If I were to take a step back and think about what video games have been most influential in my life I think it would easily have to be the RPG genre. From console to MMO, RPG’s have done an excellent job of captivating players in a fully engrossing world filled with emotional stories.
But for as long as I can remember the RPG genre has revolved around one familiar constant. Assuming a “role” of a single person in a group of heroes. This philosophy even dates back to the earliest Final Fantasy, where it was pivotal for players to build their party around having a tank, healer, and damage dealer to be successful. This combination of party members within any video game would become known as the “Holy Trinity”.
For years, players would encounter content balanced around the idea of this philosophy. We would either have to choose to be stalwart tanks capable of mitigating high amounts of damage, versatile healers balanced around keeping other players alive, or some other variation of damage dealer.
Overtime the Holy Trinity has been criticized for being one of the main reasons the MMO genre has become stagnant. As the genre matures many players desire a deeper level of customization and the ability to play any role their imagination can conjure.
This is where is gets interesting… Arenanet says they have built a system or should I say have broken, the Holy Trinity system. They claim Guild Wars 2 does not require the stereotypical Tank/Healer/DPS group we have become so very used to. But how effective is this philosophy
when put to the test? What would happen if you walk into a dungeon with 5 DPS? Does the fight become a chaotic ‘zerg fest before your party dies? I was so intrigued by this new design I decided to put it to the test!
During the 3rd beta weekend my friends and I set out to level 5 DPS characters to level 30 and test the Ascalon Catacombs dungeon in Guild Wars 2.
To watch our story unfold, be sure to check out the video above.










