Review: Funcom's The Secret World


Written by: (@RyanVerniere) | July 25, 2012 4:30 am

Review: Funcom's The Secret World
102 Comments

the secret world mmo mmorpg     REVIEW: THE SECRET WORLD

Confession: When I started playing Funcom’s The Secret World I wanted to hate it. I really did. The chip left on my shoulder from Age of Conan was enormous, not to mention my preference for sandbox MMOs over the themepark variation. It seemed absolutely impossible for me to like The Secret World. Ultimately I was wrong. That said, you’re not about to read a love letter to Funcom. TSW is a mixed bag. It just so happens that the bag in question is actually very interesting.

“What is this the %&$*@#% remake of The Wicker Man?!” Those were the exact words that came out of my mouth as a glowing bee flew into my avatar’s. After building one of the ugliest characters in my 17 years as an avid MMO player I was promptly molested by an equally ugly cinematic (I’m talking purely about aesthetics here). At this point I wanted to decapitate a black rooster under a new moon in the hopes that the art director responsible might be haunted for all eternity.

the secret world mmo mmorpg     REVIEW: THE SECRET WORLDI created an Illuminati character figuring they’d be some sort of hybrid between Grant Morrison’s psychotropic comic series The Invisibles (1994 – 2000) and Patrick McGoohan’s subversive TV series The Prisoner (1967 – 1968). That’s not exactly what I got. Unfortunately the Illuminati do not send a flesh golem disguised as Rod Serling to collect their new recruits, they send a really annoying used car salesman. Perhaps that wouldn’t have bothered me if it all didn’t look so plastic and awkward.

The Secret World’s worst enemy is its character models. A lot of the overall aesthetic is preserved by the solid voice acting and sound design. And when I questioned other MMO players about their opinions regarding TSW they all said nearly the same thing. They loved the world, the monsters and the narrative design. Animations, combat and particularly the character models were most often cited as being deficient. I’ve also learned that the avatars we have now are a serious improvement from their “simian” ancestors from previous betas. For that I’m thankful.

MMO veterans will be familiar with TSW’s basics. The Secret World is a leveling based content progression game. Traditional character levels have been replaced by gear quality levels (QL). Quests display difficulty levels derived from your character’s current QL average.

the secret world mmo mmorpg     REVIEW: THE SECRET WORLDPlayers journey along a trail of breadcrumbs to what I imagine will be a cliffhanger of sorts. A revolution in narrative structure this is not. However, TSW does a commendable job of forcing you to stop and think. That’s incredibly different in contrast to new-school MMO games’ philosophy of constant hand holding.

Within the first 30 minutes of play I was solving indirect mysteries that not only rewarded me with game currency and loot, but also made me feel really clever. That feeling of accomplishment isn’t the result of some game designer’s brain hack. If you’re not cheating you’re legitimately solving riddles, puzzles and in some truly evil cases MATH PROBLEMS.

All of this material is masterfully blended into the setting. At no point does TSW feel like an unwelcome pop quiz. The content, especially the investigations, are geared for collaborative problem-solving. Just be aware that general chat is often filled with spoilers. I turned mine off almost immediately and sought out a static group to play with.

Of course players can cheat by looking up walkthroughs. But they’re just cheating themselves out of a challenging experience. Players actually need to use google in order to look up specially crafted web-pages that hold clues regarding investigation missions. The urge to stray off those pages and directly to a walkthrough can be tempting at times. But mark my words, you will regret doing this.

“The Kingsmouth Code” investigation was perplexing. Fortunately for me one of the members of my group had already completed it. I’m pretty sure that without her hint (and my cultural background) I would have been stuck for hours. It’s been a long time since a themepark MMO had crafted material like this.

