Guild Wars 2 Legendary Weapons For Gold?

Buying Legendaries With Gold

Legendary weapons have recently been spotted on the trading post in Guild Wars 2 and has caused some confusion and outrage in the community.  At first, players assumed this was a bug or a mistake because surely the hardest to acquire items in the game would be account or soulbound, right?  Well, that’s not the case.  ArenaNet has clarified on the forums that this is not a bug and legendary weapons can be traded and sold until they are equipped.

The prices for these amazing implements of destruction range from 3K to 10K gold, which will keep them out of the hands of most of the population.  But just seeing them appear on the trading post has sparked an interesting debate as to whether or not these prestigious items should be account bound.  On the one hand, it would be nice to think that everyone walking around with a Twilight greatsword has earned it through their own efforts.  On the other hand, acquiring a legendary requires many rare materials and players can already fast track their progress by converting real cash to gold.

I’ve also seen comments from the community stating that legendaries on the trading post means that Guild Wars 2 is pay to win.  Um no.  No no.  NO. Never.  The legendary weapons aren’t more powerful then an exotic weapon you can craft yourself or buy from the trading post for 3 gold.  Their power may improve once ascended weapons are introduced, but not only is that a long way off, they will not be more powerful than easier to acquire items.  It’s not pay to win.  It’s pay to look cool more quickly.

I think the majority of players would probably prefer if legendary weapons were account bound when created, but does it really matter when acquiring one is mostly a rare material grind?  If ArenaNet does implement more legendaries that are discovered through a more scavenger hunt type approach, then it may warrant them being soulbound.  Let us know where you stand on this issue in the comments below!

  • http://www.facebook.com/profile.php?id=100001339412008 Rick Mills

    Error – This video is private :(

  • http://www.facebook.com/didrik.puschel Didrik Püschel

    Finally a way to turn karma into gold. xD

  • http://www.facebook.com/zach.weaver2293 Zach Weaver

    To me they should be avaliable on the trading post just because of the simple fact that they cost thousands upon thousands of gold, and that would take just as long, or even longer than crafting the legendaries themselves.

  • Tom E. Waters

    Good vid, Richie. It’s not Pay 2 Win but, is Pay to Look like you win.
    ….Being able to purchase these lowers the prestige of earning them.
    There NEEDS to be a cosmetic difference of some kind to show that a
    player worked hard to earn earn an item.

    • http://www.facebook.com/zach.weaver2293 Zach Weaver

      It doesn’t lower any prestige in my opinion. It shows either

      A) That player did the work of gathering mats, crafting, etc etc. basically everything involved with crafting a legendary

      B) They took the time and effort to actually make the gold in game through farming or whatever.

      C) They can actually afford to buy it with real world money. If you look at the price in gold for a legendary and figure it up it will literally take hundreds of USD to buy one, so how is that bad.

      Any of those 3 ways in my opinion shows prestige in one form or another.

  • http://www.facebook.com/billy.bacsko Billy Bacsko

    I think buying a legendary is totally valid. It took some resource/time for you to get said gold to buy it. whether it be working at a real 9-5 job to convert gems to gold, playing the game itself to earn gold, etc. all of those took effort of some sort.

    • http://www.facebook.com/joseph.handibode Joseph Handibode

      Not really it downplays the weapon, only those who worked for it get it.

  • http://twitter.com/dularr Dularr

    It is a bit pay-to-win. If you can buy with real money a weapon that will be always equal to the best weapon in the game, that is a form of pay-to-win. 

    • http://www.facebook.com/zach.weaver2293 Zach Weaver

      It’s not pay-to-win at all. I can buy a weapon on the BLTC for a couple gold or less with the same stats as a weapon that costs 20 gold. How is that pay to win?

      Just having the option to buy something with real money doesn’t make it pay to win when you can get the same thing with about half an hour’s playtime in game.

      • http://twitter.com/dularr Dularr

        What you are paying for is to always have a weapon that is equal to the best weapon in the game. 

    • http://twitter.com/RichieProcopio Richie Procopio

      I think people have different definitions of pay to win.  P2W to me is being able to spend real cash on a game to get a distinct statistical advantage over players who do not spend any real money on the game.  This cannot happen in Guild Wars 2.  There are no such items available on the gem store and even if there were, players could still buy them with in-game gold by converting them to gems.  GW2 isn’t PTW….as far as my definition.

