Elder Scrolls Online Game Director Points Out Touches of Individuality


Written by: (@winterinformal) | February 1, 2013 12:47 pm

Elder Scrolls Online Game Director Points Out Touches of Individuality
20 Comments

Elder Scrolls Online wants to make players stand out

Penny Arcade’s Sophie Prell recently got the chance to talk turkey with The Elder Scrolls Online Game Director Matt Firor about individuality in the MMO and how it’ll allow players — who are used to being solitary heroes — stand out among a cast of thousands.

According to Firor, NPCs will recognize players for their heroic deeds with responses that only that player can see. So if you’ve saved the village, NPCs might thank you but they won’t say the same to your non-heroic friend.

Then there’s the possibility of becoming emperor by excelling in the PvP aspects of the game, which will be determined by an as-yet-unfinished formula. Whether any actual power will be attached to that title remains to be seen.

Then there’s the question of guilds. In Elder Scrolls games, guilds are basically quest hubs, not the player-run organizations of MMORPGs. Both will be present in TESO, and as your reputation with an NPC guild increases, you’ll receive further options to customize your character’s appearance.

Overall, it sounds like ZeniMax Online Studios is doing everything it can to make sure TESO players still feel, to some extent, like they’re playing a single-player game. There’s a clear focus on trying to make players feel like they’re not just another anonymous face in the crowd.

But is that something an MMORPG can even do? Even with all the little touches Firor talks about, will you still know, deep down in your heart, that you’re not the only “hero of Kvatch”? Or that you’re not the only person that an NPC entrusts with his or her super-important mission?

The bigger question is maybe, should you even care? Should you approach an MMO with the notion that you’re going to be an individual hero or should you save those expectations for single-player games? Should MMO devs even waste the energy on trying to “fool” you into thinking you’re the hero?


  • Demi_God

    Let’s Get This Hype Train Rolling!!

    CHOO!  CHOOO!

    • http://www.facebook.com/people/Lord-Styx/1800631029 Lord Styx

       One sides of me says do but not for real just so they get the support.

      The other side of me says show them that big names won’t make your game successful unless you do it right.

    • Jado Cast

      So far, most of the Hype has been negative thus far.  I really don’t care how much Hype it has, I’ve been burned too many times, so I will not judge until I play Beta.

  • http://www.facebook.com/people/Lord-Styx/1800631029 Lord Styx

    First thing about the npc will mean nothing unless there is some personal connection between the players and the npcs.  The next idea made me hope for half a sec they where going to do something really good with guilds then words quest hub and all hope feel away.

    Watching! Hoping!
                              Dreaming!
                                             But.
                                                   Dreading the boring that is to be expected from safe place game design normally takes with these mmorpgs.

  • ray reid

    This game is gonna be like GW2 with a trinity and first person option. the only thing thats gonna break molds possibly is the pvp. That said im still interested and hope the best for it but im not gonna get all jumped up just in case im disapointed.

  • trials

    Whoever thinks that there will EVER be a mmorpg where you will be a truly epic individual should definately put the drugs aside and get back to reality…

    Most companies cant even get housing done… how are they supposed to tackle something even more complex than this? Not to mention that the epic hero crap is making no sense. Why should anyone be special among thousands of the same people… thats just for kids or people who are still stuck in that state of mind.

    • http://www.facebook.com/brian.perry.1088 Brian Perry

      Exactly, especially the way MMOs reward time played over skill.  Lets face it, the kid that is crowned emperor will be the kid that PvPs 50 hours a week, not the person who happens to be the most skilled fighter.

      • http://www.facebook.com/profile.php?id=100004223793887 Vaneryle Duece

        Personally I like solo questing. But I find it hard to believe  that I can take out a base or something on my own. One of my criticisms, of MMO’S is I can walk up and beat the crap out of a guard or 2. But the 5 people standing just inside the gate wait until I have taken them out before attacking. If they run up at all. It would be more believable that small team of 3 or so players could actually take out a camp. The large the object the large the number of groups banding together to take out the larger objectives. Put up a bulletin board where folks can sign up groups to attack.. Then large guilds would have a use.Large enough guild could attack and take over the kingdom. Of course the current king could recruit solo’s and a number of smaller guilds (in game messages) to put down the large guild.  I wish this was in game.

  • Matt Steigely

    Just fyi. they have already stated that NO POWER will come with the emperor title from pvp. Just basicaly bragging rights, and then the next PVP season you rotate out.

  • http://twitter.com/dularr Dularr

    For NPC recognizing your characters and reacting to you, MMOs have been doing this for awhile. 

    • CheveyoSD

      There was a podcast the TESO people linked somewhere that talked about that. They mentioned that two people who are on different parts of the quests see different things.

      Meaning one dude was seeing the townsfolk cheer for him and crap, and his friend who had yet to complete any quests for that town saw none of that. They were walking right beside each other and basically saw a different town.

      • http://twitter.com/dularr Dularr

        Yep, MMOs have been doing that for a long time. As you progress through the story the NPCs update and start new activities and reactions. This can be customized so it appears only to your characters.

        Glad to hear TESO is incorporating that tech into the game.    

      • Kagitaar

        So phasing.

  • http://www.facebook.com/oneniisama Bear Powell

    It will be great when we can finally get a hands-on with this game.

  • theunwarshed

    i firmly believe that personal story is a complete waste of time and resources in an mmorpg.  here’s the caveat: unless that personal story is a springboard into the much broader story of a shared world.  in this case, the personal story would be a minute amount of content compared to the story lines that involve other players.  

    • Jado Cast

       I can get behind this 100%.

  • http://twitter.com/dularr Dularr

    Should be interesting if only one character can be emperor at a time.  Will there be multiple players with the emperor title? If you stop playing, do you keep the emperor title? How can you lose the emperor title?

  • http://www.facebook.com/clajo.mchar Clajo Mc’Har

         Having individuality in a game is not the developers job to create.  It is the gamers.  All the developers have to do is provide a system that encourages doing things ‘your way’.  In doing things your way, your individuality is expressed.  

  • TE5LA

    Well, let’s just hope it has fishing, damn it.

  • Lars Friberg

    Im done preordering games so Ill pass completely on TESO, unless I get a beta invite.

    I want a sample of the game or else I wont put my money into it.

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