Now, I’m fully aware of Funcom’s statement regarding combat and progression. Apparently the game-play vastly improves as you advance your character’s deck (class builds). I’d be somewhat OK with this if TSW were free-to-play. But it’s not. You’re effectively saying give us $50 and 15 hours of your time and we’ll unlock the “feel good” (that’s roughly where I started to enjoy playing my grifter). To be fair, combat might have felt better sooner if I had picked another deck. I acknowledge that.

the secret world mmo mmorpg     REVIEW: THE SECRET WORLDIt seems every time I found myself frustrated over a random feature I’d be greeted by a particularly interesting NPC (words I do not say, or write, very often). Sure if it was a woman her breasts were in the wrong place, while the men…well let’s just say they all sing like angels. But enough of that, TSW’s story was actually winning me over. Here I was playing a massively multiplayer game for the PVE. The content is so compelling I started to overlook the flaws I still have serious problems with. Strangely enough I was happy about that (it’s good to be playing an MMO again). There’ve been too many online RPGs that have failed this past decade. And, I learned a long time ago, that just because an MMO has been released it doesn’t mean it’s finished. That might sound a little paradoxical but it’s the truth. There will be patches and expansions. Inevitably some of these issue will be dealt with.

The Secret World also offers faction based PVP and as far as I can tell “All your base are belong to Templar.”

Each PVP map offers different rule sets hypothetically enforced by the Council of Venice. Aside from finding the faction uniforms unforgivably lame, I had a good time… I think. Most of the game-play took the shape of zerg VS zerg. But when I did make a kill It truly felt good. So after experimenting with my build a few times I ended up actually contributing in Fusang. I still have a great deal to learn but that too is exciting.

Problems aside I’m actually enjoying the game. It’s as if TSW represents the first thaw in a decade of continuous blizzard. Many would agree that the MMO industry has stalled while waiting for its fabled “WoW killer” to manifest. And while The Secret World is not that game, its designers were smart enough to realize it didn’t have to be. TSW might be a long way from perfection but it’s quirky nature and exotic content are well worth the price of admission.


  • http://twitter.com/Nvrdie666 Nvrdie

    Good read, shame you had to boil such a complex and deep game down to a single score…  dammn I hate scores.

    • http://www.facebook.com/profile.php?id=711260186 Abdiel De La Paz

      Scores will be always subjective but good for discussion. Reviewing an mmo is very complex mainly because the game mechanics may drastically change in 1 yr or so. Good read and very informative for someone like me not knowing much about TSW. 

  • http://twitter.com/Naqaj Naqaj

    Agreed. Keep the pro and con, get rid of the score.

    • MMO_Doubter

       Scores can held up by the publisher to boost sales. That is why they exist.

  • testguy111

    scores are stupid. if you enjoy the quests, the game is a straight 10.

    if you’re into combat only, it’s a 6-7

    for a real score, you’d need 6 months playtime.

    look at swtor: no one would have given it the 4/10 it deserves at start.

    I would have, since I was not blinded by VO, but reviewers who have to deal with fan hatred? no way.

    get rid of the score and you can be a lot more honest

    • Lediath

      you say scores are stupid and then proceed to give three of them… /facepalm

      • Old Ben

        /facepalm

        Realizing someone had already posted exactly the same thing I did,. ;-)

    • http://twitter.com/Davenmor Julian Jansen

       and this is why scores are bullshit… you would give swtor an 4/10 ? So after playing this game for 8 month now i would give it a 8/10 … I still love the story and do ranked pvp with great joy … it is by far not perfect but (for me personally) its the best mmo i’ve ever played … for me endgame (exept pvp) is not at all interesting cause i dont see the point in killing stupid bosses over and over again –>this is no fun and i only play for fun ;)

      • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

        Killing bosses over and over and over again (technically a stats gear grind) is not the only type of end-game.  As a matter of fact, it’s a piss-poor type of endgame made popular by WoW.  There are plenty of other types of endgame, technically, an MMO shouldn’t have endgame.  It should content that is constant and never-ending.  Unfortunately, game developers in general seem to have lost their ability to think outside the box.  It might also be due to the fact that game companies recycle game developers which in the end stifles innovation.  There’s only so many good ideas that one person can come up with.  You don’t need an endless grind of gear and boss killing, make a world feel like a real world and you have yourself a community of gamers that will end up forming real friendships which in turn keep players in the game doing content.  Add some randomness to games, player made cities IN THE GAME world, not some instance.  Make that city get attacked from time to time or add different factions and perhaps a few perks for attacking the other.  SWG had that type of system and it actually worked, add interesting and complicated crafting.  For a game to truly have staying power, it can’t be a simple game with simple hand holding mechanics.  It worked for WoW but WoW did it much better than pretty much any game out there because it was the first and it combined different elements.  At that time it was great, now it’s just overdone and outdated.  A sandbox/themepark hybrid is really what people need.  A game with a story that develops but also has player created content as endgame.  

