Brian Knox Answers Questions About The Future Of TERA

Written by: (@QuintLyn) | June 21, 2012 12:45 pm

40 Comments

TERA may have only been out for a little over a month but that hasn’t stopped the developers — and players — from looking to the future.  In a recent interview with Dualshockers, En Masse‘s Senior Producer Brian Knox answered questions about the game’s launch and where they intend to go in the future.

Some of the questions addressed in the interview involved fixes to things like repetitive quests, the cost of crafting and “empty” areas within the game.  Knox also explained why En Masse decided to westernize TERA rather than any other games that were available.

The interview even touched on the infamous MMO-Fo ad campaign.

As would be expected, a lot of the answers to these questions are some variant of “We’re looking into this.”  Knox did state that En Masse is paying close attention to player input and thanked the players for all the time they’ve logged in the game.

What do you think about the future of TERA? Leave us a comment below.

 

Brian Knox Answers Questions About The Future Of TERA

  • http://www.facebook.com/profile.php?id=100001268512245 Stuart Serc

    Free to play or I’m out :D

    • Sharuko

      The way Tera is set up it would be perfect for F2P, but it doesn’t need to go F2P.

      • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

         Game still failed.

        • http://www.facebook.com/Hard.Candy.Boy Leo Garcia

          game is doing fine for a game that had zero hype and promo.

          all the eu servers are full so nope.

          anw fangirl have fun in your warhammer clone and btw can u suck my balls? its mento fresh kkthxbb stupi piece of trash nap ^^

  • http://www.facebook.com/people/Willi-Enderle/1668850948 Willi Enderle

    Be happy you dont play in europe …
    Our publisher is an absolute horror.

  • Jay

    “Tera is tera-ble” – Griefer

    • Brosaxon

       It’s not griefing if you’re telling the truth! :trollface:

      • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

         You right as Rain.

  • http://twitter.com/hkharpster Kyle Harpster

    not sure where they think Tera has done well. Many have already left seeing that there is No end game content, the crafting is outrageous, the nexus system is just broken. The classes are still so unbalanced and there is still a problem with players kicking others from groups or tanks just leaving, and the while Trinity system is getting very tire some and old. Oh and the PvP that is in the game is horrible and if you do want end game gear to PvP you have to grind broken PvE content to get it but have fun trying to find a group seeing that players with kick you if you don’t have more gear then what is required to que for the dungeons. Tera is not doing well, and if anyone logs on to the forms you can see that. Players are angry and they are not ding what players want, well not what PvP players want. All the content that they have added has all been PvE. Sad thing is there was more players on the PvP servers then the PvE servers, so would should they have made content for ? PvP players. 

    Maybe EME and BlueHole will get their act together, but this just seems like the same crap development Knox is known for from Aion.    

  • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

    This game is a total waste of space I mean according to these fake troll ideals and totally biased sense of sense I totally feel that this game is just junk, there is no PvE, no PvP that is worthwhile, the whole game is just junk! Look at the player base if you will, they are all stuck up Korean gamers who enjoy the grind and it only caters to the hardcore players (devoting 500 hours a week at least) to do at least anything.

    This game is not a success it is a failure, its just like any other Korean MMO like Aion, trying to sneak into the West and appeal to us. Not happening obviously look at your numbers Tera!

     GW2 will destroy and dominate this Terrable abomination when it releases. Anyone who says otherwise has no idea what they are talking about.

    *Stares at Sharuko*

    • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

       DOOM! DOOM! DOOM!

      Sound familiar?

      • http://www.facebook.com/Hard.Candy.Boy Leo Garcia

        gw2 is a b2p game it will be forgoten either u like it or not…just like gw1 did.

        • http://www.facebook.com/fimbulvetrr Dovah Kiin

          You mean… like this game?

    • http://www.facebook.com/tehsilva Brian Silva

      Can’t tell if ignorant or trolling.

    • Sharuko

      Good point about GW2, after GW2 fails (2 months after its release) I am willing to bet Tera sees a bump in subscriptions.  Especially if they have great PvP battlegrounds.

