Guild Wars 2 Hub has a new interview with ArenaNet‘s Colin Johanson, who talks about those pre-beta and pre-launch jitters and just how much effect beta testing has on development and design.
If you’ve been worried about how much sleep the ArenaNet crew’s been getting in the days and weeks leading up to Guild Wars 2‘s launch, fear not! As Johanson explains, having a benevolent publisher like NCSoft has allowed them to take the proper amount of time to do things, rather than having to rush to meet a deadline.
Johanson also goes on to say that they’re “always a little bit nervous” when it comes to showing parts of the game off to fans for the first time — and that’s a good thing:
Pride and hubris are dangerous things in this industry, though; they’ve killed many potentially great games in the past when teams assured themselves they had a hit and didn’t listen to the feedback.
When discussing changes in betas, the team always tries to take feedback into account — but they can’t fix everything:
For example, some of the crop sprinklers in the human lands are located in square crop fields, but the sprinklers only spray in a circular pattern. Ian Yonika, one of our insanely talented animators, pointed this out at one point. We were past the point where it was worth the amount of time it would take to change it, and it’s a pretty tiny detail, so rather than change the game, we added “Farmer Ian” to the game. If you talk to Farmer Ian, you’ll notice his conversation very closely resembles the post Ian left in our developer forums about why the sprinklers don’t make sense. Thanks, Ian!
There’s a lot more to see, so check out the whole interview here.










