Elder Scrolls Online Devs Explain Their Lack Of WoW-Ness

Written by: (@winterinformal) | June 19, 2012 2:41 pm

16 Comments

Kotaku‘s Stephen Totilo got to see The Elder Scrolls Online live and in person last month and managed to slip some very pointed questions to ZeniMax Online‘s Matt Firor and Paul Sage.

When Totilo asked the “biggie” — why do so many people think your game resembles World of Warcraft? — he got a rather frank answer from Firor:

Making an MMO is making an MMO. I worked in the industry before World of Warcraft, so I can tell you that World of Warcraft had a lot of influences from a lot of games. Our priority is to make a great game and not to make a clone of anything. You saw a lot of things [in the demo today] that have no analogue in pretty much any other MMO. I think the answer there is: the more information that comes out about it—and when people sit down and play it, they’ll realize it’s different. Like our whole real-time combat system of blocking and dodging is all pretty much new. And the fact that it’s based on health, stamina and magicka—you have to maintain your stamina bar to block and it’s all real-time—gives it a completely different feel from any MMO.

It wouldn’t be the first time in the interview that Firor suggests people just need to play the game to understand it. Which could be addressed in a rather basic manner, one would think…

Sage and Firor address some of the other “it’s not Elder Scrolls” concerns with reasonable explanations, such as:

  • Third person works better than first person because MMOs typically have a lot more action and you can’t see arms in TESO‘s first-person view.
  • You’ll have health, magicka, and stamina, just like in every Elder Scrolls game.
  • And the bit about player housing being “difficult”… that might have not been totally accurate.

Still, it all boils down to when the general gaming public gets a look at the game, whether hands-on or through a gameplay trailer. Until then, all we can do is view it through other people’s eyes.

Elder Scrolls Online Devs Explain Their Lack Of WoW-Ness

  • http://twitter.com/Luke_Malcolm Luke Malcolm

    But in the end, only 1 will reign supreme and never be challenged on the fields of battle.

  • Sharuko

    This shows how bad the MMO community is including the media that represents this community.  When the lead designer of Ultima Online (Paul Sage) and lead designer of DAoC (Matt Firor) have to tell people their new game is not like WoW, the MMO community has hit a new low.  The same DAoC and Ultima Online that WoW is based on.  

    And although I love WoW, I have to say the fact that WoW got so big doesn’t help the MMO landscape in general.

    We will probably get more info at QuakeCon in August as ZeniMax showcases their games there.

  • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

    dont know about anyone else but i sure am getting the same vibe about teso i got about swtor before its release.  they keeping too much of the game secret like swtor did cause bioware wanted to keep the story under wraps not to mention the multitude of bugs swtor released with…albeit most of those bugs are fixed now.

    if by the end of this year there isn’t real ingame combat footage i think i’ll just go ahead and slap on the old crazy gamer hat and cry wow clone with everyone else….with a touch of gw2 cloning tossed in for good measure :P

    • Camzillasmom

      True! If you have a good product you want to show off. Even with tiny bread crumbs. But I get a feeling they’re hiding something.

      It’s just that when I heard of TESO first time, I thought it was still very, very alpha. Maybe stillin design. Stunnend when I found out a few days later that they seem to be much further than that.

      • http://twitter.com/dularr Dularr

        The TESO publisher may be waiting until after GW2 and WoW MoP comes out to start releasing more information.  

    • Deacon1979

       Dont see how, SWTOR released info on a weekly basis starting 3 years before the game came out, they had actual gameplay 3+ years before the game came out, we have had nothing from teso and it comes out next year

  • http://twitter.com/Zedris Zedris

    this guy makes no sense….

  • jayremy

    In a sense the “lack of WoW-ness” is a good thing. All they need is many great social features that WoW may or may not have, and that is the best relation it should have to WoW if anything. WoW has millions of people who are stuck on that game and will never leave for a game like it because the community/relationships, their character progression and game understanding is already established.

    So for new games, we actually need new. Not more devs trying to take a couple 100k subs here and there chunks from the WoW playerbase at their peak. I am not just talking about games like SWTOR or Rift either, there are at least 20 other “successful” MMOs that used the same formula though under the radar.