      • http://twitter.com/dularr Dularr

        But you are buying a weapon is will always have the best stats in the game. 

        So, let’s change the name, pay to always have a weapon that is equal to the best weapon in the game. 

      • MikeTsa

         I believe that the definition of pay to win in gw2 just as many other things should be different than other mmorpgs.

        Other mmorpgs have gear progression so having a real money price on the items with the highest stats is their definition of pay to win. But gw2 doesn’t have that, gw2 has the same stats on all gear and the difference is in the skins.

        So having a real money price on the rarest skins on a game with prestige aquired from skins isn’t pay to win? This is just my opinion but I belive that while gw2 tries to be different in many aspects from other mmorpgs it conveniently used the same term of pay to win as other mmorpgs.

    • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

       I wouldn’t consider this pay to win. Spending at least $1000 on a cool skin that has the same stats as the highest tier weapons doesn’t really constitute a pay to win scenario to me. If the weapons were better, then yes it would. However the legendary  weapons are no better than items that can be crafted or obtained from dungeons or high end karma merchants.

      • http://twitter.com/dularr Dularr

        But it’s always going to have same stats as the best weapon in the game.

        • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

           Right, but you’re still paying tons of money for something that will always be just as good as something else that can be obtained in a much easier way.

  • http://www.facebook.com/profile.php?id=1339406775 Matthew Riddle

    I think if AN didn’t allow Legendaries to be sold, I think it’d hurt the economy’s morale. Knowing that if you can make an amazing profit off of a Legendary is in itself a carrot on a stick for some of the hardest core players. I think that is a good thing.

    • http://www.facebook.com/zach.weaver2293 Zach Weaver

      I don’t think so. I mean, nobody knew how much they’d sell for on the BLTC. So it wasn’t like people were crafting them thinking “oh man i’m going to make a killing!!!”

    • http://www.facebook.com/kevin.cox.5817 Kevin Cox

      It’s dumb though if that was the player’s mindset. 

      “I’m going to spend all this time grinding out mats and materials and essentially “beat” the game on one of my toons so I can make this truly awesome legendary, sell it and then use that money to…….do it again?”

      yeah I don’t think so. lol 

      It’s part of the reason why I don’t understand the reason for selling. Buying is one thing but what can the seller possibly benefit? Why make a legendary if you can simply grind and sell the individual mats? It would be even more profit since some of those stacks together cost more than a precursor (charged lodestones). 

      • http://www.facebook.com/zach.weaver2293 Zach Weaver

        Seller does actually benefit depending on which they crafted. I forget which one but it was going for 9500 gold, that’s more than you’d make selling any amount of mats.

        • http://www.facebook.com/kevin.cox.5817 Kevin Cox

          you missed my point. It’d be dumb to sell it because 

          A. Noone in their right mind is gonna grind up or even dream of having 9500g. Buying with real money would be astronomical either through a gold seller or the GS and even IF someone wanted to grind it out the seller would be waiting for a sale for a longer period of time than it’s worth and

          B. You essentially “beat” the game in order to get a legendary. Sure you can use the money from selling it (at a reasonable price, mind you) to level an alt but then again if you have the time to forge a legendary, you have the time to instead grind gold for an alt by selling the mats you would have used to make that legendary.  

          Basically making a legendary and then selling it is redundant. It’s a dumb thing to do and my guess is that the people who have put em up now are having a laugh. 

          The joke I guess, is the prices. 

    • http://www.facebook.com/joseph.handibode Joseph Handibode

      Hardcore players ruin games for others.  Never give in to those that want to profit off the backs of others.

  • Demi_God

    If your PVE endgame is legendary now your quickest way of getting one is grinding out money IRL job.

  • http://www.facebook.com/rasmus.nielsen.75491 Rasmus Nielsen

    I think people should be allowed to do whatever they want with the Legendaries.

  • rulez

    The game seems become too focused on economy, grinding gold and materials etc., without trying to hide or mask this as well as similar games. Paraphrasing the devs, legendaries are supposed to be the PvE endgame. So having them available on the TP cheapens the accomplishment of acquiring one greatly. The game seems to steer too much towards a game better named “Tradepost Wars”. This is too much capitalist IRL in my fantasy MMO. ;)

  • theunwarshed

    legendaries are getting a bump in stats (above ascended) Ritchie :)

    it is p2w in a way (after all players can buy gold from the cash shop or third party).  at least it’s player-driven (crafting).  i’m kinda torn on the idea, on one hand i believe crafters should be able to profit from the best items they can make, and on the other a “legendary” item should be just that-unique.  herein lies the problem with everyone being (theoretically) capable of owning the same “legendary” item on any particular server.  by that rationale, i say either restrict it to one item per server or allow them to sell the damn things!

