ArenaNet’s narrative designer, Angel McCoy, wrote a blog post yesterday giving us details about the living story that was introduced into Guild Wars 2 in the January update. The living story is a series of dynamic events that introduce a storyline that will continue to play out over the course of several months.
The living story occurs organically in the world and players are encouraged to check back frequently for developments in game:
“The Living Story is simultaneously transitory and permanent. As the story arcs play out, the tale evolves. Each portion of the Living Story narrative will only be available for a certain period of time, yet it will have repercussions in the world and upon the people living in it. The occurrences in the Living Story leave their mark—both scars and flowerbeds—and these wounds and blessings are permanent.”
The Flame & Frost prelude update has introduced the first part of the living story to Guild Wars 2. There’s trouble brewing in Diessa Plateau and Wayfarer Foothills and many norn and charr have had their homes destroyed and are seeking refuge in the major cities. What is causing this wanton destruction? It’s currently a mystery, but we know it involves strange steam vents which have been popping up throughout the land. The video above highlights the living story that you can witness in the game during the prelude so far.
New achievements have been added to accompany the living story and completing them will reward players with titles and, eventually, other rewards. For helping the norn and charr refugees you can earn the “volunteer” title, which you can use to show how darn helpful you are!
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