Tomorrow marks the beginning of the fourth and final open beta weekend event for The Secret World.
This will be the only BWE where players will be able to experience PvP before launch.
In anticipation of the final open beta, The Secret World‘s Lead Designer Martin Bruusgaard has posted a developer blog highlighting some of the things players will be seeing this weekend.
As most already know, PvP in The Secret World is three-faction. But, due to the nature of the three societies’ begrudging willingness to work together to stop the darkness, it is limited to specific areas. Bruusgaard has broken these areas down into three distinct types: fight clubs, battlefields and warzones.
At launch TSW will have three fight clubs — one in each faction’s hub city. These will be areas in London, New York and Seoul where players may compete against each other in a “no rules” setting, which is a good place to test out builds.
There are currently two battlefields in TSW as well: Stonehenge and Eldorado. Stonehenge is a type of “king of the hill” battlefield while Eldorado is more of a modified “capture the flag”.
Both battlegrounds will be monitored by the Council of Venice — a body made up of the three factions and the Phoenicians who make sure things don’t get out of hand. The council will reward players with tokens they can spend on gear.
Finally, TSW‘s warzone is a persistent PvP zone called The Fusang Project. Players in this area will fight for four facilities that generate power for the society in control of them. The zone will be open 24/7 and while Funcom has set limits to keep one faction from flooding the zone and locking others out how a faction wins is up to them.
To get all the details, head over to The Secret World website and check out Bruusgaar’s post. Or grab a beta key and check it all out tomorrow.