    • http://twitter.com/RichieProcopio Richie Procopio

      Legendary items will not get a bump in stats above ascended.  At least that’s the latest from ArenaNet that I’ve seen.  They will remain best in slot in terms of stats, but there will always be a way to get the equivalent stats in a much easier manner.  Therefore, it’s not pay to win.  If you could spend real money to get better items than people that don’t spend real money, then you have a PTW scenario.  From Linsey Murdock’s blog:  ” Legendary items were always intended to be on par with other “best-in-slot” items. So fear not, all existing Legendary weapons, which are currently on par with Exotics, will be upgraded to be on par with Ascended weapons at the same time that we add Ascended weapons to the game. Thus Legendaries will remain “best-in-slot” items. ” 

      • Jado Cast

        I agree with you on PTW, but you need to check your sources on the Ledg getting bumped.  I was on the AMA several weeks ago and I remember them saying the Ledg would be adjusted so it is the highest stat but it would not be significant as they roll out new tiers and that included the ascended. 

        • http://www.facebook.com/kevin.cox.5817 Kevin Cox

          As far as sources go, he’s spot on. But it also wouldn’t be the first time a Dev contradicted itself. 

          • Jado Cast

            That’s True!

        • http://twitter.com/RichieProcopio Richie Procopio

          If you’re saying that ArenaNet confirmed that legendaries would eventually have BETTER stats than ascended weapons when they release, then that’s news to me.  I’d be very interested in a source for that information.  I checked the Chris Whiteside AMA and didn’t see that info.  

          • http://twitter.com/RichieProcopio Richie Procopio

            In fact, here’s the quote from the AMA:  ”First of all in retrospect it would have been better to have included Ascended Gear at launch. It is designed to give users a progression path that is between Exotic and Legendary (Legendary Items will be at the same power level as Ascended) and the gap between them in terms of time is very large.”

          • Jado Cast

            My apologies Richie, I just meant that Ledg will always be the highest stats according to the AMA and that it would never be a significant amount.  It is interesting that Chris never responded to E4 on the AMA which asked, “E4:Can we expect to see other additions of tiered gears after ascended? Or have we finally set a hard baseline?”

  • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

    I do think legendary weapons should be account bound, but I’m not about to have a fit because they’re not. If someone really wants to spend over $1,000.00 to get a legendary weapon then let them, it’s obvious someone else should have that money.

    • dawolv

       The thing is: Why isn’t the Legendary Account bound, but all the Gifts you need to craft it yourself are?

      F.i: You just hate WvW, you can’t run it properly coz your PC sucks (I’m playing on a laptop right now, so WvW and Boss Events kill it outright)
      So why can’t you buy the gift from someone else? That could actually be a good way to make money as a WvW Player!

      Same goes for Dungeons you hate and so forth

  • Divalicious_Diva

    It’s kind of amazing how players these days are now perfectly okay with people using real money to get rewards/items in MMOs. I remember when people where looked down on for buying gold from farmers, and characters off ebay. Now it’s normal to open your wallet to get something in-game you don’t want to actually play for. Sad times.

    But to your question, no, any kind of ultimate status item (regardless of power) should not be available for gold, when the player can buy the gold for real money. It is also a bit unethical for the company to offer gold for sale when they also control drop rates/RNG. They are basically fine with players paying to not play their game, and giving wealthy people an advantage over less fortunate players.

    If the player had to actually acquire the gold in-game, that would be less of an issue, because they actually played the game to get the gold. It is a sticky problem, because I understand people can always buy from gold farmers, but at least the farmer don’t control drop rates….

    • http://www.facebook.com/people/Jovan-Rodriguez/584230431 Jovan Rodriguez

      I don’t think GW2 is really like that.  The wealthy player will spend less time experiencing content if they choose to buy tons of gold instead of earning it in game.  But that’s their only advantage.  The content of the game in GW2 is still tailored to people who know what they are doing, more than having the most optimal gear.  If anything the pve content in gw2 is little..too easy.  So for players like me, I’ve only bought cosmetic items and have never felt like I was at a disadvantage.

    • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

      In situations like this where you are able to use real money to purchase
      in game items, there are ethical and unethical ways of going about it.
      Buying gold from gold farmers who are outside sources, or buying
      characters off of ebay etc. Are generally still frowned upon. They
      disrupt the systems in place for the game and often mess up the
      community.

      In the case of Guild Wars 2 however, none of the items purchased from
      the gem store give you any meaningful advantages over another player. Most of the items are often cosmetic, and the boosts such as exp etc are pretty small and mainly work in the same way that “rested exp” works on other games. The reason why the Free to play model or buy to play models can be so successful( if done right) is mainly because the company’s can still make money by selling primarily cosmetic or small quality of life things to players, who in turn, are willing to put fourth some extra money for those type of things. On the flip side, the players themselves get to enjoy the game and get more choice as to when and how they spend their money as opposed to being forced to pay a monthly fee so that they can simply play the game.

      As far as being able to exchange gold for gems(essentially buying gold directly from Arenanet.) This was pretty much the best solution to a bad situation. If players could not do this in game, then there would potentially be even more players tempted to purchase gold through third party sources leading to more accounts being hacked etc. Not to mention that without this system in place, even more gold sellers would flood the game trying to lure people to their “services”. So this is pretty much the best response most company’s can do to limit gold selling. By no means is the system perfect, but it is a step in the right direction.

      I do agree however, that legendary(or equivalent items) should not be able to be bought on the trading post. It pretty much makes them seem not “legendary”. However, seeing as how these items were being sold from 3-9k gold on the ah. I doubt that the average player would spend $3000-$9000 in real life on these items that, aside from a cool skin, are equal to the highest tier items that are attainable by much easier methods.

      • Divalicious_Diva

         Yes I agree that Arenanet selling gold is better than gold farmers. The one thing that does bother me is that they also control how rare an item is, so they have the “power” to push people to buy gold, instead of playing for that “rare drop”. I just hope ArenaNet can balance the rare / money situation a bit more evenly in future.

        • http://www.kaiketsu.enjin.com/ Corey “Crimzen” Jenkins

          Yea it’s definitely ground that they should tread carefully upon.

  • http://www.facebook.com/people/Jovan-Rodriguez/584230431 Jovan Rodriguez

    If I met another player with a legendary weapon and found out they paid for it, sure I wouldn’t think they were as “cool” for how they got it, but at the same time I wonder how often is that scenario going to happen. Like how many players are there really that would spend the required amount of money to convert to gems?  I would imagine it’s low.  Also, how many legendaries are crafted to begin with?  It just doesn’t seem much of an issue as legendaries themselves are still rare to see and if you factor in the people that would buy them from the trading post, it would only make this occurrence even more rare. 

  • http://www.facebook.com/people/Jovan-Rodriguez/584230431 Jovan Rodriguez

     I don’t think GW2 is really like that.  The wealthy player will spend less time experiencing content if they choose to buy tons of gold instead of earning it in game.  But that’s their only advantage.  The content of the game in GW2 is still tailored to people who know what they are doing, more than having the most optimal gear.  If anything the pve cntent in gw2 is little..too easy.  So for players like me, I’ve only bought cosmetic items and have never felt like I was at a disadvantage.

  • http://twitter.com/FishBaitism Fish Bait

    I imagine this`ll make more botters & gold buyers/sellers thwart the game.
    As for not being pay to win/Leg-ends not having higher stats, they will soon.
    Once all Ascended gear/weapons gets under way, Anet said Leg-ends will be higher stats to remain legendary, equal to Ascended weapons.

    • Nick Cattane

       Did you read the whole article?

      “Their power may improve once ascended weapons are introduced, but not
      only is that a long way off, they will not be more powerful than easier
      to acquire items.  It’s not pay to win.  It’s pay to look cool more
      quickly.”

      • http://www.facebook.com/kevin.cox.5817 Kevin Cox

        you both just said the same thing, but in different ways. 

        -___-

        • Nick Cattane

           My point was that he simply restated the article…

          • http://www.facebook.com/kevin.cox.5817 Kevin Cox

            then why did you ask if he read the whole article…?

            wait nvm.

