For anyone who might be on the fence about signing themselves over to one of the secret societies, I’d like to point out a few unique features of the game.
Set aside your differences. There are three factions in The Secret World and joining one does make it difficult to be friends with members of the other two. But that doesn’t mean that you can’t join forces with them when some huge monster is spawned from Hell and tries to eat everyone in town.
If you’re looking for someone to group with for some quests, you don’t have to worry about sticking to your own faction. Just remember, they’re still your enemies, so you always need to watch your back.
One world, different dimensions. The Secret World exists on a single server divided up into different dimensions. When you first log in, you will be asked to choose a dimension but this will not really separate you from players on other dimensions.
Players are allowed to move between dimensions almost freely — there are some restrictions, mostly related to Warzone PvP — and can even spend time on dimensions dedicated to friends on the other side of the Pond.
Even an ocean can’t keep us apart!
More abilities than you can shake a stick at. Actually. One of those abilities might have something to do with stick shaking. I haven’t looked at all of them yet. But what I do know is that there are 525 of them divided into three main types — melee, magic and ranged.
Players are allowed to mix and match their abilities as they see fit — although Funcom does realize that might be overwhelming and they have set up a few “standard” fittings known as “decks” for people who want a little direction.
No elves here. One of the things that really makes TSW stand out from other games is the setting. You start out in London, New York or Seoul and explore everything from Egypt to El Dorado. And you’ll fight everything from zombies to Hell-hounds to bizarre Lovecraftian type creatures.
Leave no stone un-turned. There’s a lot to be discovered about The Secret World. But it’s not all stuff that will just be handed to you in a string of quest dialog. Some things you will stumble across on your own while researching other things. Whether or not these things are important always remains to be seen.
You never know what’s important when you’re dealing with a world full of conspiracies, hidden agendas and the darkness that most people only see in their dreams.
Now, these are just a few things that I can tell you about the game. And they’re some of the features that really stand out and make me glad to be playing it.
In fact, as soon as I’m done writing this, I’m off to play the game. Don’t expect to see me for a while!