Mists of Pandaria sales less disappointing, say Brean Murray


Written by: (Twitter @oliviadgrace - ) | October 1, 2012 5:11 pm

Mists of Pandaria sales less disappointing, say Brean Murray
54 Comments

Further to our story about MoP sales being condemned as disappointing by Lazard analyst Atul Bagga, another investment bank has waded into the fray. Venturebeat posted an update to their original gloomy outlook piece, with news from Brean, Murray, Carret and Co. that gave a far more positive angle.

They believe that “the expansion pack will be a key driver of publisher Activision Blizzard’s third quarter 2012 revenue growth” and that “recent reports of weak retail sales  for Mists of Pandaria may fail to reflect a channel shift toward a greater percentage of digital sales”. This latter part is pretty key, and was key to the argument against Lazard’s previous assertions.

Brean Murray have estimated sales of 4.5 million copies of Mists of Pandaria will be sold in the third quarter. It’s not 100% clear at this point whether they mean that as the third quarter of the calendar year, that is to say from the beginning of July until the end of September, or some other fiscal period. However, it seems that the calendar year option would make some sense, given that Mists of Pandaria was available for digital download from the 25th of July.

Brean Murray also expect subscriber numbers to increase from the current 9.5 million to 9.8 million by the end of the third quarter, despite strong competition from Free-to-Play titles and, they add, NCSoft’s Guild Wars 2.

They also make an important point regarding digital sales: it’s possible the margins are likely higher than for the retail copies people are buying. There is far less cost incurred with the digital sale than for the retail boxes, and while the digital sales are lower priced it is possible that Brean Murray have a point here.

So, who’s right? Again, like Lazard’s figures, these are estimates. They’re certainly based on facts, but until Blizzard release their own figures, the world will have to wait and see.


  • http://twitter.com/Iomegadrive1 Chris P

    This has to be the most optimistic investment firm in the world. Nothing in their estimates makes sense. How can a game go from lower sub numbers right after launch and then be expected to gain more with all the negative publicity about MoP. Hell I don’t even think any MMO has seen a rise in subscribers so long after an expansion pack has been released. I also don’t see such in increase in sales either. The digital sales can’t be that much more as well. I imagine a lot of WoW players want the MoP box next to their Cata box.

    • Warfox Mihomiti

      It’s called unreliable speculation.

    • http://twitter.com/Bahska Bahska

       Cataclysm says hi, 13 months of icc numbers still went up. Not saying it stayed at those numbers but they went up after release.

  • http://twitter.com/Critzkreig Cody Moody

    Once all of the trolls bugger off, people will try it and realize it is a great expansion of the World of Warcraft experience. It is what Cataclysm SHOULD have been!

  • http://twitter.com/Critzkreig Cody Moody

    Gotta remember, this is the first time a digital collectors edition has been available.

  • http://twitter.com/Pross182 Pross182

    I played wow for 7 years and was oft times ridiculed for not only playing it but for playing it a lot and being a pretty boistrous voice for it. After 7 years however I moved on to GW2, not because I hated wow but because I wanted to try something new. 

    Then Mists comes along. Now all those people who were earlier ridiculing me for playing the game as much as I used to are now picking it up. One girl from work was asking me about it because she knew that I used to play. She called her grandma in front of me and said “Grandma, I know what I want for my birthday, Mists of Pandaria…. yeah…. yeah…. oh you haven’t heard of it? You know that game with the panda on the front of it? Yeah that one.” Her grandma knew what she meant. 

    Basically this anecdote is to express what has been going on among my group of friends and acquaintences. People who either played wow and quit, or who had never played it before, are suddenly raving about how cool wow looks and how much they want to pick it up. WTF. I finally quit and now everyone and their dog wants to play!? 

    I’m probably going to stick with GW2 at this point but I’m glad to see that WoW is getting a new generation of players all fresh faced and bushy tailed and ready to have their souls torn out by those counter productive trolls they will encounter in their first dungeon. 

    • Warfox Mihomiti

      I know how you feel man. I know how you feel. I’m sure you know how annoying it is to try and explain for the umpteenth time that Panderans pre-date Kung Fu Panda. 