    • http://twitter.com/gNoviere Noviere

      “for a real score, you’d need 6 months playtime.”
      It doesn’t take 6 months to see the pros/cons of a game. Hell, is there even 6 months of content in TSW?

    • Old Ben

      /facepalm

      Says “scores are stupid” and proceeds to give scores. 

  • QSatu

    For me the game was 7.5 to 8 so i agree with the review.

  • http://twitter.com/Men_inTightsToo Men-inTights-Too

    I bought this game to give it a try. New York and London feel so small and wots up with New York
    no bank or shop for clothes, really ? As for the game making you think- you only have to read the chat as there is always someone giving away the answers. In short ugly avatars, piss poor combat system, no auction house, repeatable quests in an effort to prolong weak content.
    Will i be subbing to this? Not likely.
    As for a WOW killer there is one on the horizon- Titan.  

    • MMO_Doubter

       Titan is a myth.

    • RyanVerniere

      I lived in Brooklyn for a year. Funcom obviously sent someone to NYC to gather photo reference but they were clearly only interested in the bridge. 

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

       Well that is just wrong, New York should have a bank on every street corner!

  • scottsummer

    OMG it’s Ryan from MOG 

    • RyanVerniere

      I’ve done other things since MOG! :D

  • http://www.facebook.com/toph1980 Christopher Fischer

    The Secret World’s worst enemy is its combat. /fixed it for you!

    • http://twitter.com/BreakingPT Joe D

       Actually the combat is pretty good in TSW.  Some of the animations need work.  It’s like having a magic: the gathering deck.  The starter deck isn’t that compelling.  Add in a few boosters and the real game starts to shine.  TSW works very similar in regards to gaining more abilities and having to counter specific challenges later in the game.

      • http://www.facebook.com/toph1980 Christopher Fischer

        Nooo, it’s the ‘I wanna grab the keyboard and smash my fiancée’s face with it’ sort of combat. Terrible, terrible generic and lackluster, and makes you rage :)

        • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

          Your fiancee works for Funcom?

    • RyanVerniere

      HAHAH! 

      +1 Christopher Fischer

  • http://www.facebook.com/profile.php?id=1339406775 Matthew Riddle

    I don’t like scores but a GOOD/BAD/UGLY helps tremendously to condense the review down to a few points that allows players to steer clear of it if a few of those points really irritate them.

    • http://twitter.com/Nvrdie666 Nvrdie

       I like the Good/Bad/Ugly or Pros/Cons.

      I consider Gamebreaker readers to be MMo savvy and quite capable of reading an entire editorial/review and forming an opinion of their own. I hope the score is not a sign of more dumbing down to come.

      • http://twitter.com/WadeDMcGinnis Wade D McGinnis

        Agreed. Using a numerical value to a game means nothing in the end.

        More bullet points would be greatly appreciated.

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      1-3 ugly
      4-6 bad
      7-9 good
      10 perfect

  • http://twitter.com/gNoviere Noviere

    That piece of concept art at the bottom of the article is what the character models should’ve looked like — stylish, and full of personality. Something got lost in translation though… Instead we got soulless, bland, and downright ugly looking characters.

    • http://twitter.com/WadeDMcGinnis Wade D McGinnis

       Agreed. Funcom has a habit for creating engaging worlds full of mystery and intrigue but the second they start doing character models…ugh.

      What I find odd is Funcom’s Age of Conan actually had an enjoyable combat flow to the game, why then did they stumble?

    • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

      THIS.

      the best I could create was K.D. Lang on a bad hair day.
      (with a shotgun that looks and sounds like a toy.)

