EVE Senior Producer Talks Company Philosophy

Written by: (Twitter @winterinformal - ) | July 27, 2012 4:49 pm

4 Comments

EVE Online‘s Senior Producer Jon Lander understands the mistakes his company has made and takes responsibility for them. “Ultimately, whatever happens in EVE comes down to me,” he said in a recent interview with Gamasutra.

Lander repeats earlier sentiments voiced by CCP CEO Hilmar Veigar Pétursson that CCP got too complacent in its belief that it could do no wrong, leading to several well-publicized fiascos over the last year:

“We’ve just got to make sure that we don’t take our success for granted, which I think is where we ended up as we were going through last year. We could do anything; it didn’t matter what it was. It would work. I think everyone in the company has learned some really, really valuable lessons about that. Now, it’s very much that we don’t take anything for granted.”

CCP’s continuing design philosophy with EVE is to provide things for the players to do without specifically herding them in a certain direction, a “bottom-up” approach. He even goes so far as to say that EVE is a “social engine” and “not our game anymore,” especially with regards to the viewpoints expressed by the Council of Stellar Management.

This approach is also emphasized by the fact that CCP only has four content developers for EVE, but loads of programmers and engineers that put the tools into the game to allow players to drive the content, which has allowed it to stay relevant, and even grow, for as long as it has.

EVE Senior Producer Talks Company Philosophy

  • Old Ben

    One of the “mistakes” they often talk about was the attempt to give more importance to player avatars. Personally, I don’t think it was a mistake at all, they just didn’t follow through. Eve has one of the best character creators I’ve ever seen, the problem is that no one else in the game ever sees your characters.

    If they added some public areas (like bars where you could meet agents and other players, physical marketplaces, customizable corporation-owned stations, etc.) they would indeed have “a social platform”. It probably wouldn’t make a big difference to their current player base, but it would help them capture new (more RP-oriented) subscribers.

    As it is, you create an ultra-detailed avatar and then can’t show it off to anyone else.

  • http://twitter.com/Jetmorph jason

    i’m getting an ad every 60 seconds is this a bug or working as intended?

    • mcfoyle

      hah i got them 30 seconds after the previous one ended. i dont normally mind commercials or ads, i know the site needs to get money from somewhere, but 4 in a 2.5 minute video is a bit too thick.

  • Revanhavoc

    Company culture is super important…Funny you would mention Bank of America, a company with huge problems in their corporate culture. Companies like Valve lead the way in gaming industry culture, I find them to be very cutting edge.

    (Shut up, Revan just tell them to bring me Half-Life 3.)

    Next-gen, havoc.

    (Dammit…)

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