First and foremost, if Indar isn’t big enough for you, there are new continents in the works. Esamir is “closer and closer to a finished state,” and the team is anticipating launching with two continents — Indar and Esamir — while adding a third — Amerish — closer to launch.
The issue of performance also came up and, while not making any promises, Smedley said his team was “working hard” to try and make the game run more smoothly for people with less than 6 GB of RAM.
The devs are also tweaking recoil to make close-range encounters more appealing and looking to rework resources so that they actually become a limiting factor.
Overall, Smed’s missive is an informative insight into the development process that any PS2 fan should check out.