Blown Away

Guild Wars 2 Shadow Behemoth

How was it for you?

In one of the most anticipated gaming weekends of the year, hundreds of thousands of players rampaged through Tyria in the first Guild Wars 2 pre-purchase event. I am thrilled that I can engage with readers/viewers/listeners/telepaths who have actually played the game — as well as those still pondering jumping in.

It was fascinating to watch the variety of reactions to GW2 – including a few that made me scratch my head somewhat.

So in order to try and process the sheer size of the experience over the last few days, here are my top seven thoughts on Guild Wars 2 and the initial response from the players.

1) Once More Unto The Breach…

WvW was an absolute smash hit.

Eternal Battlegrounds were full through the weekend on various servers. What many didn’t realize was that you could go to the other borderlands in order to get some massive PvP going on. My favorite scenic route was heading to the garrison at Lion’s Arch, where there was a portal for each map — red, blue or green borderlands included.

Last night the GuildCast brigade went on the rampage along with 60 members of the GAMEBREAKER community to pwn faces and take names. After realizing that you couldn’t take the opposition’s names, we just focused on pwning faces.

Heading into the Blue Borderlands, I ran around with a few folks to take the Temple of Storms in the middle of the lake. This fun addition to the map — that many hadn’t known was there — is a weather generator that can be powered in order to damage the opposition with the weather. Ridiculously cool.

Communicating across guilds — more on that issue later — Larry “Shaddoe” Everett and I coordinated the two GAMEBREAKER collections “Agreeance” and ” W A Space” to meet up with Elisabeth Cardy and Richie “Bogotter” Procopio in four hours of utter blissful mayhem.

I’ll deal with that in a specific post and video later in the week. But as a quick overview:

  • Arrow carts hurt
  • Siege Golems are bloody awesome — cheers, Carmex and Air Stegalkin for running ours.
  • The challenge of taking a well defended fort can be monumental — as was the satisfaction of taking it.
  • Communication makes all the difference. When the team chat is fully implemented it will be invaluable.

On that last point, when running around on your own it could feel confusing. The sword icons on the map will appear and disappear quickly in many cases. Some of those fights are simply a crew crossing the land and taking out some NPCs along the way. Being social in WvW takes a fun time and makes it into something truly special.

Every great game has moments that you can recall instantly and that you talk about fondly for years — often leading to people remembering they’d left the oven on back at home, oddly — I already had one of those evenings in Guild Wars 2 and it hasn’t even launched yet.

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2) I Wanna Hold Your Hand.

There was a lot of confusion around this weekend.

There are things that need looking at in order to ensure that the information the player needs is available in-game with a little effort and willingness to explore. Not having the gathering tools on the respective tradeskill merchants was one small item that could cause unnecessary frustration — the tools were on regularly named merchants, ArenaNet has already said they’ll make them more readily accessible.

That was one example of how some things need more ease of illumination, however much of the confusion came from years of just playing MMOs that do things differently.

I’d spoken at length about how it was going to make some adaptation to come to terms with GW2‘s lack of hand-holding compared to some games. Of course there isn’t the vast depth of community-created guides and so on that will be there soon enough to support those who need it. But Guild Wars 2 requires you to go exploring, not just for new places of interest but of your own character and many of the game’s mechanics.

I saw some complaints from people that they had spent too much time in the same area against similar mobs. The obvious response is “Then go somewhere else.” But many players are so accustomed to absorbing all of the content of one area in order to go to the next one in a linear fashion that it was actually confusing to be perfectly able to pick and choose events in a location, or ignore them completely and go roaming elsewhere.

Things are much more open in Guild Wars 2, if you want to change your scenery — some utterly spectacular scenery at that — there are plenty of other places to explore, don’t wait to be told where to go, just find them.

It’s the intrinsic beauty of the game in my opinion, the ability to get lost in such an expansive world is one of the things I love the most about it.

For some it was genuinely confusing.

I can completely understand this, but I hope people adjust to that different paradigm of gameplay, it is incredibly rewarding.mmorpg guild wars 2 mmorpg     Blown Away

3) Full to Overflowing

The overflow system works fantastically well.

Some people might start throwing things at me for saying that, but hear me out.

There were many complaints that the overflow system had separated players from each other, inhibiting the fun of playing with friends which is utterly essential to Guild Wars 2, both in customer satisfaction but from how intrinsic that social element is throughout the game’s design. That is a perfectly valid complaint.

There are some things to take into account:

  • Not working as intended. ArenaNet stated on the forums that there was an issue causing the separation that was being addressed.
  • If you formed your party then headed to one of the cities — or any zone that wasn’t full — then had the leader open a new map, the system managed to keep many groups together from then on.
  • Would you rather be separated from your party on an individual adventure, or separated from your party watching a queue counter?

There are things that need to be worked out, but the system itself worked beautifully. My play experience was very rarely interrupted even on the busiest server in the game — Darkhaven was a bit popular. Folks have howled in righteous indignation from having to sit in queues for hours at a time even at launch in many games.

ArenaNet certainly has a challenge on figuring out how many servers will be needed and how to handle the concentration of populations that often happens — taking care of lag issues, overuse of overflow etc. Some of our good friends and colleagues were unable to come play with us this weekend due to the servers being so busy.

I was gutted about that.

But that is an entirely separate issue to the overflow system.

One that every MMO has to contend with.

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4) On The Ball

ArenaNet has things nailed down behind the scenes.

Many people suffered with lag pretty extensively on Friday. A quick patch later and things improved immensely.

The initial server rush had caused big imbalances in WvW. Some servers had dominated so quickly, that the others struggled to get out of their own area. In response, switches were flicked, levers pulled and dials twisted — apparently I think Guild Wars 2 is maintained by The Wizard of Oz — and servers were quickly switched around. The balance was suddenly much closer and the entire experience blossomed.

The flexibility in the core management systems of the game were plainly obvious.

This is incredibly encouraging for the work being done between betas and the responsiveness of the dev team when the game goes live.

A lot was learned in observing the game “in the wild” this weekend, the next beta event should be an absolute cracker.

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5) Kids Meet Candy Store

To say I like the guardian profession is like saying The Hulk can get grouchy.

A slight understatement.

What I got chance to do this weekend was flit in and out of different professions and get a feel for them.

I was blown away.

Not only were they all very distinct in their style and approach, they were all very easy to pick up, but constantly surprising.

I never thought of a greatsword wielding mesmer as being a viable option. Not only was it viable it was ridiculously fun.

I was very quickly smitten by the elementalist, the versatility of being able to switch between some ferocious AoE damage, to fantastic healing and support along with the phenomenal look and feel of it was dazzling.

The engineer was some John Woo fun out of the gate — I just need doves flying by as I let off some rounds from my dual pistols — and just kept getting better.

Every profession I tried started out fun and then got better as I learned the options available organically. I loved not being lead around by my nose, not having to hit buttons at the prescribed time that my rotation demanded. Instead as a situation occurred, I experimented and trial and error taught me how to best adapt.

I think they call it learning.

While rampaging across the lands in WvW I was having trouble catching up with the opposition as soon as they started running. So for the open ground fights, I put my staff as my switch choice and put my mace in my bags to replace it with a sword.

It completely changed the conflict for me.

I’d drop Symbol of Swiftness just ahead of me, get a speed boost to close the gap — as well as give the same boon to my slaughter-happy companions — then hit my weapon switch key and use Flashing Blade to teleport to my target and unleash hell.

No one told me to do that, it wasn’t in a tooltip, it just made sense as soon as I saw what the problem was and thought about how I could solve it.

The flexibility and depth of each profession is utterly staggering. It will take time to learn how to master your favorite character type. You will not have icons flash/grey out/make a noise in front of you to tell you when you need to do something. You will have to learn it by playing.

I bloody loved it.

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6) Everything Is Bigger In Tyria

Due to setting up a few guilds, I spent an inordinate amount of time in Divinity’s Reach.

I got nowhere near seeing the whole place this past weekend.

If I had specifically gone on a completionist, obsessive compulsive tour, of course I could have got to all of the points of interest and waypoints.

But the experience just does not implore you to do that.

I mentioned in one of our live streams this weekend, that how obvious is the effort that has been poured into this game.

The stature of Dwayna rests near the heart of Divinity’s Reach at an upper tier. It looks great and overlooks a huge, multi-levelled road that looks spectacular. In many games, the designers would have been happy with that visual feature and seeing that the area is so big, left the immediate vicinity for more homogenous backgrounds of houses and streets. Instead, 30 yards away there is a hallway with a truly beautiful walk-through aquarium.

Being willing to produce such obvious design standouts so close to each other shows how utterly fearless the design team is in putting layer upon layer of immersion around you as a player. Divinity’s Reach is brobdingnagian in scope, but there’s never a spot that’s just filler to take up room.

It’s all individual, handmade and gorgeous.

If you want to see what a labor of love looks like, walk around Divinity’s Reach. Or The Black Citadel. Or Hoelbrak.

And certainly Lion’s Arch — more on that later this week.

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7) Beta Is Like A Box Of Chocolates…

…it’s perfectly easy to know what’s inside it as long as you read the instructions — sorry that Forrest Gump line is one of the dumbest in history.

There were a number of bugs.

There were three GAMEBREAKER guilds. After Saturday afternoon, I could only see the one guild that I wasn’t the leader of. This made invites and a number of other things very difficult.

Did I wail and gnash my teeth?

Well, yes but that was due to getting thumb cramp after a marathon PvP session.

Of course, in response to the bugs, I brushed it off with the phrase “It’s beta.”

There were frames per second issues not evident in the previous press event. A quick look at the forums — I’m staggered by how many folks never went there — showed that optimization was not in place and that the game was CPU locked.

Of course these things are frustrating, but for an immensely good reason:

The rest of the game was working so well, people were having such a good time, that those issues were comparatively highlighted.

There are server balance issues, a lot of optimization needs to be done, niggling problems that can be barely noticeable or very restrictive on an almost random way are evident.

Why?

This is beta. Not Sparta.

Personally, I think it went incredibly well as this was the first time the game has operated on such a scale. Right now the devs at ArenaNet are looking through some vital analytics through particularly bloodshot eyes. All of it will inform where the game goes next.

Already some things have changed since the previous version — including the experience orb chests being removed — and I cannot wait to see how the next beta weekend goes.

From what I’ve seen so far, I’m definitely not alone.

So the big question is the one I asked a couple of thousand words ago:

How was it for you?

For more thoughts on the BWE, be sure to tune into our livestream of GuildCast each Tuesday — normally at 6pm, but on May 1 at 8pm Pacific.

A veteran MMO player of over 13 years, Scott is a writer, editor and educator with a passion for gaming. He can be found smiling blankly over his guardian in Guild Wars2, lane running in League of Legends, or pulling off audacious headshots in Battlefield 3. Scott is Editor In Chief for ZAM and a regular co-host on GuildCast.
  • http://twitter.com/LudovicGasse Ludovic Gasse

    Another fix for the “GW2 Effect”, Thank you so much! I love watching this. Thanks for sharing all of this, and KEEP GOING! All the video I watch from Gamebreaker help me a lot to understand GW2 and get a edge over other newcomers.

    I was truly blow away by this beta. The overflow system will be a beast when fixed.
     
    PS: The “GW2 Effect” : Players simply “don’t feel like playing” whatever game they were playing before the BWE!

    • ScottHawkes

       Thanks very much Ludovic.

  • H S

    I was feeling this shaky feeling today, couldn’t figure out what it was. But sitting at my computer clicking over and over again on the GW2 icon, just couldn’t make it go away.  Then my wife came home, and after she opened the front door, I tried to dodge to my right from her breath of angry wrath, then it dawned on me. I was suffering from withdrawals.

    • ScottHawkes

       I’ve been too busy to feel it yet HS. But it’s coming.

      • Jado Cast

        *Tweeking*  :-)

  • http://twitter.com/Bempa24 Benni Nord

    They should just make everything overflow and not have servers as a standard.. then they will have the dynamic server thing already and no one will know how many servers are live and such. Then again that ruins the wvw a bit :p

    • ScottHawkes

       Hehehe thanks for commenting Benni.

  • http://pulse.yahoo.com/_EQPUBED7JUPX5RBEQSBVRBXX7E Gramis

    You guys are FAST!!!

    • ScottHawkes

      We aim to please. Now to fall over ;)
      Thanks Gramis.

  • Galdros

    I was blown away by my experience in game. I was a charr warrior (warriors were amazing) and I simply couldn’t find anything that didn’t make me stop and say “That’s amazing!”. Another thing that amazed me was that the game actually ran on my computer.

    See, I ran it on a Sony Vaio laptop, so I wasn’t expecting a stellar experience, but I was still able to play the game rather smoothly (outside of 200 player battles) with things such as shaders and depth of field even with the whole cpu lock issue. 

    I also loved the overflow system, although me and my friend were disappointed we couldn’t help each other for a bit, it was very much worth it considering we wouldn’t even be able to play with each regardless if it was another MMO.

    Also, World v World, can’t even describe how awesome it was. I managed to play in the Eternal Battlegrounds once, and was in a battle at Stonemist castle (we broke inside the castle but were repelled at the keep lord). After that me and my friend roamed the green and blue worlds taking keeps and escaping almost impossible odds.

    My favorite scenario was me dueling a guardian on the edge of a cliff behind one of their keeps. It was a very close fight, but I was slowly inching ahead. My friend, listening to the narrative, drops out of nowhere and shoots him off the side of the cliff with his longbow.

    Another time we fought a necro on the side of a cliff (see a pattern?) and both me and him ended up toppling off the side (both of us failed our dodged), I ended up barely surviving the fall, him, not so much.

    Overall it was just a very fun experience.

    • ScottHawkes

       Sounds like a grand time Galdros, somehting that tickled me was fighting a ranger on a cliff and using my bubble to push her off, cue a few really annoyed members of the opposition…who didn’t know I had 30 friends coming around the corner…muhahaha.

  • http://www.facebook.com/MelanieDawnMcGreevey Melanie Dawn McGreevey

    Pure, unadulterated awesomesauce!

    • ScottHawkes

      It was just a bit! Thanks Melanie.

      • http://www.facebook.com/MelanieDawnMcGreevey Melanie Dawn McGreevey

        yep! my only issue was the slide show in WvW LMAO  i thought for sure my system could handle it..guess not :(

        • Jado Cast

          Yeah, I’m not sure if it was my system which runs Skyrim on Ultra settings just fine or the game that needs optimization but 5 fps with barrage of death raining down on you in WvW = death.  

  • http://www.facebook.com/jason.horton2 Jason Horton

    I really feel like Mike just talks for the sake of talking, about nothing and just drags it out. Often sounds very uninformed too. he just gets on my nerves abit.. just sayin’ 

    • Pat Hamilton

      He just asks questions that an uninformed player might ask so that real uninformed players can get an answer.  Kind of like how some reporters always play devil’s advocate.  It isn’t their own beliefs or claims, they just want to get the person they are interviewing to give their answer to those claims.

      • http://www.facebook.com/jason.horton2 Jason Horton

         Even so he always plays the same role, its just predictable hes going to babble on about something.. i know im being extremely rude but it just annoys me abit, each to their own though!

  • http://www.facebook.com/mnifield Matthew Nifield

    I found the lag on Sunday was worse than on any other day at least for me.

    • ScottHawkes

       Sorry you had that issue Matthew, there’s a lot of work to be done in regards to optimisation so hopefully next BWE it will have improved markedly.

  • H The Man

    (Pic) “I use to play Guild Wars 2, then I took an arrow to the knee” :p
    Thanks for the WvW fun GBTV!

    I really enjoyed the beta, I took a few pages of notes to write up for a post on the official forums, but on the whole it was an extremely polished and amazingly fun experience.

    • ScottHawkes

       I’m glad you had such a good time H.

  • http://www.facebook.com/profile.php?id=100000579130235 Draken Exercitus

    FOR DREAMING BAY!!!! :) (from Team Legacy :P)

    • ScottHawkes

       Lol maybe we’ll get some cool match-ups going next BWE Draken.

    • http://www.facebook.com/people/Tracy-L-Hartman/1801523905 Tracy L. Hartman

       Now that fight was amazing. I wasn’t in the game breaker guild, but I stayed there for the entire fight where we as DH lost it and then got it back a little while later. I’ve never been hugely into pvp but THAT WAS FUN. GG for sure guys :D

  • Krzysztof Kotarba

    weekend was “no lyfe” style :D 

    • warriorbushi

      when you open the game and the splash/ launcher comes up there is a link to the beta forums

  • Timothy Eng

    Did anyone else feel skill lag?

    While running, I would activate my charge ability, my character would stop before the skill would activate. Is this just a symptom of lag? I heard something about this open beta did not use our GPU? is that true? because a lot of my friends even with decent rigs had to go to low settings. 

    I didn’t like the leveling process that much in GW2. As much as Gary talked about how much he thought the first 10 minutes was epic, it was not unlike TERA’s beta, the epic 20 test -> lvl 1 with no skills. In GW2, it was this huge fight to save your village -> feeding cows! Perhaps what GW2 did right was to not give you any skills before they take it away from you.

    The huge bosses that periodically appear at renown hearts was cool, but in the end it felt like a massive spam all abilities until it dies. Dead people who didnt roll or retreat to heal would litter the ground for people to revive them. Aside from that, no quest log is awesome, and saves the ‘turn in’ run, but i dont think i’ll really “want to” level aside from muting my game and listening to latest GB show!

    Pvp is a whole different story (don’t dismiss me as a pvp guy yet!) because of having traits to distribute and creating a roll and trying out different skills is awesome. From 1 to 10, it was a slow grind, that didnt have much innovation at the core I felt, but that may be a symptom of having played a LOT of mmos.

    I like this game a lot, but I was a little disappointed by GB hype train for GW2. Got anything bad to say about the game?

    • H S

       “Did anyone else feel skill lag?”

      felt it on friday, little on saturday, none on sunday.

      • http://www.facebook.com/kayla.roese Kayla Roese

        Yea it seems it got better as the weekend went on. I’ve never been in a beta and had the dev’s stop and patch to make things work better. It was really nice. :)

    • ScottHawkes

       There was a specific CPU issue related to game performace and general optimisation hadn’t been done for this build.
      I don’t quite see the comparison to Tera. The complaints about the Tera prologue is that you fast forward 20 levels to see what your character will be like, then get dumped back down to one with a completely different experience that you won;t get until after you’ve got back up to that prologue level.
      In GW2 you get a large fight as part of your introductory quest line. There are other big fights out there as you progress through the game and you are using the same low level abilities to learn how to use them in combat (one of the main purposes being to learn the “downed” abilities).
      It’s true that the takss are more “mundane” at initial entry into the open world. But the very renown event you mention has a step where a monstrously big worm erupts in the middle of the farm requiring a gang to subdue it. Those same events have numerous steps, just because you have completed one of them and gained the renown heart, doesn’t mean it is the extent of the experience you can have in that same area.
      There are criticisms that various members of the team have, including myself, But frankly, from my personal opinion, they just pale in comparison to the overall quality of the game. Particularly when the game is still obviously in beta.
      Of course, the game is down to a matter of taste, things that didn’t interest you, I found very enjoyable. But that’s the joy of opinion.
      Thanks for sharing your Timothy.

      • Timothy Eng

        Yes, I do agree that the quality of the game is quite high. It does really change the face of the industry. (How can other games justify a sub apart from really providing something very niche.)

        A lot of criticisms of the leveling system may simply be a symptom of the massive hordes of people descending on the renown hearts, which may put a damper on many player’s experiences.

        While GW2 PvP and WvW systems both receive high praise from me for the many depths that allows for dynamic fun and even possible Esport potential. Dungeons did require a large amount of coordination and even promotes diversity in traits selection.

        However,my comparison is with TERA is with its similarity with how boring the leveling experience is. (I believe I may have forgot to mention that in my previous post). In TERA, criticisms arose for the game quickly because of the archaic quest structure and killing the same mobs. In GW2, I believe the criticism will not arise quickly because it is a new system, I was initially in awe with this, BUT as I did more of it, I can see myself getting very bored with this. The renown heart can be filled with picking up items or killing mobs, but what makes this mundane is that I have not really encountered mobs that had any type of mechanic or meaningful abilities, they just come in force! Provided that I only played up to lvl 15, unless there are different types of enemies in later zones, this will get boring very fast. 