            The derp is too much

  • Jado Cast

    Personally, I don’t like the way you get Legendary’s now.  Crafting them seems like a dumb way to get them.  Buying them is just crap too.  There should be an epic long quest line along with required participation in several events, dungeons, etc. that does not require PvP to get them.  Something takes a long time and involves actual content.  Just My Opinion.

    Personally I don’t like any of the current Legendary’s for the two classes I play, Ele and Thief.  So even though I’m close to having everything I need, I will probably sell mine unless some new skin comes out later that I really think is worth having.

    • Divalicious_Diva

       yeah, this would be better, maybe linked to your achievement score..?

    • http://twitter.com/Hagg3r Michael

      While I agree that getting the legendary is a bit dull, I have never heard of any quest that did not involve getting other players involved that is so “epic” that it would reward a legendary. The only way to do this is to create content that is setup for multiple players only and barring the legendary from solo players. The legendary was always something they wanted you to be able to acquire solo so it would go against their whole philosophy. I think a change like this would require multiple new challenging gameplay systems that just are not there for GW2 in order to work. Maybe in an expansion.

      Good lucking selling the legendary when you get it. The amount you would lose in deposits alone is enough to make it not worth it. The second you get undercut you have to wait a month or relist for hundreds of gold.

      • Jado Cast

        I think you could do instances and make it a solo instance similar to the personal story, or at least in part and link it to some achievements as well.  and I wouldn’t try to sell it for 2200 gold either, that’s just stupid.  I’d be one of those that undercut.  LOL

    • Chris Catone

       Yeah, any of the juice they might have had is gone.  I don’t even go out of my way to target people with legendaries in WvW anymore.

  • Asglarek

    Legendaries will be upgraded to above ascended level weapons in the very near future in which if you use the current ascended items stats for the rings and backpack be approximately 3-8% increase in stats for ascended weapons over current exotic weapons so figure atleast a 6-16% increase for current legendary stats.

    To top it all off legendary weapons and armor once they get introduced will be upgraded every content push/expansion that raises the item stat allocation or player level and thats where the problem really is for Guild Wars 2.

    • http://twitter.com/Hagg3r Michael

      Quit spreading misinformation. Legendaries are getting bumped TO ascended level. Not above it. Get your facts straight
      Also, there has never been a confirmation on new legendaries let alone legendary armor. You can assume that legendaries will be coming, but I would not jump the gun on armor.

      They did mention they would make sure legendaries are always BIS, so it is fair to assume that if legendary armor is introduced it will be on one slot or will not follow the same stat criteria.

      • http://twitter.com/dularr Dularr

        “You’ll also see more Legendary items in the future and an update to our existing Legendary weapons. Legendary items were always intended to be on par with other “best-in-slot” items.”

        From:  Linsey Murdock Unveils New High End Ascended Gear

  • http://www.facebook.com/kevin.cox.5817 Kevin Cox

    I don’t understand why anyone would sell them in the first place. Not even because they’re cool looking, but because it’s a waste of time to do so. 

    Think about it. 

    You spent all that time, building, forging, gathering the necessary materials to make your weapon. In doing so, you have essentially “beat” the game on that toon. 

    Now….you’re going to sell it? 

    Why?

    To make money for an alt?

    So you can do it again? 

    Sure altaholism is fine but if you have the time to make a legendary than you have the time to make gold for an alt and selling something so unique, so difficult to create for the majority of us……I’m sorry but it begs the question why you even made one in the first place. 

    The people selling on the TP now….if they’re honestly doing it to make gold than they are performing one of the most redundant actions in gaming. 

    You’re essentially greedy to the point of being financially stupid. 

    • http://www.facebook.com/kevin.cox.5817 Kevin Cox

      An example of this redundancy would be placing a legendary that requires charged lodestones on the TP for 1k gold (because I’m pretty sure 1k is just barely within the realm of reason). 

      Now that person spent all that time gathering the materials and making the gifts for that legendary with the goal of selling it for that 1k gold. 

      except….

      the 250 charged lodestones alone…that tiny little stack in a sea of stacks….would make him OVER 1k gold. 

      See why selling legendaries is stupid? 

      If it’s purely for profit than the seller most likely wasted their time GREATLY when they  should’ve just sold the individual parts. 

      Nobody’s gonna buy anything for what, 9500g? Riiiiiiiiiiight. 

