Three Faction PvP
Rift players participating on the Public Test Shard may be in for a treat this Thursday. The first ever three faction battle will be taking place at 4:00pm Pacific and it just might decide the fate of Telara. Or maybe I should i say all Telaras…
You see. What none of us knew was that out there, beyond the Ward, there exist other Telaras. Each one different yet the same. Each have their own people to worry about and not all share the same fate. And until now it was those things each were concerned with.
Now — as the Ward continues to deteriorate — the Ascended see beyond it and understand. There’s more than one Telara and more than one war being waged.
This new battle, born in the space between the worlds, is not about survival but philosophy. Three factions fight against one another to determine the proper role of the Ascended. One believes they are destined to rule, another that they should continue to protect the people of Telara and the third wish to usher the Ascended along into the cosmos.
Welcome to Conquest – Trion’s three faction PvP in Rift. It sets the scene for large-scale, cross-shard Open World PvP. Players can choose one of three factions to fight for. Each have different philosophies and ideals and are willing to die for them.
Trion has transformed the zone of Stillmoor into a battleground complete with control points and sourcestone powered fortifications. It is here that the three opposing factions will battle for the control of Sourcestone Extractors while fending off their foes.
The battle takes place out in the open. There are no castles to hole up in. However, it would be wise for players to not underestimate the importance of Caer Mathos — which has been cleared of the undead — during their battle.
Players who gain control of these points earn buffs and resources that are beneficial to their chosen team and can also unlock additional buffs and abilities for themselves. And, it’s not just the fighters that can contribute. Crafters will be able to refine battlefield resources into upgrades and earn their team more perks.
The rules for Conquest are pretty simple. A battle comes to an end when one team owns 40% of the control points or 5,000 players are killed — whichever comes first. Once either of these happen a ten minute timer is set and the other teams have a chance at taking back control. After the ten minutes are up, it’s all over and rewards will be reaped.
I have to say, a lot of players have been wanting improvements to Rift’s PvP for a while now and it’s agreed upon by most that the best PvP is three faction. So far, it looks like Trion has come up with an elegant solution to the problem of making that available in a two faction game without destroying any of the things we already love about it.
Of course, all this has yet to be seen in action. But as of now, I believe Rift’s PvP fans should be very excited.