Bobby Stein talks about the role he plays concerning Guild Wars 2 story goals post launch.
Guild Wars 2 has been worked on continuously by ArenaNet since launch. To create a changing world using living story, improving PvP with spectator mode and custom arenas, or rewarding players in numerous ways (with more to come I might add); Guild Wars 2 has come quite a long way. ArenaNet’s Lead Writer Bobby Stein sat down with GuildWars2Hub to talk about his various roles in creating Guild Wars 2 story content and how the process has been refined over time.
How The Writing Teams Works Nowadays
Stein states that the initial writing teams were changed around to improve the performance of story and dialog. For Stein’s team, this meant picking up stuff like the living story in addition to the event and non-story content. Stein really liked that they have been able to have the opportunity to give secondary characters a bit of time in the spotlight, Lord Faren for example. He also liked that they were able to add improved story delivery mechanics like the fly through cinematics for the Flame and Frost living story.
Stein’s Role Then And Now
At first Stein’s team was responsible for voice over and text for events and ambience. They assisted the other writing teams when needed. Now his team is more involved with the design process concerning stories, characters, and the presentation of them. With Stein being the Lead Writer, he is directly involved with approving and guiding the stories and themes of each release. That includes the content made by the current four living story teams. When Stein was asked if he felt that they’ve reached their goals concerning “an immersive, ever-changing, story-driven world” he replied with:
[quote]“Have we reached our goals as a team? Some. I think we’ve successfully created a handful of new characters that contrast with our existing iconics. Players either love or hate them, which to me is a good sign.”[/quote]
The interview goes into more details and you can check it out here if you’re interested. I really like, at one point in the interview, when Stein said that the teams in ArenaNet, not just the writing teams, communicate together in order to provide content Guild Wars 2 players can enjoy. If you have any comments about the process, the interview or the living story in general, feel free to leave a comment below!