountain

    click click click

    • http://www.facebook.com/people/Miguel-Crespo/501398647 Miguel Crespo

      Im a clicker in MMO’s. I dont like using the keyboard

      • http://twitter.com/OnlyInSaudiArab \.. Wa5eer ..//

        me too when it comes to FFXIV

  • http://twitter.com/TombstoneX Jason C Matzke

    This game doesn’t need to attract other mmo fan’s, But need attract the old FFXI fans. Game play still  don’t know if it’s truly the weapon skill chain is in this yet.  By watching this though  seem a bit  more casual then compared to 11.   5 man dungeon though is interesting if  it’s  like wow.  This dungeon feels a little like  Garlaige Citadel sorta a puzzle mechanic to open  door  to  push forward  in the  dungeon. As though these dungeons seem to be sharded  or zoned for only the group now. Instead of open zone for all to walk together.

  • http://www.facebook.com/kirzansix Mike Coulombe

    I really, really don’t understand this “rooted combat is bad” mind set. Are they just MMO babies that started with TERA or GW2? Has no one ever raided in a more traditional MMORPG? WoW has 8 million subs and no one in here is part of that? I mean, unless there’s an AoE underneath me, I don’t really move “just for the heck of it”. No one does that lol. If I play a caster, I CAN’T move. Even in GW2. When you don’t have aggro, and no AoE is being cast on you, there’s simply no advantage, or point, to move.

    Gots to keep that APM up brah! MMO APM.

  • Cold Silfur

    by the way its just a lv 15 dungeon instance.

    and again its alpha footage and not beta.

    • http://www.facebook.com/people/Michael-Byrne/100001642673542 Michael Byrne

      AGree, summed up very nicely my friend!

  • http://www.facebook.com/shane.cominotto Shane Cominotto

    way to much stuff on the screen i hope  you can make the UI minimal really don’t like busy UI
    and i hope they do well but it will probably go free to play just like all the others..

  • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

    I don’t see what peoples issues are about the current combat system to be honest. One of the “staples” in the Final Fantasy genre, to me at least, is their combat system. Most of the major Final Fantasy games stick to their traditional turn based or slower combat system. Which I think is fine for the game to be honest. Their combat system is more focused on knowing when to use certain abilities and how to best equip your party members for certain encounters to be able to counter-act or react to what your party is being faced with. As opposed to always “moving out of the fire”. Which I think is fine for the genre. After all the team set out to make a good online “Final Fantasy” game, so I think that’s what most of the Final Fantasy community is expecting. Not WoW, the Final Fantasy version, in terms of combat at least.

    Online RPG’s are extremely dependent on their community and loyal fans keeping interest. If you make them happy, then if done right, you can slowly branch out to bring new people into the game. If your core audience isn’t happy with your product though, taking that next step can be difficult. I think they are playing it smart by keeping a lot of the core facets of the game, such as their combat, enjoyable to their loyal fans. Also, from what little has been seen about version 2.0. Some of the other systems in the game seem solid at least. I think they could really have something this time around to be honest.