        Traditional MMOs like wow and swtor would have a variety of different mechanics to keep the player ignorant of a simple truth: “we are pressing the same set of buttons for everything” And ways to distract us is force us to think tactically such as fighting groups of different casters, spells that can be interrupted, cc to take a dangerous mob out of the fight etc. But there was no such thing in the early game in GW2. This is the reason why I found TERA and GW2 to have really boring leveling structures. Is killing the same tree in TERA really that different from killing hordes of GW2 centaurs?

        There is an example of what I believe to something I that I would rather fight in a renown heart even starting a low levels:

        Did you ever enter the mists and head to the northern part of the mountain where there are sample NPCs of all the player professions? Those guys were a fairly popular training ground for people that test their new traits in the mists. They were NPCs with our abilities and deal about x3 dmg that that player would at lvl 80, and there were an actual challenge to fight. I would prefer to find those mobs because of the rich mechanics and learning curve required to fight them. They were an immense amount of challenge and I bloody loved it! The inclusion of a small amount of mechanics, or a skill that has be dodged would be welcome in the early levels of GW2′s leveling experience, but with the hordes of people descending, I felt like a one of many, unimportant people needed to just dmg the boss. 

    • http://twitter.com/DaPhoolz Rp TheFoolz

       I get laggy all the time, cause of my distance with the server for me it’s like half a second lag and i’m okay with that. On Friday i has the worst lag i almost unable to do combat right but then some hours later it got fixed and everything is gonna be alright.

      as the boss fighting, true you may just spam every skill you have until it die, or you know what skill does what and use it on the right moment make the better use of the skills. and i’m sure in the higher level you’ll find that just spamming skills will not be enough to take a champion down. or even some mobs.

  • Pat Hamilton

    GWithdraw

  • Rich Shallcross

    Maybe now that open beta is over we will have new B-roll to look at :)
    Anyways, Go Darkhaven! awesome weekend – Great Game.

  • ChristopherMitchell1

    I didn’t get to play much unfortunately and the 20 mins I played on my ele and necro were a lil disappointing but probably mainly due to server lag screwing me. Then late one night I decided to try the guardian since I didn’t plan on maining one at launch and Scott’s love of it made me want to try. And OMFG GUARDIAN ALL THE WAY!!!! I still have 5 other professions to try next time but Guardian is now on my top list of characters I will be playing.

    • H S

       This may have been more about server lag than game issues. I played a thief Friday evening, and with the lag it was stressful. Then Friday night I tried a Ranger and it felt “good”. Then on Saturday, after the lag fix, I went back to my thief and it was pure awesomesauce. It had a bit effect on the overall fun aspect to me, but I didnt realize it at the time.

  • Eric Hathaway

    I had so much fun on my Ranger in Competitive PvP. So much fun.
    Killed so many people =P

    Longbow/Greatsword FTW =P

  • http://www.facebook.com/people/Aaron-Cutright/1074012672 Aaron Cutright

    2 things that impressed me. I was running on rooftops in Divinity’s reach and fell into a no way in, no way out garden. Not only was there a garden in a place that no one would likely see, there were also NPC people just hanging out and talking. So I listened and laughed at there odd conversation; rewarded for exploring. The other thing is minor and yet really important to me, the foliage moves when I run through it. Adds a nice feeling, like even my footsteps are affecting the world.   

  • Rego Kay


    ArenaNet has things nailed down behind the scenes.”

    Between 5pm-12pm on the EU side, the login servers kept hanging. This improved on Sunday, but did not vanish by any means. It took an hour for my friend to log in, on Saturday. It didn’t help that there was server instability that kicked you off once every hour or so. Having said that, this is really the only negative I have about the beta – the game play is phenomenal.

  • Kempix

    After playing this game, it has been brought to my attention that i actually have to work and be challenged to be rewarded. Arenanet have done a good job, though it is not totally polished as of yet, (Optimization and Balancing) I’m hoping a few more betas will sort that out! I hope they take their time and don’t rush it out!

    But damn did it feel weird to be running around with a rifle as a warrior…. Awesome, but weird.

  • Serin101

     I was able to rally my server Kaineng to come back from a 20k point difference between us and Scavengers Causeway, was able to hold off major incursions at Acsension Bay and Askalion Hills, and use the smaller forts to stall big pushes from the other servers while the squads I organized prepped siege defences at the major point with Waypoints and we were able to hold them off.   One of the Guilds on Yak’s Bend even had enough Gold to buy a Golem, and stalling it was amazing gameplay experience.  One of the notables was when one engineer on our team lined up a bunch of mines and used his personal battering ram to push back the Golem from the wall and into the line of mines, sacrificing himself before doing massive damage to the Golem, it was amazing.  In the end, Kaineng came out on top over Scavenger’s Causeway by 400 points after 7 hours.  This game was worth the 60 dollars I paid. Hopefully people in Kaineng will remember the name TuShan. >_< (Yes, I'm a little vain)

  • Serin101

    I was able to rally my server Kaineng to come back from a 20k point
    difference between us and Scavengers Causeway, was able to hold off
    major incursions at Acsension Bay and Askalion Hills, and use the
    smaller forts to stall big pushes from the other servers while the
    squads I organized prepped siege defences at the major point with
    Waypoints and we were able to hold them off.   One of the Guilds on
    Yak’s Bend even had enough Gold to buy a Golem o.o (it costs 1G for a blueprints), and stalling it was
    amazing gameplay experience.  One of the notables was when one engineer
    on our team lined up a bunch of mines and used his personal battering
    ram to push back the Golem from the wall and into the line of mines,
    sacrificing himself before doing massive damage to the Golem, it was
    amazing.  In the end, Kaineng came out on top over Scavenger’s Causeway
    by 400 points after 7 hours.  This game was worth the 60 dollars I paid.
    Hopefully people in Kaineng will remember the name TuShan. >_<
    (Yes, I'm a little vain).

    The PvE was really interesting to me in terms of Reknown and skill quests.  There is a lot of intertwining story from the DEs if people followed the progression quests, along with the fact that the world is huge.  Loved the game so much, got a friend to pick up the game last minute on Thursday before the game was unable to be prepurchased and we had a blast just exploring and doing quests with tons of other players. Kaineng Forever!

  • http://twitter.com/dularr Dularr

    I didn’t experience great gameplay in WvW.  My first character was a Charr Elementalist which was in the first Gamebreaker guild.  After about 6 hours of leveling several characters, I discovered my Charr was no longer in the guild, don’t know what happened. Unfortunately, by that time the first guild was full and my Charr could not rejoin the guild. By then, I was working on a human and joined the second guild with the human.  Didn’t play the human much, so I lost touch with the guild.
     
    I leveled my Charr to 13, got stuck on my story, as the next story level was 17.  Didn’t want to grind out a couple of levels through dynamic events, so spent the rest of the weekend on the Charr in WvW.   Good thing I got my Charr into WvW early, the queues for WvW were incredably long.
     
    By Sunday I had lost complete touch with the Gamebreaker guilds. Saw WAS guildies on the battlefield, but I wasnt in the guild, so I had no communications. Sunday, I tagged along with a couple of groups, spot healing with water and bring down fire on Red Invaders.  It was just a killng fields with trebuchet and arrow carts. By Sunday there were so many seige weapons, couldnt really get anything done without communications.
     
    As a long time raider in WoW and Rated Battlegrounds healer, I was looking forward to organized pvp, all I saw was unorganized, failed zerg attempts.  While the pugs would make to the Invader walls, the pug groups didnt have any siege engines, so we never made it into a keep.
     
    So, while WvW and beautiful and amazing to look at, I found Sunday’s gameplay to be disapointing and fail.     

    • snikendelarveføtter

      You are complaining about lack of contact with a random guild and zerging in WvW during a beta weekend? Now thats what i call impatience. The game was new to almost everyone, you know that right? 
      Would have loved to see you (and your guild) set up a raid in WoW on the second day of beta.

  • http://twitter.com/DaPhoolz Rp TheFoolz

    Blown away? what are you talking about?

    Right now I feel like my soul was sucked into the world of GW2. I cant go on without a daily dose of GW2. I… need it.. ah my legs! So cold…. I can outrun a centaur.

  • Michael Duckfield

    I loved this weekend and can’t wait for the next beta weekend.  What GW2 has shown to me is that because of other MMO’s (no names no pack drill) players have become lazy. Other than playing ALOT,  I watched a few streams on Twitch TV and many players were looking for the “ideal”build”, best “rotation” and where can i get the best “tier” gear.  Some of the so called big gaming channels were guilty of this (you know who you are).

    GW2 is not that type of game. It does not lend itself to this lazy, uninspired set of players. This is going to required skill and a determination to learn about your profession to become to best you can.  I was bragging about how GW2 was taking the whole MMO genre ahead to another level and I am now even more convinced that we are at the dawning of MMO 3.0 and I am so damned excited about it.

  • 1970Hendrix1970

    Other then the horribly boring squirel/pig hunt event at the end everything was constantly getting better with more play

  • http://twitter.com/alexwill79 Alex W

    I had some fun with the ranger over the BWE, but the instant I figured out I could insta-swap and revive my pets in combat… I was completely sold on the profession from that point on. Total game-changer.

    Also: do not ever, EVER, stick with the amphibian pet if you choose that during character creation. Even a pig will serve you far better. Really.

    • snikendelarveføtter

      Amphibian pets are for underwater combat arent they?

  • http://twitter.com/JooLaPrime Joel Crawford

    “Would you rather be separated from your party on an
    individual adventure, or separated from your party watching a queue
    counter?”

     

    I don’t find this to be a very helpful question. To answer
    it, neither. I’d rather not be separated from my party in the first place.

     

    I understand not being able to join the same server when I
    log in, I really do not understand having my party spiltup (when using quick travel
    or changing zone) after playing together for some time. Worse than that having
    the party split 3 ways into multiple overflow servers. Trying to get everyone back
    together was time consuming and frustrating to say the least.

     

    On paper the overflow server is great and works really well
    if you’re a solo orientated player. With its current implementation it’s a nightmare
    for group orientated players.

     

    Like the current lack of tutorials, there’s not enough
    information’s telling us about our current status on the server we’re trying to
    play on.

     

    If I’m going to be put on an overflow server for an hour the
    overall capacity of the server needs to be reconsidered.

    • warriorbushi

      Though I understand your frustration, you mush remember this is a beta. It has been stated in this video, and the forums that the party splits in overflows is a bug. Finding bugs so that the devs can fix them is what betas are for.

      • http://twitter.com/JooLaPrime Joel Crawford

        Yup, and I’m cool with that.

        However it remains to be seen if it gets fixed. Will be looking forward to the changes in the next BWE.

      • Chad Poulson

        Not to mention the servers capacity were limited and split evenly with each server available for the beta.  

  • Cyclops07

    Unfortunately I didn’t get to play the beta much and was not able to get on the GB server in time to play with Scott and gang. But what I did play was great, I saw some of the fps issue and lag but once that get optimized this game will only get better. I would also speculate that if they really want to take all the time they need to make the game great they need to work hard on what went wrong and that should take at least two more BWE. I’m going to take my June prediction and push it back to July for release. 

  • http://www.facebook.com/fredrik.gardsio Fredrik Fronken Gardsiö

    I played with my girlfriend this weekend, and we really noticed the problem with grouping and overflow servers, it ended up with us being on different versions of the zone almost every time, even though we teleported into Divinity’s Reach and out into Shaemoor at the same time multiple times, in order to try and get into the same one, it sometimes worked, but not often.

    Other than that (which will be better after release) the only thing that bothered me was the lack of a trading system, if i for example got a nice staff (my gf played Ele, me Engi), i couldn’t give it to her, even though she was right next to me, i had to mail it to her, which took anything from 30 to 120 minutes in order to get to her.

    I think the mailing system will be better at release, when the servers arent taking such a pounding, but i still think the lack of a trading system is a bad thing, as it would make gaming together much easier.

    • Odeezee

      the zone workaround: party leader zones first, after he is fully zoned the rest of the party can go over.

      mail is instant

  • Roblerw

    One Thing that sucked was having my elementalist stuck in the eternal Battegrounds and not being able to log on that toon because the server was full. I did have multiple errors on friday but  it improved during the weekend by sunday my slide show of wvw, became a movie!
    Got to give it to arena net they worked fast.

    PS Lol crit Meteor Shower

  • Kicknpups

    Great review guys…I love this game and Scott agree many people don’t know what a real beta is. It’s pretty funny how upset people got and the foolish complaints that I heard. As far as the graphics I really didn’t have an issue. The graphics ran high and you could notice it. I run an I7 4.1 and 12gigs @2200 fsb and two 6970′s and It ran amazing…I have some sick sick HD Screenies..I think the Elementalist needs some work in the Earth field along with a little bit more sustainability.Other then a few login issues do to the over 1mill players trying to enter at the same time..Amazing beta! Can’t wait for the next one and to the Tera peeps…GameStop will give your money back. I just got mine and they didn’t give me an issue at alll. Just told them I couldn’t run a game so epically awesome on my PC..When in reality I don’t want to run a game that is so epically fail… 

  • http://www.facebook.com/Gurgletus Hannu Kankaanpää

    Had a blast, sent out ?bug reports? and i changed class im gona play, sorry elementalist. I liked they ways of the ranger better :)

  • Alexandre Desrivieres

    I had ALL THE FUN this past BWE. But what people need to see is simply that most people were in the starting areas (mostly Queensdale). When the game launches people will spread out and we won’t necessarily have so much overflow (not counting WvW). WvW will however be subject to longer Qs at launch I think. It is beta and we didn’t have that much to do (relative to the game. If we have this much in the game already which is probably like 10% of the game imagine the launch. I’m already giddy.)

    Lastly Eles are epyk

  • DoctorOverlord

    I know exactly what you mean Scott!   I’ve already had some memorbale moments from playing GW2 and this was only in the beta.   I’m eager to play it again which is the truest sign of just how good the game is.  

    You make a good point about people needing to get used to less hand-holding but at the same time I do think there should be better (or some) tutorials in the game.   GW1 was marred by a heavy dependence on information provided by the community.    I hope that GW2 will be able to provide players with the really important information they need in the game.  

    It was great to see you pointing out the flexilbity of the game management system.   There is some deep voodoo going on that we can only suspect while only seeing the tangible signs of it like some elegant supernatural force.     GW2 has a hell of a engine under its hood.  

    GamebreakerTV was precisely correct when they posted that past article that said ‘Believe the Hype’.     People should start believing it because ArenaNet has delivered.   Now we all have seen the proof.

  • http://www.youtube.com/user/cpjontek?feature=mhee cpjontek

    Copied this from the forums:

    I was skeptical of this game before this beta weekend.  I was blown away.  All the videos on the web can’t do this game justice.  IMO this game is gorgeous.  I love the “painted” effect that objects further away have.  As you get closer it starts to become “real” looking.  First time I’ve ever seen anything like that in any game.  That is probably also the same reason the game runs so well.

    I also loved the dynamic events, personal story, WvW and structured PvP.  I could really go on and on about it but these things have already been said before by the GBTV crew from their experiences.

    I’m a long time WoW player (since Mar ’05) and this is the game I’ve been waiting for.  No disrespect to WoW.  I still am a Blizzard fanboi but this game just has everything I’m looking for in an MMORPG atm (except maybe an EvE like crafting/destruction system but very close with the WvW seige and keeps.)

    • Old Ben

      > I love the “painted” effect that objects further away have. As you get
      > closer it starts to become “real” looking. First time I’ve ever seen
      > anything like that in any game.

      I haven’t seen their code, so I can’t know for sure, but I suspect they’re simply using the standard anisotropic / mipmap mechanism to do that. In other words, it’s just a “creative” use of something that GPUs have been able to do for ages: Show slightly different textures at different distances. This is typically used just to blur complex patterns slightly, to avoid the moiré effect, but technically you can make those textures as different as you want – although it forces you to include them with the game data, instead of generating them in RAM with a simple blur filter.

      > That is probably also the same reason the game runs so well.

      It shouldn’t have any impact on performance (at least not a positive one), since it doesn’t affect the number of vertices or pixels being rendered. The game does use proxy models for distant objects, though (you can see them popping a bit, hopefully they’ll make it less noticeable before release).

      As to the game engine as a whole, it’s actually pretty unoptimized, in terms of CPU usage. Better support for DX11 could go a long way towards fixing that. Right now you need to be running at 2560×1600 to put any stress on an HD6870-level GPU (running at 1920×1200 I don’t think I ever saw the GPU load go above 50%, but the game’s main thread was definitely maxing out one CPU core).

      • snikendelarveføtter

        “but the game’s main thread was definitely maxing out one CPU core.”
        Thats because it was only using one cpu core. They will definitely fix that before release.

        • Old Ben

          Actually it was using two or three cores, but some things are inherently hard to parallelize, and the “main loop” thread typically ends up being the bottleneck (when the GPU isn’t). It’s not so much a matter of “fixing” as it is a matter of “improving”.

          Also, they seem to be doing manual (or at least assisted) space partitioning in cities. Divinity’s Reach is pretty well optimized, but the Black Citadel and Lion’s Arch are still painful.

          • snikendelarveføtter

            Anet already made a statement about the cpu bug i was refering to. This was not a demo, but the first real beta-test, so i expect to see alot of issues solved before the next bwe.

          • Old Ben

            Do you have a link to that statement?

          • snikendelarveføtter

            I was a bit off in my comment. They said that the game is cpu-bound atm, so the graphics card doesnt play a big role and the in-game graphics slider made almost no impact to the experience. You can find threads about that by searching for “gw2 cpu issues”.

  • http://www.facebook.com/profile.php?id=1322927144 Lauren Pagan

    There were hiccups to be sure.The dynamic event scaling seemed to be a bit off. The leveling curve, or pacing, for the first few levels seemed to be a bit slow compared to the content you had available, unless you wanted to port to other cities. Stuff like that. But all of it I’m sure will be improved upon before release.

    Overall I absolutely loved the game. I would honestly rank it as the best game I have ever played and I am a huge MMO snob. I absolutely fell in love with the Mesmer profession, I became addicted to the crafting system, and this is the first MMO where I have actually ENJOYED the PvP (I am usually a PvE only gal). I couldn’t be more excited for it to release. Seriously, I’m having withdrawal here! I just hope the next beta is soon. =)

  • Noxdus

    I played a large bit of everything, mostly on a ranger. I played every profession, and ranger is definitely where its at. Besides the lag on friday, a few bugged dynamic events that wouldn’t progress (which i reported of course), and the lack of hotkey modifiers, everything i played was flawless. And Divinity’s Reach… i spent a good 45 minutes just running around exploring the place. Divinity’s Reach is by far my favorite city in the beta. The place I just can not wait to see though is The Grove, its going to be fabulous.

    • http://www.facebook.com/kayla.roese Kayla Roese

      Divinitys Reach is my favorite too! I spent a couple hours there lol, so much detail! And I plan on having a Slyvari as my main toon, so I can’t wait to see the Grove!!! It looks amazing in the videos.

  • Sklys

    To say this is  or going to be a great game (pvp, wvw or pve) is an understatment. A big GJ to the
    folks at A-Net. From the lag issue which got better and better as the event went along, to the epic
    finish of killing mice 5-6 lvls above you (with a lot of help) was great fun.
     A lot to learn (keep moving. Is that not right Scott), see and do.

  • http://www.facebook.com/people/Carlos-Moreno/100000967473108 Carlos Moreno

    [quote]I saw some complaints from people that they had spent too much time in the
    same area against similar mobs. The obvious response is “Then go
    somewhere else.” But many players are so accustomed to absorbing all of
    the content of one area in order to go to the next one in a linear
    fashion that it was actually confusing to be perfectly able to pick and
    choose events in a location, or ignore them completely and go roaming
    elsewhere.

    Not true, at least it wasn’t with me, If there were no event when doing the gold hearts quest i would try to move on, but the next few gold hearts that the scout suggested i go to where…at least a level or two higher than me, “Oh wow only a level or two higher? so what no big deal” WRONG, anything higher than you if your not careful can kick your ass, especially  if they are 2 levels higher than you which could easily 2 -3 shot you , and most events had zergs or mobs coming at you, which you couldn’t do anything about, there were other players there of course but you still got killed, unless you were range.

