GAMEBREAKER's Seven Reasons Why Guild Wars 2 WvW Wins

Written by: (@jarimor) | March 12, 2012 3:30 pm

147 Comments

For Guild Wars 2, it appears that three is the magic number.

Is WvW the Emperor’s new clothes? Does it matter if the Emperor is really hot?

Join me in my latest attempt to prove I’m not going insane — well,  more insane than usual — with my unfettered excitement for Guild Wars 2.

Here are my top seven reasons why World v World will make you forget about sunlight:

mmorpg guild wars 2 mmorpg     Rock Your World

1. Let’s be objective for a minute – or two weeks.

To be successful, any objective-based PvP scenario needs to have a clear, understandable goal.

Alterac Valley: kill the opposition’s main boss or grind their resources down to zero.

Wintergrasp: defend the main keep or take it over.

Ilum: go do Warzones instead.

Straightforward, easy to grasp and hopefully fun.

Where Guild Wars 2 takes this formula, slaps 200,000 volts through its bolted neck and screams “It’s alive!” is by adding many smaller goals within the overall framework.

The main aim when participating in the sprawling battle of Mists is to win for your world – or server. This is done by gaining any of the four types of objectives strewn across each map: Camps, Towers, Keeps and Castles and the points gained from each of them – checked every five minutes – add to the overall score of your world.

It is very easy to keep track of the current state of play in World vs. World thanks to the UI. The nifty interface gives you a clear tally of the current score, a visual breakdown of the split in territory and a guide to what potential targets – and points – are available.

mmorpg guild wars 2 mmorpg     Rock Your World

Easy.

Where things get complex – not complicated – is in managing your forces to ensure success.

Your big guilds might want to go storming into a keep and hold it for their own – which they can do – then dig in like the French in Monty Python and the Holy Grail.

However — while farting in your general direction — said big guild might start noticing they are not getting supplies to reinforce their defenses. Those pesky, elderberry-smelling fiends outside are smashing into the gates; which the big guild suddenly can’t repair.

mmorpg guild wars 2 mmorpg     Rock Your World

That’s happening because the supplies are being cut off on the road. The poor dolyaks are getting butchered by the intrepid siege force, starving the occupying invaders of what they need to hold their shiny new keep.

Soon the gates fall, backsides are punted and nary a Trojan Rabbit is needed.

This is just one example of how the different objectives on the map interact with each other and require movement, thought and responsiveness from all sides to reach for victory. Each objective is easy to understand, has a specific purpose and builds towards the overall point of the battle.

It is in the interaction between the purposes of the map and the desire of the players that ArenaNet has struck gold.

2. I AM IRON MAN!

Catapults? Pfft. Battering rams? Bah. Don’t bore me with your siege weaponry of yesteryear.

I want a Siege Golem and I want it now.

mmorpg guild wars 2 mmorpg     Rock Your World

Seriously, I want to have my own fantasy-mech to jump into. I want to get all Tony Stark on the invading hordes, roll into my battle suit and spin through a crowd of fleshies before busting a door down.

Or wall, I’m not picky.

Either way, Siege Golems are fantastic. Just another flavorful addition to a multi-layered bag of goodness.

3. What can I do?

The array of possible roles you can play on a WvW map is startling. Off the top of my head:

a. Slaughter group: go out there and whup any invader who comes within eyesight of your objective.

b. Supply Escort: surround your friendly neighborhood dolyak and fend off the anti-PETA brigade until those precious supplies get to their destination.

mmorpg guild wars 2 mmorpg     Rock Your World

c. Keep Guard: fire the cannons, pour the boiling oil from the cauldron and generally harass anybody who dares darken your doorstep. I’ll take first watch – I really want to tip the cauldron.

mmorpg guild wars 2 mmorpg     Rock Your World

d. Recon: you sly devil. Off you go, staying out of sight, keeping tabs on moving forces and letting your team know just when to mount an incursion, when to spring the ambush and – most importantly — when to run away screaming.

There are many more different roles you can take on a Mist map, but none of them will be listed under your profession.

