The last Beta Weekend Event for Guild Wars 2 is in the books, but if you’re one of those folks who’s been skipping the personal story so as not to spoil it for launch, ArenaNet‘s got a blog post today talking about the multiple layers of story in GW2.
Continuity and Lore Designer Jeff Grubb talks about the three stories in GW2: the large, worldwide story concerning the rise of Zhaitan and his impact on all of Tyria, your character’s personal story, and the story of Destiny’s Edge. Each is told largely through certain aspects of the game: the “world story” through dynamic events, the personal story through story instances, and the Destiny’s Edge story through dungeons.
In time, these three story trails weave together to tell what Grubb labels the “greater whole of Guild Wars 2,” the notion of people uniting underneath a common banner to take on greater foes than they could handle individually. It’s similar to the MMO experience, that one must join with others — whether in a group or a guild — to take on larger challenges.










