Are You A Magic Find Leech in Guild Wars 2?

Written by: (@richieprocopio) | January 16, 2013 9:49 am

36 Comments

I stumbled upon a Reddit thread where a particular honest individual admits that he is a magic find leech in Guild Wars 2. What is a magic find leech?  The magic find statistic replaces other attributes on your gear that can increase your character’s power. Wearing a magic find set makes you less effective in combat, but increases your chance to find good loot. If you don your set of magic gear, it can effectively slow down a dungeon run while you leech better rewards for yourself. Nice, eh?

This Redditor isn’t proud of his actions, but claims that the way Guild Wars 2 is designed encourages this behavior. You cannot inspect the gear of other players, so you cannot detect if someone is using a magic find set. His argument is that it’s a dog eat dog world. Wearing normal gear isn’t rewarded and it’s possible for others to be leeching off of you, so you’re better off doing it as well. It’s perhaps a cynical viewpoint, but it’s also likely occurred to a decent percentage of the player population. It’s easier to self-regulate when you’re playing with friends or guildmates, but what happens when you join a pug? Do you think his selfishness is justified because of the way the game is designed or do we have a moral obligation to a group of strangers to be at the top of our game?

Magic find is always a contentious statistic in games but there are mechanics you can implement to curb negative behaviors. Some developers combat these issues by giving all party members a loot boost based on the average magic find score of the group. Others grant magic find buffs to those who repeatedly defeat boss encounters without dying. Each method has its own advantages and disadvantages.

Are you a magic find leech in Guild Wars 2? How would you like to see these issues addressed? Should they remove magic find completely or is it a fun mechanic? Let us know what you think in the comments section below.

Are You A Magic Find Leech in Guild Wars 2?

  • http://www.facebook.com/people/Reginald-Walsmit/661563052 Reginald Walsmit

    I have 2 full exotic mf sets on both my chars. Added are the fractal yellow/rare jewelry that give mf + vit + toughness.
    I use them all the time without a prob. I dont die more often then others. The only thing i really loose is maybe 50hp, 100 toughness and a couple hundred power. These sets are on my mesmer and ranger. I know others do the same. Just noone tells the other like i never tell anyone i play with in my pugs. I’ve done up to fractal 21 on my ranger and 30 on my mesmer. No problem. Have had great parties with everyone saying gg and being satisfied with the group.

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    Magic Find gear still has a nice power stat on it, so it isn’t like you’re losing that much raw damage. So assuming the player running with magic find gear is playing a damage role I really don’t care; I’ve always found 5% or so to be negligible and not worth notice. So a magic find player or two would have nothing to worry about in my parties. I can see how it would bother the most “hard-core” of the “you’re playing wrong” crowd, but my personal thoughts about those elitist min/max players has always been something that rimes with “muck fem” anyway.

  • http://twitter.com/squared002 Squared002

    Not saying I am a fan of this proposed system, but what about something like what D3 has in Paragon levels (I think that’s what it is called). Get rid of all MF gear. Once you hit 80, as you keep progressing and dinging 80, it gives you like .5% or 1% MF per ding and caps out eventually at whatever the current max MF you can have on gear is. The more you play, the richer you get.

    I do like the group share option too.

  • http://www.facebook.com/lee.joel1 Lee Joel

    Get rid of MF on gear and introduce proper drop tables. There ya go. Job done. I hate the MF leeches for a few reasons. They are selfish douches (the whole excuse that they want to line their pockets and this it the only way to do so is utter BULL) How come I dont have MF yet im sat on 200g with just regular playing of the game? The biggest reason I hate this practise is due to the total lack of respect for your fellow players. If you run MF for your own gain your piggy backing on others and thats a scummy way to act.

  • MysticLlamaMan

    Just remove magic find as a stat

  • http://www.facebook.com/profile.php?id=100000723382637 Ivailo Kostadinov

    Remove magic find stat from items and put buff in dungeons that you and your group get if u do well like Richie said.

  • theunwarshed

    yes, blame others for your conundrum over whether to be a mooch or bring something to the group effort.  personal accountability is dead in this day and age.

  • http://www.facebook.com/robert.lomans Robert Lomans

    We do dungeons as a family in my house and my brother has a full MF set. His damage didn’t really drop all that much and if your relying on 1 person to complete a dungeon your should probably re look at your group setup. I personally like the idea that you can gear for MF because it gives you the option to either play at the top of your game or not. BTW to clarify we do all the dungeons, even 3 maned honor of the waves with him.

  • http://twitter.com/inkthedink INKS

    I hate MF in all games, D3, GW2 etc, First time I seen this in GW2 I was sad. :( Wish they would remove it, but it’s ingrained now in the game.

