An Analysis of ArenaNet's Guild Wars 2 After Headstart


Written by: (Twitter @jarimor - ) | August 28, 2012 3:45 pm

An Analysis of ArenaNet's Guild Wars 2 After Headstart
200 Comments

After a full weekend of Guild Wars 2’s headstart, the game is laid bare for all to behold and there have been some criticisms due to an imperfect launch; which has seen frustration for a large number of players.

Many players in Europe had issues logging in over the weekend, some 64bit players had problems with client, the gem store was down for quite a while, the Trading Post continues to be down — at time of writing — and other issues remain.

So with all that in mind, I still recoil when I see people make statements along the lines of “Worst Launch Ever!”

There are a few reasons why I think some context needs to be considered.

1) Launch Stability
Should MMOs get a free pass when it comes to issues coming up at launch which impede the enjoyment of players? Of course not, there are things occurring in Guild Wars 2 that need to be fixed pronto. Which is why you will have seen ArenaNet’s consistent updates, suggestions and hands up honest admission that there are things that need fixing and that they are working feverishly on them.

Are the issues comparable to those encountered by other MMOs? Absolutely. If anything, Guild Wars 2 comes out in a favorable light compared to many other launches.

My experience this weekend, which is of course not that of everyone, has been of an incredibly smooth game wherein I had one crash on opening night – mainly due to XSplit and Fraps making a toxic combo I think – but otherwise I had no client side interruptions, virtually no lag and a thoroughly fun time.

There have been patches for other MMOs that have had more grenades in them than this launch has for me.

That isn’t the case for too many people, something I’m sure ArenaNet agrees with. It’s entirely understandable that folks are frustrated at not being able to get in-game with predictable reliability for a couple of days, but this really is not a new thing for MMOs. And it is certainly not new for launch.

mmorpg guild wars 2 mmorpg     Launch Rage!

2) Packed in like Sardines
There are large queues for WvW which should begin to improve after the initial rush – over 400,000 peak concurrent users were reported this weekend. In the main I’ve avoided PvP; mainly because I’ve been enjoying the PvE so much, but also because I knew that with packed servers it was likely that WvW would be very busy.

This happens. Aion had queues for hours on end just to get in game at all. SWTOR had very big queues at launch, decided to throw a bunch of new servers up, then found them half-empty and fading because BioWare had reacted too quickly.

World of Warcraft’s systems were utterly overwhelmed at launch. There were nowhere near enough servers and the problems continued for more than just a few days. There were also a lot of bugs present. Ironforge was virtually unplayable due to lag for a long time, which turned it into a Dwarven Power Point presentation.

It was blatantly obvious that there were going to be full servers, hence the very smart decision by ArenaNet to allow free transfers and to put off guesting until things settled down. The teething pain of server population was absolutely expected and necessary. It’s important to force through this initial problems with balancing out populations rather than overdoing it with too many servers and having to do mergers post-launch.

The choice is between immediate, short term difficulties and those with longer-lasting ramifications.

Is it disappointing to be greeted with full servers? Absolutely, but if you didn’t expect that to happen then I’d like to welcome you to the world of MMO gaming; trust me it gets better.

mmorpg guild wars 2 mmorpg     Launch Rage!

3) Not Working vs. Broken

The Trading Post is down. There seems to be a bug or infrastructure problem causing issues which has necessitated pulling it offline completely until it is fixed. This is certainly not a good thing. I know I love to delve into the economy of games and having it come online when there will be a stockpile of materials sitting in various banks will cause a short term market issue. But it will rectify itself pretty quickly.

It’s also an aspect of the game which is currently missing. Again, that’s not great news, but here’s a silver lining: when the Trading Post comes online, its actual design is awesome. I’ve played around with it for more than a few weekends and I’m very happy with how well put together it is.

Compare that to SWTOR’s Galactic Trade Network. It was certainly live at launch, but I wish it wasn’t. It functioned, but in such a way that it reminded you of just how much better it had been implemented in other games.

Virtually every other game.

Again, it is certainly not great that the Trading Post is currently not working, but taking it down to ensure it is fixed is much more preferable a situation than leaving something up that is patently unfinished and poorly designed.

Sorry to beat up on SWTOR – which has improved markedly in many areas – but does anyone remember Ilum?

mmorpg guild wars 2 mmorpg     Launch Rage!

4) Content with Content
Though WvW is extremely busy and the economy is mainly on pause, there is still an abundance of things to do in Guild Wars 2 right now. I haven’t seen any complaints so far about whether there is enough PvE content to be going on with – if there are genuine issues I’d certainly like to be informed of them.

Some have said the leveling curve is off. Personally I don’t agree. I have a feeling people are running from heart to heart and that is causing the issue — if this isn’t the case, leave a comment below!

I haven’t had that issue at all because I haven’t used the Renown Hearts like the quest content in WoW. I’ve simply run around and got lost in the game, done a little material farming and tradeskilling – not much though, I’m still not near 75 for either of my tradeskills and I’m only about level 20 for Weaponsmithing. I’ve done no PvP whatsoever, purposefully to see what the leveling curve is like.

Once I found myself running into the same areas repeatedly, I then started to use my map to find remaining Points of Interest or Vistas.

I hit 100% completion of Queensdale when I was midway through level 15.

Also remember if you do find yourself wanting to earn a few levels purely from PvE encounters and you aren’t at the optimal level in that area, there are other areas that are easily traveled to of the same level bracket.

Now lets compare this experience, even if you are somewhat perturbed by the leveling curve, to Age of Conan at launch — another game that has changed greatly since.

Age of Conan was quite hyped and was received extremely well; for the first 20 levels.

If you’ve ever feverishly ripped off the wrapping to a large gift box only to find that you don’t have a new HD widescreen television but a lollipop covered in lint, then a) I’m sorry, you have some seriously messed up relatives and b) now you know what AoC was like at launch.

From what we have seen so far, Guild Wars 2 has a lot to do that works very well. This is not the case for all games at launch.

mmorpg guild wars 2 mmorpg     Launch Rage!

In closing, there are issues that persist in GW2 as we arrive on the game’s official launch. Problems that I certainly hope are fixed in a timely manner – many of them already have been. People certainly have the right to be annoyed by the problems they have met due to the way the systems have been taxed since Friday night.

All I would say is that when put into context, there should be a sense of proportion. Guild Wars 2 is not the worst launch I’ve seen. Not by a long stretch.

Thanks for reading.

You can catch me every day over at ZAM.com and, of course, on GuildCast every Wednesday at 9 Pacific.


  • http://twitter.com/Paranundrum Paranundrum

    GW2 = Best. MMO. EVER.

    • http://twitter.com/dularr Dularr

      Lol, cant be that good. You were posting to a forum site, instead of playing the game.

  • Nick Cattane

    Agreed, of course the issues at pre-launch/launch have been annoying, but this is far from any bit game ruining and of course there’s always the fact it will be fixed! I have loved my time playing this game thus far and I encourage doubters out there to give it a try – I was pretty skeptical prior to launch and I pre-purchased/played in all the beta weekeneds; I am thoroughly surprised.

  • http://pulse.yahoo.com/_NOWUW5FFH35ICWA6NIQFSRJFL4 johnn

    It’s not the worst MMO launch, but it’s certainly not the best (I’d say that’s Rift, at least in recent memory). I dunno, I just find it odd that they did so many stress tests yet the launch wasn’t as good as it could have been. I’m listening to last week’s GuildCast (the one 2 days before launch) and Richie and Elisabeth were saying how the trading post and gem store were down in that last stress test, did those issues just carry over to launch?

    • http://twitter.com/H3L1ON Samir

      i agree with you there, althoug i think from Arenanet side i think they rushed it a bit on the very last moment and probably released the game earlyer under pressur of the gaming community and shareholders. If they only took a little bit more time it would have gone alot smooter than it did now.

      • MMO_Doubter

        I will say this again – don’t even announce release date until everything major is working properly. You just can’t assume a steady development with no hitches.

  • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac


    Sorry to beat up on SWTOR”. 

    Yeah, no you’re not.

  • Krzysztof Kotarba

    I remember launch in WotLK or Cata… I must say head start for GW2 was rly sooth. On saturday login server went down for like 3h…Today is official release and there is no problem at all, only 1… many EU severs are already high/full :/ btw crafting in GW is fu** hardcore… in WoW I would be at lv cap in crafting here I’m at 70 skill O_o
    You can’t make server home one if it’s full, you must wait till it’s high or lower.

    • http://twitter.com/dularr Dularr

      Not sure what you are talking about with the launch of LK or Cata, participated in both expansions and they went very well. 

      The launch for GW2 was fine, but did hear EU was having some serious issues. 

      Got to agree with you about GW2 crafting, it’s hardcore.  Having a blast trying to level up a couple of crafting skills.  

      • http://twitter.com/cipero Matt Cipriano

        I’m finding it very easy to lose some hours cooking haha but it’s fun tho.

      • MMO_Doubter

        The crafting is better than WoW, but nothing like Fallen Earth’s or SWGs. Not even close.

  • http://twitter.com/DaveBigger Dave

    The written part by Scott seems a lil biased, I have two friends that 100% cant play parts of this game.. swtor and aion, while they had ques, were functional for at least everyone I knew. That being said I wouldn’t call this a bad launch by any means.

