It seems some Elder Scrolls fans have been waiting a long time for this, while others are pretty sure it’s not the best thing to happen to the IP. But no matter what they think, everyone wants the details.
Ben Hanson over at Game Informer sat down with Creative Director Paul Sage and asked him a few questions. As is common with interviews about a newly released project, he was a little cagey with some of his answers, but he gave a good idea of the direction of the game.
The interview covers everything from why Paul is working on this project, to why the game has three factions.
Sage describes a game that holds onto the world of Elder Scrolls in a proper way. The team intends to stay away from things like out of world references that would destroy immersion. The development team has also set up the conflict in the game to be more than just “I hate you because you’re you so lets fight.” The conflict has depth in its reasons and includes everything from trade to general politics.
When asked about modding, Sage said that they have no large plans for it, but will allow UI mods. They do want to avoid mods that will allow one player to interfere with the play of another.
I know a lot of you are looking forward to this game, so feel free to tell me what you’re excited about — or not excited about.