  • http://profile.yahoo.com/KMMYFK5MJ2APHGWIL2MEKPH3AM the_founder

    hmmm I assumed everyone did this.. all my friends do; well the ones that still play. I mean PVE is so freaking speed farm faceroll easy and the game is clearly all about grinding and farming.. gold, ectos, shards, tokens, etc.. I have a regular dungeon group and we all wear full MF gear. Doesnt slow us down at all. we clear just about every Exp mode in under 20min. And most under 10min.

    Never knew this was an issue. We all assumed full stat gear was for WvW and sPVP.

    • http://twitter.com/RichieProcopio Richie Procopio

      I think the way you and your friends are handling it is great.  You’ve all decided to wear magic find armor and you clear dungeons and get better loot as a result.  The issue comes in when you have PUG groups (which can sometimes struggle on content) and some members are secretly wearing magic find.  

  • http://www.facebook.com/profile.php?id=616685382 Benjamin Sansam

    I have no problem with people running MF, usually most of those players have to up their game to make up for stat drop. I also normally run dungeons with under levelled players and have little to no problem, yes it slows us down, but that’s not an issue for me. I hate the min-maxer’s that always just want to do speed runs and not enjoy the content.

    If you were to maybe change MF, then one idea would be to just have it on your food, that way it doesn’t effect what your wearing and you still can get MF. This way you could even add more recipes to Cooking that add more MF, also those that are 400 in this skill could also make money selling these items.

  • http://twitter.com/LoreChief Nicholas Forbus

    I run a full set of MF gear for dungeons.  I use my high-stat gear for WvW though.

    I like the idea of group-based MF, where all MF is added together.  This is because, although it will encourage people to advertise for “full MF parties”, it will only do so and be successful on the premise that all 5 players are skilled enough to complete the dungeon with inferior gear (which is a skill based reward, right?).  Additionally, for any parties that do not state this requirement, they will either be surprised with better loots resulting from unknown party members wearing their loot-sets, or they will experience better survivability with players wearing their stat-sets (as is the case right now).
    I definitely agree with the majority of Reddit though, the current implementation of MF is a selfish stat that hurts parties (especially pugs), but is largely overlooked because most people can function just fine in non-fractal dungeons with an MF set and not be largely set back more than a few silver.

    • DoctorOverlord

      A group-based MF stat is an excellent idea.   They could implement some kind of diminishing returns to keep it balanced and it would fit in nicely with the cooperative philosophy that is the foundation of the game.

      You should post this idea over on the official GW2 forums too!

  • http://twitter.com/caerulei Timothy Noël

    I don’t find my performance at all reduced using my MF set.  The rewards are sweet, and I have a non-magic find set if I really feel a need to be protected.

    Group magic find sounds like a great boost though!

  • http://www.facebook.com/billy.bacsko Billy Bacsko

    With Anets take on the multi-pronged approach to almost any game goal or destination, I would like to see a consumable ultra black lion karma booster.  The boost would give an equivalent MF boon to a full gear set of MF plus the 50% a normal boon consumable would give.  The item could be purchased through karma, crafting, or cash shop.  Thus giving players multiple ways to min-max their experience and drive the economy forward in a variety of ways.

  • http://twitter.com/Oledurty Oledurty

    I like the idea of a stacking MF buff for playing with skill. Perhaps 1 that even shares with the group so a blend of both of Bogotters suggestions.

    As for myself, I have too much pride in the way i play mmo’s to undergear myself which may (however insignificantly) burden my group. Just to line my pockets with shineys? Nope too much respect for myself and other players.

    So yea maybe ANET does need to address this if it is a problem.

    • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

      PvE is not difficult enough to be hampered by magic find gear. I use it all the time and don’t feel like I’m leeching off anyone. If I don’t help kill, I don’t get a drop and the gear does nothing for me. Again, PvE is too easy to be negatively impacted by even a full group wearing MF gear. I don’t think there’s a problem to solve here.

      Having said that, I only play with guild mates, and they are well aware of what gear I wear. If I ever did pug and was asked about my gear, I would be honest about it.

  • Deadnstien

    I have to say that no I am not a magic find leech. It’s hard to be since my highest character is level 20 and there really isn’t any MF gear. That being said even if I was 80 I wouldn’t be, though i don’t think I would shy away from the MF stat if over all the piece was an upgrade and I didn’t already have too much of the stat.

  • balen arenas

    Personally I’d be all for just removing magic find altogether. It causes many more problems than it solves. Is it really a fun mechanic? I’d say no.

    • http://www.facebook.com/people/Lord-Styx/1800631029 Lord Styx

       Think they should.

  • http://www.facebook.com/djlanders020 Dave Landers

    I do have a magic find set, but I only use it when crawling through open-world areas.