  • http://www.facebook.com/profile.php?id=1541376670 Benjahmin Johnson

    My first attempt in playing the game was in BWE1 with a charr necromancer, and i completed the entire map of Ashford and I was still level 12. After a larger understanding of how the game works, i tried it again, this time with a charr engineer and also with the goal in mind of simply exploring everything, and was nearly level 16 by the time i finished the level 15 renown heart. Coming into release, I’ve come to play the game with a certain expectation, which has led me to level 18 before even entering a 15-25 zone.

    To make sure the same thing didn’t happen with my friend as it did with me in BWE1, i explained the game to him and ran around with him in Queensdale, setting an example through my own actions in the game. He’s now level 11, and is nearly halfway done with Queensdale, and has no complaints with the game (every day since pre-release he’s asked me to play with him when he gets home from work). So, playstyle does say something about these complaints, and perhaps Anet and the community should work to try and teach these inexperienced individuals on how *exactly* they should play and what they should expect.

  • http://twitter.com/trippingpossum David G

    I spend the Head-Start with my SO.  We ran into some issues during the leveling process for a few reasons.  For a while parties didn’t go into instances together so we didn’t play any of the personal story. Also there were several Dynamic Events that were borked (could not move for ward) and thus we never got the completion reward for them (we were playing sylvari, three examples come to mind the Moa bird fight, the reveal a witch with spit, & rescue Quaggan slaves [could not find the 10th slave, no one could]).  Even so with full map completion and the explore goal we did get to 14 and when several achivement chests finally showed up we washed over to 15.

  • Krzysztof Kotarba

    personal story, hearts, exploration, crafting, garthering, events… I’m 23 atm and I spend most my time in zone 1-15 clearing starting zones. People forget you can do lower level stuff and have fun. I’m old WoW player, I don’t have any problem with leveling char in GW2, imo it’s much more fun if you can just walk where you want not from ! to ! 

  • http://www.facebook.com/people/Paul-Schirf/1083275070 Paul Schirf

    Good points all around (Scott’s, Mike B, and commenters).  

    My experience with leveling mirrored Benjahmin Johnson’s experience 100%. In the BWEs I learned how to level in GW2.. and got more used to the approach the more I played. I was able to explain the technique to guildies and we’ve seemed to be dead-on since.

    I’m very forgiving of a head-start phase, so the frustrations that I encountered didn’t cause me to rage.  The major problem I had was the overflow breaking my group into multiple overflows.  This issue was fixed Monday.  The other problem I encountered was occasional periods where the email system didn’t work.   This was resolved.  I know some people had problems joining or representing their guild for a while, but I never encountered the issue.

    If I compare head-start to normal releases of other games I’d put the technical issues in the middle of the pack.  I’ve seen better, but I’ve seen FAR worse.  But if I compare the game today to other game’s releases this has been #2, or #3… and the things that work are better than what I’ve seen in any game.  

    • MMO_Doubter

      You know, I remember ANet and many posters here claiming that ANet wants players to be at end game.

      Well, the mechanics don’t indicate that at all. There should not be a requirement to do more than one of the standard play experiences to level rapidly. Hearts. Crafting. PvP. WvW. Each of those should be sufficient to level

      Let people who paid for the game level the way they want. I don’t pay money to work for ANet.

  • http://www.facebook.com/krister.holmberg Krister Holmberg

    There is a ton of issues with the launch but I find myself more forgiving of those since there is no monthly fee to the game. That said don´t make fun of swtor because that game had a much better launch than GW2. The story in swtor was also a lot better than here in GW2 and same with the in game movies as here the characters are just static as they talk to one another.

    That said graphics are great and the combat more so!

    • http://www.facebook.com/profile.php?id=1541376670 Benjahmin Johnson

      All I can say is, wait until you start getting into your order storyline!

    • http://twitter.com/dularr Dularr

      Lol, I was wonder if someone was going to forgive Arenanet because they don’t have a month sub.   

      People did pay in advance for the headstart, so Arenanet knew exactly how many accounts they could have. 

  • http://www.facebook.com/kevin.cox.5817 Kevin Cox

    Whether or not EU folks could take advantage of the 3 day headstart because of issues or whether or not we here in the US couldn’t either…..it’s a F2P game. The only time lost is your own and the money you spent will NOT be wasted. 

    If you’re experiencing gamebreaking problems, give it some time. You’re not being taxed every month for a broken game. It WILL get better and when it does, you’ll make all that time back and then some. :)

    • MMO_Doubter

      It is B2P. I spent $60 on this.

      And – we will be taxed. With game mechanics designed to encourage spending money in the cash shop.

      Five character slots and HOW MANY classes? More than 5. Cha ching.

      • http://www.facebook.com/kevin.cox.5817 Kevin Cox

        encouraged…..but they’re not making you.

        argument invalid.

    • http://twitter.com/dularr Dularr

      The game is not free to play, Arenanet had your money for several months prior to the headstart weekend.  Instead of paying for three BWEs, the headstart weekend just turned into another beta test weekend. 

      • http://www.facebook.com/kevin.cox.5817 Kevin Cox

        7 months later do you still care about that?

        ;)

        See what i mean?

  • http://www.facebook.com/people/Kyle-Rogers/100000222205677 Kyle Rogers

    Rolled on Blackgate myself so I could join up with BBB. Unfortunantly some guild invite bug is preventing me from joining atm.
    But I personally havent had any problems since I started playing, but then again I didn’t start till Tuesday morning, I didnt do the early access weekend.

  • http://profile.yahoo.com/WFG667RAZSMYCSRJGIDXUNY56E Jack

    TP and it not being on yet is the only issue that I see being critical. Everything else hasn’t happened to me or easily forgettable. 

  • Xen Alkalistone

    my wife had the same problem before she got use to the idea of exploration. just doing the hearts will leave you underleveled really fast. 

  • Ravenstorm

    Every mmo player knows there’ll be issues to be fixed at launch. This is why I hold my enthousiasm at bay, with considderable effort, and wait a bit till the main assault aka wave of zealots has moved on a bit, and problems have been remedied, so I can walk in at my leasure and cast a expectant view of the landscape. I imagine there’ll be many more ppl doing the same for GW2 which will only be for the best of the overall good of the load on the servers. All good things come to those who wait. And I can probably wait a few weeks. Probably.

    • MMO_Doubter

      I made the mistake of pre-purchasing. Never again.

      That does not in any way, defend ANet from their poor release.

  • http://profile.yahoo.com/NVD2INPG7EGBKYZAU36OPBYRHU Hayden

    If you have completed one of the 1-15 area’s and arent high enough level to do the 25 onwards maps, TRY ONE OF THE OTHER 4 1-15 AREAS ffs. not hard, people are honestly stupid sometimes.

    • http://twitter.com/dularr Dularr

      That’s is how I’m leveling.  But, I could see some players would want a more “pure” starting experience for the first time on each race.  First level an Asura in the Asura starting area, Syilvari in the Sylvari starting zone, human in the human starting zone; before they start mixing the zones. 

    • MMO_Doubter

      No, they are not stupid. They want the area to be fresh when they roll a character of that race.

  • http://www.facebook.com/profile.php?id=100001800476553 Thiago Gusmão

    Mine and many others account were hacked and we’re freaking out!

    • Ravenstorm

      Authenticators? Yeah, thought that might happen really soon. Arenanet will have to adress that plague of humanity with some serious answer, like authenticators or mabbe even some new toy. Like an eye-scanner. Or whatnot.

    • http://twitter.com/dularr Dularr

      Yep, hearing a few folks are getting hacked, too bad an authenticator was not an option at launch. Also, hearing the accounts that are getting hacked are then getting banned for inappropriate activities.

      Sadly, folks that are getting banned and probably saying they were hacked. So, Arenanet may never know how many folks are really getting hacked.  

      • MMO_Doubter

        ANet can ban tons of players, too, because they are not costing themselves any subs.

        I wonder how safe it will be to play for a few months if you haven’t bought anything from the gem store.

  • http://www.kaiketsu.enjin.com/ Corey “Crimzen”

     Yea a lot of people don’t realize that the Dynamic events give you waaay more exp then the hearts do, and not all the events spawn near the hearts. Some happen off in random caves, both under water or on land. Or if you find a  secret boss off of the beaten path, those also can turn into events but, can sometimes only trigger if players actually go out and find them. I think it’s just a learning curve for most and once they break out of the mold of going from “quest to quest” so to speak, then they’ll have no issue leveling. I pretty much have been doing the same thing as mike where I go do dynamic events, hearts, some personal story, crafting in my case, and then hop into WvW to stab some face on my thief and I’ve had no issue leveling. I’m actually level 33 and I haven’t gotten 100 percent map completion on any zone yet lol.

    As far as issues, the only major issue I had was being a guild leader and not being able to see my guild, but they fixed that already which I’m pretty happy with. I think most of the people complaining about the trading system, even though yes it is disappointing, are players who haven’t touched GW1. Most GW1 players including myself are like “Oh the trading post is down?……….WTB 20 bronze ingots.” Seeing as there was no trading post in GW1 to begin with heh. Overall, for me at least, the game has been running really smooth I know that they did increase the server capacity a bit so hopefully they will continue to do that as they deem necessary. I’m having so much fun with this game though, feels good to finally have an MMO to settle down in again and one that I know will be around for a bit, simply because of the no sub fee. It’s rare to find quality like this in ANY other MMO on the market right now and for all the things that broke a bit during this release, there are TONS of other things that went right which usually go unnoticed by the masses unfortunately because, as Gary says, they are “working as intended.”

    • MMO_Doubter

      I like the events, just like I liked them when they were called PQs in Warhammer Online. MUCH more fun than grinding mobs or quest grinding.

