If there was a “spawn BWE” in the Guild Wars 2 microtransaction store, I’d be laying good money down right about now.
In the meantime, Mike O’Brien spoke to VentureBeat about the thinking behind RMT in GW2 and just how it came to be part of the game.
O’Brien spoke of the phenomenal turnaround on expansions for the first Guild Wars — with only a six month gap between Factions and Nightfall — which did a good job of funding the live game’s development, but also left all but the hardcore feeling a bit left behind by the game.
The microtransaction store was introduced to create funding while allowing each expansion more room to breathe. A move that proved so successful that there was no surprise that it was included in Guild Wars 2.
Still, many people have been very wary of having RMT included within the game, O’Brien tried to assuage those fears by stating that ArenaNet is committed to making sure microtransactions will not hinder anyone’s enjoyment of GW2:
“We recognize that customers paid $60 for the game and they have the right to play the full game. So the microtransactions we offer are non-essential additions to the game and convenience services for players who want to trade money for time.”
From my experience I think a lot of fears are unfounded, though I do understand the fear of Pandora’s box being opened and where it could lead, but from all of the assurances, the experience from Guild Wars and the overall design of the game, is there really anything left to worry about with microtransactions?