Bioware Releases New Q&A For SWTOR


Written by: (Twitter @WadeDMcGinnis - ) | July 26, 2012 2:22 am

Bioware Releases New Q&A For SWTOR
12 Comments

Bioware dropped a new weekly Q&A for Star Wars The Old Republic. This time bringing in System Designer David Hunt, Senior Designer Austin Peckenpaug, and Senior Game Balance Designer Jason Attard.

Major highlights include:

  • Players will not see a change in resetting the cooldowns for PvP after death
  • Smaller more frequent class balances will eventually occur over the course of the game
  • There are currently no plans to change the way PvE relics work for PvP

As with any Q&A, there were things missed or not answered the way the community had hoped, so I am curious to hear what you thought needed to be addressed.  Leave a comment down below.

 

star wars the old republic mmorpg mmorpg     Reset You Will Not Originally Posted by Bioware We’re back with a selection of answers to your community questions! Please note that in some cases we’ve combined multiple questions into one, and we that have edited some questions for clarity.As a reminder, we previously suggested a shift in focus in your questions. As development plans are always subject to change, questions about future features will often get vague answers which can be repetitive and sometimes annoying. With that in mind, the development team is more interested in questions about current in-game features or systems, or questions about why development decisions were made. You’re still welcome to ask questions about future features and we’ll continue to answer them where appropriate – just expect the occasional ‘soon.’We have now opened an official threadfor next week’s Q&A, which will stay open until 2pm CDT on July 25th, 2012 (12pm PDT/3pm EDT/8pm BST/9pm CEST/5am AEST). We welcome your questions in that thread and hope you enjoy the answers below.If you want to discuss any of the answers given, please use this Forum thread!

Chimerashot: The way Campaign gear is set up, some DPS classes have the Armoring with more Endurance instead of their main stat. Can we expect this to change /what was the reasoning behind this?

David Hunt (Systems Designer): It’s an undesired interaction between the distribution of the mods and the move to set bonuses on the armoring. Future gear provides set mods will use the primary stat over Endurance for all DPS classes.

 

Achyllis: Why don’t cool downs all reset on death in PvP?

Austin Peckenpaugh (Senior Designer): Doing this would encourage a couple of things that, so far, we don’t necessarily want to encourage. When you take a position from another player or group of players in a Warzone, holding that position is harder when your group’s abilities are still cooling down and that isn’t the case for the incoming wave of attackers. We entertain this idea every now and then, but we keep arriving at the notion that it would create too much turnover and death zerging, which have historically proven to not be fun.

We also like the tension in the decision of blowing everything to finish someone off in a clutch moment versus acknowledging defeat and coming back in full force. The decision of “going all out” should be a strategic and tactical one rather than a no-brainer that you squeeze in before each death.

 

Sang: Several months ago class balance changes were made at a smaller and more frequent rate, however, since 1.2 all class balance changes have been made within or around the major game updates (1.2 and 1.3). Will this pattern of class balance changes occurring every few months within the major game updates continue or will we see a return to some more frequent, albeit smaller, changes?

Austin: In the weeks immediately following launch, we had planned and scheduled for as much bug fixing and emergent balancing as possible, and faster class/balance updates were more feasible as a result. Smaller, more frequent class changes proved to have an overall positive impact on the game, so yes, we hope to get back into that kind of rhythm soon.

 

Esendis: Can we expect some kind of change to the current pve relics? As it stands now the BIS pve relics for many advanced classes are the pvp ones.

Jason Attard (Senior Game Balance Designer): In the long run our intent is to make sure PvP gear is never competitive in end-game PvE situations. Unfortunately, it’s still too early in the design process for us to give an ETA or release any details on what we’re planning for PvP gear.

We currently have no plans to change the PvE relics. In theory the active abilities on the PvE relics do not provide quite as much sustained damage-per-second as a passive relic at the same item level. In practice, when used at the correct time they can deliver a huge amount of damage when you actually need it, and can make you much more effective overall. This is especially true when the relic is paired with powerful cooldowns or burst damage attacks. This is the primary reason we changed the PvP relics into passive relics, as skilled players could wipe out their opponents much more quickly than intended, and nobody likes to be killed before they get a chance to fight back. On the PvE side we decided to keep that extra bit of gameplay, since it helps break up rotations and adds a extra little optimization element to damage dealing in boss fights.

 

Dyronis: Are there any plans on making Purple, Cyan, White crystals craftable by Artifice?