That is what I call a deep, absorbing scenario.

4. Don’t look down.

Imbalance can doom PvP quicker than you can say Ilum.

At launch, SWTOR‘s most infamous planet made Republic players lemmings; the few, poor and confused stumbled hopelessly into an Imperial meat grinder.

For a long time on my World of Warcraft server, Wintergrasp was utterly dominated by Horde at a ratio of 6:1. Blizzard then added their monster Tenacity buff to create a fair fight; but that is an artificial buffer and feels forced.

To prevent this problem, the most striking innovation in GW2‘s WvW is the three-world design. So smart it made Hawking nod in approval; it simply has never been done before.

Setting up three servers to engage across one encounter makes sure no single world gains utter dominance. Then even if it does, it’s only for a couple of weeks and they’ll be up against tougher opposition to take them down a peg or two.

In Guild Wars 2, the ranked server system will maintain balance. The triad of worlds will maintain balance. The multiple objectives across the map will ensure balance. The pole you carry while walking on a tightrope will assert…oh you get the idea.

Balance is vital for a worthwhile game; when it’s created organically by the players’ actions, it’s bloody brilliant.

This is the difference between Guild Wars 2 and many other MMOs: its systems make the players the deciding factor.

mmorpg guild wars 2 mmorpg     Rock Your World

5. Chess with 2,000 pieces.

In a Guild Wars Insider interview with ArenaNet’s PvP system designers — Mike Ferguson, Jonathan Sharp and Matt Witter — it was estimated that each map could house around 500 participants. That gives the potential for up to 2,000 marauding lunatics. The servers who can approach the maps tactically are going to rise through the ranks quickly. Teams will flourish and intelligent play will win out, but let’s face it: there’s going to be a lot of headless chickens pecking at the nearest invader to pass by.

Anyone who has spent time in Arathi Basin knows that the sentence “Fight on the <expletive removed> flag!” is not just a command, it’s a way of life.

In World vs. World, there is no doubt a similar refrain will be screamed in despair by someone who knows what she is doing. The difference being that there are so many things you can do, an entire new language for berating your dullards will emerge.

I can’t wait.

6. Six Seasons and a Movie

Community is what makes MMOs different to other genres. Profoundly awful games can go on for years because of great communities. I loved the EverQuest society – not an awful game btw – because it policed itself and relied on its members. Parts of the game didn’t exist that do in most MMOs now; your only reliable resource was your fellow player.

I played that game for years longer than its own design truly merited.

The best MMOs recognize the importance of participation beyond the player and the environment and actively encourage it. But not just by relying on tertiary incentives — like the Guild Perk system in WoW.

Smart incentives are ones that unfurl in the process of actual gameplay. The WvW in Guild Wars 2 has many obvious design choices centered on establishing loyalty, rivalry and interdependence.

Guilds will have to communicate and form alliances to help maintain objectives. Conversely, rivalries will flourish as keeps are fought over and bragging rights are claimed. Both of these relationships make for strong ties within a server’s identity.

Build a game in which players are fiercely loyal to each other and you have it made.

mmorpg guild wars 2 mmorpg     Rock Your World

7. Roll out the barrel

Here we are on the final leg of our journey — I do hope you went to the bathroom ahead of time.

The last ingredient is the most important: it has to be fun.

By “fun” I don’t mean “passably entertaining.” I mean enjoying yourself even when you are getting bludgeoned so badly that you want to run outside and scream. Pleasure that stays with you and keeps you coming back for more, even when it isn’t going your way.

Ever been in PvP with a bunch of howlingly bad miscreants? You know, those players who make you want to slap yourself just to feel a happier kind of pain.

When you are in a woeful team, you can do very little to make a difference and you soon find yourself frustrated beyond belief. Anyone who has done PvP dailies has been stuck, unable to get a win because you have been destroyed repeatedly while surrounded by a haze of incompetence — no, that Huttball is not made of glue; no, you can’t flip the road.