      However, I do not want to have run around the map hoping to find an event going on. Once we search the map, we should have a tool which shows us the timing for the events, so we can go to the ones we like, when they are about to pop.

  • Anhan

    Human/Just doing renown hearts and a few events that happen to pop when i’m in the area plus “my story”. from 11 – 20ish has been a constant hang-up.. had to break down and do some crafting. Yes i know i’m doing it “wrong” and should be enjoying the exploring aspect but imo i really don’t like running around randomly. I like to have a direct purpose i.e hearts/my story.

  • http://www.facebook.com/people/Carl-Sherman-Allison/100001026518734 Carl Sherman Allison

    Hi all :) been playing since sunday night had no problems at all, I didn’t play any of the beta because I didn’t want to spoil anything.  This game is awesome, love the fact you can just explore random areas and there are things happing around you all the time.  Love this game!!!!

  • http://profile.yahoo.com/3E2LHOMCZC3WKNS2O343WYOUUQ Darren

    I can reiterate the same gameplay experience as Scott so far throughout the headstart.  Been relatively few issues at all.  I think most of the people finding themselves underlevelled are just treating this game like other mmo’s. 
    I’ve given friendly advice already to a few people who were asking those same questions.  Some are readily prepared to accept the advice, some aren’t.  

    The only thing seriously hurting this game at launch is the lack of the Black Lion Trader.  Though for those who haven’t seen it, its one of the best implemented trading houses i’ve seen and used to date. 

    Very pleased with this game so far.

  • Revanhavoc

    Do I feel this was an impartial analysis? No.

    Did I expect impartiality from a diehard fan like our man Scott? No.

    Was the Guild Wars 2 launch successful in my mind? Yes. For such an elaborate and complex system I am always impressed at an MMO launch done mostly right.

    • MMO_Doubter

      Everyone cuts slack for MMOs, but they are  products for sale. I expect what I buy to WORK properly.

      Scott should not be covering GW2.

  • http://pulse.yahoo.com/_JD5RIAPTFFZFIF3DCNYVVG7NIQ Kyle Bohannon

    hmm i didnt and still havent had a single issue with this game. i logged on probably seconds after the servers were available on friday and have played without a single problem since. the only issue i know of is the trading market is down. thankfully im too busy out leveling and exploring the world.

    i also had a flawless swtor launch. the only issue i had with that game at launch was the queues to get on the servers. other than that it was smooth sailing.

    im not even going to get started on wow/diablo….

  • http://twitter.com/Fabianmatas Fabián Matas

    Well there is some points:

    -Dinamic events spawning depends a LOT on how many people are in the area. Also having meta-events bugged is a issue that affects this. So more people playing=better xp progression.

    -Scout system needs to be improved, It’s one of the major causes of the problem since in the Gendarran fields you have some renown hearts of the same lvl one in each side of the map so you can miss some hearts just because you think there are not anymore.

    -EU servers are Vietnam. First 5am morning(I was there) and started to play 3pm. Next step was people not able to join the same personal story, and dungeons. Now they fix the dungeons, but you aren’t able to play in group in the same area if you’re in a overflow, and we also have more No login issues.

    -I had to stop playing  because at ruins field, I stoped to get karma from the DE, and also the zone was very buggy.

    -It’s an MMORPG and there are issues that are under the “normal”, but they did a lot of beta test.

    The game is just a 10 when It gets fixed and tuned, so I’m not a hater.

  • http://www.facebook.com/profile.php?id=77202596 Ryan Augustine

    Playing as Silvari in their starting zone, I have been constantly down leveled to do the content in the area I am at.  Been doing personal story, daily achievements, WvW, and sPvP (though it doesn’t effect exp).  I have not tried for 100% map.  I have just got what I have come across (except way-points, I wanted to have them).  My focus has not been to try to level asap either.

    Don’t know if that helps give some more reports on the level status.

  • BigH001

    On full servers: The reason (I assume) Gary was able to get in to Blackgate after a while is because they raised the server caps sometime over the weekend, they mentioned something about it on their Twitter.

    On leveling: I think it largely depends on how many Events you do. In beta I was underleveled most of the time simply because I was rushing about. But this time I’ve almost always been over leveled because I ended up doing a ton of Events. Pretty much every Event I came across I stopped and helped with, even if I had done it before (I did a few many times because they always seemed to spawn when I was in the area). So I was level 17 before I went to the next map, and then I only did one Heart before being pulled back to the starter map for my Personal Story, then I was level 20 before I got back to the second map again because of all the Events I did along the way. (These were the Human areas)

  • http://twitter.com/Nathiest Nathiest

    Can’t even log into my main server in WoW. So yea and that is only a patch. GW2 is doing a-okay.

    • http://twitter.com/dularr Dularr

      I transferred my resto druid to the MoP beta early.  After one of the MoP beta patches, my druid was mssing all of the mounts and professions, and never got them back.  

      Blizzard you take as much time as needed, but as the Skritt from Skrittsburg would say “Don’t take (lose) my shines.” 

  • http://profile.yahoo.com/YSVAPKVBUPTX6YS3W2DLPOBNN4 AlokP

    I think the issue with the underleveling comes from DEs being bugged and not going along their chain. I know starting out in the sylvari starting area, some bugs prevented events from ever being completed (the witch event, a Dolyak escort, etc). So when I finished Caledon Forest, I was exactly 15, and that was with me doing all my personal story and searching for DEs, and doing some achievements.

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    What I got from this video: People who go out and try to
    rush through the leveling content are actually leveling slower than people who
    just play around and explore.

     

    Arena Net; your troll was successful.

  • bsqminus4ac

    Wow, I’m surprised to hear about the client stability issues. I have win 7 64 and didn’t have a single c.t.d.. Other than being unable to get into WvW for a bit the weekend was perfectly smooth for me at all times.

    • Nut Bunnie

       Same, no client issues, just sad face with WvW being down.

    • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

       Likewise.

    • MMO_Doubter

       I also have had no crashes.

    • http://twitter.com/dularr Dularr

      Yep, it’s WvW where any glitch was magnified ten fold. Getting kicked off a map after queuing for several hours was not a good game experience. 

  • http://twitter.com/cosmic_kirby CosmicKirby

    From my leveling experience…

    When I first started I was just doing story quests ASAP and hearts, and did world events whenever I bumped into them.  It ended up I was about 2 levels behind the curve.  I then focused on exploring areas, grabbing skill points, the hearts, world events, then I started to explore my Rata Sum.  I was pretty much at the tail end of the curve.

    I then helped a friend go from about 10-15 and this helped me level about as fast as my own leveling.  Then I started to advance me crafting disciplines.  This easily helped buffer my leveling curve and now I’m a level or so ahead of the renown hearts.

  • http://twitter.com/dularr Dularr

    The Guild Wars 2 launch was fine. 

    1) Launch Stability
    You should give SWTOR praise for what they did right (and agreed, BW screwed up a lot of SWTOR.)
    SWTOR let the players create the guilds before launch and BW assigned the guilds to the servers.  This may have solved some of the WvW problems we are having.  Guilds with a heavy WvW focus would have been spread out over different servers.

    Stability issues were not bad, except for WvW.  After waiting in queue for two to three hours for WvW, my queue would finally pop.  When my client crashed in the Eternal Battlegrounds, I was kicked off the map back to my questing zone.  (Wish you hadn’t gone with Illum, but when SWTOR crashed, I was never kicked off a planet.)

    Europe sounded like a mess, I can understand why they don’t feel the love from the US MMO publishers.

    2) Packed in like Sardines
    Arenanet knew exactly how many accounts they had for the headstart, some had paid in full for months in advanced.  So its not totally fair to compare the GW2 launch to Aion or WoW launch.   You got to know, SWTOR thought they had a WoW killer on their hands and felt they could just pile on the servers and they would all fill up. 

    3) Not Working vs. Broken 
    Arenanet decided on three BWE with much smaller stress tests.   If Arenanet has done a week long public beta test (maybe level capped at 30), Arenanet might have caught more of the launch problems. 

    4) Content with Content 
    Hard to say about content, some folks probably wanted a very immersion experience and didn’t want to jump their Sylvari from starting zone to starting zone.  They wanted to follow the flow of the personal story and not some immersion breaking routine of mixing all the starting zones, crafting and WvW to hit the target levels.

    Also, some Dynamic Events that I knew existed never triggered.  Don’t know if this was because of some internal timers, but it was very easy to miss several Dynamic Events when questing from heart to heart.   For the Flame Elemental, I had to wait about an hour for the Dynamic Event to respawn.   Also, the loot chest for the Flame Elemental was invisible, what is up with that!

    • MMO_Doubter

      If they had done larger/longer tests, they would have exposed problems that would have hurt their sales.

      Having no sub fee means box sales are even more important, so they are not going to risk that.

      The answer to virtually EVERY problem an MMO has ever had has been money.

      No MMO has been tested as much as it should have been before launch.

      • http://twitter.com/dularr Dularr

        Probably true, Trion World had a very long open beta test for Rift and probably burned alot of players out. 

  • Monstercloud

    Some people (including Mike & especially Scott) have some really shallow opinions when it comes to leveling. Personally, I don’t mind doing extra things for (substantial) XP. I have a problem, however, with having to do it as a requirement to progress. What happens instead, is that I lose most of the feeling of “I’m getting rewarded for doing things that aren’t quest related”.