      • Old Ben

        I actually called my character Kaydee Lang. :-P

  • MMO_Doubter

    No question – the investigations ARE interesting, BUT – if you are soloing through a story (and a lot of the investigations involve SOLO instances), YOU ARE NOT PLAYING AN MMO.

    Not only do you not NEED to group to advance, the system makes it difficult, because there is no way to know if you have the gear or skills required to contribute meaningfully in a group instance.

    I could forgive the clunkiness of the combat, but the solo focus is unacceptable.

    Very clunky UI, as well. Some elements are virtually unreadable due to poor colour choices.

    • http://www.facebook.com/mrtastycakes Paul Linthorne

      You’re being far too prescriptive with your video game genres.

    • http://twitter.com/DavidBarnard8 David Barnard

       it seems BW and FC are making mmo games that solve the sheer drudgery of leveling up characters from past mmo games, but increasingly make these games perform more like single player rpg.   it’s like take 1 step forward 2 steps back.  i guess someone’s gonna have to come along (ahem…ANet) and make a game (er…GW2) that both makes leveling a fun experience and encourages playing with others. 

      • MMO_Doubter

         Oh, I am sure GW2 will be fun – IF you spend enough money in the cash shop.

        Oh, and – IF you find buying your rewards fun.

        • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

          Have you actually looked at what is there? There is nothing fun in there. A more valid complaint would be the fact that several of the non-cosmetic items are not worth the money at all.

      • Old Ben

        > it seems BW and FC are making mmo games that solve the
        > sheer drudgery of leveling up characters from past mmo games

        Do they, though? You still need better gear to survive against stronger enemies and you still need to do quests to get the points necessary to equip that gear. 

        You can’t just skip Kingsmouth and go straight to the Savage Coast; you won’t last five seconds against the first creatures you encounter.

  • http://www.facebook.com/people/Robbert-de-Wilde/1806039882 Robbert de Wilde

    I feel good that I didn’t end up buying it. SOME of the quests were amazing, but all solo and the combat just… blegh. Guild Wars 2 soon, time to move on :) and MoP (for those people)

    • Matt Korneffel

      lol I like how you refer to WoW Players or people interested in MoP as “Those People”… in a way its funny that people refer to the WoW Community as bad, I’d say its quite the opposite. But hey, WoW snubbing and generally snobbish behavior is the cool thing. Anyways, nice obligatory anti-WoW remark disguised in passive-aggression.

      • http://twitter.com/dularr Dularr

        I did find that was an odd usage for that phrase.  Typically that a closet racist term when used in that type of sentence structure.

    • http://twitter.com/DavidBarnard8 David Barnard

       it’s funny that you mention GW2 as it has a similar actiony game mechanic as TSW, but yet I too feel that ANet pulls it all off so much better.  the character models, customization and animations are real turnoffs in TSW for me. 

      i also feel that since the combat isn’t really a strength of the game FC has overdone the populating of monsters in many of the regions.  they seem to be highlighting an area of the game that they really shouldn’t be.  it also detracts from the overall well done setting and mood imo.  you can’t walk 2 feet without getting aggro from some monster in the wooded areas for example.  whereas, i feel the creepiness/tension of traversing an area like this would be better served with a more surprise/uncommon monster pouncing on travelers who have let their guard down. 

      even the average monster fights seem overly long ttk, imo.  they could make the fights more memorable with sparse, tough enemies. a game like TSW shouldn’t be made like other mmo games where combat is the centerpiece.  i actually dread it most of the time and just want to carry on with the investigation missions. 

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        Fewer, more significant encounters sounds good but people would probably just complain about a lack of things to do instead. Something like “This game is boring, I spend most of my time doing nothing but running around.”

  • Revanhavoc

    Wht the hell man I thought we were moving to all video on this site and now you expect me to read?? You guys know I can’t read and yet there are a bunch of words on this page. This is almost as bad as a game with crappy comat…wait.

    (Well I would like to add that the review was well written and the new guy who is actually an old guy if you’ve watched the Gannonator for long enough, seemed right at home during the last live show).

