Are Rewards Essential To PvP?

Written by: (Twitter @winterinformal - ) | June 13, 2012 1:19 pm

38 Comments

I did a piece on TERA‘s guild vs. guild PvP this morning. To prepare, I did a little research on what kind of rewards people get for participating in GvG PvP, which lead me to this thread on the TERA forums.

The answer, tersely summed up by the OP, was:

Guild vs Guild has become so utterly pointless in the game. Too many guilds starting too many wars, where basically now the words flash across the screen and I really could care less what has happened or who won.

There’s a reason for this, and it’s something that I think can be fixed. The problems with GvG (in my opinion) are the following:

1. A guild can engage in GvG too often.
2. There are no rewards for GvG

#1 is a function of TERA. #2 is a larger point, and one that I thought sounded horrible. Or “TERA-ble,” if you like, but that joke’s about as old as an arrow to the knee.

While the formula can range from “purely cosmetic” to “weapons of mass pwn-ing,” I’ve always thought there should be some reward for PvP – or PvE, for that matter. Why should I be putting my virtual butt on the line for nothing?

Yes, there are “bragging rights,” but those are virtually meaningless to an increasing number of MMO players. Or, at least in my case, people who just want to incessantly brag about the size of their e-peen are people that I don’t want to hang out with.

So, here I was, convinced that this was just a big, fat fail from TERA… until I read the last post in that forum thread:

rewards for GVG would force ZERG vs ZERG – not fun.

The way it is now, GVG has 2 categories:

1) I just want to PVP and your guild pissed me off so i’ll GVG you and PK all your members.
2) EPEEN reasons (bragging rights) my guild is better than yours

At least with this system you have groups of 1-5 doing their own pk thing.. if you start giving rewards for GVG it will be zerg vs zerg and whoever has the most members will win.

While I’d guess that poster Jet562 is almost certainly a member of the “E-Peen 4 LiFe!” community, he got me thinking. If you attach meaning or rewards to open PvP – which is essentially what GvG is – people will be more likely to “play it safe” and try to win, as opposed to just trying to have fun.

Take most online shooters – I’ll use Team Fortress 2 as an example, because I play it a lot. I don’t play TF2 because of the loot or because of my score – I play it because it’s fun. The same principle applies, for most people, I’d think, to everything from Call of Duty to DayZ.

That’s probably an imperfect comparison, because nobody really thinks of their long-term character progress in a shooter, and I certainly don’t roleplay as my TF2 Medic or Heavy.

But have we become too much of a loot-driven society? Is there a place in the MMORPG world for PvP that’s just about having fun and not about gaining rewards? You might say, “Yes,” but would you really still PvP without some kind of carrot? Can you play for just the thrill of competition and, perhaps, minimal e-peen waggling?

Or is the best approach is a middle ground between two extremes, a little like what Guild Wars 2 – which does seem to have the “zerg issue” in WvW that Jet562 refers to – is doing?

It’s an interesting question, and one that game developers maybe shouldn’t dismiss out of hand, regardless of which side of the debate they find themselves on. What do you think?

Are Rewards Essential To PvP?

  • http://pulse.yahoo.com/_APP4CFCUS2BZMBJU2PK3BDV7X4 JamesP

    Mike looks sick as a dog in this video.

  • http://www.facebook.com/profile.php?id=44008998 Johnathan Alexander

    To crush your enemies, see them driven before you, and to hear the lamentation of their women. No but seriously for the rewards, bragging rights, and to own your enemies! In that order really.

  • http://www.facebook.com/profile.php?id=44008998 Johnathan Alexander

    The more I have played GW2 the more I dislike the game, it feels REALLY incomplete after playing GW1 for 5 years.

    • JJGlyph

      Incomplete how? Been playing GW1 for 7 years and I’m enjoying GW2. It is completely different, perhaps that is what bugs you.

      I embrace the change bc I wouldn’t want to play the same game for another 7 years.

