5 Things We Want To Know About The Elder Scrolls Online


Written by: (Twitter @winterinformal - ) | September 19, 2012 1:38 pm

5 Things We Want To Know About The Elder Scrolls Online
29 Comments

After a three-month silence, the word on the street is that Bethesda/Zenimax Online is getting ready to re-open the information stream regarding The Elder Scrolls Online.

We learned a lot during the last media blitz in May and June, but there’s still a lot more we’d like to know. Here are what we think are the top topics that will be on everyone’s minds:

Show us the gameplay!

This one should go without saying, but here it is anyway. We need to see more than a dozen-plus screenshots, a flythrough, and a CG trailer of characters standing around. The game is about a year out, so there should be something ready to show.

We don’t need a full half-hour dungeon run or intricate boss fight, but at least a five- to ten-minute glimpse of what combat is, what animations look like, and maybe highlights of some of the cool stuff you can do.

How hard is your trinity?

The holy trinity is under fire these days. This sort of goes hand in hand with our first point, but even if we see in-game action, it might be hard to judge exactly how close the game is to needing tank/healer/DPS roles.

We already know that weapons will be usable by anyone, so you can have an axe-wielding mage if you want. But can he tank? Will he need to?

These days, the best way to cement your status as a “WoW clone,” fairly or not, is to have a hard trinity with rigid class roles. People will spend the lion’s share of their time in an MMO in combat, so expect it to be scrutinized like nothing else.

the elder scrolls online 2 mmorpg     Seeking Answers

What’s your signature feature?

Even if TESO suffers from WoW-clone-itis – and we’re not saying it does – it needs something to stand out. And, sorry Matt Firor, but that needs to be more than, “Well, it’s Elder Scrolls!”

Recent big-ticket MMOs have all had that special something, that one (or more) unusual feature that distinguished it from the glut of MMOs out there that the marketing folks could hang their hats on and push as a unique design point:

You can debate how good these features were or if they made the games better, but they were at least something that got people talking. TESO doesn’t seem to have anything like that.

Spell out the lore

Hardcore Elder Scrolls fans love the lore and history of Tamriel, and we’re stoked about being able to forge our own history during the Interregnum. Right now, we know the general details, but we want to know more.

This is a case where a snazzy, action-packed trailer might actually do more than words. Who can forget the first time they saw the “Deceived” trailer for Star Wars: The Old Republic? That told you as much as you needed to know about the current conflict and, if you were like me, really got your blood pumping to play.

These days, snazzy trailers are practically a necessity for an MMO launch, and even if you can’t afford one as shiny as BioWare, you can still craft a decent story to go along with semi-impressive video. If story’s a major part of your game, let us see it.

the elder scrolls online 2 mmorpg     Seeking Answers

That one little detail…

We know ZeniMax won’t give out a launch date – not for a while yet – but there’s one other major question that everyone wants to know the answer to:

Free-to-play or subscription fee? Or some kind of model like Guild Wars 2?

You should already know by now, so don’t keep us in suspense.


  • http://profile.yahoo.com/W76UOX2IDTRMMYTPASSJDLXLRM Bob

    I suspect this game was going to be a Wow clone but since there’s been a massive backlash (and lack of sales) for that model, Zenimax has had to retool mid development. That would explain the lack of information since announcing they have been working on this for 5 years already.

  • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

    i really want this game to be awsome because i really love the elder scrolls brand, but ruffly one year till launch and we know nothing solid about the game….my hope meter is at an all time low for the game.

  • Sharuko

    TESO will do fine under Firor’s leadership.  Giving “one feature” as a strength is a huge mistake an usually means the game lacks in other departments.  What was WoW’s signature feature again?  Right, it was overall a great game with many strengths.  So Firor’s response is correct, the Elder Scrolls universe is the main attraction.  This is similar to what Blizzard said about WoW before release (expand on the Warcraft IP)

    People are still arguing about the trinity?  After Guildenberg’s failure in 2 weeks are we still unsure about the need for trinity in group based games?  Without the trinity it is every man out for himself, there is no group cohesiveness.  It is just zerging and spammable combat where you don’t feel like you are working in “groups”, it is  just chaos.

    Also, Guildenberg proved that non-subscription based games can’t provide content at max level.  They are like single player console games where you reach max level and you are done.  But people play MMOs to play MMOs they want to invest their time in something they can play for years.  Hopefully, TESO learns from their failures and has healers and tanks and also has a payment model that supports end game content.

    • http://profile.yahoo.com/W76UOX2IDTRMMYTPASSJDLXLRM Bob

      What the hell is Guildenberg?

      • St_Draco

        Guildenberg is the game Sharuko is playing instead of GW2, since he got a refund back in the 2nd beta weekend and never played the game past level 3.

      • http://twitter.com/dularr Dularr

        It’s a derivative spin for GW2 on the nickname some players started giving SWTOR  -  TORtanic.  People were comparing  SWTOR to the Titanic, here I guess they are trying to compare GW2 to the Hindenburg. 

        • http://profile.yahoo.com/W76UOX2IDTRMMYTPASSJDLXLRM Bob

          So Sharuko is a butthurt SWTOR player lashing out blindly at anything that’s popular? Gotcha. A nut then.