    • http://www.facebook.com/people/Kevin-Raymond-Macduff/660827451 Kevin Raymond Macduff

      yea i hear you as well while i was down at my local gamestop i heard a kid crying over wanting to play MoP cause it had a panda on the front to his father the farther gave me the look like oh hell no you are not playing that where GW2 was never even looked at by other people in the store they all drifted to MoP if anything i say let them play their WoW i think if Gw2 keeps on a good treadmill they will have same succses like blizz had for the past 7 years

    • http://www.facebook.com/profile.php?id=1456907489 Nicholas Hawtin

       Same things happened to me, best mate who always laughed at me for playing, shes been playing the panda on my account for the last week and loving it.

  • http://www.facebook.com/krister.holmberg Krister Holmberg

    I don´t think we will ever know the full truth about World of Warcraft subscription numbers. What we do know is what Blizzard tells us and that is that the majority of the players are now in asia and while they don´t pay for the original game nor the expansion they still count as “subscriptions”.

    In asia they pay for time cards instead and pay far less than the western market.

    What would be interesting to know is the amount of players Blizzard got left in EU/US. My guess would be around 3-4M. 

    As for Cataclysm it looks to be selling less than Guild Wars 2 but then again we are talking about a game more than eight years old at this point so still very impressive.

  • http://pulse.yahoo.com/_BDJELSF2DASHWP4AXTYNI4D5GE Army Navy

    rofl, how much did Activision pay these clowns up to release a report like this, hahaha. 

    Mists of Pandaria SUCKS. 

    • http://www.facebook.com/profile.php?id=613400106 Francois Brisson

      Clearly you haven’t played it other else you’d think otherwise. 

  • Spammerbam

    And again.. GW2 just had to be part of this. When will people realize that they can play both games.

  • http://profile.yahoo.com/YSVAPKVBUPTX6YS3W2DLPOBNN4 AlokP

    Oh no, positive news about WoW, the sky must be falling. I like how when one investment bank says something, it’s the death knell for WoW, but when another says the opposite, people accuse them of incompetence, taking bribes, and being recklessly optimistic. And then proceed to undermine themselves with factual inaccuracies. CF the first post: 

    - “lower sub numbers right after launch”…uh, what? Blizzard hasn’t released sub numbers since launch. The latest sub numbers are from the end of July and reflect a pre-expansion dip in subs (albeit a larger one this time around than seen in the past). 

    - “Negative publicity about MoP,” really? Where? From internet trolls? All the formal reviews I’ve read have been largely positive. Granted, maybe I haven’t read everything, but I’d love to read any negative review of the actual game (as opposed to their sub numbers) that reinforces your perception of negative publicity about MoP.

    - “Hell I don’t even think any MMO has seen a rise in subscribers so long after an expansion pack has been released.” What the hell are you talking about? This expansion released less than a week ago.

    - “ I also don’t see such in increase in sales either. The digital sales can’t be that much more as well.” That’s a great opinion. I’d love to see your credentials in economics and internet technologies so I could give some credence to it. Otherwise, it sounds just like every other troll on the internet – speculative, based on your own dislike, and apropos of nothing.

    • http://www.facebook.com/billybobjimbob Michael Fesser

       Can you demonstrate an example were the digital sales of an MMO were dramatically higher given both physical and digital releases?

      Including SWTOR to now I can’t think of one. 

      Hell just using SWTOR (no numbers in for GW2 yet) can show you how far out of whack the popular analyst consensus is. 

      I also wonder about 4.5 million in sales.  Considering how many subs they are down it seems a tad high. 

      I suspect MoP will do very well but I also suspect some analysts are being a little too optimistic.

      Anyway I agree with the rest that you said.

    • http://twitter.com/Iomegadrive1 Chris P

       Im sorry I hurt the WoW fanboyism in your brain. Also learn to use the damn reply button instead of starting a whole new discussion.

      Point 1, Maybe you should read the article where they predict a rise in subscribers.

      Point 2, You mean the people who rarely give low rankings for WoW at all are giving it an overall positive review? Here is something you need to learn. People that are paid for reviews are never to be trusted. Prime example being IGN. I go by word of mouth, and I have noticed overall on release day and a little afterwards a generally negative feeling about MoP. It was only after people started crying about this that people came out and said “Well…it’s not THAT bad.” But we will see.

