Guild Wars 2‘s Lead Game Designer Eric Flannum had plenty of beans to spill regarding PvP and WvW in a recent interview.
So there’s a mini-dungeon inside the WvW map? Cool!
One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.
If instanced PvP is more your thing, then you should know that the number of available maps will be doubled by launch:
We plan to ship with 4 maps for competitive PvP. We’ve shown two maps at this time and are very close to completing work on the remaining two.
As in, close enough that they’ll be in the next Beta Weekend Event? Let’s hope so.
The new PvP maps will use the same control-point method for victory as the others but, as with Battle of Khylo’s trebuchets, will have new mechanics all their own.
What do you think? Does a mini-dungeon inside WvW sound good to you? And what are you looking forward to in the last two PvP maps?