    So you really couldn’t go somewhere else without expecting to die a lot, so it is actually kinda like the traditional questing , making you have to be a certain level before you move on to the next round. So it is  pretty linear, especially with hearts ( the new !) telling you were to go, and if you did not encounter any events well….you would struggle in higher level areas.  Of course this will be a problem later on in the game when there are no hordes of players running around to do events with you. Because you do need a good amount of players to do most events otherwise you are just overwhelmed by mobs, and you cant handle more than 1 or 2 of your level.

    Of course this is beta so they might change it.

    • jazzbrownie

      You actually could have gone somewhere else…  there were two other zones you could have visited.

    • http://www.facebook.com/kayla.roese Kayla Roese

      Did you visit all the cities and surrounding areas that  were available for beta?? I went to all 3, and worked on my personal story.. and leveled just fine. I was actually a couple levels above the areas I was going into.

      • http://www.facebook.com/people/Carlos-Moreno/100000967473108 Carlos Moreno

        No I didn’t visit all the cities on one character, I was a norn i wanted to do the norn areas. I knew i could go to a different zone, i mean you can do that in almost every other game, where you could level in a another race’s leveling area.  I meant in your racial zone you had to follow the hearts to level up, and you couldn’t just go to a different area and do the dynamic events there, because you would be under leveled most of the time giving you a big disadvantage. you could not skip a heart even if you did all the dynamic events in an area. Hell i repeated a few events and i was still under leveled.
        Just visiting all the other race’s area and doing their quest there is not a solution to the leveling problem. Which i meant, and what i got from the text i quoted. This will all probably be fixed by arena net since leveling by dynamic events is still new, but as it was in the closed beta leveling is linear.

        • http://www.facebook.com/kayla.roese Kayla Roese

          Yea they will just have to balance xp a little I guess. Because there are a lot of people on the official forums that had the same problem as you did.

    • Jado Cast

      What profession did you play?  My bother playing Guardian had the same issue, but I played Necro and did not have that problem.  In fact, I was destroying mobs in areas higher than me with no problem.  

  • alzzin

    they lied, WvW. is simply pay-to-win without changes to WvW. WvW worlds are nothing but gold sinks. If changes aren’t made, there will be worlds where Players buy gems to buy gold to buy siege weapons/keep upgrades breaking WvW.

    • snikendelarveføtter

      People will have so much money that buying blueprint will be have just as little impact on your wallet that using waypoints do. And the only way you can make those siege-weapons is to have supplies, and money cant get you supply-camps.

      Why are people jumping to so many conclusions based on a beta weekend?

      • alzzin

         while I agree with you about the supply camps and the vital role they will play. I don’t agree with drop rate of gold in WvW. I sure didn’t make any money PVP-ing. In WvW I barely made enough copper to repair my gear. For thirty min I was without a hat because it was broken and I couldn’t afford to repair it. Now in PVE sure I made 20 silver in a couple hours. but I shouldn’t have to pve to support my PVP.

        • snikendelarveføtter

          Again, this is beta, so loot balance probably isnt in its final setting. Also, no1 should miss out on the pve experience, because it is jawdropping :)

      • http://twitter.com/dularr Dularr

        Saying everyone will have so much money, just by leveling up is jumping to a conclusion.  It’s also jumping to a conclusion that the cost of the blueprints will remain the same. I could see why Arenanet would artificially reduce the cost of blueprints during the beta to make siege engines accessible during the beta weekend.

        I do find participating in active combat within WvW is a huge gold sink.  The more WvW combat you play, the poorer and poorer your character will be from repairs.

        It’s much to early to understand how the economy will play in this game.

        • snikendelarveføtter

          “It’s much to early to understand how the economy will play in this game.”

          As you said it is much too early, but yet you seem to know that prices were lowered for beta and that WvW will be a huge gold sink. 
          Nothing is set in stone in gw2, and that is why i find alot of the discussions going on, pointless.

  • easytoread

    There was lots of lag and login problems but I was impressed with how that cleared up by sunday.  Really wish I had known about how to get into wvwvw without going to the eternal battlegrounds.  When you got to the mists for your pvp I am a bit suprised that portals to your home map for example are not there for you to access.  Live and learn.

    I engaged in a lot of structured pvp and had a brilliant time.  In any other game I have played there is no way I would have been able to experience all that I did at a lowly lvl 9.  A very refreshing change.

    Great game.  Still plenty of time for it to burn to the ground and fall into a swamp but the future looks bright.

  • alzzin

     they lied, WvW. is simply pay-to-win without changes in WvW. WvW worlds are nothing but gold sinks. If changes aren’t made, there will be worlds where Players buy gems to buy gold to buy siege weapons/keep upgrades breaking WvW.

  • http://twitter.com/AndyMLC Andrew Caballes

    I’ve given flak before about how GW2 has been overhyped and now that i’ve tried it myself, I can’t say I have a different opinion. It’s a great game, I enjoyed it when playing with friends, but I can’t shake the feeling that i’ve seen it all before. Or, at the very least, nothing has really “blown me away”.  Maybe I’m just a jaded person who can’t be “blown away” by anything short of a car bomb, but I can’t see why people are so excited.

    Not to say I didn’t have fun. I’ve done PvE and PvP with friends and enjoyed myself immensely for an hour or so, but boredom sets in even during massive fights. Bears out of nowhere tearing me a new one? That was fun. But seeing it again? Not quite. Oh, here’s a tip, a group of friends and go to high level zones. I had 3 people, level 9, 7, and 4 go and take on level 12+ mobs.

    But alone, I got bored 15min after making my first Charr. Nothing interested me and I went back to the race I liked. Perhaps this is a game you should not play on your own? That would be perfectly fine too. It didn’t take me too long to learn things, but after learning them, it didn’t take long to feel dull. By the way, I will mention this: crafting felt really grindy. I did like discovering new recipes, it certainly was easier than I expected.

    All in all, I have nothing bad to say about the game itself. It’s a great effort from Arenanet and I have no doubt it will succeed. Heck, I pre-purchased so I will be playing it when I can. I may be a grumpy old man and just call the hype overblown, but I really do hope GW2 will maintain a large active playerbase 3, 6, 12++++ months down the road.

    • http://www.facebook.com/kayla.roese Kayla Roese

       Wow it sounds like you get bored easily! lol There was sooo much to do. I am a guild leader and got locked into a separate server from the rest of my guild, so I played alone all weekend. And I can’t WAIT to go back. Exploring the cities and doing all of the PvE and PvP was MORE than enough to keep my spirits up and going and going and going. I don’t believe anyone has “over-hyped” this game, but I do believe that MOST of the people that have played have simply fallen in love with it, as did I.

      • http://twitter.com/dularr Dularr

        There does seem to be some “group think” or picking up some talking points from defenders of the game.  Whenever someone has a less than stellar opinion on this game, defenders imply or outright say there is no over-hype on this game or that most people love this game, kind of implying there must be something wrong with you if you don’t love the game.   

  • Sharuko

    I went into GW2 thinking it would be an 8 after playing and my beta experience I give it a 7, it still needs work and polish.  It didn’t do anything game changing, I was still following hearts to do my quests and grinding till a bar on the top right fills up.  Two things that I really couldn’t stand were all the instances and portals which I also hated in SWTOR and the second thing I didn’t like was the combat.

    This was my experience as a Charr going into WvW.  You take a portal to Black Citadel, then you take a portal to Lion’s Gate, then you take a portal to WvW then you take a portal to one of the worlds/eternal battlegrounds.  That is a lot of steps to get into WvW.  It reminded me of SWTOR when you take your ship, then go on a loading dock, then port into the zone.

    Another thing I couldn’t stand was the overflow server after I got into a server which Mike S brought up.  I understand going to a overflow server if I am trying to get into a server and it is full.  But there should be no reason for me to go into a overflow server when I try to go and do a quest when I am already in the server.

    The combat was slow and not as responsive as I would have liked, to me WoW has the best combat for a tab target game and GW2 needs a lot of polish to get to that level.  SWTOR after they fixed the ability lag was close.

    Also, they should implement mounts.  And they should have names visible in WvW for the opposing worlds.

    • http://www.facebook.com/kayla.roese Kayla Roese

      Sounds like you went through a whole lot to get into WvW when REALLY you can do it from anywhere instantly from your hero panel. It’s actually very fast and easy. The overflow system is amazing, but there were bugs with it this weekend, yes. But it’s beta! And the combat – to each his own I guess. Because I absolutely LOVED the combat in this game. And I have played other MMO’s for over 6 years including WoW, so I do have things to compare my experience to. It was a little hard to get used to dodging etc, but once I got my profession down, it was amazing. Sorry you didn’t experience the same thing I did. Maybe next BWE! :)

      • H S

         dont feed trolls, even when they appear to be convincing.

        • http://www.facebook.com/kayla.roese Kayla Roese

          Yea I know right! I’m trying not too. lol There are a few here and I was hoping the moderators would get rid of them for us. :/

          • http://twitter.com/dularr Dularr

            But Kayla, you do seem to troll on the forum.

          • http://www.facebook.com/kayla.roese Kayla Roese

            No I am taking part in the threads here. Just because I disagree with something someone points out… because I experienced something different.. doesn’t make me a troll. lol

      • http://twitter.com/dularr Dularr

        I did find having the pvp queuing in the Hero panel was a bit odd.  At first glance, the Hero panel was for  equipping your character, assigning skill points, and generally configuring your character.  I was surprised to find a queueing system under the pvp tab in the Hero panel.  

        I found the professions to be really well designed and enjoyable to play. But, the combat was standard tab target/hotkey MMO.  If you could spot the boss/mob tell you could perform the appropriate damage avoidance or mitigation.  An interesting feature of the physic engine was how range attacks could affect the environment around the target or on the path too the target.  If you shot a range attack through a grassy area, you could see tufts of grass actually move.  Or with certain range attacks, you would damage mobs along the path to the target and just not with an AOE of the target.

    • snikendelarveføtter

      “This was my experience as a Charr going into WvW.  You take a portal to Black Citadel, then you take a portal to Lion’s Gate, then you take a portal to WvW then you take a portal to one of the worlds/eternal battlegrounds.  That is a lot of steps to get into WvW.”

      Why not just flip open your hero panel and go straight to the mist?

      “It didn’t do anything game changing it feels like every MMO in the market, I was still following hearts to do my quests and grinding till a bar on the top right fills up.”

      You decided to follow hearts, not the game. I ran around exploring the world and joining fights wherever i saw fit. I was surprised every time i leveld, because i wasnt paying attention to my exp.
      Gw2 is game changing in so many ways, its just sad that you cant (or wont) see it.

      “Another thing I couldn’t stand was the overflow server after I got into a server which Mike S brought up.  I understand going to a overflow server if I am trying to get into a server and it is full.  But there should be no reason for me to go into a overflow server when I try to go and do a quest when I am already in the server. ”

      As you might know, this is still beta.

      “The combat was slow and not as responsive as I would have liked, to me WoW has the best combat for a tab target game and GW2 needs a lot of polish to get to that level.  SWTOR after they fixed the ability lag was close.”

      Did you run around as a pig the whole time? Oh i forgot, you didnt explore and followed the hearts.

      • Sharuko

        I think I got to level 4 max of 3-4 different characters didn’t get far.  The game go grindy towards level 4 where it became painful to level.  I had to wait minutes fore the “dynamic” events repeated all over again in a loop.  The engine feels too much like Warhammer Online’s engine.

        I don’t like to “explore”.  I want to get to level so I can actually do PvP with my abilities in WvW.

        I was going to post my points on the GW2 forums, but it seems like people there felt the game was worse than I thought it was so I stayed away from the negativity.

        • snikendelarveføtter

          Our guild has close to 200 people (so we had to divide into 2 guilds), and not a single one of them had the experience you are describing. Not anyone else i ran into during the weekend did either, so what you are describing as some “general public experience” of the beta, couldnt be more off. 
          Everyone on this site knows that your focus about this game is negative, so it’s no surprise that you search up the qq threads on gw2 forums.The good thing for you though, is that you can go play Tera, and no1 will stop you. You find gw2 grindy and not Tera, go figure, but i guess we are all different. I probably wont ever see you in WvW then, so have fun in whatever game you find satisfactory.   

          • http://twitter.com/dularr Dularr

            I had one character in the Gamebreaker guild and noticed the gameplay could wander off into being a little grindy.  I found, if you followed the personal story and did dynamic quests along the way your character level started to slip farther and farther behind the story. By the time my story was level 17, my character was still at level 13.  One tip I picked up on theses forums was to go back and work through the other starting areas, while I did not grind through the four levels to get my character to level 17, so I could continue with the story.  I did go though the Norn starting area and finish unlocking the skills for my other weapons. The only skills I did not fully unlock was the underwater combat. That was the closest I got to doing anything that felt grindy.    

          • snikendelarveføtter

            Never had this issue and i only stayed in my own starting zone. I didnt follow the hearts, but just wandered out in the world and did what i saw fit. Every level up came as a surprise and i was usually 2-3 levels above my personal story because i got sidetracked alot.

            So i guess its fair to say that its possible to play the game very differently. My advice is to not let the game control where you are going and just wander off. I didnt talk to the scouts and had a blast discovering everything.

            It’s gonna take some time and adjustment for everyone to get out of their normal mmo questing structure, but I’m sure people will have problems doing standard questing in other mmo’s once they do. 

            Exploring is rewarding in so many ways, so try to play it like a sandbox game next bwe:)

          • http://twitter.com/dularr Dularr

            I was very story driven in the PVE content, but made sure to do all the dynamic content along the way.  My Charr was very dedicated in rebuilding his Warband and setting his place within the (?),don’t know the Charr political structure. I was surprised the dynamic content never sent me far off the path, never seem to point me in the new direction for an adventure. The idea of wandering off or being forced by the game to wander off does seem a little odd to me. Not a real fan of just wandering around.  Used a scout in the human starting area, did not find it appealing.  

            The stories seem really liner, very limiting on where to take your story.

            The GW community seems like snobs. I love my epic MMOs with their epic MMOs storylines.  Looking forward on GW2 delivering on the epic story.   

            I was expecting GW2 to be a little more sandbox, a little more persistent.  For the most part, the dynamic events were basically quests that respawn every few minutes.  But, that may be due to the large number of players in each zone. Hoping to re-visit the questing areas a few months after launch to see if the damn centaurs finally destroyed that village.

          • http://www.facebook.com/kayla.roese Kayla Roese

            Have you been to the GW2Guru website? Because I’ve been a part of the community there for a couple years now, and it’s been the best community I’ve ever experienced in a game. Everyone is very passionate about the game and has a deep level of respect for the developers and each other. We might have issues with being a little defensive once in awhile ;) but it’s out of love. We are in no way snobs.

          • snikendelarveføtter

            You are correct about some of the DE’s, but i think Anet wanted to make sure everyone got to experience them.
            However i did see alot of DE’s changing up the maps and in some areas i did 3 different events in the same spot at different times.
            My guess is that you wont see the full scale of DE’s in the 1-15 zones because of the population there (every DE was zerged down). But you could see it alot better when you got up to high lvl 20′s, because the population was more “normal” there.
            Imo this is a good reason to come back to the starter zones a month after release, when players are more spread out.
            A-net has also stated that they will change/add DE’s on a weekly basis, so there will always be something fresh to enjoy when you scale down.

            We have barely scratched the surface of the game (that goes for story as well), and alot of people seem to forget that this was a beta and not a demo.

            Btw, you say that you’re not a fan of “just wandering around” and then you say that you expected it to be “a little more sandbox”. How does that make sense?

            You see alot more persitence in the game in zones with a normal population, so maybe starting to play the game a week or two after release isnt a bad idea.

          • Old Ben

            The charr story is pretty bad, often contradicting itself in successive steps. The norn story is also pretty bad (maybe even more disconnected). The human story is reasonable (though still pretty cliché).

            I think the “personal stories” should have focused more on teaching people how to play their profession and less on trying to make players feel heroic, especially since they start treating you as a great hero right at level 1, which is just silly.

            If you want the game world to revolve around you, then a single-player game can deliver that much better.

            The world events can’t be too “persistent” because you’re playing on a server with another 10 thousand people. They’re going to trigger events while you’re logged off, and when you come back things are unlikely to be as you left them. Only the instanced areas of your personal story are immune to that.

            I agree the events were triggering a bit _too_ often during the beta, but that was probably because they wanted everyone to have a chance to play them, so they could gather statistical data.

          • Jado Cast

            My brother played a guardian and said the same thing about leveling as he seemed to be off doing something to gain xp so he could continue his story at the proper level, but with my Necro I was always one level above story by just doing the events and hearts I came across as I explored.  I never had a level issue, nor did I feel like i was grinding.  

        • Jado Cast

          HUh?  o.0  Holy Troll Batman!

    • Old Ben

      Looks to me like what you really want to do is play Wintergrasp in WoW.

  • jazzbrownie

    I was also a fan of the guardian… until I got into WvW.  The lack of ranged options was a pretty huge downside for the class in that environment.  

    Closing to melee range in large fights on the ground is suicide most of the time, and guardians on walls or assaulting them are pretty useless (unless you manage to get your hands on some siege equipment).  The scepter just doesn’t cut it.  Guardian has now been demoted from #2 to #7 on my list of classes I want to play at launch, just barely ahead of the engineer.

  • Old Ben

    All awesomeness aside:

    - Nearly all fights, especially end-of-event boss fights, heavily favor ranged weapons. As a general rule, on my warrior, I’d get downed 5 or 6 times in every boss fight (usually 1-shotted) if I went with melee weapons (even shield+mace, which has a lot of defensive abilities), and I’d take approximately zero damage if I went with a rifle. They really need to even things out; either add more ranged abilities to the enemies or make their melee hits weaker. 

    - Event scaling is still weird in some cases. I fought the final boss in the Sons of Svanir event chain with a group of 20 people and he had so much health that it took us some 15 minutes to bring him down.

    - Combat in general tends to be chaotic, and with control abilities being so short and / or having such long cooldowns, you end up spending most of your time at low levels just running around and auto-attacking (because you don’t have all your utility skills yet). Defensive and control abilities definitely need a bit of a boost (with the possible exception of the rogue’s cripple, which can be kept up almost 100% of the time on multiple targets).

    - Spawn rates were a bit screwed up. When clearing some (open world) dungeons in a group of 2-3 people, enemies would often respawn in 20 seconds or less. If one player releases and tries to run back, he’ll have to fight his way through every single enemy (unless he’s a rogue, in which case he can just run / dodge past all of them and then cloak to lose aggro).

    - Aggro feels very random. Creatures and bosses typically aggro on whoever is nearest to them, even if that wasn’t the actual attacker. If you have a ranged weapon you can use this to your advantage. For example, shoot a giant wasp, making sure that it has to fly close to a boar to get to you. The wasp starts flying towards you, but then decides to attack the boar instead, and you can finish it off safely. Once the wasp is dead, the boar attacks you (although you never attacked the boar), but by now it’s in bad shape, so it’s trivial to finish it off.

    - Every bandit hideout inside a cave looks exactly the same. Well, at least the three hideouts I visited did. I hope those are just placeholders. Memories of Oblivion…

    - The human personal story is decent but the norn and charr stories are really cheesy and full of holes. It’s as if they designed a bunch of mini quests and then tried to come up with a story to tie them together, without noticing that story steps often contradict each other. Also, the story is almost identical for every profession; so much for the millions of different combinations. It seems like a big wasted opportunity to teach people about their profession (i.e., make the first 3 or 4 story quests specific to each profession).

    - The oldest human in the game looks about 20. The oldest norn female looks about 30. Life expectancy seems to be pretty low in Tyria…

    - Can’t use modifiers with mouse buttons and can’t reorder the weapon skills. This forced me to look at my action buttons a lot more than I’m used to doing in other games, especially after switching weapons or changing characters. I also found myself staring at the action buttons a lot when waiting for something to come off cooldown. I suspect that’s why Scott spends so much time on fire (he’s looking at the buttons instead of looking at the game). I really hope they let people develop 3rd party UI mods so we can have something along the lines of IceHUD, and pay attention to the actual game instead of the buttons. Or at least add some warning (ex., a specific sound) when a CD ends, so we don’t have to keep checking.

    - Gravity in Tyria feels wrong. Hard to explain, but there’s just no suspension time and no sense of acceleration. If you jump off a tall place in WoW you can feel the speed building up and you actually tend to cringe a bit before you hit the floor. In GW2, falls feel too linear; you accelerate very quickly and then fall at a constant speed. Even jumping in place feels too linear, as if you’re being yanked up and down by a cable. 