    And yes, I could clear the other zones the same way but that creates other problems, like why would I create an alt? If I already cleared most of the zones that were below my level, done a ton of crafts, done the same DE over and over… why would I want to do it AGAIN? I had the same problem with SWTOR, the story was interesting, the scenes were interactive, but the grind/boring combat literally killed ANY interest I had for either of the two.

    The only (semi) saving grace is WvW… but there’s no sure way of getting in. Que times are excessive for my server, so hopping on WvW for most of my playing time is not a viable way of getting XP either.

    Being a couple levels below after completing a zone’s hearts/personal quest wouldn’t be a bad thing, as if you kept doing that, the XP you would miss out for not exploring/crafting/etc would add up, pushing you towards alternative XP sources. As it is currently, really deters me from continuing playing or creating an alt.

  • Fluffenstuffen

    Honestly, I don’t understand the leveling curve issue myself. I’ve just been wandering around doing every nearby event and just doing whatever is close by. At like lvl 15ish I went to all of the other zones and just rushed to get the skill points and doing the occasional event along the way which that alone gave me 4 more levels and THEN did story. I was around level 27 going into the 25-40 zone.

  • http://www.facebook.com/tylortheterrible Tylor Hersch

    There are some things not functioning atm but at least the game is playable which is something other MMOs haven’t been able to say.
    Even though people don’t like it I think the overflow servers are amazing.

    • MMO_Doubter

      Well, they are better than server queues. Which is what they were put in to avoid. So I give Anet props for them.

  • http://www.facebook.com/joseph.fiol Joseph Giovanni Fiol

    When it’s ready  :/

  • Hattoff

    I played the human starter area and have been completing the maps in a few different ways. I have been jumping from heart to heart, stopping for any event chains along the way, as well as collecting materials, completing daily achievements, completing my personal story and discovering points of interest. Basically I am just playing the game the way I think it was designed to be played. I am not worried about getting to the level cap, because there is so much to do at this moment, and I don’t need to worry about getting to far ahead of my friends because we can just meet up and play without a problem.

    I think what people who are complaining about the level progression are missing out on is the fact that this game isn’t a grind to the end, but rather the process of exploring and experiencing the world one step at a time. Say that they don’t want to play this way, well if they are playing the game well enough they could easily jump ahead to the next area and keep playing. I was a level 17 fighting level 21 monsters. Sure I wasn’t doing a lot of damage very quickly, but by staying with groups and making sure the level of the monsters wasn’t more than 5 levels above me, I walked right through that area and got up to area-level very quickly. 

    • http://twitter.com/dularr Dularr

      The human area seems well designed.  During one of the BWE, I found the Charr starting areas to leave you a little under leveled. 

      • Jay

        My Charr Ranger is doing more than fine, but I like to be 1 or 2 “under level” for the experience bonus. ANet even put a tip in the game telling people to fight mobs of higher level. I think a lot of people are having trouble grasping the free roam concept of GW2. Maybe they got too comfortable soloing “group quests” in other games…

        Imagine if they left the Hearts out like they intended… People would really be lost. : /

        • http://twitter.com/dularr Dularr

          Seeing that tip pop all the time now, is getting a little anoying.  May have to check if I can turn it off. 

          Talk about getting lost, if Arenanet had left the metrics (percentage of map complete, objective count) and the map clues about events going on, a whole lot of people would be really confused by this game. 

          • Jay

             I think a lot of the “WOW is my first MMORPG” players would be confused, but not the people who actually played some of the older MMOs like Everquest. Those games weren’t about doing a “quest chain” or “checklist” or “theme park”… whatever you want to call it.

            Some people need to get the idea out of their heads that WOW created the MMORPG genre. WOW does not define what an MMORPG is supposed to be.

          • MMO_Doubter

            Different people want different things.

            I happen to like the completion trackers and event signals, but it would be better if they could be turned off for those who want to go their own way.

  • John McCracken

    I don’t remember the MMO called Sweater

  • http://www.facebook.com/people/Craig-Hooker/13619430 Craig Hooker

    It sounds like we need to have a heart to heart with some of the whiners. ;)

    • Jay

      What you did there… I see it.

  • http://www.facebook.com/people/John-Sardella/1422784105 John Sardella

    If you just stick to your races zone, do renown hearts & story lines. You will be underleveled. Branching out is the secret. There’s no penalty for going to another races zone and exploring there.

    • saluk

      Nah it seems to vary person to person. Not everyone needs to branch out. Although branching out is fun! I love the earlier zones and never want to leave.

    • MMO_Doubter

      Doing that will diminish the game when you roll a character of that alternate race. You will have done some of it already.

  • http://twitter.com/alaskawinter923 Andrew F. Saxton

    Awesome start, Gunner’s Commercial, but no Mike B cameo :(

  • David Knapp

    Lore did 100% complete for the zones, heart to heart, but doing events on the way.  He was under leveled.

    • Jay

      Do he do all the story quests for his level, gather along the way, and craft the materials he gathered from the zone? Or did he complete a “checklist” like in WOW…

      Gathering helps you stay in the area for longer, increasing chances of seeing new events.

      • http://twitter.com/dularr Dularr

        Unless you gamed the system to keep in front of the level curve, many players found themselves behind in the leveling process. 

        Not sure what “checklist” you are talking about in WoW.  Today, WoW gives you multiple paths to leveling, basically play the game the way you want. 

        Leveling in GW2 currently requires you to “game” the system and jump through hoops to level.  It’s not bad, just different. 

        • Jay

          Are you confusing “gaming the system” with “playing the game”? WOW gives you multiple paths? Did you even play Cataclysm… You had less zones to choose from than GW2, and a lot less open world variety. It’s just a long quest chain with some side quests thrown in. You don’t need to explore… Some people love it, some people rather be led along by the hand.

  • http://twitter.com/dularr Dularr

    Scott and MikeB, try the Charr starting area. I think that area will leave you under leveled. 

  • H S

    Funny, I have been having so much fun playing, I hadn’t had the time to come on forums to here people whining.  Out of the 72 hour early start, I had to wait what….3 hours of missed play time total???  LOL, this iz teh internets for ya.

    • http://twitter.com/dularr Dularr

      lol, you must of been missing the raging on the Guild Wars 2 forums.

  • http://twitter.com/AFK_Alex Alexander T

    I’ve been playing my human engineer in the human area and I haven’t touched any pvp yet.
    Been running around exploring and I’ve been using the hearts and vistas as beacons. Let me say this, I’ve never been able to run straight to anything. Just call me Mr Sidetracked :) .
    Been harvesting stuff when it comes in my way and when I was almost done with an area I started to look for all the things and POIs that I had missed.
    Just completing an area gives you sweet loot and xp.
    Even the daily kills and gathering gives you nice xp.
    So when I got the area to 100 % I was well over level 16.

    • http://twitter.com/dularr Dularr

      Yep, I keep hearing the human starting area is the best designed for leveling.

      • MMO_Doubter

        deleted

  • http://twitter.com/pimpaljoentje Harald Boterman

    I play a Norn, spent most of my time in Norn lands enjoying myself with the guild, friends and other ppl around, done some crafting also… and I constantly feel that I am leveling too fast… I find myself beeing scaled down all the time… reason imo: I don’t try and hit the endgame asap.. but I enjoy the game in all it’s aspect.. trying everything out, exploring and walking through the world of Tyria…

  • Andrew Sharapow

     Played Sylvari, never left Caledon Forest, except for The Grove sightseeing run. After 4 or 5 hearts and capital exploration I constantly find myself OVERleveled – my effective level seems to be always 3 or 4 levels lover than the actual one. Not that I am complaining, but now it’s a little too easy to kill veteran mobs for my taste.

  • http://www.facebook.com/profile.php?id=592348771 Coffee Is Just Coffee

    I never crashed with Windows 7 pro 64 bit. everything’s been fine, actually… just the trading post being down and some very slight lag here and there.

  • Jason Newington

    Is it really valid comparing the GW2 launch to, for example,W orld of Warcraft?

    WOW was launched almost 8 years ago, should our expectations not have risen by now and these launch day problems be history?

    Also you made no mention of the fact that EU couldn’t log in for most of the first day of head start. We’re still experiencing intermittent login issues.

    • Jay

      It’s an entirely new game, with different systems in effect… A lot of the issues are from the (albeit amazing) server system. Having cross server AH, guild system, guesting, overflow, etc… It has a lot more going on at one time than WOW.

      So no, I don’t think it’s a valid comparison; but I’m on the other side of the fence.

      • MMO_Doubter

         Tying the trading post to all servers was THEIR choice. It was their job to make it work. Guess which AH works better – WoW’s or GW2. For the last four days – it is WoW’s. No contest.

        • Jay

           So let me guess, Roger… You think all of WOW’s features worked on day one?

          I think 80% of the people complaining never played WOW at launch, or any other MMO before it for that matter. Only naive people would expect a perfect launch of any MMO… I don’t play the game for the AH, so it wasn’t a big deal to me. Everything I like about the game is working just fine, but I can only speak for myself.

          • MMO_Doubter

            Nope. Never said that, either. I started WoW five months after release, and it still had some annoying bugs. But, that WAS 7 years ago.

            I am not complaining about GW2 not being perfect. I have NEVER played a perfect game. However, a serious flaw in a KEY MMO system is a BUG deal. Even if you personally don’t care.

            If GW2 had sold the game based on the AH not working at release, it would be LESS of a big deal.

      • http://twitter.com/dularr Dularr

        Arenanet knew exactly how many players could have played GW2 during the headstart.  The playerbase had paid in full months in advance.

