By now, you’ve probably checked out the Elder Scrolls Online coverage at various places around the Internet. While the coverage has answered some questions, it’s raised several more, and we’d like you to chime in with your thoughts on the following topics:
Are divided factions a good idea?
In his article, Richie Procopio comes at the ZeniMax Online Studios dev team, Paul Sage in particular, with a very pointed query about factions. The response wasn’t exactly what he was hoping for.
It’s a valid concern (and one that I’m prepping an entirely different article for). Is it worth dividing your player base for the sake of story and lore?
Do you think you’ll find it hard to keep your friends together if you can’t play together until you reach max level? Or are you OK with ZeniMax “forcing” you to make characters of the same faction in order to play together throughout your leveling experience?
Do you like the idea of no cooldowns?
As Scott Hawkes reported,
Use of the stamina meter makes ESO sound rather like playing a rogue in World of Warcraft or a thief in Guild Wars 2. Your cooldown is limited (or nonexistent) but you have a pool that you can draw from to power your effects. When it runs out… well…
It does keep in line with abilities Elder Scrolls games, which have no cooldowns and are instead limited by mana or stamina pools, but as any veteran of the series can tell you, that just opens up potion spam to keep you in fighting shape.
Theoretically, in the MMO, there will be some kind of cooldown on potions to keep you from chugging them one after the other, but does that itself deviate from the Elder Scrolls establishment?
Do you really care about first-person view?
Now that first-person view – with hands, even! – is confirmed, the question is: So what? How much time have you spent using first-person view in an MMO? Except for taking screenshots, I’d guess the answer is “virtually none.”
Truth is, if this wasn’t an Elder Scrolls MMO, people wouldn’t ask for – if not outright demand – it here, either. People still want to play Skyrim Online, even though each passing day and reveal proves that that’s not what we’re getting.
First-person view works well enough in single-player games, where you don’t have to worry quite as much about your environment and what might be hitting you from the sides or behind. And it’s quite natural for games that require precise aim, like shooters.
I imagine that I’ll use first-person view in Elder Scrolls Online as an occasional novelty, but not during any real, dangerous fight. What about you?