    - The camera’s FoV and maximum zoom-out seem calibrated for a console. Playing on a PC (sitting closer to the screen) they feel wrong. Several people reported headaches / nausea because of this.

    - The only crash bug I got (three times) was when using the bug report form. Ironic.

    Combat and the UI definitely need some tweaking, and I doubt the norn / charr personal stories will improve enough between now and release to make them good, but the game world looks and sounds great, and the NPC script (outside of the stories) is quite good (often poking fun at the game itself and at MMORPGs in general). 

    Now, who wants to sign my petition to make weeks 4 days long?

    • http://www.facebook.com/kayla.roese Kayla Roese

      1- Were you dodging attacks and using your heal abilities?
      2- Guild Wars 2 is not to be confused with World of Warcraft… GW2 is supposed to be hard and wants you to work for it.
      3- Unlocking your skills at a low level might feel repeptitive for a level or two, but it helps you get used to using the ability and dodging around and getting a feel for the combat. It’s meant to unlock in a natural flow and you learn skill by skill. IMO, it did this perfectly.
      4- Spawn rates…. IT’s BETA! They had that many people in the game at once, starting off, obviously spawn times will be WAYYYY faster than normal.
      5- It has been known for awhile now, that aggro pretty much goes with whoever is closest to the enemy.  
      6- I played about 40-50 hours over the three days and NEVER saw a bit of copy-pasta, anywhere I went.
      7- Don’t know what to say about this, other than that I disagree with you. I made a bunch of different toons and never experineced the same thing. Maybe your choices were close to being the same?
      8- I had wrinkly old people in my personal story with old voice-actors that sounded amazing.
      9- Learn how to play differently? I was a Elementalist most of the time, having 4 different attunements and LOTS of skills, I was NEVER staring at my UI.
      10- lol Have you been to Lions Arch? And dived off the top of that cliff? That will give you some definite feelings of gravity.
      11- I didn’t mind this at all, but if they add more of a zoom… cool? That’s great too.
      12- It’s beta.

      • http://www.facebook.com/joel.hatmaker Joel Hatmaker

        It’s a bit excessive to apologize for each fault he listed.  For example, just because you didn’t mind the camera zoom limit, I would LOVE to have more control over it.

        • http://www.facebook.com/kayla.roese Kayla Roese

           How -in any way- was I apologizing for anything? What would I have to apologize for? lol

      • Old Ben

        1 – No, I just stood still (often setting fire to my own shoes) and didn’t heal a single time. What do you think…? 

        2 – It has nothing to do with being hard (it wasn’t hard; I don’t think a single ranged player got downed). It just took forever, which was probably unintended (it was fun for the first 5 minutes, then it just got repetitive and felt obviously “broken”). 

        3 – Great for you, then. I would prefer more tactical gameplay, with more focus on using the right abilities at the right time, and less focus on running in circles around the boss while using each ability as it comes off cooldown. Control abilities are so short (typically 1-3 seconds) that it’s hard to coordinate with other players; by the time I notice someone else froze the boss in place, the control has ended and the boss has moved (ex., engineer glue gun freezes enemies in place for one second – that was less than the latency in some fights!). Big explosions and laser beams look lovely but combat is currently too focused on dealing damage and running around. Defensive and control abilities need a boost (longer duration, shorter CD). Hopefully at higher levels things will be different, but in the level range available in the beta there was very little focus on tactical coordination (in a way, solo play ended up being more tactical).

        4 – Thanks for telling me it’s beta, I had no idea… Also, if you read what I wrote, this was the spawn rate even with just three people in the area (that was the point). 

        5 – It’s precisely because it’s been “known for a while” that I was hoping that it would have been fixed in this beta. Too easy to exploit and not very realistic (and, again, makes ranged characters too easy to play).

        6 – You probably didn’t go into many bandit caves, then. All the ones I visited had the “final boss” exactly in the same place (cross a bridge to a platform with some crates or a turret, then go up a spiral, boss is at the top near some cages).

        7 – Read what I actually wrote (hint: the word “profession”)…

        8 – Read what I actually wrote (hint: the words “human” and “female”)…

        9 – There is currently no way to know that skill cooldowns are over without looking at the UI, so if you didn’t look at yours, you were just casting randomly. As to “learning to play differently”, the alternative to using modifiers is to use more keys, which is simply inefficient. It’s pretty much a given that the game will support modifier keys, but they really should have squeezed them into this beta; it’s not exactly very hard to code, and makes it much easier to use skills 6-0 without taking your hand off WASD).

        10 – Read what I actually wrote (hint: I never said things didn’t fall; if anything, I said they reached terminal velocity too soon)…

        12 – Thanks for reminding me again, I’d managed to forget it. In fact, if you had paid attention to what I wrote (instead of thinking “he mentioned a bug! I must defend the game!”), you’d see that I was actually praising the game’s stability.

        There’s no need to be so defensive. I like the game, I think it gets some things amazingly well, but others clearly still need a lot of work, and people need to stop acting like fanbois and give Arena Net useful feedback so they can fix them. Rating everything a “5″ and saying “you guys are awesome” (as some people were doing, presumably in hopes of scoring some karma points) is just a waste of the developers’ time.

        Having worked (many moons ago) as a coder and tester for a big game publisher, I can tell you that, during this phase, negative reviews are the ones they want to read (because it means they won’t be reading them after release).

        • http://www.facebook.com/kayla.roese Kayla Roese

          I was a ranged player and I can’t even count how many times I died this weekend… it was A LOT! Just saying.

          As for the combat, we can just agree to disagree.. because I found that it was very tactical. Until I knew how to play my class and dodge, I was dying a lot, like I said. Players knowing what to do and when to do it is what ArenaNet wants for the combat, and I think they are spot on with it (in my experiences) so far.

          Anyways, down to my point: I responded to your huge post because I disagreed with most of it, not because I was trying to be defensive. I completely understand that the game isn’t for everyone and that there are still things that need to be fixed up a bit and/or tweaked. I gave no 5 ratings what-so-ever. I’m not a fanboi… I’m a girl :) and yes a fan, for a few years.. but that has nothing to do with simply disagreeing with your points. I was simply letting you know that everything you experienced this weekend, wasn’t the same experience everyone else had. As for constructive feedback for the devs.. I have given a lot of feedback, but I did so on the official ArenaNet forums, where they will actually see it.

          • Old Ben

            > I was a ranged player and I can’t even count how many
            > times I died this weekend… it was A LOT! Just saying.

            Then maybe you’re the one who needs to “learn to play differently”. 

            Just saying.

          • http://www.facebook.com/kayla.roese Kayla Roese

            You obviously didn’t read my entire post. lol And I end here.. I refuse to feed the trolls!

          • Pat Hamilton

            I think you are the troll in this situation.  He brought up a bunch of good honest critiques of the game and you  came on here and basically called him a bad player.  Especially when you died a lot as a ranged character.

          • http://www.facebook.com/kayla.roese Kayla Roese

            Most of my deaths happened in my personal story. I got to a point where I had to do a sort of Arena and I couldn’t take them down. But yea, in the open world I died a lot AT FIRST because of the fast spawn times, I would find myself against a mob of enemies with no one around to help.

          • http://www.facebook.com/sammael88 Matthew Williamson

            Kayla was perfectly reasonable in her refutation of Old Ben’s points, there was nothing defensive about it. My experience this weekend much more resembled Kayla’s than Ben’s, even if he did have a couple valid points. But Ben’s reply to her is condescending and snarky, perfect description of a troll. His last post, he descends into downright asshattery. Not exactly the ways to convince someone you are not a troll, much less not an immature jerk.

          • http://twitter.com/dularr Dularr

            You do seem to be one of the trolls on the forum.

          • http://www.facebook.com/sammael88 Matthew Williamson

            As opposed to the guy who takes it upon himself to respond to every other post on here? You really need a reality check, lol.

          • Jado Cast

            I played as Necro, and rarely died, including my PvP matches.  But maybe I’m just that good.  :-)  doubt it.

        • Giel-Jan Ottens

           #6 -> You do realize that the bandit cave you describe is…the same cave. It has 3-4 different entrances, but it’s all the same cave. So logically, it has the same bandit boss.

          • Old Ben

            No, it’s not the same cave. The part leading up to the final “tower” is different, and the platform after the bridge has different things (one has crates, one has bombs and one has big turret). But the bridge and the spiral itself is always identical, and the boss is always at the same place.

    • Jeremy Whallon

      I REALLY hope they address the problem of being melee. Randomize the agro of the tougher monsters so they go after ranged classes as well, decrease the damage taken when a melee weapon is equipped or something, but I hated that more often than not I was forced to switch to my ranged weapon because I simply could not dodge often enough to survive melee combat with elite monsters.

      • Old Ben

        Yes, the way aggro works is part of the problem, because a single melee player will almost never lose aggro (unless he deliberately runs towards one of the ranged players, and hopes the boss will switch), but a bigger problem is that defensive and control abilities (blocks, stuns, etc.) have very short durations and very long cooldowns, and most bosses kill in 1-2 melee hits (so if all your blocks and dodges are on CD, or if you don’t see one attack coming because of all the spell effects, you’re basically screwed). 

        Meanwhile, ranged players can just keep running in a big circle around the boss pressing random buttons and avoiding the (very obvious) red circles on the floor. 

        It’s one thing to “kill the trinity”, it’s another thing to push everyone into playing as a ranged DPS.

        • http://twitter.com/MarkDanielNeale Mark Neale

          I agree and found myself moving to ranged due to it.

          I chose a thief and wanted to be the double knife playing thief. And, it was fun, I really had no real issues with the beta this weekend other than I had to work on the weekend so didn’t get as much playtime as I wanted to.

          So my thief would go in and do his stuff, yes I would dodge things and get out of the obvious red circles, but still, died more often than I thought I should have. It was still fun though. :)

          I decided to migrate to pistols and thus become a ranged and basically didn’t die at all.

          I don’t know what the answer is yet, but no doubt there is a concern to look in to. That all said and done, either way, I certainly did enjoy my time in the game.

          • Old Ben

            A rogue with pistol MH + dagger OH was the most efficient combination I found (more than any other profession, in fact – although I didn’t play ranger or mesmer in this beta). You can simply kite melee enemies around infinitely, crippling them with Dancing Dagger (ranged, multi-target, decent duration) and slowly wearing them down with the pistol. If they ever get close enough, just use Shadow Strike, Dodge or Hide in Shadows, and keep doing that until they die. I could easily dispatch up to three enemies two levels above me just by doing that (and soloed several skill challenges where I would have lasted 10 seconds alone with any other class).

            In a group I generally switched to dual pistols, since there was less need for the cripple, and the pistol OH skills are nice to save other players.

            BTW, one nice thing about weapon switching is that if you leave one slot empty, that weapon doesn’t get switched (ex., if your primary is pistol MH + dagger OH and the secondary is empty + pistol OH, you don’t lose the MH’s pistol when you swap). 

            There doesn’t seem to be any way to make the secondary simply the mirror of your primary, though (i.e., while carrying only one pistol and one dagger, make your primary be pistol MH + dagger OH and your secondary be dagger MH + pistol OH). I guess that’s tricky to do with the way the UI works, since weapons are actually removed from your inventory when you equip them (so you can’t just have two “links” to the same pistol).

          • http://twitter.com/MarkDanielNeale Mark Neale

            Great information. Looking forward to testing it out in the next beta.

        • Jado Cast

          I Totally Agree.  My bothers and I played the whole weekend, and tried Guardian and Warrior, and noticed this exact issue.  The other issue with Melee is range is short distance with many weapons.  

          Love The Necro, which is not doubt my favorite profession.

          • Old Ben

            Well, melee weapons are supposed to have short range; that’s kind of the point of being “melee”. ;-)

            Took me a while, as necro, to realize that my attacks with the axe were actually ranged. The animations are a bit confusing. I’m not crazy about the staff animations, either, they look too much like you’re playing tennis.

            Necros are not as hard to down as rogues and guardians, but they’re very hard to actually defeat, because they can do damage and heal at the same time while downed.

          • Jado Cast

            Even for melee, its very short range, but I’m not sure we can say there is a “melee” class technically.  Each class has range and melee.  So is there a class imbalance, or skill melee vs. range imbalance?  Personally I like the Ele and Necro’s melee skills.  
            Don’t be talk’n bad bout my Necro.  Them be fight’n words.  LOL

          • Old Ben

            I don’t think I said “melee class” (if I did, it was a slip of the keyboard). I meant melee weapon. I specifically compared melee vs. ranged setups in the same profession (ex., ranged thief vs. melee thief, and ranged warrior vs. melee warrior), so that I knew I wasn’t just seeing an imbalance between different professions. 

            I guess some classes are more melee-oriented (ex., guardian) and some are more range-oriented (ex., engineer), but I was comparing different weapon set-ups within the same class. And the difference in damage taken (at low levels) is very big.

            If you go melee you’ll soon find yourself out of cooldowns, and you have to either run away or switch to a ranged weapon and kite. But if you start out with a ranged weapon you take almost no damage and never really “need” to switch to melee.

            They can fix it in several ways, but I think it’s pretty clear to anyone who tried both types of weapon on a single profession that ranged was always far more survivable (and didn’t do significantly less damage).

          • Jado Cast

            I think I would be happier with the melee skills/weapons if there were more “pulls” like the templar in Aion. I could bring a mob out of a group to me and plan my attack without worry of agro. Not sure that would help the issue overall, but it would make me feel better about those skills. Most of the skills that attack take you to their location, instead of the other way around. ie. Guardian/Warrior Sword or Necro’s Dagger Chill/ Shadow Form skills. I know there are a couple but it would like to see more of them in utility skills.

          • Old Ben

            The problem with “pulls” is the same problem that Death Knights had in WoW: A lot of noobs pulling enemies out of their party’s AoE, or pulling them away just when a teammate was about to hit them with some big attack. Possibly fun for the player, but annoying for everyone else.

            Perhaps they could have a “slow pull”, something like a lasso or a grappling hook that immobilizes the enemy and pulls him to you over 3 or 4 seconds. That way he’d still get hit by most of the AoE and other players could move with him. Would be a great way to deal with Ralena and Vassar, too (probably too good).

          • Jado Cast

            Yeah, in Aion the pull worked more like the taunt because it increased your aggro meter so the point was to get them on top of you so the others could deal their damage, but I could see how noobs would incorrectly use it. Also, most MMO’s I’ve played, bosses usually evaded pulls.

          • Jado Cast

            Quote:  “I’m not crazy about the staff animations, either, they look too much like you’re playing tennis.”

            Thank You for that!  Now every time I see this animation, I see a back hand tennis swing.  p:

          • Old Ben

            The scepter animation looks like Lacrosse, BTW. :-P

    • http://twitter.com/nidesivmorch MattM

      Agree with your first 2 points. Event scaling seems weird and mobs at low levels hit way to hard in melee and with aoe effects. 1 event comes to mind. The level 5 DE in charrland where you have to kill this shaman. Most of the event was fine until the boss. He took about 15-20 mins to kill mainly because he was just 1 shotting everyone with fireballs and mobs that were 3-5 levels higher than everyone were spawning all over the place. There was another one in the Norn area with similar issues. Nothing that can’t be fixed with some tuning though. 

      • Old Ben

        Yes, I remember the fire shaman. Trying to revive downed players was pretty much suicide, since he fired in random directions. At least the spawn waypoint is nearby, so people were able to run back. 

        There was a similar situation in a frozen lake in the norn region where two events interact in a weird way. One tells you to “kill the shamans summoning elementals” and the other tells you to “kill the shamans spreading corruption”. But the shamans near the elementals are actually the ones “spreading corruption” and vice versa, and although they’re called simply “shaman”, they only count towards one of the events. I suspect the events are meant to be mutually exclusive, but we were getting both at the same time, the elementals were being summoned at a crazy rate, and the “corruption” shamans (that were between us and the “summoner” shamans) basically 1-shotted anyone trying to run through.

        It didn’t help that most players kept trying to kill the neverending elementals (instead of the shamans), but clearly the scaling was off (or maybe the scaling would work if the two events weren’t happening at the same time).

        • Jado Cast

          Yep, the longest fight I had all weekend, before we figured it out.  That fight lasted forever!

    • Kagitaar

      Re: Range. Yeah, going toe to toe with the sort of world bosses tended to be insta-killed, especially when that also adds a lot more noise and distractions making it much harder to see what the boss is doing and having the frames to react accordingly.

      Ugh, it feels wrong to agree with you.

      Re: Scaling. I know the even you speak of, he just would not die. It probably took us around the same amount of time to kill it and it got really boring after a while. The scaling itself I had lots of issues with just due to how strict it is. For example, you fight the exact same mob with the exact same stats, let’s say one of the berserker Sons of Svanir level 8, but if you find him in this spot you are level 5 and he hurts, move a mile down the road and it’s 10, he’s cake. That is not only frustrating, but it’s illogical.

      Re: Spawn rates. I had a good handful of deaths due to excessive spawning, generally when I had a small group for an event and the mobs would either instant respawn or do a 20-30s respawn, both which are deadly when you are fighting a group of 6+. I hope this is just a beta issue as it made certain events and exploration impossible to do solo or in small groups.

    • Nathan Kleinke

       I think your problem is the fact that you look at GW2 as another MMO when in fact it is more like a sandbox mmo. MOBILITY!!!! I played a Warrior all weekend long I used all weapons and had no problem with melee on the raid bosses you can block ANY attack with Shield and then you have to evade away repeat. Aggro is more real in nature… The mobs attack the most threatening person within reach… You can’t kite them. (Which is a good thing) I could go on and on, but at the end of the day people need to stop looking at GW2 the same way they see WOW or Rift or countless others.

      The world felt Alive. The fact that stuff was always alive was awesome. And If you had to “Run back” you didn’t understand the resurrecting, everyplace I “quested” there were 3-10 people running around. This game builds community through action, people played together. AMAZING. you want a single player rpg go play Skyrim. :)

      • Old Ben

        Looks like you managed to completely miss every single point in my post (or maybe you’re replying to someone else).

    • RBHgamer

      Especially good points about the range vs melee issue, the spawn rates (was driving me crazy and made me skip some hideouts if alone), and the key bindings.  I really hope ANET hears those concerns.  As an older player I too would like to see more characters who look more like my age.

      As for the Son of Svanir Shaman (i think that’s the event you’re talking about), I think it only took us about 8 to 10 min to fell him and we had at least 20 people, but we may have been more set up for damage as a group, i was reviving at least a half dozen ranged attackers. I feel that the time it took was ok considering that he was probably that area’s main boss, like the Shatterer will be in its zone.

      I’m also the kind of person who isn’t bothered by FOV the way TB is and I tend to overlook the gravity effects, so I shouldn’t comment on those, but i trust you are right.

      However, isn’t it a bit nit picky to say that 3 bandit caves being the same (I didn’t see – will check it out in next BWE) raises the specter of the endless asset reuse that was in Oblivion? That just seems unfair when all else is so handmade.

      I appreciate your careful attention to detail and enjoy all your posts. I will sign your petition as long as the next BWE will get here sooner.  The WvW was about the best fun I’ve ever had in gaming.

      • Old Ben

        > As an older player I too would like to see more
        > characters who look more like my age.

        Well, as a (still reasonably) young player, I would like characters that look less like may age. :-P Ultimately, the issue isn’t whether they look like me or not (if I just want to play myself I don’t need a game), it’s whether or not they look like the character they’re supposed to “be”. It’s hard to have a convincing witch or mage when all characters look 16. It’s hard to have a convincing merchant when there are no fat characters. And so on. This applies to player characters as well as to NPCs.

        > As for the Son of Svanir Shaman (i think that’s the event you’re
        > talking about), I think it only took us about 8 to 10 min to fell
        > him and we had at least 20 people

        Even that sounds too long for such a basic fight, but it wouldn’t surprise me if the scaling was somewhat random (so some groups will get him with a lot more health than others). I doubt that, in two groups of 20 people, there will be a significant difference in terms of total damage (certainly not a difference of 2x). Remember that even if one group has slightly higher-level players, they will get scaled down.

        As to the caves, like I said, I hope it’s just a placeholder for now. And it objectively made me remember the Oblivion “gate levels” (where you already knew exactly where you had to go), so I mentioned it.