        Arenanet has made a good single player game, that happens to have other players around.   

        • MMO_Doubter

          Actually, GW2 is more multplayer than the last three MMOs I have played – WoW, SWTOR, and TSW.

        • Jay

           A good single player game? You can’t complete a lot of the Dynamic Events by yourself, so I don’t agree with that statement after putting many hours into the game.

          • MMO_Doubter

            I agree. GW2 has felt a lot more like an MMO than WoW (of recent years), SWTOR, or TSW.

    • saluk

      The hardest part of dealing with an MMO launch is the scale. 8 years of MMO’s getting more popular, well, you do the math. Not to mention how much they have grown in features. I think it’s a slightly better launch than WoW was anyway.

      Launch problems will never be history, because you just can’t predict what kinds of things will happen when a lot of people are playing. It’s not only a matter of how many people are trying to log in at once, but how people are actually playing, how many times people frantically click the log in button, etc. You can make educated guesses but you can’t know what things will happen, and so many disparate systems are tied together it’s just inherently messy.

      Brittle technology has been built on top of brittle technology and pieced together on brittle technology. It’s the nature of the beast.

      They did mention EU by the way.

  • http://profile.yahoo.com/7MPGC5FCQJZGFKICKCMALR3AYY Eric

    Didn’t have any major issues really, certainly nothing gamebreaking. Besides the obvious gem store and AH issues, I had problems the first day with grouping, trying to get all 3 of us on the same overflow, right-click ‘join in’ didn’t always work. Also there was a few times when it said I was clear to travel to my home server, so I did and then it dc’d or crashed or something, either way it was just a quick log back in and your good to go again.

    • MMO_Doubter

       Gee. No trading post. Problems with grouping. Problems with guilds.

      Sounds pretty game-breaking to me.

  • http://www.facebook.com/onetonmee Kareem Koh

    I’ve been playing a Sylvari Ranger up to my early 20′s doing mainly Storyline quests and Reknown Hearts and I can see the complaints. (I’m always 2-3 levels lower than creeps / content). Although I think it’s more of a race issue? My friend who is playing a human seems to level faster and doesn’t really have a problem with the level gap. 

    A problem not mentioned was the grouping / partying – the biggest issue for me. Clicking on Join In rarely worked and there were long moments just waiting for each other to get on the same server. We even stayed in the overflow just so we could party.

  • http://www.facebook.com/Sean.MP.Rice Sean M P Rice

    Sorry to nag, Would be better to have one big commercial then have like 5 short ones in the middle of many

    • http://twitter.com/dularr Dularr

      I think Gamebreaker has been playing to much GW2 and got behind on their commercials commitment.  Having to load up some shows to get their views for the week. 

  • http://www.facebook.com/profile.php?id=100001268512245 Stuart Serc

    I played both Char and Human starting area’s and it was easier to level up in the human but that’s because I knew how to play this time round. Killing mobs gets you the least XP, events/hearts/PQ are the best way to level, occasionally you wander into higher level content but that’s more of my explorer coming out.

    Exploring cities would can also be good xp followed up by refining some base materials, once you hit level 20 its fine but the first 20 can be harder to reach as your expected to try a little bit of everything. I’m not saying you have to try everything but give several different parts of the game a go, I only did the human area, city, lions arch, small crafting and gathering that was enough to get me all the way to 20.

    Overall experience: EU have been treat badly, spent for to much time not been able to get on-line and after patches things got worse. I think arena-net have done badly keeping us informed often you just wait hours for another twitter post or worse confirmation they know the problem exists, party issues and the fact you cant go into catacombs is horrible not very social at all.

    still best game yet love all the parts that work and for a launch could be better could be worse its a middle ground for me depends where you live to how it went.

  • http://www.facebook.com/tomi.turku Tomi Turku

    I discovered 100% of the norn starting area and the capital, I did some crafting, I participated in every single event I came across (many of them 2 or 3 times) and I’m at level 12 going to a level 16 area.

    • MMO_Doubter

       It is standard behaviour for MMOs to nerf leveling right at release.

      That is not a defense in any way. It is not acceptable because others have done it in the past.

  • Serj Targarien

    I really don’t understand the levelling complaints. I think people doesn’t quite understand the extent of the game just yet. You have 5 starting areas avaliable from the beginning! Just travel a little bit! I was level 10 without noticing even before starting my personal storyline! You can also level up by crafting, gathering materials, exploring capital cities… Come on, the game is out for 3 days and there are already level 60-80 people out there. 

    I think there is nothing wrong with the levelling system. People just have to get used to it.

    • http://twitter.com/dularr Dularr

      I think some players are having problems with having to “game the system” to level a character. 

  • http://twitter.com/Khelendross Chris Black

    They didn’t mention the two biggest problems. Grouping and Guilds. Guilds have been very broken. Everytime I was opening the guild tab for awhile I was crashing. XV wasn’t able to add guild members to the guild since Saturday. But grouping is the larger issue. There are alot of bugs with trying to join an overflow to play with a friend. Sometimes you get network errors, sometimes they show up even though they aren’t there. For something so hugely important as grouping, thats my single biggest issue.

    Has it been a bad launch? Not really. But I’d argue Swtor for the Illum problems was still a bit better. GW2 just has to many things broken or not working properly. Trading post, guilds, some dungeons, some personal stories. It all adds up. Rift still stands as the best MMO launch I’ve ever been in. Some people had queue’s in Rift but it was only 2 servers that had real long ones.

  • Shagral

    Let’s not get all faboi and apologetic, Scott. The launch was bad. In EU it was terrible, game basically wasn’t even accessible for most of the headstart. For a project that went through so many betas and stress-tests, this launch was a disgrace. These are the basic facts. Everything else is matter of interpretation. 

    • MMO_Doubter

      Exactly right. Scott’s excuses are pointless, but NOT surprising with the way he and GBTV having been HAWKING this product.

      • Shagral

        Don’t get me wrong, I’m otherwise extremely excited about the game and enjoyed the hell out of it (in few playhours I managed to get). But the launch surprised me to no end, and I’m not willing to let it slip after all the testings and “when it’s done” talk from A-net.

  • rad35

    I am sure the game is wonderful and all that, but certain people on gamebreaker sound like they work for Arenanet. It is just a company after our money and time, like any other. Honest criticism can only be better for all of us.

    • MMO_Doubter

       No, it isn’t wonderful. It has some nice features and some bad ones. Nothing special. Regardless of the bugs.

      • http://www.youtube.com/user/cpjontek cpjontek

        The 2 above posts are brought to you by “some other game’s” negative PR department.  Thx guys but the people who read these forums have pretty much all played the game and know the real deal.  This game is far from “nothing special” even with the known bugs/issues.

  • MMO_Doubter

    Don’t give a damn for your excuses, Hawks.

    Shit is shit – regardless of whose ass it comes from.

    Trading post is STILL down.

    “At least your computer is not exploding!” Go to hell. If they WERE, you would be defending THAT.

    • Jant0n

      “Many players in Europe had issues logging in over the weekend, some 64bit players had problems with client, the gem store was down for quite a while, the Trading Post continues to be down — at time of writing — and other issues remain.” Scott Hawkes

      That doesn’t sound like an excuse to me, it sounds more like reporting the facts. He also said in the video that it is perfectly reasonable for people to be frustrated. Just because you dislike the game doesn’t mean the game is sh**. If you dislike a game I suggest that you try posting your reasons instead of resorting to ad hominem attacks against Mr. Hawkes just because he doesn’t share your opinion.

      • http://twitter.com/dularr Dularr

        He reported the facts, but really “sugar coated” the problems and did significant  finger pointing to other games.   SWTOR launch was much smoother, the only reason you had server queues was because you selected a high population server.   SWTOR’s problems came from poor game design, not a bad launch.

        Everyone, seems to be giving Arenanet a big pass on the missing Trading Post. Releasing an MMO without a significant economy feature, is a serious issue.    

        • MMO_Doubter

          Not “everyone”.

          • Jant0n

             Yes, except some of those people are actually able to voice their criticisms without resorting to ad hominem attacks.

        • Jant0n

           I don’t really see it as “sugar coating”, but I guess that is probably more my opinion and perspective. To address the trading post issue, things break and sh** happens that is outside the realm of ANet’s control; not to give them a free pass, as it is certainly frustrating.

  • MMO_Doubter

    Fire Scott Hawks. He does not serve us. He serves ANet. I finally turned the sound off. Sick of his lies.

    • http://profile.yahoo.com/3E2LHOMCZC3WKNS2O343WYOUUQ Darren

      The only thing really down is the Trader. People are still creating groups just fine.  People are still creating guilds just fine. 

      You post negative replies to just about every positive post.  Other than the lack of the trading post, i’ve had no complaints about the launch.

      • MMO_Doubter

        Accepting guild invites was still bugged the last time I tried.

        The trading post/AH is a BIG part of an MMO.

        • http://www.youtube.com/user/cpjontek cpjontek

          Please stop playing then if it bothers you.  I don’t need more people in my WvW queue.  =P

      • http://twitter.com/dularr Dularr

        I wouldn’t be surprised that players can create new guilds.  The problem was some of the guilds created on the first day, the guild leaders could not see the guilds they created, so they could not maintain or invite members.  

    • Lycronis

      Now Roger, I think you are going a little too far here. Yes, Scott has perhaps sugar-coated some of the issues but to be honest, his general assessment is pretty much spot on.

