ArenaNet's Colin Johanson Talks Deadlines And Square Farms

Written by: (Twitter @winterinformal - ) | July 10, 2012 1:00 pm

32 Comments

Guild Wars 2 Hub has a new interview with ArenaNet‘s Colin Johanson, who talks about those pre-beta and pre-launch jitters and just how much effect beta testing has on development and design.

If you’ve been worried about how much sleep the ArenaNet crew’s been getting in the days and weeks leading up to Guild Wars 2‘s launch, fear not! As Johanson explains, having a benevolent publisher like NCSoft has allowed them to take the proper amount of time to do things, rather than having to rush to meet a deadline.

Johanson also goes on to say that they’re “always a little bit nervous” when it comes to showing parts of the game off to fans for the first time — and that’s a good thing:

Pride and hubris are dangerous things in this industry, though; they’ve killed many potentially great games in the past when teams assured themselves they had a hit and didn’t listen to the feedback.

When discussing changes in betas, the team always tries to take feedback into account — but they can’t fix everything:

For example, some of the crop sprinklers in the human lands are located in square crop fields, but the sprinklers only spray in a circular pattern. Ian Yonika, one of our insanely talented animators, pointed this out at one point. We were past the point where it was worth the amount of time it would take to change it, and it’s a pretty tiny detail, so rather than change the game, we added “Farmer Ian” to the game. If you talk to Farmer Ian, you’ll notice his conversation very closely resembles the post Ian left in our developer forums about why the sprinklers don’t make sense. Thanks, Ian!

There’s a lot more to see, so check out the whole interview here.

ArenaNet's Colin Johanson Talks Deadlines And Square Farms

  • Jay

    LOL Colin trollin’ us with dat smile.

    It’s always nice to hear the thoughts behind the scenes at ANet. TBH a lot of my faith in the game comes from their philosophy behind the game. When I used to read Ghostcrawler’s blue posts, I almost always left shaking my head. These guys get it… The proof is in the details.

  • QSatu

    Colin’s smile is legendary already. It’s kind of funny how known it became.

    • http://www.kaiketsu.enjin.com/ Corey “Crimzen”

      they just need to put his face on the GW2 box and thats an instant 1 million additional coppies sold lol. “Hey this guy looks friendly, 

      I think i’ll pick this game up.” If only.. lol

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        and an instant 1 million refund requests because he isn’t actually included when you buy the game :p

  • http://twitter.com/crocodilius ryan phillips

    Vince McMahon tells people what they like and right now, i can tell you, no one i know likes WWE.

  • Old Ben

    You can cover a square field with rotating sprinklers efficiently, though, you just need to vary the pressure (increasing it when the spray is aimed at the corners of the square, and decreasing it when it’s aimed at the sides). It’s really just a matter of having a variable-width slit in the place where the water inlet connects to the arms of the sprinkler.

    Maybe farmer Ian could team up with an engineer, patent it, and get rich.

  • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

    Sharuko hit this up yet?

    • Old Ben

      “How can a game expect to release without features that every other MMO has, such as circular farms and square sprinklers?”

  • http://twitter.com/borded nathan law

    why do the circle sprinklers work in a sqare farm? magic.

  • NoorElBahrain

    I think the video is Team legacy’s March of the golems video. That was so funny haha

  • Ryan Weckbacher

    Me and my guild created a 5 man team that will be staying up the 72 hours of the 3 day head start to rush to 80.

    Will be buying tons of exp boosts for it as well :)

    • Old Ben

      It’s nice to see people get into the spirit of the game. Unfortunately you’re getting into the spirit of the _wrong_ game, but it’s a start.

    • http://www.facebook.com/mert.matthews.3 Mert Matthews

      Then i have terrible news for you, since getting max gear will be easy you won’t get any statistical advantage over others oh and tring to kill a boss with 18 hours sleep dept is harder than it looks trust me. I suggest staying up 2 days and then continuing, it will keep you fresh for the content and at the end of the 4th day you should be ahead enough but i know i will jump directly to spvp and will stay there untill i can no longer take it ( approx 2 days, 3 with adrenaline support)

    • pc11

      Nice plan for a game that is about experiencing content and not leveling…

      I can already predict your post-launch post of “this game sucks I am going back to WOW”

    • http://twitter.com/ecrockettjr ed crockett

      can’t wait to get to those end game raids huh?

      • Jado Cast

        He just wants to say “first”.

    • RolyVento

      Jikes! Why burn yourself out? Just pace yourself and enjoy the game, take time to do several things like crafting, Dynamic Events, Exploring, PvP, Dungeons, Etc.

      Oh well to each their own, I remember when I was younger I used to do the same then wondered why I was bored of the game so fast. 

      I do understand you having come from the same state of mind but as a suggestion, pace yourself – you will enjoy it in the long run.

  • http://www.facebook.com/people/Thomas-Kozma-Jr/100000683276285 Thomas Kozma Jr.