    • Jado Cast

      Quote:  ”
      Spawn rates were a bit screwed up. When clearing some (open world) dungeons in a group of 2-3 people, enemies would often respawn in 20 seconds or less. If one player releases and tries to run back, he’ll have to fight his way through every single enemy (unless he’s a rogue, in which case he can just run / dodge past all of them and then cloak to lose aggro).”

      I saw this too.  It was weird, in some place like the top of the Norn starting zone where you fight the sons of svanir, i was waiting for them to pop up so I could kill them for the local heart, and it was just me and one other person in the area.  But there were other areas, like fighting them in a cave in the south, and they were popping up almost 10 seconds after you killed them.  Again, it was just me and one other person in the area so I don’t think it’s a scaling issue.

    • http://casualdoes.wordpress.com/ Randomessa

      Re: tying the storyline to profession rather than other character creation choices

      I could not disagree more strongly, and this was one of the things I abhorred about SWTOR. I have a preferred playstyle, and love rolling alts, so I am immensely grateful that for GW2 I’m still free to explore other stories with alts without having to play in a way that I hate (which really means not rolling alts at all, for me). If I want to roll five necros and get a different story every time, I get to. Hallelujah.

      • Old Ben

        I dare say that people who want to roll 5 necros are significantly rarer than people who want to try all 8 different professions.

  • http://www.facebook.com/people/Kevin-Nguyen/100001530374129 Kevin Nguyen

    My favorite part was when we finally broke into the Dawn’s fort (Arrow Rain/Cart Fort) everyone died to oil and the gateway was a graveyard.

  • http://www.facebook.com/people/Steve-Lazarowitz/100000420795554 Steve Lazarowitz

    I can’t really understand those people who say this is just like any MMO, because I’ve played most MMOs and didn’t particularly like them. I mean they’re okay..but well…just that. Okay. I liked Rift for a long time, actually, until the end game, which I thought was a major letdown. Because it became like every other MMO. I don’t really see that happening here.

    The combat was my favorite part of the game. Being able to cast virtually EVERY skill by moving was amazing. Shooting while moving, healing while moving, casting spells on the move…very nice. I don’t know a lot of other games that really allow this.

    More to the point, the systems are very deep, particularly when you get to higher levels and traits start to kick in. Sure in the starter zones everything is relatively easy…but as you move out into the bigger world and people start spreading out (the world is huge), it becomes a whole lot harder and that’s when you really start learning your profession. Instead of following an arrow and going to a quest giver, I experienced a range of dynamic events that were actually happening in the world. Admittedly, with the rush of people, you had to go far and wide to get away from the big crowds. The game was best with 5-10 people in the area, but when it worked, OMFG it worked.

    Anyone who says this is like other MMOs didn’t play the same game I did.

  • http://twitter.com/paulklein16 Paul Michael Klein

    actually experienced the premature zone leveling he was talking about. got to kessex hills way ahead of my level and queensdale was 100% completed. i did eventually venture on to charr areas and wayfarer foothills but for a noobie it can be confusing if their hand is not held. only other minor complaint was some of the norn area was a bit empty but im assuming release will have more events

  • Jeremy Whallon

    8) Now’s the time to upgrade.

    My video card is good, but I was still using a computer I bought a few years ago from Best Buy. Once I upgraded my CPU, motherboard and ram, I went from ~15 FPS on low/medium settings to smooth as silk on maximum settings.

    • http://twitter.com/chumppi Riku Marttinen

       They released a announcement/news post on facebook yesterday and they said they’re still doing a lot of optimization, the game isn’t using your GPU a lot but your CPU, it uses massive amounts of CPU power and upgrading your GPU won’t necessarily do much they said.

      • Jeremy Whallon

        Even with optimization it wouldn’t have helped my old processor all that much.

  • Old Ben

    1 – No, I just stood still (often setting fire to my own shoes) and didn’t heal a single time. What do you think…? 

    2 – It has nothing to do with being hard (it wasn’t hard; I don’t think a single ranged player got downed). It just took forever, which was probably unintended (it was fun for the first 5 minutes, then it just got repetitive and felt obviously “broken”). 

    3 – Great for you, then. I would prefer more tactical gameplay, with more focus on using the right abilities at the right time, and less focus on running in circles around the boss while using each ability as it comes off cooldown. Control abilities are so short (typically 1-3 seconds) that it’s hard to coordinate with other players; by the time I notice someone else froze the boss in place, the control has ended and the boss has moved (ex., engineer glue gun freezes enemies in place for one second – that was less than the latency in some fights!). Big explosions and laser beams look lovely but combat is currently too focused on dealing damage and running around. Defensive and control abilities need a boost (longer duration, shorter CD). Hopefully at higher levels things will be different, but in the level range available in the beta there was very little focus on tactical coordination (in a way, solo play ended up being more tactical).

    4 – Thanks for telling me it’s beta, I had no idea… Also, if you read what I wrote, this was the spawn rate even with just three people in the area (that was the point). 

    5 – It’s precisely because it’s been “known for a while” that I was hoping that it would have been fixed in this beta. Too easy to exploit and not very realistic (and, again, makes ranged characters too easy to play).

    6 – You probably didn’t go into many bandit caves, then. All the ones I visited had the “final boss” exactly in the same place (cross a bridge to a platform with some crates or a turret, then go up a spiral, boss is at the top near some cages).

    7 – Read what I actually wrote (hint: the word “profession”)…

    8 – Read what I actually wrote (hint: the words “human” and “female”)…

    9 – There is currently no way to know that skill cooldowns are over without looking at the UI, so if you didn’t look at yours, you were just casting randomly. As to “learning to play differently”, the alternative to using modifiers is to use more keys, which is simply inefficient. It’s pretty much a given that the game will support modifier keys, but they really should have squeezed them into this beta; it’s not exactly very hard to code, and makes it much easier to use skills 6-0 without taking your hand off WASD).

    10 – Read what I actually wrote (hint: I never said things didn’t fall; if anything, I said they reached terminal velocity too soon)…

    12 – Thanks for reminding me again, I’d managed to forget it. In fact, if you had paid attention to what I wrote (instead of thinking “he mentioned a bug! I must defend the game!”), you’d see that I was actually praising the game’s stability.

    There’s no need to be so defensive. I like the game, I think it gets some things amazingly well, but others clearly still need a lot of work, and people need to stop acting like fanbois and give Arena Net useful feedback so they can fix them. Rating everything a “5″ and saying “you guys are awesome” (as some people were doing, presumably in hopes of scoring some karma points) is just a waste of the developers’ time.

    Having worked (many moons ago) as a coder and tester for a big game publisher, I can tell you that, during this phase, negative reviews are the ones they want to read (because it means they won’t be reading them after release).

  • Jason Haverfield

    Loved it, I knew I would. Lions Arch was my favorite city.

    Question: Has Anet said weather or not we are supposed to keep the current client download or delete it before the next beta? I’m guessing it needs to be deleted but I want to be sure.
    Thanks.

    • http://www.facebook.com/kayla.roese Kayla Roese

      I haven’t heard anything about the client for next beta.. :/ I’m just keeping mine until next month. Just in case! lol

    • Jason Haverfield

       Scott, did you delete your past beta clients between events??

  • http://twitter.com/chumppi Riku Marttinen

    Schaffnit, Haweks, you two sell the game very well – you should get some moneyz from ArenaNet. I’ve personally played in two beta events but I’m not yet convinced of the game and I haven’t bought it yet. Might buy it closer to the launch.

  • Vidina_SS

    When is the next Beta?

    • http://www.facebook.com/kayla.roese Kayla Roese

       Most likely the end of May.

  • steven via

    I give the beta a 9/10.. Gonna play devils advocate with my opinions.
    I did not like crafting. I was hoping that I would pick up any crafting profession and immediately be able to make useable/wearable gear/items after collecting the required parts. Instead  I was given a list to makes parts instead of gear/items. 

    WvW felt way too zerg the door for me. Running around on the periphery and attacking supplies camps is cool, but that can become just a  PVE game at that point if no one attacks you. 

    Structured PVP was fun. If you were not focused fired down you could survive a fight. 

    Questing was fun. However, it really is a repeat of all other questing content that all other games are providing. Instead of killing 10 bears you are staying in one area and killing waves of X mob for  X amount of minutes. It is the same stuff delivered in the same packaging. The collection quests in the farms were cool. Water the corn and feeding the cows. 

    I hope they add more player dungeons. I am not one for raiding but I do like running dungeons. Especially with their “everyone gets loot” mindset. We killed that one underwater boss in the Char and the guy dropped a lot of loot chests. That was nice.

  • Jesse Wan

    A few bugs, optimize for video cards, tune for experience gain across the board, maybe a line of dialogue in the tutorial about dodging or not rushing in like Leeroy Jenkins, lower Waypoint fees, and this game is ready to launch! I want this game out NEXT MONTH.

  • http://twitter.com/nidesivmorch MattM

    Loved the game! Besides some tuning issues, and some of the problems talked about in the vid, everything worked pretty great for me. I was pretty impressed on how they got the server issues fixed so quickly. A few hours of downtime wasn’t bad for their first big beta. 

    I only wish I had more time to try out the rest of the classes. I’ve been mainly looking at the Engi and Mesmer and I played them both a bit. Then I tried a Guardian, which I wasn’t really interested in yet, and played that most of the weekend! All the classes are so unique, and the weapon options give you so many ways to play. Can’t wait for the next beta to try out some other classes. 

    I also really enjoyed the “questing” experience. The leveling needs a little tuning, but just running around finding stuff to do was so fun! I loved running into a DE with a huge group running around clearing things. Last time I did anything that fun was early in Rift. This game feels a lot less like a single player questing game like some others I’ve been in. Hopefully the game will keep this excitement when it launches.

  • http://www.facebook.com/Aquasmith Jason YuChen Huang

    Oh yeah that aquarium. I kept running past that aquarium and than when I was partying with my sister and we decide to explore the world, that is when I finally notice it. I was a little disappointed that there were not much fish in the aquarium.
    I had a thief for the game and was practically two hitting most creeps because I went full critical chance and damage. During pvp I did well againist any class if they are alone, but I get own if I am trying to 1v2.

  • http://www.facebook.com/profile.php?id=100000103012311 Zhenhe Zhu

    I had to do WvW during off peak hours. And it was still AWESOME!!!

  • Old Ben

    A rogue with pistol MH + dagger OH was the most efficient combination I found (more than any other profession, in fact – although I didn’t play ranger or mesmer in this beta). You can simply kite melee enemies around infinitely, crippling them with Dancing Dagger (ranged, multi-target, decent duration) and slowly wearing them down with the pistol. If they ever get close enough, just use Shadow Strike, Dodge or Hide in Shadows, and keep doing that until they die. I could easily dispatch up to three enemies two levels above me just by doing that (and soloed several skill challenges where I would have lasted 10 seconds alone with any other class).

    In a group I generally switched to dual pistols, since there was less need for the cripple, and the pistol OH skills are nice to save other players.

    BTW, one nice thing about weapon switching is that if you leave one slot empty, that weapon doesn’t get switched (ex., if your primary is pistol MH + dagger OH and the secondary is empty + pistol OH, you don’t lose the MH’s pistol when you swap). 

    There doesn’t seem to be any way to make the secondary simply the mirror of your primary, though (i.e., while carrying only one pistol and one dagger, make your primary be pistol MH + dagger OH and your secondary be dagger MH + pistol OH). I guess that’s tricky to do with the way the UI works, since weapons are actually removed from your inventory when you equip them (so you can’t just have two “links” to the same pistol).

  • http://www.facebook.com/people/Aaron-Bailey/1357714628 Aaron Bailey

     I played a warrior to level 20 for beta and I am a clicker… needless to say I died lots until I hot keyed my dodge and changed some macro keys around. I heard some people that play warriors complain about how they had to go range or die a lot, but once I got my dodge and shield block down I found myself living though encounters more.

     I refused to believe that I HAD to go range so I found myself unlocking and playing with all the weapon combos. 2 handed sword was the most fun as I could dodge back out of an attack and then use a combat ability for that weapon and jump right back on the target. That took the most skill to do and I sucked at it but saw great power to be had there for someone that mastered it.
     
     Seems like GW2 did away with just one class of the trinity and replaced it with self heals for everyone. Once you get higher in levels you can choose DPS or Tank traits or you can sacrifice them for having support/heal traits.

    • Nathan Kleinke

      Your dead on Aaron. Warrior was a harder class to learn then just about any of the “pure” range classes. Range makes the game “easier” but for a warrior, (and I assume for others) melee does a lot more damage than range. If I needed to kill a lot of things fast dual axes with signet of might frenzy and for great justice with 5traits in toughness and 5 traits in arms with regen signet I was able to destroy just about anything or anyone in a few secs. GW2 is great, people need to reprogram their brains.  

      • Old Ben

        > Range makes the game “easier” but for a warrior, (and I assume
        > for others) melee does a lot more damage than range.

        I definitely didn’t see that. When fighting single enemies at my level, I could typically get them down to 10-20% health with a rifle just in the time it took them to run to me. Since, with melee weapons, I would have spent that time walking to them (and doing little or no damage), melee damage would have had to be a lot higher to compensate.

        In fact I saw almost no difference in damage done (between ranged and melee weapons) when fighting single targets. Melee weapons did have much better AoE abilities (and were generally more “fun” to use), but they were much less survivable and slower (because you need to spend more time walking before you can start doing damage).

        When fighting the last boss of the Sons of Svanir event chain, melee players kept having to chase the boss around (he runs to a random place every few seconds) while ranged players could simply stand near the middle firing away and doing constant damage.

        In the preceding fight to clear the camp, where enemies spawn from random tents, I was using a greatsword, and by the time I managed to reach one of the enemies (even using Rush or Whirlwind – which I couldn’t always use due to the cooldown), he would often be down to 10% due to hits from ranged players who could just keep spamming attacks and let auto-target do the work for them.

        No one “has” to go ranged, but for the same amount of skill and effort, ranged is more survivable and more efficient. Hopefully that won’t be the case when the game ships.

  • http://profile.yahoo.com/IJ72UJ7OKVEIGGXYAIN6NU7ZRM thomas

    Agree with everything, Mr. Hawkes.  My only issue was my keybindings not showing up on my UI unless they were numbers, but aside from that, a great experience.

    I surprised myself by doing a lot of PvE content despite being stoked for the WvW.  I found Warrior to be great fun, and very effective with greatsword/rifle.  It was also sweet that i was able to make a character who looked exactly like Guts from Berserk.  No luck on the name though.

    Mesmer is what i’ll focus on at launch, so i tried not to play it TOO much.  Dual swords, greatsword, torch/sceptre…so many options. I played rift to play riftstalker, i’ll be playing gw2 mostly to play mesmer.  

    didn’t get around to thief, but it sounds like i’ll be making one next beta.

    • ScottHawkes

       I didn’t get to the thief either, Thomas. I got lost in guardian antics again. And mesmer, elementalist shenanigans.

  • Lukas De Beer

    I was one of those unlucky folks with a pretty decent pc and wasnt able really play because of the cpu lock. My Gfx card wasnt used at all. and the graphics looked a bit dull etc and my fps was about 2-10 fps.

    Good thing tho was I invited my buddy over and the game ran pretty smooth on his lower end pc with a decent graphics card. So at least i could see what it actually would have looked like and i was impressed it looked awsome on his pc.

    So ye hopefully next beta weekend they would have the cpu thing sorted out and i would be able to play the game in all its glory.

  • Peter Jeaiem

    Remember that you have 3 (5 in releases) starting areas to toy with. Say if you are level 6, and finished all the dynamic stuff in your original 1-10 starting area. You can go through azura’s gate to starting areas of other races. Much better than millling around for 4 levels, especially with the new skill points waiting for grabs in the other beginner zones.

    • Erik Morrenhof

      And note you can never ‘finish’ dynamic events. You may have played that particular escort event before, but if you run into the same event an hour later you can just do it again. You’ll get credit for it aswell.

  • TheBlank

    Managed to get to level 35 between some hardcore WvW action with my guild, The Brotherhood, on Fort Aspenwood as well as going through ALL of the available open world zones. I have to say i enjoyed my experiences very much especially getting a chance to run the Ascalon Catacombs dungeon. CANT WAIT FOR RELEASE :D!!!

  • Jason Newington

    Am I the only one who thought the character movement was a little odd? When straffing / moving side to side there was a definite disconnect between the character and the ground. A small point maybe but it broke my immersion considerably.

    • http://www.facebook.com/kayla.roese Kayla Roese

       You can change your hot keys to your liking like I did… so when I went left or right I didn’t strafe I just turned. Once I made this change everything was smooth as pudding! :)

    • Old Ben

      I think there might be a bit of sliding in some races. Maybe they aren’t compensating for the character height.

      I also noticed that, while the game correctly positions your character’s feet at different levels (on uneven surfaces) when standing still, it doesn’t do that when moving. Hopefully, both things are still under development, and the “inverse kinematics” aspects of characters’ legs (making legs match the correct position for the feet and not vice versa) will be improved before release.

    • Jado Cast

      Well, I felt very clunky with my Charr which was large scale, but my human which was short felt fluid.  Not sure if that’s on purpose though.  

  • http://www.facebook.com/people/Robbert-de-Wilde/1806039882 Robbert de Wilde

    It’s like you said. It takes a while to get “into” the game, combat wise and the way everything just worked. The amount of people were pretty overwhelming too. But Friday evening (I’m from Europe) I got locked out and just went to bed and the next morning leveling was a delight because the masses had moved on from the starting areas.

    The game is truly, honestly is the fresh air the MMORPG genre needs. I can only see this game improving and MAN did I love how challenging this game could sometimes be. How refreshing to see that we can still have a game that doesn’t hold our hand EVERY step of the way, that doesn’t  let you win EVERY step of the way. I’ve seen events fail because people didn’t play well enough and it was an amazing feeling to just progress through the world always feeling like you are earning something (with the little achievements progress pop ups all the time).

    This will be easily the biggest MMO since World of Warcraft. And it’s about time!

  • http://www.facebook.com/people/Andrew-Gibson/654636349 Andrew Gibson

    I’m in the first screen shot… this was about two hours before server down… hope to see you guys on the battlefield next time….

  • Jado Cast

    I really hope they fix the party separation.  My brothers and I were separated so many times during the beta.  I agree with Scott, it’s nice that I get to keep playing but I wish they did what GW1 or AoC where I can switch districts to join my friends to the lower populated district and follow the party leader without issue.  

    • snikendelarveføtter

      That was a bug, so they will definitely fix it.

      • Old Ben

        > That was a bug, so they will definitely fix it.

        One thing is not an automatic consequence of the other. If it was, we’d live in a perfect world (or at least one with flawless software).

        I’d say “that’s a really obvious bug, so they can’t simply ignore it”, but Blizzard (and others) seem able to do just that for years and years, so clearly I tend to underestimate developers’ ability to ignore things (even after they acknowledge them).

        Several times I’ve heard project managers say (internally) “we’re not even going to try to fix that, because we’d probably break something else”. In this case the issue seems pretty simple, though, so hopefully it will be fixed in the next beta.

        • snikendelarveføtter

          They have already said it and ill give you the quote before you ask for evidence.

          Quote from Peter Larkin on gw2′s official forum
          “Currently, players are having some issues getting members of their party into the same map. This has to do with players being on different overflow maps. We are working to get this issue resolved.”

          • http://pulse.yahoo.com/_YVN6LV2MUWURS3HKRXR4LZB5UU B.I.G.P.O.P.P.A

            Indeed. Me and my friend landed a few times in different overflow servers. We called it “the overflow of the overflow” lol couldnt find each other and had to keep logging in and out

          • JJGlyph

            There was a feature that let you join your friend. However, it wasn’t implemented in the beta and it was only on the character screen.

            They need an in-game feature to fix this. It was so convenient to say “meet me in district 2″ in GW1. Anything less than that level of simplicity is going to annoy the hell out of fans.

          • Old Ben

            You seem to have missed my point. And that point was: it’s naïf (and a leap of logic) to say “that’s a bug _so_ it will be fixed”. Lots of bugs never get fixed (some never even get acknowledged, while others do but remain on the “to do” list for years, and others are marked as “not going to be fixed”). There are typically hundreds (sometimes thousands) of known and documented bugs in “finished” software (hell, there are even known bugs in most CPUs).