    • http://twitter.com/dularr Dularr

      Has the TESO developers show any of the social game?  That’s were you differentiate between WoW and WoW clones.

      • jayremy

         I am not sure how the reflex my point, I said if anything it would be the gameplay  and content that differentiates it. The social part can only be so different and it really doesn’t need to be to be different. Just as it is common to have some LFG feature, global chat, greater servers, “guilds” and so on, without such making the game handicapped.

      • jayremy

         I am not sure how the reflex my point, I said if anything it would be the gameplay  and content that differentiates it. The social part can only be so different and it really doesn’t need to be to be different. Just as it is common to have some LFG feature, global chat, greater servers, “guilds” and so on, without such making the game handicapped.

  • Sathure

     ”Making an MMO is making an MMO.”

    This statement right here is the KEY to why the MMO industry is so stagnant.

    MMO != EQ MMO != WoW

    MMO == Massively Multiplayer Online

    Now obviously you iterate and improve around the ideas of the past. That’s just progress, nothing is ever completely original. The problem with the MMO industry is that improvement has been thrown under the bus for the last 7+ years. All we have now is iteration after iteration of the same mechanics over and over and over and over and over. Did I say over? Over. It’s like what’s going on with Call of Duty at the moment, except for an ENTIRE GENRE.

    Pre WoW you had games that were MMOs that actually differed in more than just interface and setting. Even WoW Innovated and didn’t just carbon copy.

    Post WoW’s Millions of Subscriber base influx, all you have now are basically exact replica after exact replica. Nothing has basically changed. Sure there’s more MMO’s now then befor due to WoW’s success but they’re all identical. The industry has become zero risk. No one takes risks any more and try to innovate in the slightest.

    Making an MMO does NOT equal makeing a game exactly like WoW or EQ. It doesn’t mean you HAVE to follow strict conventions. It’s a genre. All it means is that your game needs to be online and support a massive ammount of people online.

    And don’t try to feed me garbage that it’s due to technical limitation when much smaller studios have already surpassed these so called limitations years ago.

  • http://www.facebook.com/profile.php?id=100002038208867 Dan Winborne

    After seeing alot of interviews, the main feature seems to be, “Its Elder Scrolls, like it!” Thats sounds like a fail to me… Not like any other popular developer + IP did that recently…

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    The more I see and hear about this game, the more bleh I feel about it.  I’m tired of the fantasy setting, I want to see either current or sci-fi.  TSW seemed like it was going to be perfect, but after playing the beta I can’t see myself ever touching that game.  The graphics are alright, the story is really interesting and the voice acting is pretty good.  The animations and the combat are horrible though.  Oh well, GW2 it is.

  • Key Foster

    Funny lol. The comment was made that, other mmo’s (developers) give you more info waaayyyy (1 to 2 year or more) before the game comes out lol (lets see 2012 to 2013-about spring oops almost 1 year before launch, they almost made it). Bethesda/ZeniMax is taking a DIFFERENT approach by NOT telling you (the people) lol.

    But in all seriousness lots of developers get bashed when they make differences and bashed when they do the same as others. We as gamers (the people) have to stop making cheesy comparisons (yes I know there will be comparisons made, thats suppose to happen to a point) and separate what we have seen and played and try to look at what the game is intended to be and how it is intended to be played and not what we the gamer feel it should be when the developer didnt have that apart of their dream to begin with anyway. (very fine line to deal with though)

    Or they (Bethesda/ZeniMax) is scared to say yes its WOW lol.

    But everytime someone gets or not get info people, (especially reporters) start crying are we there yet?, are we there yet?, are we there yet? And Bethesda/ZeniMax says, no we are not there yet, AKA we are not going to tell/show you anything yet.

    They will give you info when they give you info. You just have to wait lol.

    Only guy who hasnt played WOW, and your making an MMO?,  lol lol lol, now that was ironic and funny.

    Nice post you showed your want for info lol. I want it too.

  • http://www.facebook.com/nick.frost.3910 Nick Frost

    Show me a gameplay vid, one of actual real game footage (preferably recent). Then I’ll form a solid opinion. Gameplay trailers do nothing for me. The old Runescape trailer looked similar to WoW, LOTRO’s trailer looked like a Pixar film.

    Only gameplay footage is enough to sell game.

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