ArenaNet Unveils Their 2013 Plans for Guild Wars 2
ArenaNet’s Colin Johanson revealed today that Guild Wars 2 sold 3 million copies since its launch in late August 2012. He also discussed their high-level plans for the next six months of the game, during which they will be applying what they’ve learned from their previous content patches.
Mr. Johanson states that the key pillars of Guild Wars 2 are the sense of community and the dynamic, living world. In 2013, they are aiming to build upon those areas by adding more content, events, and stories to the open world and incentivizing all players to explore and experience them.
How will they reward players of all levels to experience new content in lower level maps? They are planning on leveraging the achievement system, granting tokens for accomplishments that can be traded in for ascended gear and infusions. They also want to add variety to daily achievements so they are different each day of the week and, eventually, give players the choice to skip a few requirements and still get their daily rewards.
He also reaffirmed that they are not looking to turn Guild Wars 2 into a gear grind. They are aiming to provide a new rewards system that is exciting and has things that you seek over time, but does not have a new tier of gear every six months. He even went as far as to say that we will not see another tier between ascended and legendary in 2013. Beyond that, it’s anyone’s guess.
We’ve spoken at length on GuildCast about there not being much for guilds to do together, especially in PvE. Well it seems like ArenaNet is aiming to address this. In early 2013, they are going to add guild missions which can either be something your guild has to accomplish together within a certain time limit or can be creations your guild makes that can be experienced by everyone in the world. Details are scarce on guild missions at this point, but I look forward to hearing more about them in the coming months.
On the World vs. World side of things, they will introduce a prestige and advancement system that will allow players to earn new WvW exclusive abilities and bonuses. They are also making strides towards eliminating that pesky culling issue that causes enemies to not appear on your screen for several seconds.
Paid server transfers with time limitations are also on the horizon, which should help stabilize server populations and impact World vs. World matchups. It also opens the door for the guesting feature to finally be added, which will make many of us jump for joy!
PvP enthusiasts aren’t left out of the plan and can expect many improvements and a new system in 2013. Improved rewards will give players a reason to log in and compete every day. Custom arenas will give teams a private area to set up scrimmages and practice strategies. A match-making system will be added to pit players of similar skill levels together and the long-awaited spectator mode will be making its debut.
In addition to the scads of features listed above, ArenaNet is also looking at adding leaderboards, revamping and expanding dungeons encounters, continuing the fight against botters and hackers, and improving the looking for group tool. For a complete look at the lengthy blog post, click here and let us know what you think of the Guild Wars 2 roadmap for 2013 by leaving us a comment below!