A character will have six abilities in his or her hotbar. The first two are derived from the currently equipped weapon. The next four are based on one’s class, with the final one being an “ultimate” ability.
Each class will have many abilities to choose from, and abilities will improve over time, which Gameplay Designer Nick Konkle says is “very much like the Elder Scrolls games, and is our own way of interpreting that.”
Konkle goes on to describe the concept of an archer character, equipped with a bow — which defines his first two skills — and three class skills that help keep distance from enemies, and a “Summon Frost Atronach” ultimate ability:
“And a Frost Atronach’s going to fall out of the sky and smash anyone he lands on, and then hang around and start beating on people. Yeah, that totally supports by rangery bow metaphor from earlier. That’s the character I wanted to play.”
Talk about an ice storm.
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