Guild Wars 2 Game Designer Ben Miller is the author of the latest piece on the ArenaNet blog, where he talks about the golden rules of game design, at least as they pertain to GW2.
No, “more cowbell” isn’t one of them.
At the forefront, he stresses that making games isn’t just about taking a bunch of premade ingredients and tossing them into a blender to see what comes out — which is how I typically prepare dinner.
Mostly, Miller’s list reads like the core design principles of the game that we’re already mostly familiar with: encourage cooperation, utilize a minimal UI, and so on.
One interesting bit is filed under “Do it well or not at all,” where Miller says:
“Every feature you choose to invest resources in something means some other element gets less attention in one way or another.”
Kinda dashes the usual MMO PR line that we hear whenever something new is put in the game while something old and broken is allowed to remain, doesn’t it? “We’re working on all parts equally hard, and putting in this new thing does not in any way mean we’re not also 100% committed to fixing the old thing.” O rly?
In any case, we’ll know in just under two months how well ArenaNet was able to stick to its principles.