      Point 3, Read the damn article. I am responding to the article. The article! What I am saying is that the expansion starts out extremely popular so everyone subscribes. They play it to max level then quit again. I have never seen an MMO rise in subs quick on release and then gain even MORE afterwards. I have only seen it go down.

      Point 4, Again based on news of other hyped MMO’s. It starts out with tons of sales then slows down. Ask ANY person familiar with MMO releases and see what they say. What I am also saying is that I highly doubt, even the slightest bit that digital sales will make up for the 60% loss entirely like some people were saying about the other article.

      All you have done is proven you didn’t read the article or my post. You read one sentence, raged that I wasn’t praising MoP as king of MMO’s then began your rant.

      • http://profile.yahoo.com/YSVAPKVBUPTX6YS3W2DLPOBNN4 AlokP

        I read the article. It said it predicted a rise in subscribers after launch, a phenomenom that happened both in Cataclysm AND WotLK, and continued to grow for a bit (a short bit, in Cata’s lifespan), before subsequently going down as the expansions aged (and, in the cast of Cataclysm, went down in quality, hey, I’ll admit it). That’s not a wild and bold prediction to make – xpac releases, game gets more subs for the quarter, 2 quarters afterwards. Your post made it sound (whether intentionally or not) like that Blizzard reported lower numbers after launch, and it was incredulous and impossible for them to simultaneously post lower launcher numbers, and then have an investment firm predict higher ones for later. Sub numbers hit a peak of 12m, and then went down in Q2 of 2009 (the middle of WotLK), stayed there til Q1 of 2010, when it went up back to 12m in Q3 of 2010 in anticipation of Cata. In 2011-12 there was a steady decline from that number after peaking shortly after Cata launch (a phenomenom you suggest is more endemic than it was).

        Again, your “knowledge” of how MMOs work seems to be anecdotal at best, misrepresentation at worst in hopes of badmouthing a product you don’t like.

        At no point did I rage, I used well-thought out responses and points, and you responded with “Well, everyone knows this” and “I got this general sense of negativity from people!” Guess what, everyone I know who played MoP likes it. You know what that means in terms of actual trends? Jack squat.

        I share your skepticism of sites like IGN. But I still await a general review from any credible gaming site that has overall negative reviews of MoP. You know, the type from non-anonymous actual journalists. Hell, I’d even settle for a widely viewed blog with the author’s actual name.

  • Josh Rosenvelt

    Both articles on sales are totally off, these guys seriously need to get with the program. For the 3rd 1/4 I am predicting around 2.5-3mil since the 1/4 is over and 24 hr sales to be in the region of 2.1-2.5 mil. There is noways it outsells cata in less then a month.

    • http://twitter.com/The_7th_Pixel Marc Woodward

      I’m pretty sure they have their own agenda. These articles aren’t written for the fun of it, they are made to create some form of effect on the market and thus create some kind of profit. Companies do it all the time trying to sway markets in their favor and this is no different.

  • http://www.facebook.com/TheOneKilner Jamie Kilner

    GAMENRAKER why even post this ?its only goin to start arguments and you dont hav any idea+ no one cares i would prefer that you put time into somthing that is worth the time invested into it do we really care if sales are up or down ? NO

    WOW is a game just liek any other its not the best and its not the worst and it will continue to hav people playing it as long as servers stay opennow put a stop to this pathetic guestimations and review somthing intresting 

    • Josh Rosenvelt

      It is pretty important to the players who live for wow, because as more and more people leave the game, there achievements timestamps mean less and less. Guild progression also has less value as there is less competition and the game starts to be taken less seriously.

      This is why Ensidia and Paragon will be rated the best guilds in wow history unless the game somehow managed to eclipse 12 million subs again in a environment where blizzards returns 25 man raiding to be the pinnacle.

      The most competitive time in wows history was from the end of BC until end of WOLTK with Ulduar being the pinnacle (12 million subs).