            And Arena Net was apparently unable to “get the issue resolved” during the beta (despite a couple of server patches), so it might require redesigning some aspects of the overflow system. Note the absence of the word “bug” in Larkin’s post – meaning it’s probably a design issue and not just a mistake in the code.

            I’m not saying they’ll release the game like that (in fact, I’m sure they’ll try to fix it completely or at least minimize it by changing the server configuration – ex., assigning a specific overflow server to each “realm” instead of doing it dynamically), I’m just saying your view of debugging is too simplified and too optimistic.

  • http://twitter.com/H3L1ON H3L1ON

    One of the few things that botherd me was that the camera was to close
    even on max zoomout and the beginng is just a bit confusing coming from other mmo’s
    (needed to get used to the new questing system first)
    but after that i had a blast in this game i played almost 30 hours if not more.
    cant wait for the next BWE

  • Bo Fernatt

    Thought I would share just a small sample of my play through on a human engineer.  Only a single portion of a personal story.

    I was deep undercover and a little ticked off at a particular captain that had sent me to die in a centaur encampment. My only backup to my arsenal of guns, grenades, glue and mines…. well a lone guard that apparently has the hots for my supposedly dead sister…. hmmmm Maybe he’s secretly a necro. Anyhow, after narrowly esaping a brutal beating at the hands of some ticked off centuars. (granted my backpack had some leaks IM SORRY alright I may have spilled a few drops of things on their dirt floor, that no reason to get that mad!!!)
    So I make it back to the garrison to confront the wiley captain that thought sending in a greenhorn engineer would surely mean his death, and silence any further investigations. Well Mr. Snooty Captain I’ll high tail it to my good buddy in Divinity’s Reach and tell on you and get more back up! Well my tale didnt go over well with the top Seraph guy… (Thackery). He says, we will get to the bottom of this or die trying. Well Im a big fan of getting to the bottom of things, the dying part I can do without, but to each their own right?
    So we confront the captain at the little garrison and lo and behold he’s apparently grown some chest hair in between my little jaunt to Divinity’s Reach. He has the audacity to attack me and my good buddy Thackery. Thackery boldy states that any man that raises a hand to harm me shall be punished with death. I’m down with that, preach the word brother Thackery, I yell.
    So the fight ensues. Thackery strides up to the captain using all of his guarian abilities whacking and smacking, shielding and healing. Gotta admire those guardians!!! In the meantime I dance around the small platform whizzing bullets and winging grenades like its nobody’s buisness. Hmmmm, Mr garrison captain isnt dying very easily…. nor are his helpers. Out of the five guys on the platform, the captain and two of the guards that decided to help, were the problem. I am thinking ok, “3 against 2” not terrible odds but I still need to watch my step. I cannot see Thackery’s health but it looks like he’s holding up well.
    To my dismay the disgruntled captain gets to about a quarter away from his deserved beat down and he runs!!! Thackery follows, and I with about quarter of my life left trying to heal, and breath. Have I really not breathed for this 10 minute long fight. (At this point I think I could beat any Olympic swimmer hands down as far as holding ones own breath goes)
    I gasp and go for round two!! At this point Mr. captain decides to recruit some more guards that are not in favor of the good side.
    TO MY HORROR!! Thackery goes down, I grab the sides of my virtual hairy face and scream like a little girl. I immediatly check the sides of the wall Im standing on to see if I might indeed survive, if I took the notion to jump.
    Deciding that at my current health state that wasn’t an option. I look back to my opponent and guards are fighting him. I am confused but in the heat of battle dont ask question kill or be killed. I whirl back into action and start shooting anything that moves. At this juncture the guards fighting Mr. Baddie captain fell over dead because there backsides were eating all of my hot lead! Shoot back to square one, look back over the walls for a second time. Yup still as tall as the were a minute ago. I was having a serious case of fight or flight. I see the captain go the middle of the platform and eyeball me doing nothing. Ah sly dog, I take my chances and creep foward to see if I can get close enough to rez my good buddy Thackery.
    Thank the six gods for small miracles. I can rez him without drawing evil captain’s scornful rage and aggro. Thackery jumps to his feet gives me a thankful nod and proceeds to thump on the bully some more.
    My exhileration is snuffed out again!! We beat him down to a quarter of his life and he runs again. I am roaring in frustration. Thackery and I chase him down the steps. In the back of my brain something else is screaming at me, something is wrong. Once again the scenario happens again. Guards join in, Thackery gets beat down a second time and Im clinging to a fraction of life. This time guards jump on the captain (add your choice of badwords here) I GOT IT!!! These are the guards that didnt attack in the first place. They are loyal to the Queen and Thackery. I have a sheepish Oooops moment, (dang I killed those other guards) Hopefully no one is recording this video!!!
    Finally, we chase him out side and beat bad captain down a fourth time only to have my victory snatched away. He get down so far to say, “sorry gents my fault I didnt realize you felt that way… I give up!” Turns green and not attackable.
    And to think this is just one very small section of a personal story… (cry!) god help us all!!

    • ScottHawkes

       Thanks Bo, but remember SPOILERS! ;) There is an incredible amount of content available.

      • Bo Fernatt

        True I suppose I should have noted the fact that it contained possible spoilers for people so thats my fault..  hopefully it was an entertaining read to everyone.  I am just happy that a game has come along finally that makes me say WoW!!! and not have any reference to the another mmo.

  • http://pulse.yahoo.com/_R35J5EUERGS3E6JRIQMBCDTRRY Nathan I

    I should point out that you can gain close to 20k exp simply by exploring each main city. And we only had access to 4, there are 2 more main cities that have not been revealed. Basically you can get from 1 to 8 without even killing anything (you can technically stick to reviving in events and still get credit)

    Also, why is it so bad to be stuck in an overflow server?? It’s exactly the same, except it might have different events running. Sure it’s bad to be separated from your party (which they are addressing) but there is nothing inherently wrong with being in the overflow server.

    • Pratik Vageesh

      THAT IS EXACTLY What I did lol. I started at Divinity’s Reach, Explored all the P.O.I and Waypoints then asura get to Black Citadel and Hoelbrak and did the same thing, leveled all the way to lv 7

    • Richard Moore

      Yep, I didn’t care one lick about ‘overflow server’ – just wanted it to not annoy me with it!

  • H S

    Want to know why this game is scaring the competition. Other forums just caught a guy doing a whole page review(poor of course) on BWE. But then hung himself talking about the few good things were how he could swap weapons on the fly, Gun to Pistols, with his engineer. LOL

    I mean really, a whole page review, and he never even played the game. Desperation or fear, who knows? but it sure is bringing out the worst in the GW2 hate club.
     

    • Old Ben

      Got any links to that?  Not sure what “gun” is supposed to mean in that context. Engineers can certainly swap weapons on the fly by using weapon kits. Not the primary & secondary weapon setups, like other classes, but they can effectively have 4 “weapon sets” – the equipped weapon(s) plus three utility kits.

      If by “gun” he meant the the elixir gun (the only weapon I can find actually called “gun”), then he was absolutely correct. If he meant “rifle”, then no, you can’t swap from rifle to pistols in combat (as engineer).

      • H S

         He specifically said Rifle to pistol/shield swap. Only that site is full of haters and the mods encourage it, as long as its not hating Swtor.

        • Old Ben

          So, some unknown guy wrote (on some unknown website) about something he didn’t know – that describes half the internet. Hardly worth worrying about. 

          Not sure why you think that has anything to do with “the competition”, unless you’re saying he was working for some other game publisher…? Surely, if he was, he would have been able to buy the game to play the beta, and wouldn’t have made such an obvious mistake. Do you have any doubts that every Blizzard / Bioware / etc. designer and developer has a GW2 account? 

          If he was just a random SWTOR player and happy with SWTOR, it’s perfectly conceivable that he might not like GW2 (even if he does play it). After all, the gameplay is pretty different.

          Personally, I found SWTOR even more boring than WoW (which is quite a feat, in a way). I suppose it does have a better story and better voice acting than GW2, but those things are really better done in single-player games. On an MMO, the “open world” is a lot more important than the storytelling, and GW2 has a lot more potential there.

  • http://profile.yahoo.com/Z2KUNXZM6Z4EMZW2YFJX2IB3HY Simeon

    GW2…better than sex? if not, it’s a close 2nd! lol..I’ve never felt so addicted to a game that hasnt even been released yet. One weekend of play in Beta and im Hooked. All my buddies playing felt the same. Our ventrilo was just a constant channel of praise and love for so many of the features and mechanics in this game. Hats off to Anet on creating something trully amazing and making me feel as excited as I have ever felt about an MMO going all the way back to my days playing EQ1! All I can say is please let us get our hands back on GW2 asap, tap it to the vein! lol

    • Jay

       Yah man, I also got that old school vibe from GW2… I really love the sense of exploration and danger they incorporated into the project. I don’t want a bunch of GW2 clones, but I do think it’s pushing MMORPGs in the right direction.

  • http://twitter.com/Patrikules Patrick Hargan

    OMG i walked through Divinity’s Reach for probably 5 hours total and i didn’t see the walkthrough aquarium.. that town is amazing.  Like a ‘Green’ Midgar (ff7) LOL

    • ScottHawkes

       Midgar, now that takes me back. Cheers Patrick.

  • Bo Fernatt

    Personally I loved the beta.  I am just like most people who wish they could get more time in with the game to figure things out and give more feedback concerning bugs.  What boggles my mind is the threads in various forums that have already started about the game being too hard.  Frankly, I think gamers have gotten lazy over the years and other mmo makers have gotten soft.  I am in no way some elite gamer either… just your average casual joe that loves to play mmo’s as a hobby because its cheap!!!  Anyhow I am wondering what you guys think?  Personally if people think its too hard or have complaints already about the game…. I say go play something else.  I frankly dont understand the logic behind complaining in forums about this is terrible, you should make the game like this attitude.  Go become a millionaire create your own game studio hire some developers and create that visionary game.  Stop trying to change someone elses vision. Enough of the irksome ranting I suppose.  Anyone else find it tough to make money in GW2?  Im not complaining just saying that it seems to take longer to make a little cash.  Shrug either way I am cool with it.  Well before I post another wall… you know!

    • Old Ben

      I think there is indeed a problem with the game’s difficulty but it’s not that it’s too hard (in fact, most fights are very easy, as long as you stick to ranged weapons and keep moving), it’s just that some things go from “unchallenging” to “impossible” very quickly, usually (it seems) because some events aren’t scaling properly. It’s not just a matter of “how much” an event scales, it’s also a matter of which aspects of the event scale.

      For example, in some events the damage dealt by enemies seems to scale based on the number of nearby players. This means that, if a lot of players are nearby, the enemy will 1-shot everyone, which makes gameplay frustrating (either you avoid all hits and take zero damage, or you get hit once – which is almost inevitable in melee range, or if you stand still for a while to rally someone else – and instantly die). Feels a bit “cheap” in terms of encounter design.

      In other events, enemies respawn faster. This leads to situations where enemies are respawning before you’ve even finished looting the previous “wave” (and equipping new gear, etc.), which means you’re eternally fighting the same enemies, instead of progressing. Unrealistic (because they pop out of nowhere) and also boring, after a while. No sense of accomplishment (“I just cleared this place less than 1 minute ago… what for?”).

      In other events, the health of enemies scales. This is a “safer” approach, but in some extreme cases it leads to enemies that take over 15 minutes to kill, which again makes the fight feel boring (any fight longer than 5 minutes should have distinct phases to feel more varied). Some people might describe this as “too hard”, just because it requires a lot of time.

      So part of the issue is balancing those aspects, plus another aspect (which I hope GW2 will use, although I didn’t see any obvious examples during this beta), which is adding new abilities to enemies if there are more players nearby. For example, if there are only 1-5 players, the enemy has two types of attack. If there are 6-10 players, the enemy gains a new AoE attack. If there are 10+ players, the enemy gains the ability to summon a handful of small minions. That helps to balance the encounters without 1-shotting people (or leading to 15-minute fights), and also makes the event feel slightly different when played by groups of different sizes (“wait, he didn’t do that when I was here before!”).

      So, “too hard”, no; there are plenty of easy fights. But some events scale in crazy ways, which can make fights a bit frustrating (either because they feel too random or because they just take forever and feel repetitive).

      As to money, I wasn’t really focusing on that, but I only ran out of money on one character (after teleporting around a lot), so I’d say it’s enough to survive while making teleportation (vs. walking) a relevant choice. That might lead more people to explore. 

      I know some people were running out of money pretty quickly because they didn’t realize that most mails they got from NPCs had money attached (they forgot to click “take all” to actually receive it, so they had a lot of money sitting in their mailbox).

      • Pratik Vageesh

         Why is this not on the Beta Forums?????

        • Old Ben

          It is, about a million times. And I’m sure a lot of people reported it through the in-game bug report form, too (I certainly did, at least for the 3 or 4 events that were most obviously broken). It’s really up to Arena Net to decide how they want to balance each event, but I’m sure they’re well aware that several events scaled in weird ways in this beta.

      • Richard Moore

        Yep, I hated how grind-y the areas felt where baddies were just popping out of nowhere. I say don’t scale it – that way it will naturally scale, as people will move on to less boring areas.

        Or – and many will take my head for this – do instancing. Responsibly: Have an ideal player count for each instance, and cap it around there.

      • Afrohuevo

         Regarding problems you get as an melee class on large scaled events: There are certain mechanisms almost every can use to avoid so called one-hits from boss mobs. For example the guardian is capable of using a retaliation buff with this great-sword to counter the next 2 incoming attacks and repel them back at the foe. Say, we have 2 guardians in melee range, simply by timing this ability correctly the damage output of the mob decreases immensely. This only one of many examples, and do not forget that your allies can pick you up anytime in a fight. Getting your ally back up is a crucial element in these type of fights.
        Give players a few weeks to get a hold of all combat mechanics and people will be crying that the game is too easy.

        • Old Ben

          I’m well aware of the abilities you can use, but you run out of abilities (and of energy to dodge) very quickly, and then all you can do is stand there getting hit, or move away and switch to ranged (or move away and do nothing, but that’s even worse). At the very least, they need to lower the cooldowns of some defensive abilities. 

          Now, “standing there and getting hit” would be fine (after all, players should expect to take some damage, that’s why there are healing abilities), you certainly shouldn’t expect to be able to avoid every single hit, but that brings us to the other issue: 1-shot kills. Even in WoW (where combat is slower and more predictable), one-shot kills are a cheap way of making fights harder. I didn’t find the bosses in Cataclysm particularly hard, but I have to admit that many of them tended to be all-or-nothing. 

          So, what’s the solution? Instead of making enemies kill you with a single shot, the game designers should simply make them hit more often, but for less. That way people get a sense of when they’re doing things right and when they’re doing them wrong. If you get killed by a single hit (that you perhaps didn’t even see, due to all the spell effects blocking your view), you don’t feel that you need to “improve”, you just feel that the fight is too random (or you blame your gear). 

          The issue isn’t that the game is “too hard”, the issue is that it’s much easier when using ranged weapons. So much easier, in fact, that you almost need to be a masochist to go melee. If they’re going to have all those melee weapons and skills, they need to make it at least competitive with ranged combat, and in the last two betas, in PvE, it simply wasn’t.

          If it was just a matter of people “getting a hold of combat mechanics”, then there would be just as many complaints about “ranged being harder”. The fact that everyone who played both styles on the same class (ex., dagger rogue vs. pistol rogue, or sword warrior vs. rifle warrior) complains specifically about the survivability of melee set-ups is a pretty good indication that there is a real balance issue.

          • Jay

             I agree with a lot of what you said, I also think that telegraphing for heavy damage attacks should be more visible. That way even if there are 5 Elementalists (since so many people flock to that prof.) you can still see that big smash is coming.

            Because dodging too early will still get you killed, we need to know exactly when that giant club, or foot, or w/e is about to hit the ground. Then we can avoid the big attacks, heal the small attacks, and dish out damage in between; as intended.

      • ScottHawkes

         Thanks as always for the time you spend with your responses OB, always worth a read. You are certainly correct on how difficulty scales erratically, something Jon Peters specifically mentioned as an issue today.

      • Jado Cast

        Quote:  ”
        So part of the issue is balancing those aspects, plus another aspect (which I hope GW2 will use, although I didn’t see any obvious examples during this beta), which is adding new abilities to enemies if there are more players nearby. For example, if there are only 1-5 players, the enemy has two types of attack. If there are 6-10 players, the enemy gains a new AoE attack. If there are 10+ players, the enemy gains the ability to summon a handful of small minions. That helps to balance the encounters without 1-shotting people (or leading to 15-minute fights), and also makes the event feel slightly different when played by groups of different sizes (“wait, he didn’t do that when I was here before!”).”

        Great Idea, and makes each encounter feel a little different too if you go back and fight with a different size group.  +1

        Quote:  “I know some people were running out of money pretty quickly because they didn’t realize that most mails they got from NPCs had money attached (they forgot to click “take all” to actually receive it, so they had a lot of money sitting in their mailbox).”

        Yep, I didn’t realize it until Saturday after playing for about hours.  Then I told the people I was playing with, and they didn’t realize it either.  I figured it out by deleting mail and it asked me if I wanted to delete without taking the money or I would of missed it completely.

        • Old Ben

          > Great Idea, and makes each encounter feel a little different
          > too if you go back and fight with a different size group. +1

          Hey, if they want to hire me as assistant systems designer, I’m up for it. Just don’t ask me to do any low-level coding; been there, done that, went mad. Lines of coke are nothing compared to lines of assembly. :-P

          • Jado Cast

            From the ideas you’ve proposed, they could do worse. If you get an interview, I wouldn’t bring up the coke. ;-)

      • ZekePrince

        Wow, that’s some great insight on the issue.  I hope you post these suggestions on the beta forum. 

    • http://pulse.yahoo.com/_YVN6LV2MUWURS3HKRXR4LZB5UU B.I.G.P.O.P.P.A

      I don’t think the game is THAT hard. I think its good the way it is. In the money issue, they should give you more every time you help a village or get a quest done and receive the email. It is hard enough to make money because the armors keep breaking and needs to be repair. What I did noticed is that in some areas repairing armor was really expensive. They need to address that.

  • http://www.facebook.com/people/Shannon-Guinther/1811779023 Shannon Guinther

    There is no tuning that needs to be done exp wise.  You move to another area of lower or equal level and do the events there and get the skill points.  Problem solved.

  • http://www.facebook.com/people/Rob-Smith/716963304 Rob Smith

    i did like the game alot , but they still need to fix some bugs and some things i think like the party going through the portal you want to stay with your friends but if you went into overflow  you were seperated from your friend who you wanted to work with they need to sort out this problem.

  • Richard Moore

    loved it; hate experience orbs at all (just up the counter, man) – and hate how mobs spawn out of thin air. I’d wipe one enemy, literally turn around, and then it would be right back. Otherwise, solid.

    • JJGlyph

      I had a blast also.The mobs spawned to fast when you are alone, in groups it is fine since you move through them quicker. It would be cool if the respawn timer was based on how many players killed the mob.

  • http://pulse.yahoo.com/_YVN6LV2MUWURS3HKRXR4LZB5UU B.I.G.P.O.P.P.A

    I loved it. And yes, I am one of those that explored the Norm area, got all the hearts, points of interest and skills points available. I was frustrated with the skill point @ the bear shaman. She just wouldnt pop up at any point. The very last night I logged off for about 30 minutes, came back and got in the overflow server…my friend told me he had just fought the lady so I decided to go in and there she was. Overall experience was very pleasant. I had some lag, but not much really.

  • http://www.facebook.com/detjobrian Brian Mildow Rasmussen

    Guild Wars 2 is hands down the best MMO ever created. I loved it from the very beginning. I almost could not find any aspect about the game that I didn’t like. Some minor details like the noise associated with the chatbox was somewhat out of place. Still, playing GW2 this beta was the most EPIC MMO experience I’ve had. And this comes from a 6 year WoW player :o)

    • ScottHawkes

       Glad you had such a great time Brian.

  • dudejeff36

    Everyone that thinks money was hard to make, didn’t explore every resource. I’m just saying this because if you opened up the Commerce tab and clicked on Trading Post, or went to the Trading Post itself, you could sell items for a lot even though most people were dropping them! I mean serious if you were going to complain about money, don’t just drop the random items that have potential to be worth some value!

