Now that 38 Studios is officially defunct and the devs are settling in at their new studios, a few have begun releasing videos showing off Copernicus and giving a taste of what we might have seen had they been able to finish it.
Recently former 38 Studios developer Steve “Moorgard” Danuser posted one of the videos — showing off the city of Valiance — on his personal blog, going into detail about the design philosophy for the game.
There’s a lot more I’d like to tell you about the game, such as how our fully planned four-year story arc was driven by player participation. How the theme of choice and consequence permeated our systems, content, and world design. How the choices players made during our chapter-based story arc would cause permanent and lasting changes to each server–changes that could be different from other servers. How expansions to the game world had already been mapped out and were tied into that chapter storyline, so the world would grow in a very organic and logical way rather than feeling like expansions were tacked onto the core game by a new team that was bored with the work that had been done before. How our storyline had a real conclusion–because you can’t tell a great story without an ending.
But I should probably keep my mouth shut. The glorious state of Rhode Island now owns the assets and code that would have been our game, and some company might come along and buy it… though anyone who does won’t be releasing the same product we had planned to put out–only a pale imitation of it.
Now, two more videos have popped up giving us views of Jottunhessen.
Check out the videos and let us know what you think and don’t forget to check out Danuser’s post on his blog.