      • MMO_Doubter

        You like to mention my name very time you reply to me, which seems a bit hypocritical, since you changed your username

        • Lycronis

           Wait, when did I change my username? I think you may have me confused with someone else. Regardless, if you’d prefer that I not refer to you as Roger (the name you initially started posting under on GBTV) then cool, I won’t.

          That said, my previous comment still stands.

    • Jant0n

       I listened to the whole thing and did not hear any lies. What do you believe he lied about? Also, remember that having a different opinion is not equal to lying.

      • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

        It does when you’re a jerk on the internet. Doubter has made it pretty clear more than once that he believes he is always right, his opinion is the right one, and anything he says is fact. So much in fact that I starting to think he is less troll, and more mentally ill. Classic narcissism.

        • MMO_Doubter

          If I did not think I was right, I would not post. I assume you think the same way.

          I have never said every opinion I give is a FACT. You should assume my OPINION.

          Like I said before – I am not going to write “IMO” in every post. Deal with your own insecurities in your own way.

          • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

            Yet you do make absolute statements like “stop lying” to counter the obvious opinions of others. Or do you expect everyone else to say “in my opinion” when they speak as to not upset your delicate sensibilities?

            When you make an absolute statement like saying someone’s opinion is a lie, it becomes pretty clear that you feel your opinion is an absolute fact. It is not. Just saying “IMO” is not enough, you have to actually speak like it is an opinion and respect the opinions of others. This is pretty basic stuff Doubter; what were raised under a rock? Or are you just a product of the internet; unable to express any opinion without vilifying anyone that disagrees?

          • MMO_Doubter

            Given your overuse of the term ‘troll’ I have to assume that this post is meant to be ironic.

          • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

            Given your complete avoidance of the points I made I’m going to assume I struck a nerve.

          • MMO_Doubter

            If you think you made any points, assume what you like.

            I am here to talk about MMOs. You could try to do the same.

          • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

            You mean you’re here to bitch about MMOs.I know, I’ve just stopped caring. You’ve made you point, and your opinions are well known by everyone at this point. All you’re doing is spamming the comments with the same crap over, and over, and over again. You’re either a troll or you’re insane; doing the same thing over and over and all that.

          • Jant0n

             No you are here asserting opinion as fact and making ad hominem attacks.

          • Jant0n

             You said he lied and that he serves ArenaNet. Making such bold claims and yet you haven’t even tried to back them up. It is one thing to say that you disagree with someone and it is something else entirely to accuse them of being a liar.

  • http://twitter.com/Preator_Artanis Joel Raaska

    I really don’t get all the rage about the launch, since when going into it i was expecting not to be able to play for atleast 2 days after the headstart began.
    I was even playing Blacklight way after the servers went up and only logged in due to my friend wanting to start leveling with me. We got an hour or two in and then we couldn’t get in for the rest of the day but we didn’t really mind since we had other games to play and other activities to do.
                 The next day everything was working again, had a crash or two but nothing big, WvW had queues but ill have the entire life span of the game to battle it out there and the trading post is down but im not in a huge rush to use it anyway.
    My only gripe would be the problems with guilds not working and im not entirely sure how the guild system managed to become buggy even after the betas and stess tests.
    But after all that im currently happily sitting at lvl 29 and im about to login for some more without griping over the launch since it wasn’t that bad, and ive seen worse.
    This is also coming from an EU player for those who thought the EU launch to be exteremely bad you may have had a bad experience but that doesn’t mean the entire EU launch was bad.

  • Unramaan

    The game is playing fine for me. I hit lvl 38 pretty much by doing the heart to heart and filling in w/ events and map completions and a little crafting here and there when i had gotten enough mats to do the crafts. All in all it seems to be smooth outside of some minor overflow issues and grouping therein. It’s been handled very well imo for a launch and they seem to be addressing any issues as fast as possible considering the numbers they have had. GG

  • http://www.facebook.com/kparrott Kimberly Parrott

    Not that this is WoW but in relation to first day releases I can expect this with MOP too….it’s just how it is…I remember the MOP beta was heck to play….

    • http://twitter.com/dularr Dularr

      Really, trying to compare a MMO release to the first few weeks of a beta. 

      If you really want to compare GW2 and WoW, compare the release of GW2 to the WoW 5.0.4 patch.  The patch was 6 gigabytes in size and I haven’t heard of major sections of the game not working.  

  • Volkon

    In the Asura area I basically ran around doing events, did a bit of crafting and gathering, did hearts as I came across them, did my personal story as I met the level requirement and even did a little WvW. I got Metrica to 100% completion and was just shy of level 16. I found the next zone to be the same, completed that just shy of 26. I’m in Gendarran (sp?) Fields now, 25 – 35 zone and I’m level 30 and right on pace. I’m finding so far the pacing is about spot on.

    It’ll be nice when the Trading Post is up and running, will help crafting some, but there’s enough to do that I haven’t really missed it.

    I found one guild related issue… when I went to use the chalice thingie to add influence to my guild it told me I wasn’t in a guild or not representing one. However, I tried hitting “Stand Down” then “Represent” again and that cleared up the issue nicely.

  • http://www.facebook.com/profile.php?id=642846878 David Cross

    Re: leveling curveYou’re exactly right. ANet has designed the game with the expectation that people will participate in dynamic events. Skipping them will mean that you don’t level in time. How do we know? Look at the Daily Achievements! You have to participate in five per day to get the reward. I’ve been right at the curve and I haven’t gone into WvW or PvP.

    People will either learn that this isn’t WoW or they’ll be unable to adjust and will go back to WoW.

  • Caitlin Munley

    This was definitely a very nice launch. Yeah, within a few hours of playing, my game did crash twice, but besides that it’s been pretty good–the game is smooth and everything I’ve encountered so far works. I’m kind of glad I wasn’t involved in Headstart. One thing does bug me though: “overflow”, since it prevents me from playing with friends.

  • http://twitter.com/MMO_NUB MMO_NUB

    Watch out out for MMO_Doubter, he is trollin the hell out of this thread.  Launch went perfect for everyone I know and the 20 plus in our guild.  Only issue is grouping in overflow and trading post.

    8 year old technology and garbage graphics of WoW are not comparable to anything Anet has done so stop trolls. just stop. WoW sucks. get over it.

    • MMO_Doubter

      ” Only issue is grouping in overflow and trading post.”

      Unusual definition of perfect you are using.

      • http://twitter.com/MMO_NUB MMO_NUB

        If there are multiple overflows which it would seem, this may be intended behavior that will only be “fixed” by players being distributed throughout the game better. IE over time this will fix itself.  DB issue with the TP is clearly the wrong use of the world perfect, so you have me there.  However, Regarding login issues etc. from what I understand Gamestop sold Pre-Order copies as “Pre-Purchase” so many people were not able to get into head-start because they truly were not in.

        • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

          About the gamestop thing; very true. I’ve seen dozens of posts on forums from people who got the game through gamestop but couldn’t play. That wasn’t Arena Net’s fault by any means; Gamestop is just incompatent. 

    • http://twitter.com/dularr Dularr

      Perfect, that’s a pretty strong word to use.  The game launch was fine (except for the trading post), but not perfect. 

       

    • http://twitter.com/crusadernero Crusadernero

      haha.. you say he is trolling and at the same time puke out “wow sucks. get over it.” “wow are not comparable on ANYTHING Anet has done”

      Sort yourself out before badmouthing others.

      MMO_Doubter is allowed to speak his mind here just as much as the rest of us.

      So many of the posters here got personal issues with video games, especially wow for some reason. God damn, its a game.

      • Jant0n

        I also disagree with bringing up WoW.

        >”MMO_Doubter is allowed to speak his mind here just as much as the rest of us.”

        He has been making personal attacks calling Mr. Hawkes a liar or asserting personal opinion as fact. Saying someone is a liar is not an opinion, either they did or did not lie, and yet he still has not given one case where he feels that there was such a thing going on.

  • http://profile.yahoo.com/SMGRLFM4UASOO7QO26HTHBLIOI Shawn

    MMO_Doubter get off your damn high horse. You know just as well as everyone else a release this large is hard to have “perfect”. I think you are being far more than unreasonable considering that WoW by far had the worst MMO launch ever (Vanilla). You are starting to reek of ole Sharuko who plagues these threads from time to time. I suggest you relax and enjoy yourself, things will get fixed, to judge a game based on a few mechanic issues seems really petty, well never-mind look who I am talking to here…

    • MMO_Doubter

      Are you under the impression that I am a fan of WoW? I used to play it, but I no longer sub to it.

      The flaws and merits of other MMOS are irrelevant to GW2. The lack of a working AH is  a major flaw. Whether you want to admit it or not.

      • Spammerbam

        “The lack of a working AH is a major flaw.”

        ^ I would somewhat agree, but then again, at least Anet is being honest and posting up all the issues on their Facebook and Twitter to notify everyone that they’re working on it to get things fixed.

        I’m kind of curious as of why you own GW2, but is against the game since the beginning and still is post-launch. Others who were disappointed in the game have gotten their refunds, you didn’t do the same?

        • MMO_Doubter

          I got it because I had nothing to do for the weekend, and wanted to check out the WvW and the crafting.

      • Jado Cast

        For long time GW fans like me, the AH isn’t as big an issue because we never had an AH before.  So for me, its something I can wait for until he fix it.  However, the average MMO player who is use to that function and like to buy mats with immediate satisfaction, I’m sure its a big deal.  