  • http://www.facebook.com/profile.php?id=100000554720534 Gypsy Gies

    So you are saying that GW2 should become a pure-stat game like World of Warcraft? 
    I think they did not implement players inspecting other players or combat stat recording numbers and all the things in WoW that tends to make players very evil toward other players for that reason. Monitoring and worrying about Gear more than Play means that player should honestly go back to a gear-based game like WoW instead of trying to make GW2 exactly like it. 
    Then people end up in the endless argument of newer players cannot GET gear because no one will take anyone but the already-geared into dungeons to play with. Worrying too much about how someone else wants to play the game THEY paid for, even when in a party with yourself, is just a negative turn in general instead of enjoying gameplay and encouraging others. 

  • http://www.facebook.com/shane.cominotto Shane Cominotto

    This game is not really about the drops =/ i don’t even know why magic find is needed. This game revolves around crafting more than the drops since there are no unique drops in the game i don’t understand why we need magic find i say remove it.

  • http://profile.yahoo.com/6CPBMQG67THSSLJANQK3X3CKGQ fuzzy kaos

    The author expects everyone to play the game exactly how he wants you to play. Heaven help his dungeon minions that are allowed to join his presence. Does he institute a sword and armor check? 

  • Sharuko

    They actually have magic find gear in an MMO? This just helps the argument that GW2 is the most anti-social “MMO” ever created.

    • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

      Oh hey Sharuko. Are you looking forward to when Tera goes free to play next month?

      • Sharuko

        Not a fan of the F2P model but it fits Tera well.  Players can now play a real MMO for free instead of settling for subpar “MMO Lites” like GW2.

    • Fietsvrouw

       There is nothing anti-social in GW2. In fact, it is the opposite. You are not competing for resources since nodes are available to everyone. You are not competing for gear or chests. You are not competing for mobs. It is the first MMO I have ever played where I universally felt happy to see other players.

      • Sharuko

        I am sorry but do you know the meaning of “social”. The mere fact you are not competing for resources with “anyone” makes it anti-social. You don’t have to interact with “anyone” both positive or negative interaction.

        Just because you see others doesn’t make it “social”. In GW2 you play a game with other people around you. Instead of playing with other people.

  • Shane Sobus

    I am a ranger that runs MF(about +70% before buffs) in PvE, Dungeons and Fractals. There is really no disadvantage to me or the group. My 2 main stats are damage based, but I do lose some survivability.  I do a good job of dodging and staying clear of as much damage as I can while producing a lot of DPS. I would not call this leeching as I am not getting killed very often, therefor not having to waypoint and run back to the encounter.

    I would not be opposed to having a more group dynamic MF, but splitting the MF across the group would force me to put the gear in storage as it would be split 5 ways and therefor not worth it.

    If they removed MF and increased drop rates, I would be happy as well. I only run MF to help me get more gold(by selling items) and for collecting much needed Fine-Rare Crafting Materials.

  • Erik E

    I played with a mf set on my ranger for awhile during PvE but used my normal gear during Dungeons and Fractals. I later on switched to a warrior which i am currently playing and I haven’t even bothered with a MF set. I enjoy being in top shape and I know that my team members think the same. I never really see the advantage of MF gear in the end due to the fact of losing out on dps and survivability vs better dps and higher survivability allowing me to kill mobs allot quicker. If i need MF i’ll use the 50% booster + 30% food (which i also stopped using in favor of the health stealing pie)

  • http://www.facebook.com/kevin.cox.5817 Kevin Cox

    Perhaps if players saw a freakin rare or exotic a reasonable amount of times we wouldn’t have such an issue. 

    Reasonable being a sweet spot between not too often yet often enough to give players oh, I don’t know….HOPE. 

  • http://twitter.com/HA_guild Heavenly Apocalypse

    about 15 min difference w/o Full MF gear vs Reg gear on CoF path 3 in a Guilded group so really dont see the issue (whole group did the test)

  • Pavel Sullivan

    Pretty simple.  I actually put on the gear at level 80 (traveler’s runes) not knowing what MF even really was to begin the game (I was looking for permanent speed boosts, as my Mesmer is so SLOW and I couldn’t dodge or kite anything in CoF).  

    Switched to knight gear, and I actually died more, because sad to say, that 5% speed boost made the difference between me being downed and me being caught in the fire.  So I switched back to my travelers.  I get 50 vitality, and a 5% speed boost, and keep everyone else alive more because i’m faster.  So I get 50% MF?  It’s a crap stat anyway, I did it for the speed boost.  And as a glass cannon, sorry, but if I get hit more than once I’m going down anyway, speed and dodging is my way of damage mitigation (and believe me, it works).  

    Would I like it to be implemented group wide?  Sure, that would be nice.  Seeing as how we can’t ninja one another’s loot anyway, this should be an easy fix (don’t make it stack, just have one person designated to wear it).

  • BossFi

    I like the suggestion if your doing better in a dungeon you get stacks of MF. I would be more happy now instead of feeling im carrying half the group cause they are dieing alot and im not.
     

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