    • MMO_Doubter

       It wasn’t well-written. He neglected to cover important issues with the game.

      It was a puff-piece.

      • http://www.facebook.com/taran.harmonwalker Taran Harmon-Walker

        Nah.

    • RyanVerniere

      Thanks for the love Revanhavoc! I’ll use smaller and fewer words for you next time ;p

  • Jediwolf

    lol so who the fuck is this guy?

    • http://quintlyn.com/ QuintLyn Bowers

      Google him. ;)

      • Jeremy Whallon

        I come here for familiar faces, not to Google names I’ve never heard of.

        I understand that the site wants to expand, but the direction you seem to be growing is away from why I began frequenting GameBreaker.TV.

        • http://www.JustInGaming.com/ Justin Kennedy

           Gary is about the only “MORE” familiar face you can get other than Ryan…perhaps you should google him instead of being judgmental about someone who knows his games well.

        • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

          I come here for good writing and good reporting.

          could be a goddamn clown doing it, for all I care…as long as it’s info I don’t already know, written objectively
          (for the most part)

    • scottsummer

       Never heard of Massively Online gamer podcast huh?
      You are making a fool of yourself

  • Randall Burt

    Good, well written review. Hope to see more of these!

  • Odeezee

    please do not give reviews. this is the start of a very slippery slope and i do not want to see GBTV fall into just a fluff site where they pander to dev companies by giving them great reviews for money and access.

    • MMO_Doubter

       Too late.

      I guess you haven’t seen their ‘coverage’ of GW2.

      • http://twitter.com/WadeDMcGinnis Wade D McGinnis

         Every penny goes to the “Save an Asura From The Invention Gone Horrible Awry” foundation. We loose good people everyday /sniff

    • Old Ben

      This is a game that is already out and, AFAIK, Funcom doesn’t advertise on GBTV. As long as they stick to that (no special access, no perks, no conflict of interests), I don’t see any problem with reviews. It would be nice to have _two_ short reviews of every game, though, written by different people (independently).

      • Odeezee

        i mean if he gives TSW a 7.8 with the plethora of issues that it has it makes me wonder what a good game would get 12/10? 7.8 is a really good score considering it is only 2.2 away from being a 10 makes me shudder at the lack of objectivity and authenticity of the reviewer.

        it also does not break it down so we can actually see how the individual parts hold up to make up the total score ala GT scoring system and leaves so many questions for me. after having played TSW for 3 months and seeing what was put in and when, and for core systems like combat/animations to be borked, unpolished and weird i would have to score investigation quests and the world atmosphere above a 10 to bring up the average to a 7.8. /sigh

        if guess all i am saying is, if you are going to do a review do it right.

        • Old Ben

          As I said above, I think it’s silly to reduce any game to a single number. But I don’t have anything against GBTV having game reviews, nor do I think it affects their integrity or independence, as long as there’s no conflict of interests (i.e., being paid by the game’s developer or publisher, either in money or “special access”).

          • MMO_Doubter

             Special access? Like ‘exclusive interviews’?

  • joe stallion

    Stop doing review as it will make this site lack of integrity.
    Reviews screwed up a lot of gamers trust on a lot of site. 
    Please just do a twitch or youtube on just “Lets Play” – TSW – GW2 etc.
    Let the players decide how good is the game by watching you play.

    • Old Ben

      As long as the review clearly distinguishes information from opinion, it’s fine. But I do agree that they should always include at least a chunk of actual gameplay (ex., 10 minutes), with minimal editing, to give players an idea of the actual pacing.

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        I guess video would be especially useful here since one of the big issue was about the animation. Some people might not actually care about it depending exactly how “bad” it is. Finding gameplay footage somewhere else is easy enough but it would have been nice as supporting evidence.

        • Old Ben

          My point about having a long clip (or several long clips) was also to give players an idea of how _often_ they’ll be seeing those combat animations during normal gameplay. 

    • Iwerks

       Wait. A gaming website that’s all about opinions and analysis of games on the market isn’t allowed to write an article that analyzes a game and then forms an opinion on it?