  • Sharuko

    I don’t think anyone claimed it was “the worst launch ever”.  But it definitely wasn’t a good launch it was average.  SWTOR, Rift, Tera and TSW had better launches (I understand that Tera and TSW had significantly less population to deal with) But there is really no excuse for the auction house to be still down not to mention the fact that guilds are still very buggy.  There is also zero excuse for the fact the official forums are down (although it is great PR move to get the QQ to a minimum)

    When it comes to GW2, GBTV speaks on behalf of the developer instead of behalf of the player.  But it would be better for the community if you guys speak on behalf of the player.  Instead of making excuses for the developer make excuses for the player.

    Not to mention the flurry of hacks going around. How can you launch a game with no security in 2012? At least have a coin lock system.

    • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

       Finally managed to drag yourself away from the game to get a little trolling done, huh Sharuko?

      • MMO_Doubter

        HE made some points about the game’s issues.

        YOU made a personal attack.

        Do the math.

        • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

          And all you do is attack. Should I care about your opinion for some reason?

          Also guilds are not bugged. At least not in my experiance. So far, with the execption of the trading post that does indeed suck, everything has been fine. That is the real difference between you and everyone you accuse of sugar coating or whatever; we see something that sucks, say it sucks, and move on to do something else with our time. You see one thing that sucks, make up ten more, and spend the next week bitching about it to anyone who wil listen because you appearently have nothing better to do with your time. I don’t eveny you. 

      • Sharuko

        Honestly, if I were you I would make sure I was not hacked before typing here. You know since the game has such great security measures.

        • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

          The game’s security is fine; I’ve never had a single hack attempt in all my  years playing GW1, and no emails about GW2. Now I have gotten hundreds of attempts to steal my WoW account….

          Anyway I take my security seriously, and make sure to be smart about my account names and passwords; knowing full well that I am my own first line of defense against hackers, and that I shouldn’t be lazy and just expect a game developer to do everything for me.

          “What? I’m supposed to use a new password and account name for everything? Eff that! I need those braincells for Game of Thrones reruns.”

    • Spammerbam

      Despite what others have experience, it was a pretty smooth launch for me. Of course, it wasn’t one of the best, but I manage to play the game with little lag and few disconnection issues.

      Other than that, your comment really puzzles me:
      “But there is really no excuse for the auction house to be still down not to mention the fact that guilds are still very buggy.”

      ^ The fact that you don’t have the game, I don’t see how this problem effects you at all..

      “Last but not least there are a flurry of hacks going around”
      ^ Yeah, say that to the bots and hacks in Tera and D3.

      At least you were wrong about the servers coming on after 1am and making D3 look good. I was able to log on at exactly 9pm PDT. Troll much?

      • MMO_Doubter

        1 -  not having the game does not disqualify one from making comments. I am sure fanboys would want it that way, of course. I DO own the game, and it IS affecting me.

        2 – So, there being bots and hacks in another MMO – makes it okay in GW2?

        • Spammerbam

          1. – Doesn’t bother me at all since this is only launch.

          2. – Obviously it’s not okay. But it’s not surprising either; people will find ways.

  • http://www.youtube.com/user/cpjontek cpjontek

    When I suggested Blackgate over Yak’s Bend on the Triple B forums due to the smaller amount of people rolling there, maybe I should have said an even lower pop server like Ferguson’s Crossing =P  Sorry guys!

    • http://twitter.com/dularr Dularr

      Ferguson’s Crossing is taking a beating in WvW. 

  • http://twitter.com/crusadernero Crusadernero

    Well, now GW2 is out. Lets play it for a few months then fire up the hype for elder scrolls!

  • TheHolgar

    I play the game just as scott and MikeB does, i explore and do different things – And i must say its really refreshing to play an MMO like this. I think A-net have done it the right way, with stepping away from the questsystem.

  • http://www.facebook.com/Joey.Morrone Joey Morrone

    I am a lvl 14 Norn and have not had any issues what so ever finding stuff to do and level with.

    I’m ahead of my story quest. I have NOT 100% any map. I have done a lot of WvW. Did some crafting. I usually gather any node I see. I rarely have a destination or goal when playing.

    I LOVE PLAYING LIKE THIS. I wish other mmos let me level and progress this way. I do not like going from quest hub to quest hub. It is hella boring and I’m sick of playing like that.

    • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

      And you see, that’s where the problem lies. There are plenty enough people sick of the classic (i.e. been around for 30 years) quest system to make GW2 attractive and successful, but the reason the system has become the tried and true system of the RPG genre is because it works and fits in with many, many playstyles. That does not make GW2 any better than any other game that uses the classic style, nor does it make the classic style any better – it just means that they are different styles that appeal to different players and that being the “best” or even “better” is a purely subjective matter, and GW2 is not going to appeal to everyone and (like every other MMO since 2004) will ultimately not be a WoW killer.

      • Diequex

        It won’t be a WoW killer because it doesn’t appeal people that enjoy the standard quest system…? I mean, I don’t think it will kill WoW (as no singular game/MMO will do that imo), but lol. WoW does not appeal to everyone with regard to questing so I don’t really get your argument man. I agree, if people want to statically level (Heart to heart, ect) then it’s too bad that GW2 doesn’t have that for them, and the game may simply not be for them. 

        I don’t think it’s a fundamental part of the game that needs to ‘cater’ to people to make them stay, though. The dynamic questing/exploration is something that they’ve emphasized leading up to the game’s launch. Definitely agree that which a person prefers lies within subjective preference, definitely

        • http://www.facebook.com/joel.hatmaker Joel Hatmaker

          His real argument was that no system is “better” since it’s a subjective decision.

  • http://profile.yahoo.com/OFOLUVURFSBVISQZ2A2EMDFHII Melissa

    I haven’t experienced any issues with the leveling curve so far, but my play style favors exploration, so I’ve visited multiple zones just for the fun of it.

    Also, as a veteran of multiple MMOs, I think GW2 has had a pretty smooth launch so far. Just offhand from my early WoW days, I can remember moving through Stormwind slow as molasses one day, long wait times to get into my server, getting stuck in a looting position for a long time after combat, taking a ship to travel and ending up on a mountain somehow…

    I don’t think GW2 is that much worse than other MMO launches, but the community might just be a little less patient than we used to be when it comes to dealing with frustrating issues. Give it a couple weeks, and ArenaNet should hopefully have most of the problems straightened out.

    • Jay

       Yeah, people seem to quickly forget other MMO launches in the past. Then again, I think for a lot of them, WOW was their first MMO starting with Burning Crusade. They got in when the game was already polished, so they assume it’s always been that way.

      • MMO_Doubter

         Are you satisfied to keep playing MMOs that start out like WoW was almost 8 years ago?

        Frankly, I want them to get better.

        • Jay

          From what I’ve seen, the game is a lot better. However, we all have our own opinions of what “better” is, so it would be arrogant to state my opinions as facts, right?

          Fact is, GW2 has a lot more complex systems in place than WOW at launch.

  • http://twitter.com/Streamweaver Scott “Streamweaver”

    As to your point on Stability I disagree in terms of pre-orders and early access.

    If the business deal with the customer is that they give money early in exchange for early access, then the game needs to work consistently to provide the early access promised.  When you have 2 or 3 days of early access then one day is a big proportion.

    At the end of the day if people pay for something and don’t get it, the company is at fault.

    • Lynx Raven Raide

       there is a problem there and that is that people aren’t paying any extra for that early access. The only difference is that some people pre-purchased through Anet and selected stores (3 day head start), some pre-ordered through the other stores (1 day head start) and others decided to buy it when it came out. If there was extra money involved, I would agree, but since there is no difference in the prices (save for mark ups in some retail stores… shame on them) the extra time is more of a bonus rather than “I paid for this therefore I should get it”

      Also, as a sidenote, there is no game sub either, so the players aren’t losing out on that side either.

      • http://twitter.com/Streamweaver Scott Turnbull

        You definitely have a point that there isn’t any extra money involved. I don’t agree that it essentially makes no difference though. No extra money is involved as you say, but there is extra value for each party involved. The game manufacturer is garenteed money for their product and are now insured against the loss of a sale due to mistakes, poor game reviews or anything else that effect a consumer making an informed buying decision. For the consumer the extra value is the early access, so when a vendor does not honor that they are in breach of at least the spirit of the agreement in my opinion.

  • http://twitter.com/Ayakashi24 Sheng

    i do agree with some of your points. but man you guys been giving GW / Arena net a pass for everything . ( or at least you guys take it really easy on them )

  • Hatschi1337

    I dont get why the Companies dont own this.
    If you have to have an Individual Server Setup, why not go ahead and tell People:
    “We know we have X Number of Pre-Order/Early-Access and estimate around Y Number of Sales after that.
    So we will give you 150% of Servers needed to manage this.
    Every Month after that, for about half a year, we WILL merge Low Pop Servers to even out the Release Peaks and End up with the perfect Number of Well Populated Servers that have a good amount of Concurrent Players at all Times.”

    If they play the Numbers a little bit on the Low Side they even can go ahead and release Statements each Month that say:
    “Hey! We didnt expect to have this many Servers up at this Point but, whatever! We do have the Servers up and everything is Fine! Go tell your Friends that we are awesome, our Game is Fun and we take care of the Players.”

    My Reasoning behind this would be that at this Point along the MMO Evolution Players, Developers, Publishers, Gaming News Sites and (along with the Players) maybe most importantly Investors KNOW how all this works!