      • Old Ben

        > I wouldn’t want to play the same game for another 7 years.

        No one forces you to. There must have been over 1000 games released over the past 7 years, and I’m sure even more will be released during the next 7. And that’s not counting all the other things you could do.

        Presumably if you played GW for 7 years it was because you enjoyed it more than the alternatives, no?

        • JJGlyph

          By your argument, it’s a good thing that every Call of Duty game is a glorified map pack. I love the Guild Wars franchise, glad they changed it enough to make me want to stick around another 7 years.

          • Old Ben

            > By your argument, it’s a good thing that
            > every Call of Duty game is a glorified map pack.

            I’ve never played Call of Duty, so I have no idea how “my argument” (which is that you should play games that you enjoy) has anything to do with it.

          • JJGlyph

            Well, if you aren’t understanding I guess I don’t even see the point. I never expressed regret for playing Guild Wars for so long. It’s not like I played Guild Wars exclusively during those 7 years.

            I’m glad they changed it enough that I get an exciting new experience for the sequel.

            p.s. greentexting should stay on 4chan.

          • Old Ben

            > I don’t even see the point. 

            You said you were glad that GW2 was different because you “wouldn’t want to play the same game for another 7 years”. I simply pointed out that you were free to stop playing it, regardless of GW2, and that if you played it for 7 years it was (presumably) because you enjoyed it. I don’t think it’s a very complicated “point”.

            Play what you like as long as you like it. And if you stop enjoying it, stop playing it. You don’t need to “replace” one game with another with a similar name. You can replace it with a completely different game or with a completely different activity.

            And I have no idea what “greentexting” is. All the text I see here is black.

    • Sharuko

      Seems like a lot of people are feeling that way the more they play the game.

    • Odeezee

      haha, do people forget that GW2 is actually still in an ACTUAL beta? /sigh

    • http://www.facebook.com/profile.php?id=44008998 Johnathan Alexander

       For starters the game has 1 sPVP mode, the devs said there would only be 1 type of sPVP, and the DEVS STATED THAT ALL FUTURE sPVP MODES WOULD BE A VARIATION OF THE SAME PVP MODE!!! Bored yet? Hell I was bored 40 games in to the point I didnt want to play sPVP anymore!

    • St_Draco

      First, Beta is Beta, features are being tweaked and tested.  Some features are not in the game because they are still being developed.

      Second, you are comparing a Beta build of a game to a 7 year old game.  The polish isn’t going to be there.  That’s why ANet hasn’t announced a release date.  They don’t think it is complete either.

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      An unfinished game feels incomplete when compared to a game that has been out for 7 years. I am not seeing a problem here.

    • http://www.facebook.com/profile.php?id=44008998 Johnathan Alexander

       Actually my complaints have nothing to do with the beta, its the fact that the GW2 crew has stated officially that ALL sPVP IN GW2 WILL BE A VARIATION OF CONQUEST, PERIOD.

  • http://www.facebook.com/satheling Greg Blixt

    I pvp just for the fun of it. I have resil gear on my WoW toons but I don’t even wear it, because it takes some of the fun away. on SWTOR, leveling up in pvp was probably the funnest thing I’ve done in a game, and you don’t really get rewards from it. So yeah I can envision a rewardless system working, of course I do realize I’m probably the minority and in actuality it will never work…

  • Key Foster

    Im just really getting into pvp, I hated it in other mmo’s before but TOR actually made me want to try it. So my answer may not be valid or good enough since Im a newb to pvp. But I do it because its fun and I like to see if my skills are better than who im fighting. But I get a thrill when im fighting the same class and spec to see who is really better (especially when the fight goes on for a while). And even more rare, the fights that seem so good that your party, and the party of the person you are fighting just stand there and watch so they can see who is going to win lol (I really like those). Same for fighting other specs too,  it helps me fight different ways. But, fun, skill, and bragging rights lol. Im a pve’er, but I never thought I’d like pvp this much, or rather I never new it was this fun lol.