          • St_Draco

            no no, Tera fanboi.

    • http://www.facebook.com/people/Tommy-OCallaghan/100002977065964 Tommy O’Callaghan

      Can you please just shut your mouth already? Everything you spew out of it is garbage.
      just because you ready some catchphrase someplace doesnt mean you know anything about the game. Gw2 has plenty of things to do end game they may not be what your oh look i started playing mmorpgs in wotlk ass likes but other people are obviously having fun with it. People become conditioned to play a certain way. The trinity is only needed by people that are wussified by wow now…like you

      • Sharuko

        Everything I said is backed by stats, I am not speaking blindly.  Also, seeing the stream numbers drop where there is no competition right now in the MMO market (WoW has had no new content for 10 months).  Even the offical forums back what I said.

        My point is TESO should not copy things from failed games (GW2), copy things from successful games (WoW).

        • St_Draco

          Lol stat fail.  You realize your chart hurts your argument right? It says 3rd most played game.

          • Ravenstorm

            You know what’s actually really sad? Because of his trolling I only read you guys’ replies and just scroll over anything he writes. I read his previous posts but found them lacking in every way possible to bash down GW2. As Darnell said: ‘So many words, words, words, so little to understand’

          • Sharuko

            SWTOR was on the top 10 for at least 2 months.  But GW2 is dropping a a significantly monumental rate even with no competition n the market.  MoP will probably deliver the killing blow.

      • St_Draco

        Sharuko is just a Troll Hard.  He wants you to believe that killing the same dragon  once a week for 10 months straight is end game content.

      • MiZTiiX

        it really doesn’t 

        • Jant0n

           At endgame you can do WvWvW, story mode dungeons, explorable dungeons,
          SPVP, Crafting, Map Completion, work on your legendary, Dynamic Events,
          Jumping Puzzles, mini games, and Playing the auction house. There may not be things that you specifically like to do, but others may enjoy them.

    • St_Draco

      Oh god, Sharuko just endorsed TESO. This is the first coffin nail.

      By the way, what are you playing these days Sharuko? Every game out there you either hate or is failing… I guess you just play Troll the Message Boards.  How’s the endgame in that?

    • jayremy

      Thinking a mandatory trinity system is needed is short-minded approach, that uses WoW too much as if it were a staple on game roles need to be designed.

      WoW does tanking and healing sub-optimal, so taking in the typical WoW formula sense that many MMOs flat out copied 100% since is not the way playing a “tank” or “healing” CAPABLE class needs to be.

      Blizzard uses gimmicks out of design laziness like
      -enrage timers,
      -unavoidable encounter damage,
      -simplistic threat design,
      -an interdependency which cannot be substituted (non-tanks can’t tank, not-healers can’t heal even if the right class) say if even just as emergency,
      -narrow build styles (damage dealers can’t build survivability as tanks can build damage),
      -negligible control effects on bosses and the fact most encounters is a 20 v (1-3) targets,
      never like a warzone or vs 10 “bosses”,
      -scripted timed events, rather than a smart-used or more randomized approach to “boss abilities”
      -extremist scaling/inneffectiveness of non-roles, tanks take severely less damage than non-tanks, healers are the only ones who can heal if not heal for like 10x the HPS and more efficient and damage dealers deal like 5x the damage of the other roles’ potential.

      All of these play into how the trinity works in game and how it is needed. Better player design and you wont have people doing aimless crap regardless of a trinity or not, if anything trinity is a limiting system, non-trinity=non-limiting.

      • Casterbridge

        Calling the different “gimmicks” Blizzard used in Raids lazy is not really fair.  While I finally got tired of the gear grind and the going back to the same raid over and over again after getting the fight down, the initial attempts, both fail and wins was fun for the most part, as long as there was actual progress (not talking about LFR here).  There was a sense of coordination that needed to be worked out both as an individual and even more importantly as a group and even sub groups.

        While it’s easy enough to say that non trinity = non limiting the few games I can think of that do not have any real trinity system have very little PVE challenge or perhaps a better word would be strategy overall.  
        I’m not bashing GW2 here I think it’s a fun game, but the OP here is right in that most group PVE content is pretty much just a giant zerg fest, with only a bit of self awareness being needed by the individuals in the group, there’s no sense of coordination or as working as a team for the most part, it’s basically keep hitting the scary things till they fall down and mind the circles on the ground.
        Again I’m not saying GW2 has no end game content but in the particular area of Group coordinated PVE content it fell quite short overall in terms of challenge and making a group actually work together.  

        • jayremy

          Any game can make a good strategy approach overall its a balance of appropriate gameplay design, content design and player/group design.

          You counter the strengths of what you give the players and groups in game with what content and AI they will be fighting. Saying one can only play a healer, a tank and damage dealer, use a few select abilities of their class to spam the whole time doesn’t leave much to personal strategy.

          Yes in WoW raiding there is an “attack plan”, but that is all wipe based information collecting and pre-fight coordination, not on the spot adaptation. People can just end up going on some website and being some raiding pros copying somebody else’s strategy which often there is few acceptable strategies, thanks to unavoidable damage.