    Everything in beta so far i’ve seen seems fine…I just want a U.I. clock….please,getting lost in Tyria is fine,at least some concept of time would be helpful XD

    • NoorElBahrain

      look at the gamespot asura starting zone playthough 
      http://www.youtube.com/watch?v=Lk9mocIgC4s there is a clock on the upper left

    • Old Ben

      If you’re using Windows 7 you can enable the system clock gadget and set it to “always on top”. Not as tidy as a clock integrated into the game UI, but I doubt that adding a built-in clock will be at the top of Arena Net’s priorities for the next couple of months.

    • Randall Burt

      You’re in luck (see Asura starting area preview video in a prior hit).

    • http://www.facebook.com/profile.php?id=1103680651 Dave Jeannotte

       I’ve only played the original Guild Wars a little bit, but one thing I thought was cool was it gave you a message every hour how long you’d been playing.  That would be great to have back in as well… agree with the clock comment, also.

      • Jado Cast

        I’m ashamed to say I’ve gotten the “you have been playing for 8 hours, please take a break” message. :)

        • Old Ben

          Ironically, some people might end up playing longer just to see what the next message says.

          • Jado Cast

            Probably says, if you don’t stop playing, your going to bed without any dinner.  :-)

  • pc11

    Real life farms are normally rectangular in shape and the industrial sprinklers that irrigate them do so in a circle shape.

    It is ok the water spreads out once it is on the ground. Dont worry…

  • http://twitter.com/cyanpill cyanpill

    Part 2 is up as well now!

  • Jadedsheamus

    I think one reason that anet has been able to have less of a crunch is that they did prepurchasing,  getting a flow of money coming in let’s them keep working on the game  rather than rush it out in order to start making  money on it, similar  to what some  companies have done  on kickstarter.

  • SiderFace

    Jason, If you come across this Re: I want to say that I enjoy your commentary.  Mostly cause you handle an awkward and very ambiguous area in game development (much of the time) gracefully.  The area I speak of is the gap between game mechanics (gemeplay) development, and the actual process (logistically/financially) that takes place to crate the opportunity to create games that players want.

    Its not easy, and lends itself to criticism to try to make projections and analysis about this.

    The different areas of game development are often times handled very separately within a company, and sometimes (when theirs breakdown) competitively.  Arenanet gives us a rare opportunity to observe and analyze a company who synergizes their many different department almost flawlessly.  It is that thing about Guild Wars that feels so right that you can’t seem to describe or put your finger on.

    The marketing, The art, the music, the story, the mechanics, etc are all great.  However, they all have equals of superiors in the field in any one of those categories.  But no other company focuses FIRST (and seemingly, primarily) on an overall/entire company cohesion.  If the music composition isn’t directly a result of cooperation with the art department, and vice versa… we have breakdown…   At least by Arenanet standards.

    Much of what I’m saying about their creative process is speculative obviously, but it is what they claim to do, and what I, personally, think is very clearly proven by their multi-art collaboration.

    I refer to the art of video game production as, “art salad”.  Its several different previously established forms of art being mixed (“tossed”) together to make one piece of work.  Similar to film but with more ingredients.  But to further observe the analogy, I call Arenanet’s Guild Wars games as, “art casserole”.  They got a set of excellent ingredients, measured them out into the preferable ratio of each, and then cooked it all together so that you can taste it all at once, and each individual flavor becomes all one thing, and inseparable, lest you compromise the casserole flavor.

    =D

  • RolyVento

    I totally agree with your assessment. I am even going to go further and say that I will do my best to keep ArenaNet profitable by making constant purchases on their In-Game store, hope that they offer items than they showed in beta. Am personally looking for “Weapon Skins”, and “Armor Skins”, not actual weapons or armor just nice textured skins to apply to my current gear. This will keep the game balance and let’s me express myself with paid choices.

  • http://www.facebook.com/kenneth.meagher1 Kenneth Meagher

     Well i mean look at World of Warcraft when they Announced WOTLK the game got good hype, bout a year later they started losing money so they rushed and announced Cataclysm, now their deeper in the hole and their just scrambling to make their game better but what their not telling u is they cant pay their developers as much now as they used to in the past, and thats why their changing their story about MoP so much to get money from people. With Arena Net the pre-purchase couple months in advanced was expected but i mean come on, How many World Of Warcraft Players pre-purchased Guild Wars 2? How many people from Rift Pre- Purchased Guild Wars 2? Guild Wars 2 is changing the Gaming Style of MMORPG’s, The Way the market is done and quite honestly From the fact that Guild Wars 1 The Support team does One hell of a better job then World of Warcraft now and Rift. If you look at free to play games other then Guild Wars 2 youll see that 20% of them games People will spend 1 Thousand Dollars on items that turn the Tide against other players or the game itself, Guild Wars 1 and 2 have shown u can play a great game, and not have to struggle with paying to buy weapons, but work hard to get the items that u want :)  

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