The Trion Worlds CEO voiced his opinions on the two companies’ recent failings, saying that 38 overreached itself while BioWare failed to deliver content for Star Wars: The Old Republic in a timely fashion.
38 Studios had a concept they couldn’t deliver on… It was too big of a scope. It was too much. It it just went broader and never narrowed. They never even came close to the finish line.
BioWare at least launched SWTOR, but Buttler believes that its slow updating pace — completely unlike Trion’s approach with Rift — has led to a rapid attrition of players.
In the case of Star Wars, I don’t think the business model was necessarily the issue, but I think it was content updates, and what to do in the game, and how you can play it without it becoming repetitive.
Buttler raises several points that seem valid, at least as observed from the outside of both companies. What do you think? Is Buttler on the mark or way off?