Guild Wars 2 "Backpedal" Ranger PvP Build

Written by: (@winterinformal) | July 24, 2012 1:16 pm

18 Comments

This past beta weekend, I played about two dozen structured PvP matches with my Ranger, using a build I like to call “Backpedal.” It specializes in movement impairment, meant to keep enemies at bay or slow them down enough for you and your allies to finish them off for the kill.

My weapon sets were axe/dagger and shortbow. Both sets have multiple slows, with Winter’s Bite (chill) on the axe, Crippling Talon (cripple) on the dagger, and Crippling Shot (cripple) and Concussion Shot (daze/stun) on the shortbow. These weapons also offer a few bleed and poison attacks; these aren’t the focus of the build, but since traits focus on conditions, they don’t hurt.

star wars the old republic mmorpg mmorpg guild wars 2 mmorpg     Its A Trap!

My other skills were:

  • Heal as One. The basic heal served well enough. As mobile as you need to be with this build, Healing Spring isn’t a good idea.
  • Frost Trap. For the chill.
  • Spike Trap. For the cripple – and the bleed doesn’t hurt.
  • Muddy Terrain. For the cripple and immobilize.
  • Entangle. A great way to slow down an enemy you can’t otherwise seem to snare.

For traits, I went with 30 points in Marksmanship, which increased my condition durations by 30%, and the following major traits:

  • Keen Edge. Use Sharpening Stone (applies bleeds) when health reaches 75%.
  • Predator’s Instincts. Apply cripple to enemies when they are below 25% health.
  • Malicious Training. Increases duration for conditions applied by your pets.

30 points in Skirmishing, for the amazing trap-related traits:

  • Trapper’s Defense. Create a spike trap when reviving an ally.
  • Trapper’s Expertise. Traps are ground targeted and 50% larger.
  • Trap Potency. Conditions caused by traps last twice as long.

And 10 points in Wilderness Survival, which granted me a little extra condition damage and one more trap-related trait:

  • Master Trapper. Trap recharges are reduced by 20%.

For runes, I went with four Superior Runes of Ice, which gave me longer chill durations and two Superior Runes of Lyssa, which increased all condition duration.

Finally, my pets were chosen for their activatable (F2) skills: Polar Bear for its Icy Roar (chill), and the Black Widow for its Paralyzing Venom (immobilize), as well as its other immobilization and poison skills.

So, now that you’ve got a build chock full of conditions, especially conditions that slow, what do you do with it? For the most part, you keep your distance and try to take enemies down at range, putting your traps between you and them. The Spike Trap and Frost Trap have infinite durations, as well – until you lay another one – so laying one on the approach to a control point just after you’ve taken it is a nice strategy. Even if you leave the point, it’ll still be there.

star wars the old republic mmorpg mmorpg guild wars 2 mmorpg     Its A Trap!

Unfortunately, all this focus on crowd control hurts the build’s DPS output. In a 1v1, I found one of two scenarios to happen:

  1. I could keep the other guy at bay long enough to whittle him down and kill him, or at least make him retreat; or
  2. No matter what I tried, the other guy, a melee character, would lunge in on me and I couldn’t maintain any separation.

#2 was fairly rare, but it did happen; but there were a fair amount of times when I was able to string someone along long enough for them to follow me — very slowly — to my companions, who would help me finish him off. Curiously, I seemed stronger against ranged characters than melee ones, since ranged characters tended to dance around more and stumble into my traps.

Of course, when traveling with allies, the build is even better, as it hinders the enemies so your high-DPS friends can finish them off. I tended to use the axe/dagger set most of the time, for both its increased DPS and AOE capabilities, switching to shortbow if I needed the range or thought I could land a goodly number of back/side hits with Cross Fire and Concussion Shot.

If you’re willing to do something other than DPS on your ranger, give my Backpedal build a shot. It’s fun watching enemies stumble into your traps and struggle to move around the battlefield as they bleed out or succumb to your poisons.

Guild Wars 2 "Backpedal" Ranger PvP Build

  • http://www.facebook.com/toph1980 Christopher Fischer

    There is no build that can go against a Greatsword/dual axe-wielding Warrior with Bull’s Charge, Frenzy and proper utility skills and traits. But thanks for the article, was a nice read :p

    • http://www.facebook.com/profile.php?id=100003347431503 Fjorever Ulone

      It’s hard to not insult you right now, but you’re wrong. If a build was unmatched it wouldn’t be arround for very long anyway. If you go axe/axe that leaves you with just endure pain as a defense.

      • http://www.facebook.com/toph1980 Christopher Fischer

        And that’s why a nerf took place prior to the third BWE, or weren’t you paying attention? But Power/Crit Warriors are still nasty as hell, and put out insane amounts of damage without giving up too much defense or vitality.

        Dunno why you mentioned dual axes, I specifically wrote greatsword + dual axes. With Frenzy and Signet of Rage specced you can rush any opponent using Bull’s Charge and Hundred Blades alone will chop off 60-80% HP of your opponent no matter their spec (in a matter of 2-3 seconds), and there is nothing your opponent can do while laying on the ground. Axes are just there to finish the job (and DPS in between).

        • http://www.facebook.com/stradus.woods Stradus Woods

          I saw this build all weekend a lot of warriors where using it.  Only time I found it hard to deal with was if there was more then one player up against me.  One game two warriors kept trying to double team me with it one of the funnest matches I was ever in thing ever in.  Once you learn to watch for the charge (first thing to always come).  You just dodge it then take your time destroying them.  Have to admit two people using this on my kept me on my toes with my engineer.

