The Elder Scrolls Online game director talks about how the game will be a fully modern affair, with easy grouping and teamwork options, with less time spent looking for quests and more time doing quests.
We wanted to make an MMO that delivered content to the player… without them even knowing that they’re being delivered content.
Firor goes on to describe the scenario of seeing a ruined tower and a town and feeling like you have to visit the town first to get a quest to go to the tower as being “dumb.” TESO won’t work like that, which sounds a lot like another hot game currently in development and the “hubless” questing system described in the original reveal of the game.
Firor also made the rounds on endgame and raiding — which will tend to involve larger group-on-group fights instead of just boss fights — and story, which will maintain a solo, heroic feel to make sure it stays true to the original Elder Scrolls vision.
In some ways, a lot of what Firor describes is fairly basic for “modern-day” MMOs. But nice to see that ZeniMax Online Studios isn’t totally just copying the WoW formula for questing and raiding, right?