      Good point about Koreans also.  They like MMOs which is why GW2 isn’t even going to be released in Korea.  Koreans don’t like single player games masked as MMOs.

      • http://www.facebook.com/fimbulvetrr Dovah Kiin

        Like how gw1 failed right? That game did so awful, No wonder they made a big budget sequel, Oh… wait…

        • Sharuko

          GW1 was not an MMO, Arenanet said it themselves.  It is harder to run and make an actual MMO.  The GW2 team are novices when it comes to making MMOs and honestly it shows.

          • http://www.facebook.com/fimbulvetrr Dovah Kiin

            I said the exact same when i played the tera beta, A novice job. Poor mans vindictus with worse combat, and more grind. I wasnt debating what is and isnt an mmo, I was pointing out how badly you want gw2 to fail, When clearly the franchise is well-to-do.

      • Zumime

        I feel like trolling doesn’t work if you lack logic. GW2 can’t “fail” in the terms that Tera can “fail”. GW2 only requires you to buy the box. Hundreds of thousands of people have already pre-purchased the game, and chances are good that hundreds of thousands more will buy it after release. That’s already a successful Free2Play game. 

        GW2 is in fact a MMO also. I don’t know what single player game can boast some of the most innovative PvP ever…which single player game do you know of that has PvP like GW2? Hmmm? Oh yea…none. Please think before hitting Post. Thx <3

        • Sharuko

          I am sorry but do you really believe that?  I highly doubt you do.  You are speaking from the perspective of the company, sure companies can rip consumers off and pump and dump their game and be “successful”.

          I am speaking on behalf of players.  I mean during GW2 beta half the servers were empty and people couldn’t level and were dominated in WvW. Don’t believe me? Play on a low population server next time. F2P and B2P games can and will fail, for gamers.  The companies and developers can come away with a few quick bucks.

          I don’t call that a success, you might.

          Innovative PvP?  Really?  The Secret World that comes out before GW2 has the same exact PvP system.  Dark Age of Camelot had the same system about 10 years ago.  What innovation?

          • http://www.facebook.com/fimbulvetrr Dovah Kiin

            Half the servers were empty? Your nonsense is hilarious. You must be thinking of TERA.

      • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

         You really are a terrible Troll man lol.

  • http://www.facebook.com/fimbulvetrr Dovah Kiin

    To think i was actually looking forward to this.

    Well, thats were self-hype gets you.

  • http://twitter.com/ookamiwing Phillip Rushing

    The animation lock in the combat turned me off to the game. Having to finish my sword swing before i can use a skill end up with a lot of button mashing. I hate button mashers

  • http://profile.yahoo.com/ZU2RDOHVNFLOECANYHHMTXGA2Q tehgunn

    I loved loved loved the combat system, the great graphics and animations, and the character models were generally above par. Too bad they drowned the game in such bland repetitive content. I would consider jumping back in if it were free-to-play but there is no way I would pay a subscription fee.

  • http://twitter.com/dularr Dularr

    Lol, just watched the TERA MMO-FO ads, can’t imagine why beating up and bullying MMO players didn’t sell more games.

  • http://twitter.com/B_Amaysin Brian Mays

     I Went into playing Tera not expecting to like it, but I ended getting hooked on it real fast. The game – running on unreal engine 3 – is gorgeous on max settings, and the combat system is easily the best thing I’ve ever experienced in an MMO, and I’ve played plenty of them out there, Aion and Swtor to name a couple recent ones, both games which I maxed out at least 1 character. I have a 56 Priest in Tera right now and couple lowbie alts, the game still has me coming back for more even after a month, and I still look forward to leveling up my alternate characters later too.

    While I will admit the game’s quest’s do become repetitive – kill 10 of this kill 20 of that – kill some bams here – for the people that are complaining I don’t get what people expect to get out of PvE anymore, it pretty much is what it is – people complain that Swtor is a single player MMO because the pve is so narrative focused but when you keep it the way a traditional mmo structures it, people still complain and say it’s repetitive.