      I don’t even think people using gold sellers would go for that. 

  • http://twitter.com/Hagg3r Michael

    While I am confused that they are not just auto-bound to you, it doesnt bother me that someone can pay almost 2000$ for a legendary. (This is assuming one sells for somewhere around 2500 gold) If they buy the legendary and pretend they earned it I don’t care either. If they bought it and tell people then I will just think less of them. As Richie said though, you can buy an exotic for less then 2g with the same stats.

    Yeah eventually you can get an ascended weapon and all the legendaries will be moved up in stats, but its not like an ascended weapon will be hard to get considering how easy it is to get the rings.

  • J Redguard

    This is much to do about nothing. This is just insecure players crying cause someone else has something they don’t or has gotten something easier than they did. Legendaries are simply a skin, like any other skin sold by every cash shop in every game. Why can’t people just play their own game and stop worrying about how other people are playing.

    I wouldn’t be surprise though if they were posted by Anet, pretty sure there’s a few people who would be willing to pay hundreds of real world money for one.Not that I see anything wrong with that, they have to make money somehow.

  • http://pulse.yahoo.com/_CGKWA6L6XRHQFEYYDHIOKTJNTM justaguy

    I may have done the math wrong, but at the current exchange, in order to acquire 3000 gold (to buy the cheapest legendary listed), it would take more than $2,500 in real world money (and this is at holiday exchange rates – it will probably cost much more a week or two from now). 
    If someone is willing to spend that much money to acquire a single item that gives them no statistical advantage, then I say “thank you for supporting the game I play with your purchase.”

    • RBHgamer

      I agree completely

    • http://www.facebook.com/spankthismonkey Thomas Vu

      I agree as well

    • http://www.facebook.com/marco.antelope Marco Antelope

      You’re assuming the are buying their gold from ANet. RMT gold sellers will ALWAYS be cheaper. People who go this route are NOT supporting your game, not in the slightest.

      Never underestimate the greed, and laziness of us humans. 

  • St_Draco

    My problem with Legendaries being on the TP has to do with what this does for Gold Sellers/Farmers and Bot’er. Something that is selling for the equivalent of thousands of US dollars attracts the unsavory elements of MMO society.

    • http://twitter.com/dularr Dularr

      I was wondering it botting was going to be a thing with the expensive legendary weapon.  Cheaters would buy/steal accounts and bot for the gold until they get banned and then buy a legendary on their main account.  Or would they use a legendary weapon to transfer gold between servers.     

  • MikeTsa

    Gw2 legendaries are, with the exception of the first month of release, just about how much gold you have. The only things you don’t need gold for are the ingredients for the gift of mastery, the dungeon token and partialy the clovers. To aquire these took me around 250 hours of gameplay. Now to get the rest you need around 1.000 gold depending on the legendary, getting that means at least another 300 hours for me just farming gold. I have around 600 hours played already but need around 700 g for a Sunrise wich is around 150 euro from a gold seller at the moment.

    The trading post prices are too high compared to the actual cost and that’s not the problem, the problem for me is that they can be sold in the first place and and can be aquired much easier in general with irl money.

    So “pay to win”, depends, it’s just a skin atm but one could argue that in a game with no raids and gear progression skins are the items of prestige and the most sought after. The sad truth for myself is that you have a better experience spending real money and exploiting in this game, unless you are incredibly lucky with the RNG…

  • http://twitter.com/AisarGaming Aisar

    The game is designed to be very casual so it does not surprise me.  I don’t have a problem with it once I realize and accept it’s not about prestige or cool rating.

  • http://www.facebook.com/joseph.handibode Joseph Handibode

    Legendaries should not be available to sell on TP its dumb.  Arenanet mess up the legendaries big time.  They shouldn’t be on TP at all.  People who put in the effort and often get mess over in low badge counts from kills or karma grind and not forget spending alot of gold on icy runestones and other needed material for legendaries.

    Make legendaries account bound so you can use for any of your characters that can use weapon.  Plus make it that once you create it that its account bound not soulbound.  Its just dumb to have to grind same weapon again if you play other professions.

    Stop the nonsence of people causing TP to sky rocket in inflated prices from legendary weapons and material for them.

  • m Pascoal

    well I think they shouldn’t be in the TD, but if the legendary’s shouldn’t the materials to do it shouldn’t be there either

  • http://twitter.com/viion Josh Freeman

    You can put it on the TP, not like they sell. You’d need thousands of $$ irl to buy one. 