Jason: We don’t currently have any plans to make those colors craft-able. This might change in the future, but even if we introduce crafting schematics for them we intend for those lightsaber colors (especially White) to remain relatively rare.


  • Depravity

    Eternal stalling, ifs and whens have been the major topics for half a year. Arrivederci, motherfuckers.

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    “Undesired Interaction”

    devspeak for 
    “we didn’t really think this out, and want You to pay us to finish betatesting our unfinished game”.

  • http://profile.yahoo.com/KHPZTPGVBYFPZSC2QLRVIYVE6M Tom

    Maybe they could just cut the PvP death cooldown by a third or half the speed as it is usually? This would keep what they fear from happening? in theory

    • David Alcon

      No, the point of CD’s is to make certain abilities unavailable EVERY fight. Its up to the player to determine whether to “blow his wad” or not press the shiny button so it will be available for the next encounter.

      • http://profile.yahoo.com/KHPZTPGVBYFPZSC2QLRVIYVE6M Tom

        Darn Shiny Button lol =-P

  • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

    pvp is pointless when your chainstunned 24/7 and you have idiots like gabe saying it’s working fine. Gw2 is going make swtor what it really is a pure pve game after playing gw2 beta  i cant even look at tors pathetic pvp its just a sad pos.

    Still no open world pvp either…sigh

    • http://www.facebook.com/people/Joshua-Osmer/100002680014995 Joshua Osmer

      Pro Tip: Prefab “World” PVP by the designers has never, and will never, work. The best open world PVP ever was in SWG…why? Because it was fun. Players created cities and dropped down bases and turrets. Guilds and others would get together to go take down those bases. What did we get out of it? Nothing. Not a dang thing except some faction rep. People these days keep crying that there’s “no open world pvp” because there’s no reward for doing it. What ever happened to just doing it for fun? Why does there need to be a reward? 

      I agree about the way resolve and stuns and what not works in swtor…IMO every form of character impairment should add resolve…to me it’s a broken system. Or better, yet, do away with it and implement ACTUAL diminishing returns. 

  • Spatology

    lol, page full of propoganda trolls,

    I love swotor because every class has a cc, and if used cordinatedly can mean the diffrence between a win and a loss. I also haven’t had as much fun raiding since ulduar. Teir 1 was bootcamp. teir 2 hm’s have been challenging and rewarding at the same time.

    People who cant multitask fail at this game. GW2 will be much better for the facerollers. good riddance imo.

    • http://twitter.com/lifensoul Steven Whiting

       It’s not to bad, but they need to make PvP skill based and not gear based.  Currently PvP is only fun 10-49.  Soon as you hit 50 it’s shit and you just get rolled over by all the War Hero geared people.

  • LordTrikke

    I bet if swtor wasa paying gary like wow and gw2 does he would have had a show last night. And their wouldn’t be all this swtor hate on this website.

    • Old Ben

      You’re getting out of touch. Gary is currently being bribed by Funcom. Get your conspiracy theories right!

  • http://twitter.com/lifensoul Steven Whiting

    So SWTOR is failing and now going F2P so I assume the show has now died as well?  Taug has said he doesn’t play it anymore, I don’t think Gary has played it for months, only two people left are Larry and Justin.

RECOMMENDED FOR YOU
Monday
6 pst

The Republic

Star Wars The Old Republic

Tuesday
n/a

Monty's Minute

Have Questions? He Has Answers

9 pst

After Dark

Live Call In Show

Wednesday
6 pst

Guildcast

Guild Wars 2

Thursday
7 pst

Conspiracy Craft

World of WarCraft Lore

8 pst

Legendary

World of WarCraft

Friday
3 pst

TWIMMO

This Week In MMO

4 pst

Derpy Dragon

Free to Play Show



TOP GAMES
Guild Wars 2 MMO News
Genre: MMORPG Fantasy
Developer: Arenanet
Metacritic Score: 90
The Elder Scrolls Online MMORPG News
Genre: MMORPG Fantasy
Developer: Zenimax
Metacritic Score: n/a
World of Warcraft MMO News
Genre: MMORPG Fantasy
Developer: Blizzard
Metacritic Score: 82
SWTOR MMO News
Genre: MMORPG SciFi
Developer: Bioware
Metacritic Score: 85
League of Legends News
Genre: MOBA
Developer: Riot
Metacritic Score: 78