    It was insane all the live streams that I watched personally, almost EVERY person just left resources on the ground. Inevitably it was because everyone wanted to go do something else, but if you really needed money you should have been focused on that for the time being. Especially since for the World vs World vs World you needed the money for siege equipment, which was used A LOT.
    Back to what I was saying, the Trading Post has a potential to make a LOT of money, especially if you even spent about 1-2 hours of the near 3 day beta on crafting and selling mats on the Trading Post. Essentially, for those who didn’t know it was there, it is basically a typical Auction House where you could sell and buy whatever you wanted. I easily spent over 50 silver on the Trading Post and made over 80 silver back. The only thing I thought was troubling about the Trading Post itself was that you had to go to a Trading Post NPC just to pick it up, then again, I’m just a spoiled MMO player like most.

    ArenaNet did a fantastic job to make sure the servers continued running smoothly and fixed things as fast as they could. Another suggestion I would make to them is if there is still a need for an ‘overflow’ channel, that they let people see the scores of the World vs World vs World, because that was the most important thing to me all weekend.

    Amazing job on the first BWE.

    • http://pulse.yahoo.com/_E4ERLBJHRBRXEXZDKEBWZJCJOQ Debbie

      Since it was just beta, I just picked up and sold stuff.  Just from that I probably made around 12k.  Money could be made if you picked up your drops.

    • ScottHawkes

       Thanks for the comments DJ, have to say I think that the Trading Post is very well done. Lot’s of ease to it for those who just want to dip in and out, very easy to find what you need.

    • Pat Hamilton

      Yeah, I made my bags and then sold everything else.  Had a lot of money by the end.  I even fast traveled all the time.

  • Silje Fjørtoft

    I didn’t get to see too much of the visuals due to the bad fps issue- On sunday evening it was a bit better but I assume there will still be improvements to that. I had a great time nevertheless though- The whole thing was fascinating and I believe the next beta will be even more so. Will be interesting to see how it’s progressing from here on.

  • http://www.facebook.com/profile.php?id=1428846259 Angel Moon

    JUST outta curiosity; anyone else notice what the fountain in lion’s arch really did? aside from the mechanical boats and serpents encircling it?

    • DoctorOverlord

      You mean the musical water shots?   I actually noticed that before I saw the boats because I heard it :)   I thought that was a great touch and the audio work as really cool. 

      • ScottHawkes

         Yes the water fluting was very cool, another lovely detail.

    • Owl_Of_Nite

       Was like being at Disney, watching the dancing waters… I just loved this weekend!

  • CaptainFabulous

    Absolutely loved it. This game will set the standard for MMOs for years to come.

    If I have to have one complaint, it’s that despite the free-roaming aspect of the game you’re still locked and bounded far too much by level. So while you might want to move to an adjacent or nearby area you often can’t because it’s 1 or 2 levels above you, and ultimately leads to having your behind handed to you repeatedly. So you wind up having to spend more time than you want in an area you don’t really like just so you can grind away to get to the next level. I was a little disappointed to see this same old stale mechanic still in play in an otherwise stellar game.

    • Jado Cast

      I was thinking the same thing. For some reason I thought it was going to be more “sandbox” than it is. Not sure why I had hat impression. But level progression is not that different although you can switch to other areas with same level mobs. I went to all 3 but it gets hard if you go too many levels above your level.

      • http://twitter.com/dularr Dularr

        Seems to me, there was too many players for the sandbox events to develop. Events seem to be quickly dispatched, so either the entire event reset or you wandered off before the next event starts.

  • http://www.facebook.com/profile.php?id=727407845 Matthew Chan

    wow this game i so FREAKING AMAZING!~!!!
    G2 MMORPG <33

    • ScottHawkes

       It’s a bit good alright. Thanks for stopping by Matthew.

      • http://www.facebook.com/profile.php?id=790871036 Travis Adams

        I think this review gets it right on the money of how me and my buddies felt. an amazing… no….. fantastic game that just needs some more work. I mean, as you said “it’s a beta” it’s not suppose to be perfect. I didn’t get a chance to do WvWvW over the weekend cus i was so wrapped up on how much stuff I had to do in just the plain normal world. I’ll be sure to try it out next event!

  • http://twitter.com/Mr_Shingi Miha Rojc

    Putting in my 2 cents on why I think this game will be the best MMORPG that will come out.
    1. Its pretty simple to get in, the learning curve is pretty well balanced, anyone can pick up this game and be like, I can play this its not too difficult, you don’t even need to know what an MMORPG is and you can still play this game.
    2. The one thing I REALLY hated about MMORPG’s is the fact that even though there are millions of people playing it, if you had no friends to start it with, it was lonely and boring (foreveralone.jpg) because of the fact everyone was on the same quest trying to get the same monster and the one that KS’ed or the one that did most damage would get a thumbs up on the quest, so it was a who can be a bigger dick contest and I for one didn’t care for that. Here you don’t KS no one gets mad if you start attacking “his” monster because in fact you are just helping him. Which brings me to #3
    3. Its a lets all hold hands and beat the AI enemy kind of feel to it and its a positive one which is a HUGE plus from me.
    4. Its not frustrating it doesn’t want to make you RAGE QUIT or put you in a really foul mood cause anything that you do, anything that anyone else does is good, you can be a total derp and there is virtually no negative effect, you can either join a Boss fight or you can go feed the cows. You can jump in the middle of an event and you will be rewarded appropriately.The level of difficulty on a Boss increases the more people attack it and it decreases if people leave the area, its never easy and its never a frustratingly hard, its always challenging (which I feel a lot of games lack in), another big PLUS from me.
    5. At lvl 2 you can join in boss fights, AT LVL 2 THERE ARE PEOPLE GATHERING TOGETHER AND FIGHTING A BOSS (of course you will die a lot of times) but thats cause the boss level is higher than yours, but they have made a good move there as well, lets say that you are one level shorter than the requirement you will feel weaker and you will be challenged and if you don’t step up, you will die and its ok cause you know what the stakes are and you don’t have to be there, you can level up and try again and you will feel stronger and more up to the task of taking the event head on. Also the opposite if you are too high for this level you will get demoted so you wont have lvl 60′s jumping around one shooting Bosses in the 1-10 area, ruining the game for everyone.
    6. So far I have not have a negative experience aside from the lag and few bugs but hey its a beta project these things can be fixed and I believe that the launch when it happens will be a smooth one, there will be a few more beta test weekends so they get it as perfect as possible.

    • ScottHawkes

       Thanks for your thoughts Miha, considering where the game is and the fact this is a true beta, I’m rather anticipating the next step.

  • http://www.facebook.com/Deemo91 Matthew O’Neill

    Screw you Scott I was on darkhaven, I whispered Jarimor about 50 times and you were always offline, I was so broken hearted that I PvPd and owned face for 3 days! It was awesome though right? :P

    • ScottHawkes

       Ack sorry Matthew, you must have been after me in my unconscious phase. Maybe next time, but glad you did some top notch pwnage.

      • http://www.facebook.com/Deemo91 Matthew O’Neill

         I have videos, now i need to go through them and get them uploaded

  • http://www.facebook.com/straynar Aaron Straynar

    It was very different from other MMO’s. I see similarities to LoL that stick out. The graphics were amazing (go swimming in LA, it is AWESOME!). Also you weren’t confined to go to a set path as in GW or many other MMOs and started in different locations based on race and it was easy to get to other locations. 
    One thing I’m seeing atm as a let down is skill set (it’s kind of LoL based) but just the lack of compared to GW. The learning curve is going to be a pain but that’s not a big deal at all. Just unsure if we’ll have access to 100+ spells/skills per class dual class ect. The class/weapon skill lock is a nice feature (similar to the LoL champ imo) so you have to balance your secondaries. Some classes feel OPd and UPd though. Engineer seemed very eh and limited while guardian seemed more tank/fighter than heal/prot.
    Overall the open world is AMAZING, the area events are nice (even though some seemed to happen to fast or close together after finishing), and levels didn’t seem to really matter all that much.
    I do see this game being more PvP focused than GW (WvW instead of 5v5, also haven’t heard about GvG or seen it). I like that direction but I feel there will be something left to desire PvE wise.
    Having mixed feelings with the game but then again I just did the explore aspect, a little organized PvP, WvW (hated it because of the server I was on so it was DEF unblanaced).
    My hope is that the game works well on release and doesn’t suffer the gimps other games do on launch with massive bugs, OPd mobs/players, ect. 
    Oh, one big thing, I hope gems don’t cost tons of gold/plat and the game becomes some cash based system (if the good weapons are in chest and need keys) or you can only get special armor/weapons from gems. Nothing special should be given to people who spend cash on the game (titles, abilities, ect). I’m fine with skins pets and all as long as there’s no perks associated with it. Plenty of F2P games with cash systems that give perks to those who pay and it’s lopsided while others (that I think are actually better) just give you an outfit or whatnot.

    • http://www.facebook.com/profile.php?id=790871036 Travis Adams

      hey for the last thing about jems. they have already said that the jems are more for buying cosmetic items. and they wanted to avoid that sort of thing that as you said other games have when people buy good weps and armor using jems and have an advantage over other player just cus they payed extra. so no need to worry on that issue. 

      • http://www.facebook.com/profile.php?id=33100880 Daniel Whitford

         That’s right: there’s a gold for gems/gems for gold stock market trade that will balance itself out after a month or so of go-live. If you’re a savvy player, you can keep an eye on the market and buy low, sell high on gems and gold. The only perks they would be able to have is that they could own expensive stuff, but that’s balanced by the fact that ultimately that won’t affect anyone else’s play experience.

        • Jado Cast

          I’m sure there will be hot items that will drive the economy causing the demand for in game currency. This is likely the best time to sell high.

  • http://www.facebook.com/straynar Aaron Straynar

    That was in some other cities too if I’m not mistaken. Each city had a different feel depending on the region of course but LA underwater to me was by far the most breath taking. Everything else just seemed “nice” (not in a bad way though lol).

    • ScottHawkes

       I’m all for the community experience too Aaron, thank for the comment.

  • http://www.facebook.com/salsainvil Salomon Sainvil Jr

    I for one, was absolutely taken by Tyria.. coming from Azeroth i was blown away. I spent a few hours just looking around and still barely covered a wing.. I had bought GW to get a feel for the game and deprogram myself a bit from wow standards but this takes GW and ups the ante two three times over..

  • http://www.facebook.com/profile.php?id=539679186 Ross Domingo

    the game was awesome, but is there a way of fixing the way mobs spawn. I mean is there a way to slow down they way monsters spawn so you have a choice to fight or flee. Like have em crawl out of ground with the ground shaking and rumbling to let ya know something is coming. Because there are a few times I was  walking , admiring the scenery and bam mob spawns beside ya and dead. Love the game so far keep up the good work. :)

    • Old Ben

      Not only that, but it would look more realistic than simply popping into existence. Either come out of the ground or drop from a tree or open a door and run out of a building, etc..

  • http://www.facebook.com/people/William-Cooper/819740321 William Cooper

    I actually didn’t like WvW atleast everytime i was able to get on it was dead and with the time it took to get back to an area due to lack of mounts and such. Still love the game and wish i had gotten on a server yall were on but yeah. great video.

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

       No waypoints in WvW?

  • http://www.facebook.com/profile.php?id=563817918 Heather Dellinger

    I had so much fun this week-end running around and getting a chance to explore.  I didn’t get a chance to do WvW this time out but, I do plan on doing that next beta week-end.  I tried out four different classes, explored quite a bit in Divinity’s Reach and Lion’s Arch, and generally had a great time even when I died.  I am so utterly impressed with how large they made the cities, that you don’t have to be in a group to take down random bosses, how much detail and thought was placed in just about everything, etc.  I could go on but I’ll stop.  I had a blast and I can’t wait until May’s beta week-end.  

    • ScottHawkes

       Glad you had fun Heather, be sure to get together in a big gang for WvW, it makes such a difference.

  • http://twitter.com/interwaffle Brian Jensen

    The overflow work around never worked for us! I think the overflow should be numbered so you can join where you want like the districts in the original GW. Over all I loved it!

    • ScottHawkes

       It’s certainly a bug that needs fixing, hopefully we can get a real feel for how overflow is intended to work in the next BWE. Which of course will be next weekend. Won’t it? Oh go on.

  • Vladimír Kincl

    Don’t worry Scott, I was also one of those who weren’t able to see their guild after the restart. I’m sharing the pain with you ;)

    • ScottHawkes

       Thanks Vladimir, we shall endure.

  • http://twitter.com/AodraKyr Aodra Kyr

    I was very impressed by the Beta as well. The environs were gorgeous, the NPC banter made me smile more than once, I felt that the mobs had enough difficulty to pose a serious challenge my abilities (especially since I had no idea what I was doing), & it was fun. Really, really fun.

    Unfortunately I didn’t get into the PvP aspect as I was too busy playing tourist, but it sounds like a ton of fun. I can’t wait to try it in the next beta.

  • http://www.facebook.com/scott.johnson.18041 Scott Johnson

    I thought the game was great and I don’t want to sound like a noob, but I had one problem and it was pretty big.
    Did anyone else have a problem with the targeting system? I played through every inch of every chapter of GW1 and never had a problem but this was really hard to get used to.Ranged weapons were fine but when using a melee weapon in the middle of a huge brawl with lots of enemies and allies and effects going off everywhere and the camera spinning around (especially in some of the tight indoor quarters) I had a terrible time locking onto a target. I tried the tab and other keys for selecting my target and it didn’t work half the time and double-clicking on them with the mouse does nothing unless you are standing right next to the target. Is this something that will be changed in the final game? Anyone else not like it?I don’t know how many times I died because something was hitting me in the back while I flailed at the air.I can’t imagine how hard this will be if I am trying to control multiple characters in my party.

    • http://www.facebook.com/profile.php?id=33100880 Daniel Whitford

       it helps if you re-map the ‘target next’ command to something more convenient. I put it on the CAPS lock key and that helped a lot. Next chance you get, bring up the controls and read through every one, then re-map to your convenience.

    • http://www.facebook.com/christiantwells Christian Wells

       It doesn’t matter who you target. You have to actually turn your character around to face that target or you’re just going to, as you said, flail at the air. In GW1, if you target something and hit a skill or space, your character would automatically turn towards that target and fire or move in to melee if you have a martial weapon equipped. This is not how it works in GW2 at all.
      Here’s a few tips.

      Get in the habit of holding down your right mouse button at all times to give you better control over your camera. Standing still, your character won’t turn with the camera. Flip your camera around and tap a movement key and you’ll do a quick 180.

      Use your number keys to trigger skills instead of clicking. This will allow better control over your character’s rotation while mobile.

      Practice circle strafing on trash mobs until you feel comfortable with it. This will move you out of the enemies cone of attack while simultaneously putting you behind them for increased critical hit chance. Remember, mobs also get a small bonus to critical chance while behind you so avoid giving them the opportunity as much as possible.

      If you find yourself surrounded by mobs, move back a little so the majority of them are in front of you. Dodging backwards is the fastest way to achieve this. Melee weapons hit everything in an arc in front of you even on normal swings so you’ll be hitting all the enemies. Plus, you’ll keep the baddies from getting behind you.

    • Old Ben

      The main problem I had with the targeting system (apart from it sometimes picking targets a bit too far off to one side when there was one right in front of me) was that it targeted both hostile and neutral mobs more or less indifferently. So if there was a hostile creature in front of me, and a neutral creature near it, half the time the auto-targeting would pick the neutral one. And multi-target attacks would often jump to neutral creatures as well (I’m not talking about AoE, I’m talking about skills that say something like “jumps to 3 enemies” – except it would jump to one enemy and then two neutral creatures, effectively turning them into enemies).

      What you describe (issues targeting enemies very close to you) may have been caused by lag. While you see a target in front of you, the server might see it to one side (or right behind you, if you were moving forward), and when it actually executes your attack, the attack will miss. At range the enemy’s angular velocity will be smaller, so you won’t get as many errors of that type.

      Not much can be done to fix that, unless they make it so that your character automatically turns towards the enemy when executing the attack (and that might be unpleasant too, since you feel like you’re not really controlling the way your character faces).

      P.S. – Why would you be “controlling multiple characters in your party”…?

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

         Maybe he is referring to the Heroes in GW1 or expecting a similar feature in GW2. You can control the Heroes in your party either completely or partially.

        • Old Ben

          The mercenaries? I don’t think GW2 will have those. 

    • Jado Cast

      As a gw1 player I had to make adjustments to how I play melee. I felt like I had to be right on top of the mob to land a hit with some melee skills. I also kept hitting the spacebar to attack the first hour of playing and kept jumping. lol

  • Jado Cast

    Did anybody do the heart where you have to bring the rabbit food to the NPC and the rabbits pop out of the hole, knock you down and take your food?  I was like WTF?  I like how that encouraged everyone around you to work as a team with such a simple concept.  Pretty Cool.  Hope there is more stuff like that at higher level.

    • http://www.facebook.com/profile.php?id=100000514917429 Justin Dunlop

      That one was pretty easy even without help, though :P

      Grab food near NPC, use your dodges before you get hit and the “1″ skill and you should be fine. Regardless, I spent some time in the area scaring bunnies back into their holes ^^

      • Jado Cast

        ^^ Yeah I was jumping a lot to avoid them which worked a little but mostly people helped out. I did it before my brother and I went there when he caught up to that point, just to watch the rabbit knock him down so I could laugh at him. LOL

        • snikendelarveføtter

          Took me 5 min to figure out that dodge = win for this quest. Before that i was struggeling. I think A-net has a few monty python fans, because killer rabbits made an appearance during the beta finale.

          • joao_carlos_baptista

            if A-net have monty python fans… I fear that we will find the spanish inquisition…

  • http://twitter.com/Bahska Bahska

    I only really liked the world vs world stuff, is that enough to play it? Sure but it wont take all my time away from other games.

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      That sounds like a good thing. :)

  • http://www.facebook.com/Eng.ASB Eng Ahmad

    Its just nothing can describe how AWESOME was the game…its really worth it to pay for the game and play for ever for free! I just simply loved it WAY too much!
    The only thing was hard was, when I finished questing in sort of area and want to move on to other one, it was hard for me to the quest there because the monsters are higher level than me and I die faster.. but I still love the game and cant wait for the next beta event! :D 

  • http://www.facebook.com/mehlman Colton Mehlman

    I had a WvW were we just got the castle and killed the boss and the red team busted in and got out boss to 1% lol but we held it off #unreal

  • http://www.facebook.com/Modemman Robert D Milne

    GW2 FANTASTIC, Divinity’s Reach blew my mind the attention to detail is impressive the people talking as you go past them is funny. The Engineer was very fun to play, So much I played him over the entire weekend :)     All up from what I’ve seen and done they deserve a 10/10

  • http://www.facebook.com/mauro.gov Mauro Pérez

    I played at 18 fps and 8 fps if more than 3 people were close to me. And my pc passed de minimum requirements, i know tons of people who weren’t able to play cause of that. I hope arenanet optimizes that in the next beta otherwise it will be a waste of time.

    • http://www.facebook.com/henric.melin Henric Melin

      How is it a wast of time?

      This is BETA, we are supposed to test the game, find what is currently wrong, tell A-net about it  so they can fix it!!

    • benzjie

      even with  a 7970 in triple Xfire you would have had the same framreate. Reason ? GW2 did not use the GPU , only the cpu. Should be optimized for next beta.

      • Old Ben

        Of course it used the GPU. It just needed so many CPU cycles that the GPU finished rendering the frame in 1/100th of a second and then had to spend ages waiting for the next frame’s data to be ready.

  • Old Ben

    I don’t think I said “melee class” (if I did, it was a slip of the keyboard). I meant melee weapon. I specifically compared melee vs. ranged setups in the same profession (ex., ranged thief vs. melee thief, and ranged warrior vs. melee warrior), so that I knew I wasn’t just seeing imbalance between different professions. 

    I guess some classes are more melee-oriented (ex., guardian) and some are more range-oriented (ex., engineer), but I was comparing different weapon set-ups within the same class. And the difference in damage taken (at low levels) is very big.

    If you go melee you’ll soon find yourself out of cooldowns, and you have to either run away or switch to a ranged weapon and kite. But if you start out with a ranged weapon you take almost no damage and never really “need” to switch to melee.