     I’ve played both GW2 beta weekends and I don’t see there really being any difference between getting quests and “events” and I swear I’m not trying to troll on this – I’ve been looking forward to GW2 since it was announced 5 years ago and was a pretty hardcore GW1 player, but when you think about it, the events that I’ve experienced so far in GW2 are nothing but the same things you’d see in any other mmo with one exception – you don’t get the quest from an npc, but trust me it get’s just as repetitive.

    The majority of the problem in Tera I believe is just the lack of a solid PvP battleground type area, which they’ve already stated is coming in the future. They did just recently add GvG in the game though. Tera was built originally to be a much more slower paced game and PvE focused, but since the game was westernized and sped up to appease to our crowd ( and i’m not complaining mind you) people are getting to the end game too fast and running out of things to do, because a lot of the end game content is still being developed. People need to remember that this IS a new MMO however, you can’t expect the types of features and variety of something like WoW or Aion ( MMO’s that have been around for 4+ years) right off the bat. Hell I bought Aion when it first came out and quit after a month, but I just went back to play it last summer and was amazed at how much the game was improved and balanced.

    I think Tera is a great MMO and easily the most entertaining one out there right now and the one with the most potential. Personally though, I’d like to see the crafting system helped out, because it’s not impossible to level past 250 but it’s way too expensive without the aid of supposed crafting quests that I heard haven’t been added to the game. I’d also like to see a larger variety in armor appearances and maybe lower prices and a bigger variety for the templates, you eventually get to a point in the game where you’ve exhausted all the good looking armor skins because there’s only like 3-4 to choose from.

    Keep it up though En Masse I have faith you guys will deliver.

    • http://twitter.com/Mantose Leo P

      I think the reason gw2 is different in the questing aspect is because the quests come to you. You dont have to make boring runs to area A to kill 10 rats then run back to the quest hub only to get more quests to go back to area A , and then eventually move to the next quest hub that directs you to area B. rinse repeat until max level.

      In gw2 you explore take in the scenery and sooner or later you will see something different and when you investigate it happens to be an event in progress. Do these events require you to do the same boring things like kill 10 rats … sometimes yes. Most of the time you have an option of what you want ot do though, so even though you could choose to kill 10 rats you could pick something different to do and still complete the objectives of the event.

      Presentation is everything….

      I played Tera 7 day trial. I couldnt make it to level 20 and experience how good the combat is suppose to be , because I couldnt force myself to play the same boring game and do the same boring quests, with the same boring run here come back run there come back.

      I couldnt figure out why the combat in Tera is suppose to be so good? Every character I played , I was constantly rooted in place while executing skill moves and combat felt so sluggish compared to gw2 combat.

      The only different thing in Tera that I noticed was as an archer, now I had to aim like a fps , I couldnt just tab target … but the mobs were so predictable , there really didnt feel like there was a difference.

       I really think swtor should have been like a fps fighting style mmorpg instead of tab target. So when I heard Tera was like that , I was very interested. But what I played felt really restrictive and unfun.

      From what I hear its suppose to get better after 20th level, but I am unsure why. Like I said, even on my first play through I couldnt force myself to get that high of a level.

      Sorry if I sound so bitter about it, I was expecting a better game and the 7 day free trial is still fresh in my mind.(I just uninstalled the game a few minutes before this post)

  • jayremy

     Everybody yaps about free to play but really $15 a month for something you plan on spending a few hours on at the very least every month is more than worth it for entertainment. Go to the movies, go out to restaurant drive anywhere in the car for a day and you spend more money that day than what you pay for 1 day from a sub.

    ~50 cents a day for $15 a month, just eating, even if you lived off of only ramen noodles and water are likely to spend more than 3 times that eating. But being logically most people spend $3-20 a day in meals, so I don’t see how so much people so much people say “wont play if not F2P”. I have 0 income atm, going to school and living off of saved up money. Being pretty cheap myself the cost of gaming is nothing especially subs.

    So many other expenses, luxury or necessity far overshadow the mere cost of sub. I prefer not F2P in many cases, because I hate “pay-only” restricted content aesthetics or not. At least how most F2P games work you need to spend way more than $15 a month to get all content or the “nice things”. Now if F2P games were cheap on micro-transactions, that would be different.

