CCP Explains How Dust 514 And EVE Online Will Work Together

Written by: (@QuintLyn) | June 22, 2012 7:30 pm

4 Comments

One of the most interesting features of Dust 514 is the inter-connectivity with EVE Online.  Typically, gamers would not consider a PC-based sandbox MMO and a console based FPS to be something that would work together, but CCP decided to do it anyway.

While we’ve known for some time about CCP’s plans to have the games share the same universe — and the same server — we’ve only had a more-or-less general idea of how it was all going to work.

After all the conjecture, recently CCP explained their plans for getting the two games to work together.

Essentially, the first step in the plan for console-based FPS domination lies within the recently released Inferno expansion for EVE Online.  This expansion made some changes to factional warfare that would allow players to use faction-given missions to take territory within solar systems.

The next step in the plan is to bring Dust live on EVE‘s only server — Tranquility — at which point spaceship missions will be available for the Dust players as well as mercenary contracts on the habitable planets within the solar systems.

For players within EVE, having mercenaries from Dust join their factions will help them with their over-all goal to control specific solar systems within the New Eden universe.  And, of course, the mercenaries will benefit from joining forces with the factions: both monetary and support-wise.

There are a lot of details that CCP is still hammering out when it comes to interaction between the two games, but we do know that Dust and EVE will share chat channels, the global market and the same map.

CCP has stated that as they go along they want to broaden Dust’s impact on the infamous nulsec warfare, as well as make interaction greater in general.

All-in-all the concept is very interesting.  But it still remains to be seen as to how well Dust 514 will go over after it launches.

For a more in depth explanation on all of this, check out Eurogamer‘s interview with EVE Online’s senior producer Jon Lander.

CCP Explains How Dust 514 And EVE Online Will Work Together

  • http://www.youtube.com/user/cpjontek?feature=mhee cpjontek

    Mike, why U no B-roll my EvE vids in the background?  They are much sexier and action packed (aka not a bunch of squares!)  Just click my name to go to my YouTube ;)  /shameless plug

    BTW… I think what Quint meant to say by “Factional Warfare” in “Null-Sec” is actually “Sovereignty Warfare” aka Sov Warfare.   There is a big difference.  Faction Warfare occurs in High/Low security space (1.0 sec – 0.1 sec) between players in one of the 4 races’ militia.  It’s like joining the army of an NPC corporation.  Sov Warfare, on the other hand, occurs in Null Sec (0.0 sec.)  This is where corporations form alliances to help each other “control” this lawless space. They basically setup “space castles” called Control Towers or POSes (player owned structures).  These can be fortified with guns and electronic warfare and are also a base of operations for mining, ship/module/ammo production.  They can even become a space station over a long period of time and upgrading.  Controlling a solar system gives an alliance resources in the way of moon minerals, access to better NPCs for farming isk and more.

    With DUST coming out I would be very interested to see what kind of alliance battles will occur over some of the planets.

  • Revanhavoc

    At first, I saw the hook. Get Eve players to bring their crazy mentalities and business spirit to a shooter which is the definitive cut-throat environment. It could be cool for betrayals and pumping up your stats.

    But in the end, what makes people keep coming back to COD and BF3 is the gameplay. The gameplay and the scale, I guess in the case of BF3.

    Now that I’ve seen the gameplay, I’m afriad the hook isn’t going to be enough.

  • 7BitBrian

    There is an internal Voice Chat program, but not many people use it, Mumble is king in EvE Online. I do however think now with the Dust players being able to use the same internal voice chat program we will see a rise in the amount of players using it. You just cannot pass up something that damn useful.

  • Xilmar

    Eve Voice, the Vivox service, is pretty good imo. Most people still use either teamspeak or mumble for comms, but I’ve found that small groups of people in high sec that fleet up usually use eve voice (unless someone has a server they’re willing to share).

    I’ve run incursions on eve voice and it worked out just fine with small numbers – under 50. I doubt the hundred/thousand man 0.0 alliances will stop using mumble/ts in favor of the in-game system as it is, but coordonating the eve fleet warps and dust merc assaults should be easy enough for any op leader or air marshal.

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