Forget Me Not Annie Combines The Horror Genre With Portal Mechanics


Written by: (Twitter @QuintLyn - ) | August 5, 2012 10:30 am

Forget Me Not Annie Combines The Horror Genre With Portal Mechanics
9 Comments

It’s the weekend and… YUP! You’ve got it… It’s time for another Indie Spotlight.

I had a cute-ish game picked out for this week, but unfortunately was unable to get it to work — I’m still trying though. But that’s okay because then I came across Forget Me Not Annie, and… well… let’s just say I’m now having mixed feelings of terror and love.

Like some of the games featured on the Indie Spotlight, Forget Me Not Annie is a horror game. But, that’s definitely not all that it is. FMNA is a first person perspective game that combines the feel of horror games like Amnesia or perhaps Slender with puzzle solving mechanics similar to those of Portal — without the actual portal technology.

It starts out in an asylum, where you, playing as a little girl named Annie, are being talked to by a doctor and a rather large and creepy looking teddy bear. Once the opening cinematic is over you are tasked with learning to use telekinesis which allows you to lift and carry things in a similar manner to the Portal gun.

You are also taught how to summon the bear — named Howard — and use him to help you out.

You make your way from room to room using your telekinesis, and the environment — as well as a little help from Howard. FYI… You’re going to need all the help you can get, because some awful things are waiting for you in this place.

But! It’s okay.  Because, if you can keep yourself from immediately shutting down the game the first time something makes you jump or scream, you’ll find yourself completely drawn in to a game where it’s no longer just a matter of solving a puzzle to get out of a room, but also doing it before the nightmare things come for you.


  • http://pulse.yahoo.com/_EQPUBED7JUPX5RBEQSBVRBXX7E Gramis

    think you gave us the wrong link. can’t find the game on the site you gave us.

    • HarmonBlues

      Go to the link and click “Game Design”. This page has a MediaFire link to download the game

  • Maurice Reimann

    GBTV never actually link to the thing they’re talking about. If at all, they link to the main site, and the thing they are talking about hasn’t been added to that yet and is only on their youtube.

    • HarmonBlues

      Go to the link and click “Game Design”. This page has a MediaFire link to download the game

  • Galdros

    Have you seen my bear Howard?

  • http://twitter.com/Nin3r Richard Martin

    Q is the host, yet Mike asks the questions? (Nitpicking..)

    On topic: Have Darnell do a week long Let’s play of this :D ! (or normal voice Mike is cool aswell)

    • http://twitter.com/dularr Dularr

      Huh,  MikeB is the host for this news hit.  The article is Qs.

  • Old Ben

    I would say that Portal’s defining feature is… the portals. Not so much the ability to pick up objects or do physics puzzles, which are present in a lot of other games.

    Or is there anything actually resembling portals (even it they can’t be created by players) in FMNA?

  • DoctorOverlord

    It’s cool to see articles on these interesting indie games.  Keep it up!  

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