One of the most interesting features of Dust 514 is the inter-connectivity with EVE Online. Typically, gamers would not consider a PC-based sandbox MMO and a console based FPS to be something that would work together, but CCP decided to do it anyway.
While we’ve known for some time about CCP’s plans to have the games share the same universe — and the same server — we’ve only had a more-or-less general idea of how it was all going to work.
After all the conjecture, recently CCP explained their plans for getting the two games to work together.
Essentially, the first step in the plan for console-based FPS domination lies within the recently released Inferno expansion for EVE Online. This expansion made some changes to factional warfare that would allow players to use faction-given missions to take territory within solar systems.
The next step in the plan is to bring Dust live on EVE‘s only server — Tranquility — at which point spaceship missions will be available for the Dust players as well as mercenary contracts on the habitable planets within the solar systems.
For players within EVE, having mercenaries from Dust join their factions will help them with their over-all goal to control specific solar systems within the New Eden universe. And, of course, the mercenaries will benefit from joining forces with the factions: both monetary and support-wise.
There are a lot of details that CCP is still hammering out when it comes to interaction between the two games, but we do know that Dust and EVE will share chat channels, the global market and the same map.
CCP has stated that as they go along they want to broaden Dust’s impact on the infamous nulsec warfare, as well as make interaction greater in general.
All-in-all the concept is very interesting. But it still remains to be seen as to how well Dust 514 will go over after it launches.
For a more in depth explanation on all of this, check out Eurogamer‘s interview with EVE Online’s senior producer Jon Lander.