    The Practice so far has been:
    “Oh wow Everybody! Look at this! We got so many Ppl at Release…Oh My…we dont know how to make all this work…I guess we MUST open new Servers to accommodate all this Ppl because we are sure ALL of them will stay and will play as much as they are doing now!”
    Or:
    “We only expect X amount of Concurrent Players and our Server Setup is Set up for that. Until the Peak is over Ppl just have to live with Queues and Squeeze in together”

    Both of these are rather Sub-Optimal id say because three Months later they start wiggling around ways to “fix” Low Pop Problems in some way or another.
    Or:
    The Predicted Numbers dont match Reality and they do have to have to add New Servers or, more likely, start Server merging Anyways.
    Thats Treating Everybody involved like we cant Recall a darn Thing said or done 10 min ago, let alone the Last three “Big” MMORPG-Releases.

    Instead just say: “We learned from what happened before and all of this IS part of our Plan to make Your Experience with our Product better!”

    Dont play the stupid Game and Ignore the Problems you KNOW will come up!
    Acknowledge and OWN the Problems and you will come out on Top!

  • Jado Cast

    I’ve had no issues except when I first logged in to the tutorial area at midnight which was 3 hours before actual headstart.  I’ve had one crash, updated my driver and was fine.  I’ve had no leveling issues, and no significant bugs at all.  I’ve seen a few glitches with the dynamic events, but nothing to get upset about.  I chose Blackgate so I knew the WvW was going to be full so that’s on me.  I would like to see the Trade open up soon but again that’s not that big a deal to me.  So far, I’m pretty happy with the game and the launch.

  • http://www.facebook.com/people/Kevin-Masterson/100002137020806 Kevin Masterson

    I’ve leveled several guys to 10 and am now leveling a Guardian (at 16-17 so far) and have done no crafting on him. While focusing mainly on Hearts and Events with some exploration for Nodes and     some of the easier vistas, totally avoiding the headache ones. With the hearts, Events, mild exploration and of course personal story I am out leveling the Sylvari zone unless I skip hearts and most events. For me the PS giving 1k+ and now at around 2k+ XP per most steps it is a huge boost.
    So if anyone is complaining about leveling being too slow they need to do at least 3 things, Hearts, Events and mostly their personal stories. The PS XP is just that good.

  • Lynx Raven Raide

    The only levelling I’ve had is being sidetracked by my alts….

  • DoctorOverlord

    Thank you Scott for pointing out all the complaints from people out-leveling content.   I haven’t had that issue but I’m not racing between renown hearts.    I’ve been savoring the game and GW2 leveling seems to work quite well when you’re enjoying each bite rather than wolfing it down like you were at a hot-dog eating contest (a contest which is already over since someone hit 80).  

    And no one who took part in the launch for WAR would call this one a bad launch.      I still remember the lag, the crashes and the 3 minute wait time just to get a letter into the mail system when WAR launched.  And it took Mythic a bloody year to finally fix the coding issue that was causing all that horrendous lag in their engine.    I’m willing to bet ArenaNet won’t take that long to get the Auction House up.  

    BTW – Hope you’re feeling better.   You sounded like you were on your last legs when you were streaming a few days ago on the pre-purchase launch :)

  • http://twitter.com/ct9774 ct inhi

    For those looking to gain XP,  this game does a good job putting the R-P-G in the MMORPG. My first recommendation is to decide upon a ROLE to play your character and immerse yourself in the world provided. Adventurer, Explorer, Gladiator, Crafter are all examples. Specifically for the Adventurer (PVE Quester) decide if you will leave your homeland or not. For those who incorrectly treat Renown Hearts as “Quest Hubs”, you will find several different zones to help you level. As Jarimor pointed out, WoW has nerfed leveling so much that you are used to outleveling linear-content. With the Asura gates, you can change your starting zone immediately or even complete multiple. Players immersed in the area, actively participating in dynamic events, will see some of the best XP gain through several waves of mobs and completion XP (even if it fails).
    Next remember to PLAY. If you find yourself not having fun with this game, stop and ask “What is fun for me?” My largest frustration atm is acquiring crafting materials, but after my experience in BWE3… I know that will be solved once the Trading Post is active.

    Finally, this GAME has evolved to provide enough structure that allows for different play-styles which requires a paradigm shift on OUR part since too many of us have been preconditioned to the grind, both level and gear.

    As Taugrim points out, this game is about breadth of character. I actually find it humorous that we aren’t talking about players jumping to Skill Challenges instead of Renown Hearts.

  • http://twitter.com/OldDren Christopher

    People complain way to much! some complains are understandble sure (like account/software related and so on), but come on… there is soooo much to do in this game and there are several ways to gain xp ive been a lvl head all the way thru iam lvl 40 now doing some 35 content atm so no lack on lvls here, yes ive done some wvw, all my hearts and even some crafting! and i enjoy the game so much! 
    Try to play the damn game instead of rushing to your so called “end game” and “bigger” ehm shines” there are several starting zones and alot of citys to explore, pvp to be had and so far everything scales real nice!so get your head out of your ass and chillax for once and try to enjoy what you are doing.. peace!

  • http://twitter.com/Huumonen Joni Huumonen

    My problem is that you need to almost everything to go forward, I personally did run around and do things interested me….lot of events….then filled blanks for 100% then run my personal story did some of basic crafting to get my 8 slot bags and some runes. I eventually hit my “wall” cleared Kessex Hills at lvl 24…i doesnt stop me going for Gendaran Fields, but i really need to think my fights if I am alone. (human and did clear divinity too). Zero amount any pvp.

    I just got feeling that when i did have more people to clear event. My overall exp gain wasnt same…meaning event got completed fast but invidual kills, watering etc what I can do in time was much smaller…..maybe i should go for big aoe skill for mob groups so i get reward for everything, but watering plants or butting out of fires or other random stuff is fun too.

    And I have noticed that lot of renow hearts get completed while you are doing event at that area… so you arent really gaining any extra exp from those. And there have been some issues with meta events when there werent any reward or stuff like that.

    And i know that if you eat food buff…it makes difference. +10exp for kill is lot when you otherwise get 5-20exp from normal mob.

    And jumpping puzzles are extremely nice when you happen to find one.

    • Diequex

       Yeah, in group situations you should definitely switch to your ranged/AOE weapon to ensure you get credit for mobs needed to get credit for events

    • http://pulse.yahoo.com/_R35J5EUERGS3E6JRIQMBCDTRRY Nathan I

      on one character(sylvari) I specifically did almost no city exploration(I got all the important waypoints near banks. crafting stations and gates, but that’s it), did not do personal story at all, did not do crafting at all. And by the time I got 100% completion of Caledon Forest I was almost level 16. Then I explored the cities and did my level 1-10 personal story and found myself at 20.

      Having AoE when in a large mob does help, but more with getting loot. The exp is really minimal unless you’ve got buffs on. Accidentally completing a renown heart still gives you the completion exp, karma etc. Just not the exp you get for deliberately going out of your way to do them. 

      Meta events do give you rewards, generally if it doesn’t give you a reward, that’s because you didn’t contribute enough. For example I came across the Metrica Province fire elemental when it was nearly dead. I did piddly damage to it while others swarmed it and then it died. I got no rewards, but that’s because I barely scratched it. Others who were there from earlier did get their rewards.

    • Tobias L Hansen

       I just went to gendarran fields and i was level 32

  • http://profiles.yahoo.com/u/BFA4FCEWISQ6RGAQJXCJKC5L5I K O

    Every launch is the worst launch ever if it doesn’t go 100% smoothly.  People on the internet like to over exaggerate things.

  • Old Ben

    The trading post is working now, but it’s kind of pathetic. No way to filter armor by type, no way to preview gear, no way to filter out items we can’t use, no way to find out if there are any buy orders from the crafting screen (before actually crafting something), no way to see the names of  buyers or sellers (I don’t know about you, but I don’t mind paying 10 or 15% more if I know I’m buying from a friend), and so on.

    Supposedly the TP is inspired by Eve Online’s marketplace, but it’s like comparing a space hopper to a spaceship.

    The gem-gold exchange is also nothing like Eve’s ISK-PLEX conversion, where you could see supply and demand, put PLEX (gems) for sale for a specific ISK (gold) value and wait until someone bought them, put buy orders for PLEX, etc.. It’s just a black box where Arena Net sets the conversion value using some unknown algorithm supposedly based on the number of transactions.

    The game itself is a lot of fun, but the trading tools and the economy are primitive to say the least.

RECOMMENDED FOR YOU
Monday
6 pst

The Republic

Star Wars The Old Republic

Tuesday
n/a

Monty's Minute

Have Questions? He Has Answers

9 pst

After Dark

Live Call In Show

Wednesday
6 pst

Guildcast

Guild Wars 2

Thursday
7 pst

Conspiracy Craft

World of WarCraft Lore

8 pst

Legendary

World of WarCraft

Friday
3 pst

TWIMMO

This Week In MMO

4 pst

Derpy Dragon

Free to Play Show



TOP GAMES
Guild Wars 2 MMO News
Genre: MMORPG Fantasy
Developer: Arenanet
Metacritic Score: 90
The Elder Scrolls Online MMORPG News
Genre: MMORPG Fantasy
Developer: Zenimax
Metacritic Score: n/a
World of Warcraft MMO News
Genre: MMORPG Fantasy
Developer: Blizzard
Metacritic Score: 82
SWTOR MMO News
Genre: MMORPG SciFi
Developer: Bioware
Metacritic Score: 85
League of Legends News
Genre: MOBA
Developer: Riot
Metacritic Score: 78