    They can fix it in several ways, but I think it’s pretty clear to anyone who tried both types of weapon on a single profession that ranged was always far more survivable (and didn’t do significantly less damage).

  • http://www.facebook.com/people/Reed-Summers/1071061816 Reed Summers

    I was just a little sad about the engineer. All the things that made him a new and versatile character werent very useful in the structured PVP.

    • Evan Bohannon

      I raped as engi idk wtf you’re talking about xD

      • http://www.facebook.com/people/Reed-Summers/1071061816 Reed Summers

        I only seemed to do well with a condition based elixir build. I found the turrets and kits werent very useful. 

        • http://www.facebook.com/leeden.goupil Leeden Goupil

          Shield n’ pistol worked surprisingly well for me, so i guess it’s a matter of playstyle ^^;

          But i agree turrets are quite underpowered in pvp. They are great in pve though.

  • benzjie

    Only thing i can think of that should be changed in V8 is the namecolor of the dead players. Make them grey so targetting is quicker.  ( and be able to roll a Lumberjack so i can smash that door in quickly)

  • http://twitter.com/Ingram091 William Wheeler

    If they implemented a District system similar to the previous Guild wars for all the overflow servers there would have been NO problems with team syncing.  If the main server is full we get the option to go to a specific overflow and relay that info to each member of your party or guild.  Bingo your all together for large scale events in PvE.  True the Party map moving option works as long as everyone had the same map point but if not the ones that did not dont go with you.  As expected.  By saying Oh we zoned to Overflow district 3 or whatever that person left behind can find you again.  Thats all they need to implement, and it was Anet that pioneered this concept with Guild Wars from the beginning..  Overall the beta was an immense success IMHO.  Anet got a TON of feedback, Statistics, Load balance info, and bug reports this weekend.  I’M sure they will be busy for weeks alone with all this data.

    • dawolv

      Why so complicated?
      Just make it, so instead of just being pushed to a random overflow, why not pull up a Server selection screen and them pick a server with your team!

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        That is actually how things worked in GW1. It is also probably why many people were so annoyed by the problem.

  • SiderFace

    What is going to be Gamebreaker’s process for recruiting guild members?

    I’m definitely interested.  I feel like my style of analysis and game mechanic deconstruction is very similar to what i hear from you guys.

  • Randall_Wolfcry

    I wish there would’ve been more Black Moas in the last hour of the beta.

    Really though the only complaint I have is the splitting up of teams when traveling through zones. I’m glad to hear that is something they’re already trying to fix.

  • http://www.facebook.com/oscroft.j Jared A. Oscroft

    How come no one ever mentions all the reboot problems people had with systems that should be running this without a problem…? Soooo many people had there compuer shutting down instantaniously and then starting up again a few seconds after the random shutdown after playing anywhere from three minutes to one hour of gameplay… To me this was a serious problem, and to others maybe not so much but after looking at the tech support page on the main site this problem really should be brought up, no?

    • Randall_Wolfcry

       That certainly was a problem for plenty of people from what I heard. But those kinds of problems are inherent in betas because every person’s PC is different and they have to basically hunt out all the possible compatibility issues as they happen. Those are things that are of course going to be fixed before launch.

      The reason people don’t talk about that much is because while compatibility is something they definitely need to hammer out, people are more concerned with the overall functionality problems or features that the developers could choose not to change, but that they absolutely want to change or improve.

  • biotek

    *double post, disqus error*

  • biotek

    Too much love for WvW in my opinion. It was a mess of constant AoE spam and little else. I’ve seen this approach in enough other games to know they need to change it.
    I greatly enjoyed the other aspects of GW2, however.

    • http://www.facebook.com/UnderdogSMO Christopher Smith

      corect me if I’m wrong but dont most of the attack’s (or any skills for that matter)  in GW2 do AOE?

      • biotek

         I think “most” would be overstating it. But I’m not really asking them to nerf all the classes, etc. Instead I think they could learn from LOTRO’s PvMP and skill-switching techniques. Since WvW only happens in those enormous instances it’s certainly possible to manipulate how skills work for that part of the game. Suffice to say, the AoE made dodge pointless and the lack of real healers (which is good) made it very difficult to enjoy. WAR suffered a similar problem, and still does, and it’s no surprise their player base has fallen off.

        • Randall_Wolfcry

           WvW is for people who like that kind of gameplay. It’s certainly not for everyone. Also though it’s important to note that the game hasn’t been optimized yet and so that mess of AoE should get a little less messy before release.

        • http://www.facebook.com/profile.php?id=500240324 Dennis Dudley-Kramer

          your post leads me to believe you’re referring to defenders AoEing you while you try to melee down a keep door.

          You’re not supposed to actually attack the door yourself, you’re supposed to build and defend siege equipment. People werent doing that in this beta because they either werent sure how it worked or just wanted to jump in and hit people and didn’t care about winning

          • biotek

             As noted by listing WAR, and to a lesser extent lotro, I’m rather familiar with RvR and keep/fort play. No, everything short of 1v1 was nothing but AoE spam, everywhere on the map.

        • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

          Changing how skills work between WvW and PvE or any other combination is a terrible idea. It becomes confusing for anyone who plays both.

          Most of the skills ARE AoE in the sense that they damage what is in the area(when it makes sense, a single arrow won’t pierce two people but an explosive one might hit multiple people) rather than just the selected target.

          However the AoE also goes both ways, not every heal is AoE but every profession has that option. Several of the professions also have the option of healing allies while harming enemies at the same time either through skills or traits. If there isn’t anyone willing to provide heals or protection then that is a problem of the players not game design.

          Lastly, this is just the beginning. No one has all their trait points yet and most probably don’t even have an elite yet.

          • biotek

             Nah, I was running an engineer w/ med kit and elixir gun, which is a lot of heals, and it wasn’t even remotely enough to even attempt to keep people up. The only way to stay alive was to leave the objective completely. Skill switching isn’t that difficult to get used to, though it’s not really in ArenaNet’s style to do that. I’ve looked over the traits pretty deeply and I see nothing to help. Gear might help against the arrow cart damage but player cast AoE will be about the same. I’ve been told that many walls won’t take damage like they’re supposed to, apparently. Fixing that would go a long way to helping at keeps. However, the AoE spam was ludicrous even in open field combat – and the radius of them is rather large. As I’ve said, I’ve experienced this exact thing in many games (accounting for minor differences in GW2 mechanics) and AoE spam has ALWAYS been a huge problem that pushes players away. I don’t want it completely nerfed into the ground but I hope they find a way to reduce it a bit.

  • Bo Fernatt

    My 2 cents worth on WvW and pvp in general.  Honestly I am not a big pvp’er.  I like strategy and figuring things out but I get flustered very easily when I am being pounded on.  Maybe I just have flashbacks of WoW and being one shotted, man handled to the point I couldnt learn from my mistakes.  It is too frustrating to even try at that point because its not fun.  However, in light of my previous experiences I still stuck my toes in briefly to try out pvp in GW2.  On one of my many alts that I tried, this one being a mesmer, I dared the pvp scene.  To my delight even though I didnt change anything on the character as far as traits, builds ect.  I still killed 4 other players and died twice.  Granted once people start mastering their classes the learning curve will change but at the very least I feel like if I pvp’d when the game launches I might enjoy another whole aspect of gaming in this genre. I did try one of the hosts at Gamebreaker suggestions of getting on a beam in the bell tower.  He was right they had no clue as to why their health dropped and that was even me zapping them from a mesmer.  What are other peoples thoughts on trying to learn to pvp more, especially given the chance to learn from the get go when the game launches?

    • http://www.facebook.com/UnderdogSMO Christopher Smith

      also,   WoW has really really bad PVP. 

      WoW as a hole i dont have a problem with But my god its PVP is trash.

      my time with GW2 tells me thats not the case

  • Isak42

    I do not hold with Scott’s response to the overflow problem that separates party members.  He poses the question which would you prefer:  To adventure solo on an overflow server?  OR sit in front of a screen that slowly counts down a queue until you can get in the game?

    My answer to that question?  Neither!  I will opt not to play the game if I can’t play it with my friends.  This is beta and I fully expect them to address this issue.  But NOW is the time to assess the game constructively and not gloss over its weaknesses.  Scott gets a fail from me on his answer to this issue.

    • Senatic

      The issue is null and void since that was an bug. 

      I can guarantee you that next time when it’s working as intended you’ll much prefer an overflow server to queuing for 40 minutes.

      • Isak42

        Oh.. I have played under such a system in AION and loved it. I don’t want to see them remove the system.. I want them to fix it! It was almost condescending of Scott to gloss over it instead of acknowledging it as something that was in need of attention. I took exception to that and felt the need to respond on behalf of those .. and there were many of us per forums on all sites .. that were dissatisfied with the way it was functioning.

        Isak

        • ScottHawkes

           It is an issue that needs fixing. One of the fundamental parts of GW2 that needs to work in tandem with the designed systems is the social aspect of it. But as I said, this appears to be a bug. There does appear to be a system in place to solve the problem but it wasn’t working. If this continues beyond the BWEs then it’s certainly a big issue.
          But this is beta, the devs have said they are working on fixing it, hence me not emphasizing it as a long term issue.
          In no way was I intending to be condescending to those frustrated by it, I know it bugged the hell out of people, but I also think that “this is beta” is certainly an important aspect of the problem.
          Thanks for commenting Isak.

          • Isak42

            Scott
            Your article on the site deals with the overflow issue in an appropriate manner.  I listened to the interview video while I was busy with other matters and had not yet read the information above.  It is within that context that I felt you glossed over the problem.  Thank you for your response :)

  • http://www.facebook.com/profile.php?id=736889907 Joe Marino

    Great review. Because of RL I was only able to play for 24 hours. Had a blast!

    One question. Where are the helions? You hear them all they way through the video. Its uber annoying. 

  • http://www.facebook.com/emonjeau Erica Monjeau

    Those three days of beta were some of the best days in gaming I’ve had in years and years. I was one of the lucky people who had no FPS issues whatsoever even in WvW and only encountered a couple minor bugs dealing with stuck npcs. It was a wonderful experience to finally get into the game I’ve been waiting years for and see the beauty ArenaNet has provided. While there were a few issues with the game, this is beta and A-net have now been provided with vital information to be able to perfect their game. Nothing will ever take away the memories and giddy joy I experienced this weekend. I cannot wait to be back in Tyria. :)

  • http://www.facebook.com/georgepc1 George Patrick Collins

    this beta worked so well for the first huge scale run of this game it ran beautifully i cant wait to see how much more it improves in the next beta i am more than impressed with the beta version of the game i wanna play so bad i think i have a problem!

  • http://www.facebook.com/people/James-Haines/1014110274 James Haines

    IMO overflow should only work for the actual server. Typical instancing did NOT need to be revamped. Having multiple instances per server for a region that is too crowded is one of those mmo things that did not need to be changed.

  • http://twitter.com/Valyyn Justin Erixon

    Darkhaven…So it was your doing which caused my beloved Crystal Desert to finally lose a matchup after reseting LOL!

  • http://www.facebook.com/people/Andrew-Self/100000389484692 Andrew Self

    the game was great love the ranger and i can’t want for the next one

  • http://twitter.com/Die_Ganseei Kein Augen

    I had a blast with the BWE. I think the thing about GW2 that impressed me the most was the combat.
    I played as an elementalist and couldn’t believe the fluidity and depth of their combat. Casting while moving, and the dodge ability, made fights so fast-paced and fun.
    I died 37 times over the weekend, but noticed that as I learned how important mobility and skill combos were, dying became very rare.

  • http://www.facebook.com/tlarder Tom Larder

    I’m not sure if anyone has already said this or not, but I’m going to shout it out anyway! I think the problem with pets is MOBILITY. The game mechanics for professions are built around mobility – What range are you attacking at? Are you too close to combat? Are you too far away? Are you taking too much damage? What are you going to do about it?
    That’s the whole reason we have the dodge mechanic. The problem is that the pets wade in, go all out offensive and sit tight while the wrath of God is poured out over them. My pet was always dying and it would be more of a hinderence to me to resurrect it than to keep on keeping on. I think the pets need to be more durable, that might mean that they are given more health/armor, or a more intelligent idea would be to adapt them to the same mechanics everyone else is playing with.
    Pet AI should enable them to nip in and out of combat depending on how much damage they are taking and how much AoE damage is in there way, and they should share the dodge mechanic allowing them to achieve this effectively.
    Let’s be honest, the damage output of the pets is never going to be all that impressive, so why don’t we give them combat moves that focus on changing the dynamics rather than doing damage? What if pets were to do more knockdown, blinding, crippling etc moves at a random and appropriate frequency instead of just all out damage?

    • JJGlyph

      You can instantly res your pet by using the pet swap. If they died I would just continue on until that recharged. Pets became useful for me when I took advantage of that mechanic and picked two pets that had an ability that was useful to me.

    • http://pulse.yahoo.com/_43M4OOG2GUDEUGJHHXB4LB6J4A JT

      As JJGlyph said, the quick and easy solution is pressing F4 to swap pets.  Remember that you can have two of the same type of pet selected, so even from the beginning, you are able to have 2 pets.  Other things that work well are:

      1) F3 made the pet immediately respond and run back to the Ranger.  Pressing F3 again sends the pet back into the fray (or you can leave the pet on defensive mode and press F1 for each new target).
      2) Selecting defense-oriented pets (too obvious?), like Moas or pets with more control-oriented skills, like Krytan Drakehounds.
      3) Signet of the Wild, which constantly regerates health for yourself and your pet, including when your pet has been killed (i.e. it can resurrect your pet without you having to do anything).
      4) Both Stone Spirit and Signet of Toughness really helped improve the pet’s defense, along with the Ranger’s
      5) If nothing else, you can use your pets as more of a temporary boost to your Ranger, rather than using them for direct damage dealing purposes (ex. the “Quickening Zephyr on pet swap” trait).

    • lumpygravy2

       QQing about pets?  They are just scripted bots, so they will always be limited.  I love pet classes, and have played many pet professions, but I have yet to see a game where they are not glitchy.  I am not playing another pet class until I hear of a game where they are more than 2nd class toons.  I went with a straight up melee/ranged warrior for BW3 and I totally enjoyed it.

  • http://www.facebook.com/people/James-Neish/513929618 James Neish

    Overflow, more like overfail! I understand the logic behind ” would you rather watch a timer or play the game” but then if, like myself your questing with a few mates you really dont want to continue playing as you want to experience the game together. I guess if you play by yourself its ok.

    • ScottHawkes

       It’s definitely a problem that needs fixing James.

  • James Lewis

    Well I am sure it was just beta, but the BWE couldn’t pull my attention away from Tera.  I was logged into GW2 while playing Tera on another computer, but really didn’t do anything because of the ridiculous overflow crapp.

  • http://twitter.com/Kalcipher Daniel Lawson

    Is there a video of the WvW he mentioned?

    • ScottHawkes

       After the 325gb transfer, I can finally get to editing it.

  • http://www.facebook.com/zachery.nolting Zachery Nolting

    Remember Fort Aspenwood? yea baby ;)

  • http://twitter.com/paulklein16 Paul Michael Klein

    i dont know why everyone is complaining about overflow its not like it kicks you out of your party, and you get to play in the game and travel to real server a couple minutes later. you wont die if you cant play with your friends for a couple of minutes

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

       My main complaint for overflow boils down to this.
      Districts in GW1 serves the same purpose and it has worked for 7 years. What is the reason for the inferior replacement?

      You also sound like you did not play Human. The queue for Queensdale on Crystal Desert was taking over an hour. It might as well have kicked you out of the party because when you exited a Personal Story instance it will also split the party between main and overflow.

      Outside of Queensdale it wasn’t actually a issue due to fewer people being there. The Norn area didn’t seem to have overflow either. Didn’t have enough time to checkout the Charr areas. Ultimately overflow will eventually settle into a non-issue but having a repeat of this on launch seem extremely undesirable.

      • ScottHawkes

         I agree it would be undesirable at launch Lian, it’s very unlikely that the level of issue would remain by then. ArenaNet has stated they are aware of the issue and are fixing it. As I’ve stated,there does seem to be a function in the game to keep party members together but it wasn’t working correctly.
        This should be one of the growing pains in beta that goes towards making the game better. Thanks for the comments to you and Paul.

  • http://profile.yahoo.com/KU4IN2FV5O2GBX5CKRWCOIUI2Q Shawn Stafford

    “GW2 is like a box of chocolates… It’s perfectly easy to know whats inside as long as you read the instructions.”

    That was actually really pro. 

  • http://pulse.yahoo.com/_IL7J7A3V2ZNIXCQ7LSOJGTH5RY Rizen

    My only issue with TBE was the camera was WAY too close to the toon, and its movement was laggy behind the mouse.  I know its not an optimized build, blah blah blah.  The other thing I didnt like was the “pay to win” with seige equipment like arrow carts.

  • http://twitter.com/MarkSaysThings Mark Habke

    Frame rates really kept me from enjoying it. But hopefully that’s improving someday.

  • http://profile.yahoo.com/WY4LYZZHHYMBV4C5NCZOPQRZ7U Scott

    I mainly soloed and went exploring.  My thoughts:

    The camera could use some work.  I wouldn’t mind being able to draw it back 15-30% further.

    Being able to save character settings would be sweet.  I hated starting from, for example, the Human Female Mesmer defaults, making someone who looked perfect, then deciding I’d rather roll the character as an Elementalist and having to start from scratch and try to remember exactly how I had all those settings.  And will there be a way to alter character appearance after starting?  Is there one already, and I just failed to find it?

    I love all the travel conveniences.  Moving huge distances on the map so easily is fantastic!  Do the costs scale up at later levels, or does it eventually become trivially cheap to teleport anywhere you feel like?  I can see pros and cons to either approach.

    I wish ground movement were buffed just a little, though.  Coming from City of Heroes as my primary MMO, I guess I’ve been spoiled by superhero-scale tactical movement…

    The powers you get to recover from Death are a little confusing, and you don’t exactly have the leisure to read their descriptions in detail when you’re downed.  If there’s any one thing I would like to see detailed in the tutorial stage, that’s it.

    Beyond that, I loved it!  Didn’t team much, or PvP at all, so I have nothing to say there.  I worry that Engineers may need some love, but suspect I may just suck at using kits effectively.  I was totally surprised to have a Mesmer I made just to test human character creation hijack my playtime and become a strong contender for my eventual main character.

  • http://www.facebook.com/grizzlybear1968 -Ingebretson -Robert

    to much lag

  • Can Oskay

    best mmo i’ve ever played.

  • Gerino Sahupala

    Absolutely. Wow, TOR and every other mmo out there, pale in comparison. Everything about gw2 was better, especially the combat and challenge. And it was BETA! So good in a beta phase, incredible.

    wow players, with all due respect, drop the pandas and come play an actual mmo, don’t be loyal to something that’s so much inferior to gw2. You WILL have a blast!

  • http://www.facebook.com/guru.salami.7 Guru Salami

    I have to say. both my wife and i played during the second beta and we both absolutely loved it. The art work and sheer grandeur of the city’s and maps, was breathtaking to say the least. We played it smart and picked a low population server for our pve test. Over the last 13 years that we have been MMO gaming, excluding some arias in Age Of Conan. We have yet to find a game that just rocked you back to your childhood,,, exploring the world with giddy excitement, Until now!
    So for us i would have to say it was More fun than a pocket full of monkeys, loved every minute of it. The pvp took me back a few years to the Aussie made mmo, Unleash the Fury. Fast paced, and so many options to choose from with your builds.
    As for glitches, hate to rub it in, but it ran, smooth as silk for us. With the acceptation of a few NPCs that where invincible, we didn’t have any issues.

    Loved it and would recommend the game to almost anyone. (Please note: Not for people who like to be carried through games) This is a game you need to learn how to play. If your wanting to be spoon fed builds and macros. i strongly suggest RIFT or Terra.

  • http://twitter.com/namredne Neo the Hacker

    This game is perfect. Nothing more to say :3

  • lumpygravy2

    Four things:
    1. This game rocks.
    2. It desperately needs a looking for team function.
    3. WvW entry is a disaster, long loading screens, long ques, way too many steps required.
    4. Dynamic Events rock if enough people show up. Badly needs an icon on the map so adequate players come, otherwise they fizzle.