    • Zumime

      Comparing it to other activities is pretty fair, but it doesn’t change the fact that you are paying 15 a month for a game that is regarded to not be worth that money. When you think about how many great games are “pay for the box” or real F2P it makes you wonder if Tera truly offers enough for the cost. Comparing it to buying food is absolutely ridiculous though. That’s like saying my apple is as good as your orange…they aren’t the same.

      Subscription based games don’t automatically mean you get everything just for paying the sub. WoW proves that. Many of the “cool” items in that game are huge expenses outside of the subscription. Free to play games make money from cosmetic items, across most conventional games these days. The money you save from a subscription you can re-invest in cosmetic things you prefer. Think about how much money was taken from subscriptions to create models for mounts/gear/etc. that can be looted, but *many* players don’t ever see or have interest in. There is practically no reason to ever prefer subscriptions over free to play.

      • jayremy

         I know you mention WoW not doing that and I know, they likely are the ones if anywhere that popularize charging more and more for less if anything. I was thinking of mentioning how WoW breaks that design, but I preferred not to add more text to that post for the obvious.

        My issue isn’t about paying for cosmetics in general its the fact getting all of such costs so much more than a sub if you wanted it all and some people with lots of money to blow will always have more or nicer things.

        Vindictus is a good example a how a pricing structure can also ruin the game. Besides saying the game is garbage and not worth a subscription is rather subjective. The sub model I think works but not a box price with Tera.

        Besides when we are talking about F2P vs P2P were are talking about money, purely that; these have nothing to do with gameplay. We all know the money spent for such can be quite negligible unless you extremely broke or a young kid who doesn’t do anything to constitute earning money (from parents) or getting them to pay for it. Not to be offensive but seriously pricing models shouldn’t be what people talk about when seeing if a game is “good” or not to play.

  • jayremy

     To me the game kind of felt like an MMO on rails, even with the open world, it didn’t feel so open. I had some choice on which way to go, but mostly just following on quest path and repeat the same combat actions over. Which basically is thanks to the bad questing structure imo.

    The combat structure is great but seems rather slow paced for being action combat. It isn’t a matter of action reaction in real time but learning movements and predicting them. Compare to a game like Vindictus where attacks can get more random from AI and require quicker action. I think the AI could be better if anything and as others say the “root effect in combat can be an issue.

    Not being able to test yourself in PvP and the stamina system gimping you from soloing or sometimes douing BAMs suck.

    • http://twitter.com/Mantose Leo P

      The combat is so restrictive with rooting you in place with any skill move you try , I dont see how it is true acxtion combat…

      Not to mention as an archer I spent 15 levels just pressing the left mouse button and the S key every fight, no matter what I was fighting.

      • jayremy

         Indeed, though I think it is more than just rooting. The “rooting” itself is rather unrealistic, look at a game like Vindictus where it has more well executed combat design with in a sense a “root” effect. Quickly on it: whenever you do a powerful attack that is charging you movement is limited but you can usually always turn in mid-attack. It has a more realistic ability queuing and flow from attacks and weak ones can be cancelled mid-attack.

        In general it can be more smooth, overall it is just kind of slow, your characters typically are too slow to react if you don’t predict exactly what the attack is coming. Also, to do action combat right it generally has to be fairly challenging early on or it kind of defeats the purpose of having a combat where you can win with 1-2 buttons.

  • H S

    This game is a magnet for every type of gamer I find repulsive. I hope it stick around just to spare the rest of us from having to be exposed to them. 

  • http://www.facebook.com/profile.php?id=100001717838050 Slipnshit Dippythong

    Lol Tera sucks.

  • http://www.facebook.com/orez.rice.3 Orez Rice

    Remove Frogster?

  • http://www.facebook.com/people/Tommy-OCallaghan/100002977065964 Tommy O’Callaghan

    Worst Community ever as well

  • http://www.facebook.com/people/Tommy-OCallaghan/100002977065964 Tommy O’Callaghan

    I really think they messed this one up by not allowing more than one tank

    • http://www.facebook.com/jason.hill.9803150 Jason Hill

       Warriors and lancers are tanks…

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