  • http://www.facebook.com/nik666 Nikolai Tzolev

    Based on facts?! Atul Bagga is more clueless than Popeye
    http://www.spike.com/video-clips/ianvbm/popeye-is-clueless

  • http://www.facebook.com/profile.php?id=522756764 Shelley Hughes

    I have heard nothing but good things about mop and I am loving the panada monks so this negativeity must be coming from the trolls…and even if they sell less so what

  • Depravity

    Honestly I’m biting my own arse saying this, but the vision of making GW2 a new breed of MMOs is quickly failing for “hardcore” gamers. It offers jackshit: the PvE when you reach 80 is boring, grindy and offers no tangible progression (I know that’s their philosophy, but it’s a flawed one for an MMO and the needs of MMO players) and PvP is stale (again nothing to work for, both in sPvP and WvW). And I was one of those that rejoiced on the “no progression” philosophy, but quickly discovered it also means infinite repetition and boredom (sadly in sPvP as well).
    Not defending WoW, but for a big chunk of players, even if it’s aged, recycled and oversimplifed, it offers enough to get back to (mainly because of arenas and raiding). GW2 doesn’t, not by a long shot. And don’t get me wrong: it is a beautiful game for extreme casuals, but as soon as you hit 80 that “endgame” turns into a “game end”. sPvP is the only exception where a longlasting appeal can hold it afloat, but it needs rankings, paid tournaments and the launch of eSports features badly… and fast.

    On a tangent: might just be me, but what the gaming industry focused on multiplayer online games needs is what Dean Hall discovered almost by chance – choices need to matter, actions have to affect feelings, be it satisfaction or frustration. This is a staple that everyone should strive to achieve.

    • http://twitter.com/The_7th_Pixel Marc Woodward

      “no progression” – You mean that boring, grindy bit?

      • Depravity

        Ideally I’d rather shit myself than see any type of progression that is the ultimate coverup for repetition, we all know that. I remember having honest fun 20 years ago clinging to fucking ropes in Pitfall or dying to a damn laser in Another World, defending a base with two poxy buggies in Dune or killing a fat alien in Ufo. Hell, even delivering newspaper in Paperboy.

        Now all we get is zergfests ad infinitum, spoiled kids wanting immediate rewards for senseless shit and hoping for a better gaming experience gathering nodes in Orr or fishing in Wow. Come on!

        Oh and the vulgar “shit myself” at the beginning of the rant is a clue to the pretty amazing “feelings” I had in DayZ the first time I entered a f. barn or scouted Pusta from a bush. That’s what gaming needs these days, exactly that. But I guess the gaming world is tailored for a society of instant reward brats we the oldschoolers are not part of anymore. Oh, well, let’s go dodge a pistol whip thief some more.

        • http://twitter.com/The_7th_Pixel Marc Woodward

          I think we are too focused on having a game to please everyone. People have enjoyed and equally not enjoyed games for years. Unfortunately due to the internet and social media, everyone has a pedestal and everyone thinks their opinion means something.

          If we want to talk about oldschoolers, how about we do what we used to do back in the day: stop trolling, stop b*tching and stop telling each other which game to play because it’s the one we like the most and instead take that game we enjoy and just play it because that’s what we enjoy doing. (Depravity, this is not directed towards yourself, this is in response to what I see far too frequently and not a personal insult to yourself.)

          If anyone was to take a step back and take all these comments at face value, you’d come to the conclusion that no one ever plays any of these games because they’re all crap and we are too busy telling each that to even play them.

          I’ve enjoyed WoW and I’m enjoying GW2, I’ll continue to buy and play games that I enjoy. It just makes sense but people don’t seem to get the same enjoyment from playing games they like as they do from trolling games they don’t.

          • http://twitter.com/enrogae Kevin J. Redmond

            Couldn’t agree more.  I get recommending to your friends to play/not play a game, but at some point it became about proving each other right/wrong on the internet.  A fruitless exercise… to be sure.

    • http://twitter.com/enrogae Kevin J. Redmond

      I have to agree with Marc, the “progression” you speak of is the same thing you call level 80 in GW2 — grindy, and stale.  If you can’t see past the carrot enough to realize that it is the same thing, just a mindless rinse/repeat of the same stuff to get a new icon on your in-game doll, then I don’t know what else to tell you.  I do PvP because it’s fun, and PvE because it’s fun.  When it stops being fun, I quit doing it.  It doesn’t matter if there is a new piece of amazing gear to get… if it isn’t fun, screw it.  The benefit of GW2 is I don’t pay a monthly sub, so I don’t have to feel like I wasted money when I quit playing for awhile.

