Funcom Layoffs Confirmed in Statement


Written by: (Twitter @winterinformal - ) | January 10, 2013 4:14 pm

Funcom Layoffs Confirmed in Statement
2 Comments

Funcom Layoffs Confirmed in Statement

Funcom has confirmed a round of layoffs at its Montreal studio, according to an investor notice posted today. The studio will not be entirely shut down, but will “continue to exist although in a different form than today,” a company spokesman said via gamesindustry.biz.

The move comes as part of Funcom’s wider focus on streamlining its product offerings “to realize the strategy of building smaller high quality MMO games such as the upcoming ‘LEGO Minifigures’ game which is currently in development by the highly experienced team at the Company’s Oslo studio.”

Existing MMO games, such as The Secret World, Age of Conan, and Anarchy Online will not be affected by this move. In fact, the investor notice states that The Secret World has sold over 70,000 new units since going to a buy-to-play model four weeks ago.

The message also ominously states that more moves could be on the way:

The restructuring of the Company will involve cost reductions through the closure and the consolidation of offices with the goal of creating a stronger unified organization that can take full advantage of the exciting opportunities that face the games industry as it steps into 2013 and beyond.

What does this mean for MMO fans? If TSW is doing as well as is claimed, it doesn’t seem likely that Funcom would trash its staff to save a few bucks at this point. This is one case where I think it really is just a restructuring and general cost-cutting measure that will have little to no effect on the company’s existing games, at least in the short term.

That said, if the company’s focus truly is shifting to smaller games, and more “restructuring” is on the way, could an older, not-quite-as-profitable game get the ax in 2013? I wouldn’t completely bet against it.


  • http://twitter.com/Jarlan23 Chris

    It’s sad that the Secret World flopped so badly. It always sucks when people lose their jobs. At least it happened after the holidays though..

  • http://www.facebook.com/kirzansix Mike Coulombe

    Funcom never really made a “Bad” game per se. They always made an “Old” game. When the industry is shifting, they bring a relatively stale product as filler. Most of their games have 1 or 2 really, really cool things. But it’s then so overshadowed by the bad that these few good things just aren’t enough.

    TSW is just… strange. It mixes new school and old school in an odd way and didn’t really work for me. I’m a BIG fan of free character development. But then I realized too many weapon sets just didn’t provide the tools to survive the questing at some point. Why give me “freedom”, to then “restrict” me into spec’ing in specific things or I’ll either die a lot, have downtime, kill at a snail pace, or re-farm older content I know I can solo just to start working on the optimal solo build. Seriously, around QL6 or 7 if you don’t have either a tanking or healing set (ideally both) mixed into your stuff you’re just going to waste so much time. Blade/AR, man, Blade/AR.

    It kind of reminded me of RIFT. “Oh but you have 8 souls to mix and match and it literally (more like TECHNICALLY) creates hundreds of possibilites!!!” Yeah, but, a lot of those combinations are dumb. There is cookie-cutter and it works better both in theory and application. So stop tricking me into this illusion of choice when your stuff is FULL of cookie-cutting and designed/balanced around it! I mean, sure, I can deliberately spec into “That RP thing that sounds cool/makes sense.” But ultimately, I dislike wasting time, so I get that thing that makes me feel as powerful and effective as possible.

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