Guild Wars 2 Has New PvP Areas

Written by: (@winterinformal) | May 29, 2012 4:30 pm

16 Comments

Guild Wars 2‘s Lead Game Designer Eric Flannum had plenty of beans to spill regarding PvP and WvW in a recent interview.

So there’s a mini-dungeon inside the WvW map? Cool!

One of the coolest things that we’ve added to WvW recently is a persistent mini-dungeon that can be accessed through the three keeps in the center map. This area is designed with multiplayer PvP in mind and players can do things like activate the traps in the mini-dungeon to defeat enemy players. Of course, at the end of the area there’s a chest full of rewards.

If instanced PvP is more your thing, then you should know that the number of available maps will be doubled by launch:

We plan to ship with 4 maps for competitive PvP. We’ve shown two maps at this time and are very close to completing work on the remaining two.

As in, close enough that they’ll be in the next Beta Weekend Event? Let’s hope so.

The new PvP maps will use the same control-point method for victory as the others but, as with Battle of Khylo’s trebuchets, will have new mechanics all their own.

What do you think? Does a mini-dungeon inside WvW sound good to you? And what are you looking forward to in the last two PvP maps?

Guild Wars 2 Has New PvP Areas

  • Sathure

    Where’s that aquatic pirate ship map they were testing? I want to see that.

    • http://twitter.com/Master10K Master10K

       That map and one other has actually been leaked on reddit last week.

  • Cyclops07

    sounds good to me, more content can’t be bad at least they are trying

  • http://twitter.com/ookamiwing Phillip Rushing

    Griffball underwater

  • http://www.facebook.com/profile.php?id=567645637 Rob Gillingham

    DAoC Darkness Falls… 

  • http://twitter.com/DaPhoolz Rp TheFoolz

    I imagine the Dungeon where you run in to enemy player. Yeah I’d love that.

    But I may be wrong. Is it instance? and if so what does he mean by activating the traps for enemy players?

    oh well we’ll see.

    • Arkanthos

      Its persistent, so not instanced. Its like a mini version of a dungeon with traps so you can go in wait for enemy players and activate traps that are inside it:)

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    at some point I fully expect/hope for underwater pvp…

    t’would be a first, no?

    • Chris Rushton

       There is technically underwater pvp already, I had a good 5 minute 1v1 battle with an enemy elementalist in a moat surrounding a keep in WvW last beta weekend.

    • http://pulse.yahoo.com/_R35J5EUERGS3E6JRIQMBCDTRRY Nathan I

      I think they already said that while they don’t plan on having a competitive PvP map be completely underwater they do plan on having ones that have a lot of water

  • http://www.facebook.com/profile.php?id=1151407861 Trey Alsup

    “Dishes on”?

    …that would mean he was bad-mouthing the new warzones. 

  • http://twitter.com/northernlad55 northernlad55

    Sorry Jason but you do talk some rubbish sometimes. What the competitive aspect of PvP need is more in kin with esports content. That’s what Arenanet have said there aim is to get gw2 PVP on esports footing.
    Your suggestion of underwater hut ball is ludicrous tbh /facepalm

    • http://www.facebook.com/trose87 T Paul Rose

      agreed sir.

  • http://www.kaiketsu.enjin.com/ Corey Jenkins

    As far as the world boss PVE they already have the raid bosses guarding the orbs of power behind each servers main base..so it would be interesting to see how the dungeon works. Sounds fun though. Glad they are implementing it, I never had any trouble finding stuff to do or people to fight in WvW, went with a small group of people of about 2-5 tops from my guild and we always found things to get into, but this just means more options. sounds cool.

  • pandora005

    I am still waiting for the announcement that GW2 has a “MOBA pvp map” where your team is joined by waves of friendly NPCs to storm the enemy castle.

    They could even add something similar to the level progression in MOBA games with giving you “permanent” buffs of your choice for a certain amount of “XP” in the match. This way the match would finish eventually after a certain time. Ideas for buffs:
    - extra hp
    - extra armor
    - CD reduction
    - speed boosts
    - range increase for attacks
    - area increase for attacks
    Just use the WvW mechanics for siege engines too and it shouldnt be that hard to create this “new type” of pvp map.

  • ssjjr21

    This sounds like Darkness Falls in DAoC! :D

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