      Also, I think people need to start to realize that hardcore gamers are a vast, vast minority to casual gamers.  Hardcore gamers grew up and started careers, and very few of them can afford to still be hardcore.  I think the ratio is growing too… a larger and larger portion of the gaming population is increasingly casual, while the hardcore population continues to dwindle.  The continued success of WoW despite it’s age is proof, as the game has become more and more casual with each expansion.  The last vestiges of hardcore content for WoW was in TBC, and the WoW dev team itself pointed out that only a tiny fraction of the population saw this “endgame” you talk about.  The only thing that saved it for WoW players was, you guessed it, making it a more casual experience (hello LFR).

      • Josh Rosenvelt

        I have to disagree with your last part Kevin. The only correlation we have for sub decline is when blizzard made 10s and 25s equal. So with much less larger communities and automated systems, you don’t need players anymore to clear the entire content with LFD and LFR in place.

        However they can’t reverse those changes as it will do more dmg as most of those hardcore players won’t come back and you will only be affecting the people who enjoy the dumbed down version of the game.

        Best to just let the game decline gracefully.

        • http://twitter.com/enrogae Kevin J. Redmond

          I don’t use the change of a larger percent of the population from hardcore to casual (or the realization that they were always more casual to begin with) to explain sub decline.  Correlation is not causation anyway, and I don’t personally have enough empirical data to explain the sub decline.  I have my guesses, but they are just that — guesses.  

          My only point in the last part is that the hardcore crowd is and always has been the minority.  All the recent expansions have done is make the endgame more casual, thanks to LFD and LFR.  The hardcore crowd has been disappointed since Wrath (generally speaking, I’m sure not all have been), and yet Wrath saw some of WoW’s highest sub rates.  Recognizing that the casual base is, in fact, the larger base of the game has been what kept WoW going all these years with the numbers it has retained.

          I admit, there is some conjecture in this… but I believe it to be an educated hypothesis and I suspect I am right.  Again, correlation is not necessarily causation… but it seems a logical assertion that there are more casual players than there are “hardcore.”

          • Josh Rosenvelt

            Game was hard subs increased, game became easy in WOLTK subs increased. Blizzard screwed over 25 man raiding subs declined, I have a lengthy explanation for downward spiral promoted by smaller grp play. Thats the way I see it, ofc just personal opinion.

          • http://profile.yahoo.com/YSVAPKVBUPTX6YS3W2DLPOBNN4 AlokP

            As a “hardcore” raider, I was not disappointed with H-LK, H-T11, or H-T12. Those 3 tiers contained 2 of the hardest raid encounters ever, if you did them pre-nerf like me. The hardcore community tends to be disappointed in consistent nerfs in even the “ultimate” end-game. I always like to say, the same 2% that saw BT and killed H-LK25 was the same 2% that beat Sinestra, the same 2% that beat H-Ragnaros before nerfs, and the same 2% that beat H-Madness before the nerfs. However, when you expand the “ease” of how much you do these things, they become less noteworthy, and thus less worthy of striving for by those who don’t have them. In our recruiting process, a Sinestra kill while it was current, means more to us tha a current content H-Madness or H-Ragnaros kill, because it was harder to do.

            As for declining sub numbers, I continue to think (ofc, just my opinion) that Wrath set Cata up for the fall. If you remember, Cata had “hard” heroics when it launched, and their numbers re-peaked in anticipation of the xpac – those subs fell off when the players who boomed during WotLK couldn’t complete heroic dungeons in Cata. Cata wasn’t casual-friendly enough for them. Keep in mind – the 2% at the top has been relatively static for years. As a “hardcore” player (I’m far from hardcore in my mind, imo), I don’t mind the overall game becomes more casual (hell, I enjoy LFR runs on my alts, etc), or rather, I wouldn’t mind them, if they left heroic modes untouched.

    • http://twitter.com/Iomegadrive1 Chris P

       The PvE is perfectly fine. The only people who claim there is no endgame are those who were obsessed with WoW and when the hit 80 they just went “Oh there isn’t anything here.” But at level 80 the rest of the map is your endgame. I don’t understand how someone can like WoW PvE doing the same thing over and over and not have an issue with it. Then say GW2 is grindy even though they have pretty much it obsolete with updates. I am level 80 and it is fine. You do not speak for all of those who play GW2.