          Everything about every boss fight in WoW is usually laid out before the fight happens, which makes it more work and exhausting than fun. When a person on the team dies, with so many mechanics being flat “pass or fail” usually the whole attempt is botched and impossible to complete, making personal skill or strategy something you can’t do anything to help the situation. It’s a statistical trap x amount of damage, healing and mitigation is needed just to participate with success.

          GW2 doesn’t really impress me either though, using them as some example of what I think is good and I don’t doesn’t justify WoW any more.  There are numerous details with the combat mechanics in GW2 than edge me wrong.

    • http://twitter.com/realseanf Sean Flanigan

      Gamebreaker, for the love of all that is holy, give Sharuko a 30min show.  You can call it BALDERDASH.

  • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

    I want to know how quickly it will go FTP. I’m interested but between GW2 and subbing to TOR (which I still find worthwhile), I’m only really going to justify a purchase if this game is either a) amazing or b) joins in on many publisher’s trend of offering alternative pricing models.

    • MiZTiiX

      if you like TOR, i don’t think you will enjoy gw

  • http://www.facebook.com/profile.php?id=727587287 Blake Morris

    I would like to see a sandbox world, allow players to make their own story SWG WAS AMAZING but it sucked at the same time,  so take the good things from swg like big ass open worlds and bounty hunting, and get rid of the butterfly killings

  • http://www.facebook.com/FireravenHollowheart John Fireraven Barnett

    I would like to see the MMO Tibia translated directly into the Elder Scrolls: Skyrim engine and published as an MMO =P It would be a dream come true I tell you!

  • jayremy

    I agree with Mike B, what their pay model is is best to hold back, people may want to dismiss following the game if it isn’t what payment model they want it to be like most childish excuses made. It’s is better to know how the game is and what it’s really about in unique details before being deterred by some payment model.

    Like in the Monty show, a good game doesn’t need to worry about any payment model, just fair pricing.

    I want to know how much of the Skyrim gaming experience is this going to relate to. TES Skyrim, was game of the year for a reason, the only reason why people are even talking about this I say is because of Skyrim. A big let down already known is the game isn’t going have the best used fantasy game dragon fighting experience kept in and the non-class based structure, so they already disappointed with what they wont have, any good tie-ins with Elder scrolls Skyrim? (Just to emphasis dragon fighting epicness in that game, compare how fighting a dragon in say WoW feels, to fighting one in Skyrim, especially for the first time(s)).

    My personal questions outside of already mention in article, is how UI reliant will gameplay be?
    What unique ways will the game/graphics engine effect play experience in that is different than other MMOs (or their choice of the engine and why)?

    How streamlined vs how open-sandbox will the world be? Quest reliant or more free-roam?

    What exactly will be the structure of group content as well as solo content?

    (If they don’t try to avoid this one) How will the combat work in details, abilities etc, not just “action-combat”?

    Cinematic presences, story, voice acting, will we have to read everything, or quest narration and so on, the immersion factor.

    Main PvE elements in game and main PvP elements.

  • http://www.facebook.com/GLopez12 German Lopez

    You cite SWTOR way too much for an article that’s supposed to be about how this game could be successful.

  • http://www.facebook.com/garry.leonard.94 Garry Leonard

    i want first person PoV. I just want the other elder scrolls games as an MMO. However this will not be what we’ll get

  • http://www.facebook.com/people/Brandon-Evans/1603660859 Brandon Evans

    Before I stopped playing WoW and even in my GW2 guild I’ve noticed a rift forming between PvEers and PvPers.  People normaly spend 90% of there time doing one or the other.  Most PvPers I know only grind out PvE content just for gear upgrades for PvP.  The people who like the RP/PvE (RPG) side of the game normaly don’t PvP that much (Clickers/Back Peddlers).   Maybe Developers should only do one or the other in future MMO’s.  

    As far as PvP goes I believe the GW2 PvP model specificly sPvP and tPvP will be the future of PvP in MMO’s.  Ed Parks has a great blog post on his site taugrim.com explaining why the GW2 PvP model is so good.  Now I’m not saying its perfect or with out flaws but it is the best I’ve played so far.  Now for PvE I would have to say that WoW/Rift was the best PvE experince I’ve had from an MMO so far. Leveling experince SWTOR would have to be on top for that one.  I have enjoyed what little PvE content I’ve played in GW2, I just haven’t played that portion of the game enough to really make a comment ether way.  I’m hoping that the end game PvE in GW2 is more then a few instances and world dragons but I’m only level 20 in PvE so I have a long grind till 80 before I find out.  So far so good though. 

    As far as payment goes box price and micro-transactions seem to be the best way to go.  WoW, Rift and EvE are really the only sub MMO’s left and are a dying breed.  Sure when you look at WoW and multiply 15 times 10 million you get a little drunk but when you go with a sub model you also put up a barrier.  A lot of your customer base won’t even try the game due to the sub and it makes it less likely for them to come back if they leave.  The most important part would be, is the game fun to play.  Doesn’t matter what payment model you go with, if the game is bad nether will work and if its good both will do just fine. 

     

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