  • Timothy Eng

    Where are your glasses Schaff!?

  • JJGlyph

    I PvP when the game mode is fun. There have only been a few games that have executed truly fun PvP imo. TERA doesn’t seem to be one of them. Ganking random people in armor > skill PvP isn’t my idea of fun.

  • http://twitter.com/AniRhythm Ricky

    PvP ‘to me’ is like a good chess game with particle effects.  looting and pve is fun to get more stuff to pvp with, i guess that’s like getting a marble chess set with particle effects. 

  • http://twitter.com/hkharpster Kyle Harpster

    Problems with Tera go far bound not getting rewarded for doing PvP. From the enchanting system, class balancing issues, skill bugs. But it is one of the biggest problems. Right now, you have to do all PvE to be able to get high level/end game gear. Also there is nothing to make players PvP. Guild ranking system, capturing areas, keeps, what have you. 

    I PvP cause its fun and fighting other players you never know what they are going to do. Every player has a different play style and tactics and no fight is ever the same. It is also nice to test your skill against others. Tho not having a system in place to get gear from doing this and being forced to PvE, which is very boring to me, cause it is only doing the same thing and killing the same mobs and bosses over and over to get gear.  

  • Sharuko

    The best PvP is when you actually hate the other faction and you identify with your faction.  To me faction PvP is easily the best examples of which are PlanetSide, DAoC and WoW.  Guild vs. Guild is also good especially if you don’t like the other guild but not close to being as good as Faction vs. Faction.  Server vs. Server means nothing there is no sense of attachment or identity and it literally means nothing, which is why a lot of people have a bitter taste after playing WvW and feel there “is something missing”.

    When you can identify with a faction and hate the other faction you don’t care about rewards other than pissing the other faction off and killing them.  The more you destroy them the more satisfied you are.

    You will see how successful PlanetSide 2 will be, a game is based solely on this faction rivalry and minimal rewards.

    • Randall Burt

      I disagree. I think the best PvP is when its for gain or survival, but I come from EvE Online. While there are plenty of player factions that hate eachother, the most fun I’ve had is either piracy-related or outright survival in wormhole space. In none of the cases did we “hate” the other side, it was simply a matter of security and/or expansion/financial gain.

  • http://www.facebook.com/chaz.rpg Chaz Davis

    Why are they asking if rewards are vital for PVP? Its like asking if rewards are vital for PVE…

    Maybe some people come from PVE centric games where PVP is a side activity, like fishing, but I think this is a really dumb question.

    • http://twitter.com/Perro_de_Pelea KampfHund

      Fail logic is fail

  • Old Ben

    >  I don’t play TF2 because of the loot or because
    > of my score – I play it because it’s fun. 

    Exactly. And TFC is even more fun, BTW, but it’s hard to find populated servers these days.

    Incompetent MMORPG designers have created a whole generation of players who think it’s fine for gameplay to be boring because playing the game is just a means to an end (i.e., to be rewarded with some shiny pixels). And as long as that attitude dominates (as long as players are willing to overlook bad gameplay in exchange for “getting stuff at the end” – be it items or just some increase to some number), bad designers will continue to have a job.

    It’s not a matter of PvP vs. PvE; it’s a matter of playing because the game is fun vs. playing because it’s the only way to get some (fictitious) reward.

  • He1iar

    Play to win. K/D ratio if available. Bragging rights. Status

    At the end of the day you grind that sweet pvp gear so you can reach your characters full potential and have fun. I just see it as an obstacle, I am pretty much forced into weeks and months long grinds so I can finally be competitive and reach that FUN part of pvping. I want everyone to have an equal opportunity throughout. I don’t want to faceroll everyone just because my gear is better, I wan’t to faceroll because I’m BETTER than you.  