      I don’t understand.

      Good article, nonetheless. Giving a static evaluation to an MMO is difficult, as the game’s content can shift so dramatically over time when compared to most other genres, but the analysis of what works, what doesn’t work, and what looks hideous is really helpful.

      • joe stallion

        Of course he can say his opinion but he shouldn’t put Gamebreaker score on TSW or any other games.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    Get rid of the scores and just make it a Con vs pros type of review and you’ll have my support.  Scores are too subjective to be useful to anyone.  If you REALLY want to have scores for a game, let the players individually vote on “like”, “dislike” or “somewhere in between”.  Just my two cents.  One person giving a score is about as useful as (insert something really pointless here).

  • Noxdus

    Number scores are bad, don’t use them. The moment i saw the score up top, it made me not even want to read the article. A summary of the good and bad parts of the game are all that is really needed. 

    • Old Ben

      I agree that reducing something to a single number is silly, but in a way I found it ironically appropriate, because Funcom is doing the same to TSW with its public “leaderboards”, trying to get people to engage in brainless and repetitive zombie killing just so they can “win” some e-peen contest.

      TSW was supposed to be about investigating interconnected conspiracies in a realistic game world, not about killing more zombies than the next guy. 

  • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

    7.8 is too high for all this game’s issues. issues that impede progress and make it unfun.

  • Old Ben

    IMO the article fails to mention the four biggest problems with TSW:

    1. Lack of world interactivity. You can’t use or examine objects unless they are part of the current “stage” of your current missions (or if they start a new mission, in which case they’ll have a big icon floating above them). NPCs just stand still, objects are static (unless they’re used by your current mission), the world never changes as a result of your actions, etc..

    2. Extreme hand-holding in all but the investigation missions. In every other mission you get an arrow pointing towards your destination, detailed step-by-step instructions about what you have to do, and the objects you need to interact with are highlighted in bright yellow. You’re basically just an intermediary between two parts of the UI. Yes, several other games do this, but TSW was supposed to be different (it was supposed to be about discovering things, not just burning through quests to get experience and increase your gear level). 

    3. It’s basically a single-player game. There’s rarely a feeling of collaboration with other players, unless they’re in your party and you’re inside a dungeon. The other players in your “dimension” (shard) are basically competing with you for quest objectives, posting spoilers in chat, or asking you to solve their investigation missions for them. Even if you form a party, nearly all the investigation and infiltration missions separate you from your friends and put you into a “solo instance”. 

    4. Kill 10 zombies. There are far too many missions that require (or consist exclusively of) killing a predetermined number of zombies. Most of the time you’re not even given a reason. You get a little bit of intriguing story, and then your task is “follow arrow, kill 10 zombies, repeat 5 times”. Why 10 zombies? Why 5 times? No idea. If combat was fun, this wouldn’t be so bad, but (as pointed out in the article, and by nearly everyone who has played the game), combat is robotic and floaty. 

    If the game consisted of 90% investigation missions and 10% killing zombies (instead of the other way around), it would be great. And if the world was more interactive, it would be amazing. As it is, it feels like a huge wasted opportunity. Maybe the game was rushed by the publisher (I can’t think of another reason for having launched without a single raid), or maybe they thought that the combat missions and the hand-holding would appeal more to casuals, but based on what the developers said before the betas, I was expecting the game to revolve a lot more around investigating an interconnected world and a lot less about following arrows, clicking highlighted objects and killing zombies in a series of separate self-contained quests. The “QL” (gear level / skill level) grinding also seems completely out of place in a game like TSW.

    If you can stand the bad character animation and the robotic combat, the game is probably worth the “price of admission” (the story and the investigation missions are nice), but most hardcore players will burn through all the content in a couple of months, and there’s very little replay value (unless you enjoy the combat; in that case you’re in luck, because you’ll never run out of zombies).

    • iamthemikeb

      I feel like you’ve somehow watched my unreleased BFFR on TSW… 

      • Old Ben

        Damn! What year is this? Who is the president?? Aaaaargh!