    • noobkillerpwnz

      Ya, Obama should tax these Legendary Weapons, if you pay that much for one, you can afford to pay more in taxes in 2013!

  • dawolv

    I don’t think it’s the same as buying the materials. A lot of the materials, gifts from the dungeons, WvW and the Exploration are Account bound, thus are not acquireable with (real live) money.

    I have no itention grinding out an legendary, but if I ever get enough gold together to buy one from the TP, why not – I don ‘t like “cheating the community” into believing I achieved something that I didn’t but if the game doesn’t stop my, i don’t see why not.

    It’s a shame though, really

  • http://www.facebook.com/rodriguezcorreamiguel Miguel Rodriguez

    Its nowhere near pay2win as described in the article and honestly it does not bother me very much, the only thing that does bother me is gold sellers, and i think Anet needs to crack down on them because they are ruining the economy of GW2.

  • noobkillerpwnz

    Obama should just make anyone (only rich people apply here) who buys a Legendary Weapon to pay more in taxes in 2013!

  • http://www.facebook.com/kirzansix Mike Coulombe

    It because the game isn’t pay to win that the legendaries are just a collector’s hobby. I, for one, would still play to farm one if it gave me any sort of edge. I mean, think about it! Would SOE have gone away with it if the original SWG’s Jedi class totally sucked and wasn’t a little stronger? Hell no. Get me to farm things for months? I expect something.

    The “Pay to win” argument is ridiculous EVEN IF the Legendaries were stronger! 9000g for one. This has to be in the 10s of thousands of $. No one realistically will spend that much and even if someone does, dude yeah, give him an edge he just funded your next expansion. Over time it would be affordable, maybe in like 2 years, when the old Legendaries possibly wouldn’t be that good anymore if they add more gear tiers.

    In the end, it’s all about careful planning. Personally, I would have liked them to be more of a true, 100% personal challenge. It would be your “epic quest” (EQ style) and the weapon would be modeled around your class. You could assign it any weapon type you want. It would be awesome, and totally doable in such simple itemization. But they went for simplicity and a boring grind.

  • http://profile.yahoo.com/2VI6W2G2BHN3LPEFHOTSJTJ5VM patrick p

    this game is based on skins, so the pay to ‘win’ is the same as pay for skins. so you pay for the best skin and thus you win. one would feel proud to show off all the hard work, not anymore.

  • http://www.facebook.com/carlos.m.espinal1 Carlos Moroni Diaz Espinal

    this isn´t a pay to way game, you have said legendary doesn´t have better stats than an exotic it´s purely cosmetical, anyway getting 2400 gold pieces for twillight, come on, you how much you have to do for that kind of gold or how much dollars you have to spend, it´s a matter of choice, you farm to make it yourself, you farm to gather the gold or you spend A LOT of real money, the only thing arena net has done here it´s giving you more choices

  • Ernie Kwok

    To those saying that it’s not “pay to win” because Legendaries have the same stats as exotics, that’s only true right now but ANET has said that they are definitely boosting Legendaries to have the same stats as Ascendent weapons (which aren’t out yet either). 

    Right now, as a casual, I only have exotics but it doesn’t bother me that Legendaries are on the TP. But once they get boosted and if Ascendent gear is still as hard to get as it is now, then I’ll definitely have a problem with it.

  • Phil5751

    Hello together, 
    a friend of me told me, that sb hacked his account and stole 2 Legendary, that were bought at the Trading Post. He created a Ticked and was w8ing for the A-Net-Support. A few days ago, Anet told him, that the Legendarys he bought at the TP were Duped (that means, to get 2 out of 1) and they won’t give him the Legendarys or the gold back. 

    Have u ever heared of an another case like this?
    What do u Think about that?

    PS: i can guarantee, that this case is true and happend exactly as i wrote.

  • http://www.facebook.com/JamieWatkins420 Jamie Watkins

    Legends on the TP doesn’t bother me in the least, mostly because my Thief has 90 Magic Find and I pick up nothing but Rare or better. So let the little kids buy thier elites, I will just farm for 30 minutes and get my own for just playing the game.

  • http://www.facebook.com/profile.php?id=100000723382637 Ivailo Kostadinov

    Off the TP.