    In the case of something like GW2 it removes the obstacle that you have to pass in order to achieve the maximum level of enjoyment. Instead of focusing on your gear and trying to get that extra +1 on your stats, you can focus on improving your game and be more useful to your team as a player not just a bunch of stats and figures in your character window.

    I think Titles, Aesthetics and Rankings are far better things to strive for and are just so much more meaningful.

  • http://twitter.com/Postcards_ Park

    I’m glad TERA doesn’t have rewards for GvG. People would most likely exploit it if it did. Look at Ilum.

  • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

    I don’t think it is so much “rewards” as “return on investment”. PvP in a MMO will often involve more risk and if there is nothing to be gained from the extra risk then why do it?

    If there is no item/gold/whatever then there needs to be something like rankings and leaderboards and those things would need to be fairly prominently displayed in the game. Without those you would just be the annoying guy in chat who is always bragging about how good he is. How many people would be happy with knowing that they are the best but nobody knows about it?

    People will also tackle challenges because it’s there but that often comes with fame and that can potentially lead to money. The people doing the challenges may not be thinking about fame and fortune but most would be aware of the association. The intersection of that group of people with the group of people who also play MMO with the group of people who play a specific MMO and possibly on a specific server of that MMO is also going to be very tiny.

  • http://twitter.com/Osuryn Osuryn

    I Pvp just to know how good i am at something, I don’t think you should have rewards, but its always fun to still work for something, they just shouldn’t give you bonusses in pvp, they should just be aesthetic, I play PvP ranked, and i want to know how good i am, and not just for getting a new piece of armor,

  • ChristopherRuscoe

     

    how many times has the GBTV team said they want leaderboards
    in there MMO Leaderboards = bragging rights. when i play Tribes Ascend after a
    mach the first thing i do is check to make sure im not bottom of the list (i
    play  an engine so i should never be top)

    there should always be Rewards for stuff its how we became humans instead of
    staying as apes we picked up that rock so we could get at the nut inside its
    shell.

    CWR

    • http://twitter.com/Perro_de_Pelea KampfHund

      ‘there should always be Rewards for stuff its how we became humans instead of
      staying as apes we picked up that rock so we could get at the nut inside its
      shell.’ – we were never ‘apes’, we and apes had a common ancestor.. and desire for rewards has no impact on evolution.
      rewards are fine, rewards which give people further advantages in PvP.. not fine.

  • Krzysztof Kotarba

    killing othere ppl, not programed bots is much more fun

  • http://www.facebook.com/obrienweb Chris O’Brien

    I pvp to crush my enemy.  Killing the other team is always more important then winning the game IMO.

  • jayremy

    Truly fun games don’t need rewards, if games have to dangle carrots only in front of you to keep you playing the content, than its pretty much not really entertaining gameplay. Certain games only thrive off their social features, playing with friends, leader-boards or “bragging rights”

    Generally though progression, in some sense may make it feel more inciting but I am just saying for games where its all about the loot or in a digital sense “tangible” reward, fun design isn’t the motivating factor.

  • Imtabca

    If an activity is fun then rewards are not essential.  However, in an MMORPG which is based on gear progression where PvE rewards you with better gear, but PvP doesn’t, then players who want to PvP effectively will have to PvE.
    It all depends on what type of players an MMORPG is trying to attract, and what it wants to encourage those players to do. Reward or no-reward can work if devs know what kind of game they want to make and how to support that kind of play-style.
    Games that are fun to play and get this balance right will have a long lasting and stable player base. Games that don’t or that try to do everything for everyone will ride their hype train through a burst of enthusiasm to an inevitable decline.

  • http://twitter.com/MattstaNinja Mattsta

    I wrote an article on my personal site the other day as my own thoughts on PvP rewards. 
    http://wp.me/p2l6Yp-j

  • Robert Gallagher

    I participate in PK/PvP because it’s fun. The rewards are nice, but not the goal

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