Indie developer, Almost Human, works hard to bring players a different experience.
Indie games allow for studios to experiment with genres and styles that perhaps large developers cannot touch. Legend of Grimrock hits that nail on the head. It is an old-school grid-based dungeon crawler. And people want to buy that game?
Yup, in spades.
The concept is simple: solve the puzzle, beat the monsters and finish the level. Though that format’s simplicity is a strength, the puzzles themselves are difficult to finish and the combat is very strategic.There’s a real depth to the game.
Many have said that they actually have to pull out a pencil and paper to figure out the puzzles. Taking current mainstream games as a standard, you’d think that most publishers don’t want players to have to use their brain too much.
Grimrock takes the opposite approach.
Taking some cues from its fan-base, Almost Human has been hard at work creating tools for players to make their own maps. Co-founder Petri Häkkinen said in a recent blog post:
The success of Grimrock has really blown our socks away, but it also has enabled us, for the first time, to sit down and think through our options instead of just rushing madly forward with the project in the hope of finishing before cash runs out.
If you have not got your hands on this game, you need to.
If you want to know the progress of the dungeon editor, swing over to the Grimrock forums to take a look.