Written by: (@QuintLyn) | August 23, 2012 4:17 pm

18 Comments

Now that 38 Studios is officially defunct and the devs are settling in at their new studios, a few have begun releasing videos showing off Copernicus and giving a taste of what we might have seen had they been able to finish it.

Recently former 38 Studios developer Steve “Moorgard” Danuser posted one of the videos  — showing off the city of Valiance — on his personal blog, going into detail about the design philosophy for the game.

There’s a lot more I’d like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation. How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server–changes that could be different from other servers. How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion–because you can’t tell a great story without an ending.

But I should probably keep my mouth shut. The glorious state of Rhode Island now owns the assets and code that would have been our game, and some company might come along and buy it… though anyone who does won’t be releasing the same product we had planned to put out–only a pale imitation of it.

Now, two more videos have popped up giving us views of Jottunhessen.

Check out the videos and let us know what you think and don’t forget to check out Danuser’s post on his blog.

Former 38 Studios Dev Releases Videos Of Copernicus

  • http://twitter.com/redshadow_rift Dan Freeman

    Jottunhessen is stunning.  This game looks like it had potential at least visually.

  • http://twitter.com/coreyctom Corey

    *sigh* what could have been…. everything from this game has been total eye candy…it would’ve been nice to see if the gameplay equaled the visual quality.

  • Gamizero

    i like the Final Fantasy music

  • Old Ben

    The concept art is nice, and so are some parts of Valiance, but the rest… meh.  High-contrast shots, excessive saturation and pounding music. If the actual game was like that, I’d be bleeding from my eyes (and my ears) after 20 minutes.

    Anyway, this doesn’t show anything about the game; it’s just a couple of static cities that a competent team of 3D artists could put together in two or three months.

    • MMO_Doubter

      Music can be turned off.

      It’s the changeable server story that is so very appealing. Hope some other company picks up this idea and runs with it.

  • ChristopherRuscoe

    Shame it won’t be us for long before gets hit with a C&D for having the FF music in it.

    CWR

  • MMO_Doubter

    “How the theme of choice and consequence permeated our systems, content,
    and world design. How the choices players made during our chapter-based
    story arc would cause permanent and lasting changes to each
    server–changes that could be different from other servers.”

    Damn. That sounds a LOT like what I have been wanting for years.

    • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

      aye, verily.

  • http://twitter.com/dularr Dularr

    Didn’t Curt Schilling already admit the game was not fun to play?

    • MMO_Doubter

       Not that I ever heard, but he IS a WoW fanboy.

      • http://twitter.com/dularr Dularr

        Don’s be so sad, maybe someone will buy Copernicus, so you can hate on it when it comes out. 

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      Well some of the news has mentioned him saying that and the fact that most of the people working on the game wasn’t playing it in their free time as proof. It might not have been fun to him but it doesn’t necessarily meant it was not fun to play.

      At least the Reckoning demo was pretty fun.

    • Old Ben

      So far it’s not a matter of being fun, it’s a matter of them not having shown anything resembling a playable game. A few videos flying through static 3D maps doesn’t constitute “a game”.

  • Randall_Wolfcry

    so gloomy

  • XvShadow

    Looks amazing. Was one of the MMOs I had my eye on.

  • stevie allen

    It is heart breaking to see the videos of this game when you think of all the people who poured so many years into it and how badly it all turned out.  The world looks amazing in these short videos.  I really wish some company would pick it up and get the team back together to finish it.  Sorry Curt… you spend to much money.

    • MMO_Doubter

       Too much on the art, maybe.

      Getting into business with EA was pretty foolish, too.

  • http://www.facebook.com/people/Miguel-Crespo/501398647 Miguel Crespo

    someone needs to buy this IP and finish this game!

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