        (runs off into the distance)

      • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

        you guys are LATE on the secret world over/under sales. might be because funcom isn’t giving any figures, it looks to have sold less than 100K though. over/under 1 million might be another year, if ever.

    • Jado Cast

      Thank You for this sir!  You have helped me make up my mind to wait on this!  I was really debating should I get it now or wait.  I’m going to wait a while longer.  

  • Old Ben

    (duplicate)

  • jon Tang

    Stumbling blocks for me playing this game (and yes i was in beta).

    looks and feels like a free to play mmo aesthetics wise and I think it should be.(Mechwarrior Online or Age of Wushu is free to play and it looks 10x better when they are still in closed beta.)

    Combat is not smooth or even engaging, animations for combat are bad. Take a look at the free to play game like 9 Dragons for example or even SWTOR had smooth combat.

    No research went into combat at all. A simple look at youtube at how marshal artist use weapons would have solved the problem.

    The way it is right now not worth a subscription and purchase price to get into this game.

  • Alphamax

     Solid review that takes into account both the negatives and the positives of the game while at the same time describing the reasons underpinning those evaluations. This is unfortunatly high praise these days…

    There was an interesting post over on the TSW boards from a poster that went through Metacritic and lined up critic vs user score for the 12 biggest and still active MMO’s and the result was pretty discouraging. The only two games with a higher user than critic rating was TSW and EVE.

    TSW is most definitly not a game for everyone, but like EVE, for a select crowd it’s an amazing game. It’s hard to predict what kind of players that crowd consists of, it seems to suck in everything from people who started with SWTOR to those of us that have been playing since the UO and EQ days.

    One definite line in the sand can be drawn at the combat. If you feel that your game should revolve around action type combat like Invictus or Tera then the typical MMORPG combat of TSW probably wont appeal to you. It’s heavily based on movement to stay out of mob AE’s and you can move around while executing spells and attacks, but it’s “slower”.

    If questing, story and getting really granular with your builds is what you enjoy in MMO’s then TSW is definitly worth a shot. If you consider decoding morse code messages that you pick up at an antenna, solving logical number sequences to break into computer systems and dodging cameras and lasers to disable security systems to be hours well spent rather than tedious extra work, you should try TSW.

    • Old Ben

      And killing zombies. Lots and lots and lots of zombies.

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        So is it the best of the best zombie killing simulator out there? :)
        There are many zombie games out these days.

        • Old Ben

          If you define “best” as “the one with the highest density of zombies per square mile”, probably.

          Otherwise, probably not.

  • http://twitter.com/Crimendorsement Jeffrey Eisenberg

    TSW is the worst game that has come out in the last 17 years.  NO ONE should EVER purchase this game.

    I am completely indifferent regarding the review.

    • Dean Scott

      ^ This guy has never played it obviously to rate it worst game ever made in 17 years. That or he has never played Vanguard or Mortal Online at launch.

      • http://twitter.com/Jetmorph jason

         lol sausage lake online is pretty hard to beat for title of worst mmo

        • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

          omfg, 
          I now have to clean diet pepsi off of my desk.Thanx for the laugh, though.

        • Dean Scott

           hehe I always forget it was called Sausage Lake. Good times lmao

    • http://www.facebook.com/ecchandler Edward C. Chandler

       You are an idiot for even saying such a thing.  It is understandable…some of us have to be.

  • http://profile.yahoo.com/3E2LHOMCZC3WKNS2O343WYOUUQ Darren

    Unlike more recent MMO launches, this is a game that will actually get better with time. 

    The upcoming changes to character customisation will slowly remove some of those complaints and given enough time, hopefully we will see improvements in the animations as well.

    I too wish there had been a little more interactivity in the world but for now, i’m happy with whats there. 

    In the end. you’ll get more value out of the $60 for this game than for many others and with the promised content patches coming thick and fast, I feel it will hold its subscription fee just fine.

    Like the reviewer, I also wanted to dislike the game and even until the last beta had not even looked at it.  I got a beta invite, gave it a try and the rest is history.

    • http://profile.yahoo.com/3JO75BNS43WDETCNCO7F7XS6Q4 jo

      as bad as it is it can only improve. lol, 8 zones and tons of progress stopping bugs…lol.

