Last week Bioware dropped another podcast for Star Wars the Old Republic and this episode gave insights into the current state of operations, flashpoints, future content, and updates coming to the Legacy system.
Lead designer Jesse Sky and senior designer George Smith took the reins and revealed Nightmare mode will be getting new mechanics to be on par for progression. Story mode and hard mode flashpoints will see a more casual trend since the group finder has been implemented.
“So the main thing we want to do with Nightmare mode is bring it into the progression. Make it a legitimate difficulty mode, actually give it its own rewards. Previously Nightmare Mode has been a challenge mode that you do just for social recognition. And we actually want to bring it in, add new mechanics, and make it a legitimate part of the progression each time we release a new update.”
When asked about Terror From Beyond, the new operation that was hinted at E3:
“So it’s continuing the story of the Dread Masters which we started with Karagga’s Palace and continued in Denova. It’s sort of a dark, almost Lovecraft-inspired thematically, Operation. We were really going for stuff that’s other-worldly and strange and horrible. And that’s something we haven’t really had a chance to get into before.”
Finally William Wallace talked about how players can expect to use Legacy perks to further advance progression while playing different aspects of the game such as space battles. The perks will allow players to continue gaining experience and allow the freedom to play the game they way they want to play.
Players will also be able to purchase items such as the repair droid and have the ability to advance the droid to the point where it will offer respecs while your in an operation.
Check out the full podcast and be sure to leave a comment below. Let us know if Bioware is on the right track or has the train left the station?










