Do you have a thing for bunnies or rock men?
And if you have been paying attention then you know yesterday Executive Producer and Design Director Jeremy Gaffney had an AMA on Reddit.
Jeremy was kind of enough give a little history about his work, ask some personal questions and best of all, answer questions that the community has been dying to know.
Here is what gamers acquired during the AMA:
- The game will support “Paths” which are play styles. If a gamer is into exploring, going the route of Explorer will give you content suited to that path.
- Currently there are Combat, Exploration, Building/Social, or Story/Collecting paths.
- Content will be layered in zones. Examples include random events, time challenges, and public events happening while you’re out in the world.
- The terrain and world can/will change based off of story in both phases and the persistent world. Examples include new dungeons emerging from the ground after players have found a discovery (the details on this are still unclear but my hope is players with the Explorer path will be the ones at the fore front of this mechanic).
- Expect frequent content updates for solo play at elder game (end game ) and to advance the story of the world.
- Layered content can be quickly placed into the game allowing Carbine Studios’ more time on complex, larger scale content.
- Combat is active especially with more enemies into the mix (derp?).
- Solo combat is more strategic and tactical.
- Class and paths are creation locked.
- The game will be able to run on lower end machines but no details on what is considered lower end.
- The game will maintain its stylized look to allow for a wider audience to play, allow the game to age well, and generally because it looks good.
- Game will support full character customization.
- Trade skills will be getting an update on information but for now, Carbine Studios’ is not fond of click and wait trade skills. Thank you!
- Players will be able to run through monsters.
- Farming resource nodes can have random results other than gaining a resource such as a giant worm attacking you.
- Picking a race will define your class but not your path.
- In general crafting will have the best gear. Score!
- Current rating is T for teen but Jeremy stated if what they build leans towards M rating then the game will be M rated. Content will be made based on what they want out of the game and not the rating.
- Players can feel safe in knowing the team behind Wildstar wants to avoid being a WoW clone. Initial Mantra was: “we just crunched for 6 years, we want to do ANYTHING BUT WOW”.
If you’re like me and reeling back with moments of intense geeking out, you are not alone!
Let us know in the comments below what your thoughts are on this upcoming MMO. Are you cautiously optimistic or does the cartoony look turn you away?