      • Depravity

        Am I f. Jesus? Of course I do not speak for everyone playing GW2, but I do understand people going back to the mothergrinder of all games, which is Wow. I mentioned it, but the point didn’t come across clearly enough: raiding and arenas – that’s the only enjoyable experience there and even that is unequivocally related only to the teamplay and sense of achievement you get out of getting something done with your mates. Everything else is repetition – GW2 doesn’t have that, at least to that extent it doesn’t.

        And again, don’t get me wrong, that’s aged and uninteresting to me as well, because it stems from a wider concept not entirely related to the game itself, but at least it’s available and is the main reason why players seem to be flocking back. Even if it’s crap, it’s still unparalleled in that regard. And you can sing along the “the whole game is endgame” all you want. So is f. multiplayer Tetris.

  • Depravity

    I’m on your exact same page, mate. Guess I didn’t get my point across clearly enough. I was just trying to scale the difference to the bigger picture. The fun factor is paramount: my thought was that neither “progression” nor grinding achieve it.

    p.s.: This was meant to be a reply to Kevin J. Redmond, sorry for the confussion.

  • http://www.facebook.com/profile.php?id=613400106 Francois Brisson

    The digital sales will be much more then the box sales are / where / will be. What negative publicity? Links or it didn’t happen ( idiot trolls don’t count ). How would you know what happened to the sub numbers after release if Blizzard hasn’t told us ? Sigh I guess you’re just another troll that hasn’t played the game.. that’s fine tho allot of mouth breather’s on the internet. 

    • http://twitter.com/enrogae Kevin J. Redmond

      Publicity is more than just paid advertising or ‘professional’ reviews (does such a thing even exist anymore?).  A person telling his friend he thinks it sucks is negative publicity. I would say that the best/worst publicity in the gaming industry is word of mouth.  It is word of mouth that has tarnished Bioware’s reputation (beyond personal experiences).  It is word of mouth that has made almost everyone think poorly of EA and SoE (beyond personal experiences).  The negative publicity is there in every negative post anyone has ever made about MoP.

      And just FYI, stating a negative opinion does not automatically make somebody a troll.  Any post that disagrees with you is not trolling.  I know it makes things easier to just call someone a troll and move on, but those trolls ARE negative publicity and there are probably people who agree with them — even if you do not.

      • http://profile.yahoo.com/YSVAPKVBUPTX6YS3W2DLPOBNN4 AlokP

        The thing is – I haven’t met anyone who has played MoP who hasn’t liked it and been overall positive (with the ‘regular’ negatives of WoW sprinkled in). Every largely negative view I’ve heard or read has been from a troll who hasn’t played it, or from a irrational perspective of what they want the game to be.

        • Lars Whitt

          hmm, if you read battlenet forums (on EU side) i say players who play mop is 30-40% negative and many are saying this – bought mop as i had Annual Pass – when it runs out im off to. So as some said before the number of subscribers at the end of 2012 is much more important.

  • http://twitter.com/thavleifrim nathan law

    previous digital sales have always been high, the digital deluxe edition this time is only going to increase the number of digital sales. 

  • http://pulse.yahoo.com/_JD5RIAPTFFZFIF3DCNYVVG7NIQ Kyle Bohannon

    i think, after reading thru some of these comments, is that its fairly safe to say that mmo’s and games in general, are more or less designed to make the most amount of money. major gaming companies arent making niche products anymore, theyre making what brings in the most amount of money.

    just my opinion however

  • http://www.facebook.com/people/Brandon-Evans/1603660859 Brandon Evans

    I don’t know, at first I thought the sales should be even with Cata because all my personal friends, even ones that didn’t play anymore ended up buying MoP (Most Digital).  However, a lot of people in my guild have not picked MoP up and are not playing right now.  Its hard to tell the real numbers until Blizz releases them but I would say that WoW is still in the green and still making a nice profit. 