          One warrior got to the point where my fights went like this.  Charge>dodge>snare>gernadex3>Snare ends>Rifle shot>Knock back>grenades(Actual damage needed may be less depending on how much damage they built for).  Another stun break snare and dodge is sometimes needed in there.

          Dude give me you build want to compare it to what my friend and I where playing with on warriors.  Would love to know because this warrior build was weak against the build we had with other professions.
          It felt like a that was really good and easy to play. However not the best. Frankly I had hard problems with warriors that used a great-sword/rifle build. Some of the bleed build my friend was messing with where insane as well.

          On a side note a dueling system would be nice.  Testing these build in pvp sometimes gets messed up by other players and takes more time.

          • http://www.facebook.com/toph1980 Christopher Fischer

            Yeah, a dueling system would be decent, kinda miss that as well.

            Regarding the build, there is a similar build circulating the Internet but for some reason it features greatsword + axe/shield. The latter does nothing for me. Going dual axes is much better as it allows for you to up your crit by an additional 20% before popping whirling axe, and you still have your other axe skills to DPS with (burst skill included). Keep in mind this is to DPS a second opponent or in between greatsword/charge. Greatsword gives you great mobility and coupled with axes you are given two cripples. Axe burst skill alone crits for 6k. So does whirling axe if applied correctly. Hundred blades crits for 10-11k. The latter and your axe burst skill is enough to kill your opponent no matter their profession and build once you KD them (Frenzy and Signet of Rage included). The beautiful part is that it takes exactly 3 seconds to do so.

            Sure, Bull’s Charge can be dodged, but I’m not theorycrafting about what will happen once it’s dodged, I’m just telling you what occurs once I KD my opponent. Part of the fun is knowing when to charge. Charging from a distance is just plain stupid. Did you remember to pick up your greatsword/axe traits?

            I have one hours worth of Warrior structured PvP footage, dunno if to upload it to Youtube uncut or if to make a build video with commentary. I’ll let you know.

          • http://www.facebook.com/paolo.mangione.9 Paolo Mangione

            there are many ways to counter the usual warrior combo ( charge + hundred blades + eviscerate ), each class can do that, for example, i’ll look at mesmer sword skill called blurred frenzy, or the ranger skill signet of stone + trait, not to mention that almost each attack in the game, at least those which are physical ones, can be dodged, i agree with you that warrior is really strong, OP in some aspects, but not SO unstoppable :) PEACE

    • http://www.facebook.com/stradus.woods Stradus Woods

      As what? also disagree I ran into a lot of very mean builds from Engineer(Highest damage build i have seen so far Necro gets close), Thief, (Best for destroying a Necro, But can’t touch a warrior), Warrior (Thief Destroyer but it is funny to see a necro melt you guys),  and Guardians (reflect projectile build is stupid against rangers).  These are just builds I and my nine friends have been testing out none are near perfected and many of plus and minus to them.

      • http://www.facebook.com/toph1980 Christopher Fischer

        Necros don’t melt me down. In fact, I destroy them in 3-4 seconds and there is nothing they can do about it.

    • http://twitter.com/Jayeluu Jason Winter

      Yeah, there was the occasional warrior (and even guardian) I just couldn’t get away with. And ranged guys who just stood still and didn’t try to dodge — hence running into my traps and/or getting panicky by being crippled/frozen — also seemed tough.

  • http://www.facebook.com/obrienweb Chris O’Brien

    I used a similar Ranger trap build in BWE2 except mine was mostly focused on condition damage. I would really recommend for any ranger build is to use Quickening Zephyr because the quickness buff is really strong.

  • http://www.facebook.com/stradus.woods Stradus Woods

     Very nice build I like it.   Agree with horn might be a decent change.  I haven’t played with the battle bow enough to know if it would be worth using over a long bow.  The knock back vs the jump back on the short bow don’t know which one would be better.  Could probably tweak to do a bit more damage in gear.  With some much kiting in your build I don’t think you need the life.  Probably stack some more power.

    All the weapon sets are so good for different things that I always find myself wanting one more weapon set in my arsenal.

  • http://www.kaiketsu.enjin.com/ Corey “Crimzen”

    wow nice build Jason. Seems like a good offensive support build, it may not be geared around doing a ton of dmg, but all that CC can definitely give your teammates and edge over enemies in team fights.

  • Jediwolf

    Just change the channel name to Guild Wars

  • http://twitter.com/triggerhippy Grace

    Thank you very much for the ranger love!!! Not enough ranger coverage going on.

  • http://www.facebook.com/EmmanuelGonzalez66 Emmanuel Gonzalez

    Damn MikeB  4:05 
    “Hit the nail on the head.” dude.
    Im here siting and looking at my builds for 2hrs XD

  • http://twitter.com/Agimat08 Solo Miranda

    LOL this is hilarious because my main which was Ranger has exact playstyle as yours mainly being a trapper and just strafing away my opponents. The difference I have with yours are your build(some tweaking), weapons, runes and one of your utilities. The part you said that it doesn’t provide a ton of dmg I disagree with. I mean I could literally destroy any professions in just seconds except Mesmers(that thing is annoying). I played it many many times in sPVP and I had fun with it!! 
    My advice Condition Duration is very useful in PVE almost not viable for PVP.

  • http://www.facebook.com/stosic.nemanja Немања Стошић

    I like axe/torch better, it has burning and flame field which brings extra damage to your axes and burns melee range opponents. Still the utility skills are more or less the same as Jason’s

  • http://www.facebook.com/larrywaynehuggins Larry Huggins

    Now this is something I’d love to hear more about.  Build and game hints.  Can you do more?

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