      • http://profile.yahoo.com/3E2LHOMCZC3WKNS2O343WYOUUQ Darren

        With 2 more zones coming next month, amongst other updates, there is plenty to keep people busy.

        There is nothing that stops progress on character developement.  If you have issues with quests, try a different dimension.  GM’s are also helpful with those issues.

        • Old Ben

          To “try a different dimension”, you need someone to invite you there. And, more importantly, you need to figure out that you’ve actually encountered a bug.

          There are several missions where you get stuck on an intermediate tier because some key object doesn’t work. And there’s no obvious way for you to know if you’ve encountered a broken mission or if you just haven’t figured out the clues correctly. 

          So you spend hours hovering your cursor over things to see if they light up, re-reading the mission text, going to other places of the map that have similar names, and so on.
          Even if there’s an arrow pointing there, you assume you must be at the wrong place, that it must be a test of your skills, because surely they wouldn’t release a game with such an obvious bug.

          Except they would, and did.

          Finally you give up and check the forums (or ask in chat), and find out that everybody is stuck at the same place and that someone asked a GM and they confirmed it’s a bug. But for some reason they didn’t disable the mission until it’s fixed, they just left it there. 

          After this happens to you two or three times, you stop trusting the game and just default to checking the forums as soon as you get stuck, to avoid wasting time, but defeating the whole point of “investigating”.

          • Jado Cast

            I’ve heard similar complaints.  I’ve decided to hold off a year and see what people say about this game.  If it fixes many issues and goes F2P or B2P model, I may pick it up.  I just didn’t trust Funcom enough to invest in this game at launch.

          • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

            First MMO Point and Click?

  • Cptnchaos2914

    I enjoyed the review and the information it gave,but I do agree with some of the other posters of maybe changing it from a number score to a Good,Bad,and Ugly type format. Other than that, great job.

  • http://twitter.com/Jetmorph jason

    Good review. I felt that TSW had a lot of similar shortcoming to SWTOR when you were on the main storyline it was very enjoyable and engaging and i couldn’t wait to get to the next stage, but then between each step in the main storyline you had a ton of fetch quests and kill x of y’s to get that next gear ql so you can continue on. My biggest gripe is for a level free game the gear requirements just make it a different way of having a level system inplace

    • Old Ben

      It’s not a “level-free” game. You just need to raise your “skill levels” instead of your “character level”, much like in Eve Online.

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    Spot on, Sir…..spot on.
    Great review.
    As a student of animation, many of my classmates are turning in better animation examples.

    and more than a few of them are bummed out with 
    TSW’s motion capture = animation philosophy.

    • Old Ben

      Motion capture is a great tool, but you have to either capture multiple versions of the same movement or blend it with procedural / reactive animation (and ragdolling, when characters get thrown, etc.), otherwise it just becomes very repetitive. There are even almost-ready-to-use solutions in the market, these days (things like Autodesk’s HumanIK).

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      Are you sure they are using motion capture? I’ve only seen videos from the beta and the thing that really stands out is the running. The running animation looked like … actually nevermind, I guess it does make sense that the running animation would look like someone jogging in place if you used motion capture. I just figured they would use a treadmill or something similar instead.

      • Old Ben

        They probably did use motion capture (just because it’s faster), but they’re treating the upper and lower body parts almost independently, so you get those weird strafing animations where the legs are jogging sideways.

        I think Raul’s point isn’t so much about the source of the animation (motion capture or manual keyframing) but the fact that they’re just playing pre-recorded animation cycles instead of blending multiple cycles and having combat influence them (i.e., mix several animations at runtime).

        • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

          Just watched MikeB’s BFFR on it and I see what you mean now. I don’t recall seeing this from the beta footage. So basically everyone is a mech from Mechwarrior … I guess that could work. Maybe everyone in the world is really a robot. That could explains the powers too!

  • nikolas nowytzkyj

    LOL I’m sorry 7.8, more like 9.9. MMO of the future right here. WOW KILLER!!!

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