  • http://www.facebook.com/miljan.stanojevic.503 Miljan Stanojevic

    7 millions is a real number, and thats more then enough for 8 year old game, where things have change from cool game to kids game.I started WoW in 2006, and after all this years I say game was Great…time to move on… Am 39 y.o. and if I need few hours to escape from RL, then I want to spend that time in something like GW2, Darksiders…

  • http://twitter.com/DaveC524 Dave

    I’ve said it once and I’ll say it again. First of all, sales of an MMO have little to do with the quality or success of said MMO (SWTOR), but rather the ability or inability of the game to hold subs over a longer period of time. Second, both of these figures are based on some pretty gross estimates on how many physical copies were sold (which we know) and extrapolating upward taking into account how many digital copies they think sold, based off of some other statistic showing consumer buying patterns with regards to how many digital copies sell visa vi physical copies.

    • Josh Rosenvelt

      When I found out SWTOR was copying the current endgame that was costing wow subs I just facepalmed for bioware. I knew I wouldn’t be interested in a endgame that was unfair by making 8 man = 16 man operations (I think 1% of all guilds ended up being 16 man ops for obv reasons) and then 3 lvls of difficulty and with a easy mode I have no motivation to skill up and gear up to see the same content on a different setting.

  • Thomas Monahan

    We will know the truth or have a better idea if Blizzard releases sales figure in a week or two after  the release.

    The longer we don’t hear Blizzard giving out any set sales numbers leads into the realm that MoP didn’t sell as strong as past expansions. 

    I agree with the idea that we might see a slow burn with MoP and sales grow over a longer time period verse a huge number in the 24hrs of release since there seems to be players who are on the fence with MoP.

    I’m sure the large lapse in time between the last content patch and the expansion didn’t help.
    There is also the GW2 and other MMOs which are not Sub that might be also taking players away or at least their time.

    Once Blizzard releases the numbers- then we will know.
    But if it’s 3 weeks after release and sales numbers are not made public, then it’s safe to say they are not selling as they hoped – then we are looking at the 2 million mark.

  • http://www.facebook.com/people/Amanda-Kramer/100003270172445 Amanda Kramer

    There are 2 glaring problems staring Blizzard down at the moment

    1) Their digital sales weren’t strong or they would have reported them now.  Believe me, if they sold 4 million copies in digital sales, they would be releasing their figures pretty quick tooting their own horn.

    - It’s the same premise behind their fiasco in trying to declare how many active players are on D3.  They claim hundreds upon hundreds of thousands..  Well we know it’s not a million because they would have “millions” are playing D3.

    Don’t be surprised if they say “hundreds upon hundreds of thousands” of digital copies were sold.. meaning there were not 1 million copies sold.  All in how they word it.

    2) Many of these analysts either don’t know or ignoring the fact that 1 million or so WoW subscriptions were given at the result of the purchase of D3.  Given D3′s failure, how many of these subscriptions are likely to cancel once their year expires?  How many do they think will purchase MoP?  A very very low number is what all signs are pointing too.

    In order to have a strong 3rd quarter in sales, you need to have a successful 1st and 2nd quarters or people are not going to be baited into buying it.  The user reviews are already ripping MoP apart because of the lack of excitement it brings.  3rd quarters don’t just magically become successful out of thin air.

  • DoctorOverlord

    I think these sales numbers are more likely but we’ll find out soon enough.

    I’m most interested in seeing whether the theory that digital sales can be ignored in this day and age is correct or not.   I’m betting not.  

    • Josh Rosenvelt

      We know for sure the initial sales are under cataclysm, even talk that they less then WOLTK. So we won’t be seeing sale figures until the quarterly report imo.

  • Federico Jaurrieta

    Just a lil something, something I stumbled upon, in regards to sales

    http://www.ign.com/articles/2012/10/04/mists-of-pandaria-pushes-warcraft-subs-over-10-million

  • http://www.facebook.com/people/James-Hoffer/1677098075 James Hoffer

    2.7 million sold in it’s first week, lol it will surpass expectations in a month easy.

  • http://www.facebook.com/daniel.zehnder.9 Daniel Zehnder

    well even if mop doesn’t sell a ton in the first month, i think wow is still exciting with mop

  • Stuart King

    physical copies were 59.99 and digital 39.99.  I bought two digital even though I’d rtaher have had the boxes.

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