A string of those kind of games and the lack of variety in your experience will lead you to do the obvious thing: stop playing. Sure, you’ll come back again tomorrow, but if you get a few losses of the same ilk you won’t try for as long. It’s game play with diminishing returns.

Mists are so expansive and just innately intriguing there is always a different task for you to go after. If what you are doing isn’t fun, there’s plenty of other things to do without even leaving the zone. Not happy with what’s going on at your camp? Go to another camp, go hunt down a supply caravan, or protect it or build some ballistae or go kill some invaders at the door or, or, or.

There is always someone else to fight, something else to protect,  or something else to knock down.

Have you watched any video of those keeps and castles? Big, tangible and imposing — they beg to be conquered and left echoing with the lamentation of your foes.

So there’s my view of Guild Wars 2‘s WvW PvP.

Quick, fluidly changing circumstances across a huge field of battle; each explosion in the distance just crying out for one more hero to take a stand.

There is always somewhere that you can make a difference and have fun doing it.

And after all, isn’t that why we play MMOs?

 

mmorpg guild wars 2 mmorpg     Rock Your World

 

NOTE: No Ilums were hurt in the production of this editorial.

GAMEBREAKER's Seven Reasons Why Guild Wars 2 WvW Wins

  • Ovatha

    Scott Hawkes: “I talk about, like, Alterac Valley in World of Warcraft.  That’s really straight forward.” …NO… it sucks!
    Why don’t you reference DAOC – Dark Age of Camelot.  The first 3-faction/side PvP-based MMO that did it right.  You know, the one that GW2 “The Mists” is modeled after.  It’s really about f%#ing time someone woke up and realized you can’t do MMO PvP in a balanced fashion without having 3-factions/sides.

    Why don’t you guys find people with a more well rounded MMO game knowledge?

    • iamthemikeb

      Maybe you should, you know, keep watching.. we bring it up a few minutes into the show.

      • JJGlyph

        lol, owned.

      • Ovatha

        Mike… sorry bud.  I took notes and there was no mention of DAOC.

        at: 13:07 Scott have finally mentioned “3-factions” not DAOC… “3-factions” as Soapboxes mentioned.  I also counted the countless WOW, AV, AB, Wintergrasp references and the one SWTOR reference.

        Check out my response to Matt.  Again, I have no real beef with either of you. I suppose if we are going to start holding you journalists accountable, we may as well start with the gaming journalists!  ;^)

        • iamthemikeb

          Listening again, at that time, I did indeed say 3-factions. My brain tells me I said “DAOC” but apparently that is not the case. You are correct in that I did not specifically name the one known game with 3 faction large scale battles. 

          Can you do me a favor, though, and tell me what other MMO you thought I could have been referring to? 

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

            Hi Mikeb, i think the point is former DAOC players will get the reference when you mention 3 faction large scale battles, however since you’re obviously dropping names like WOW and SWOTOR why not give credit where credit is due and mention the one game that is obviously influencing this WvW game mechanic.

            arenanet are obviously targeting daoc players with this particular game element.  I know of alot of daoc players that simply stopped playing MMOs after daoc, as no PVP game really compared and some of those same players are considering returning for gw2.   I have played wow for the past 4 years, and just could not get into the boring wow PVP.  I looked at it as a dumbed down FPS that took no skill. While I know that’s selling wow pvp short, i just couldn’t find it interesting.

            I think when you guys do WvW videos / articles in the future you should really try to at least pull a daoc expert/veteran into your discussion to add some perspective.

          • iamthemikeb

            I don’t see anything we did here as being a problem. 

            Was not mentioning DAOC when talking about WvWvW a mistake? No. 
            Do we recognize the comparison? Yes. 
            Have we mentioned, several times, in our extensive coverage of WvWvW the likeness to DAOC in the past? Yes. 
            Do DAOC players get that WvWvW can be similar to their own past experiences? Yes. 
            Would the tens of millions of mmo players who play/have played WoW/SWToR/etc get the reference if we said “like DAOC”? No. 

            I know what’s going on here, you guys are disappointed that, in a single of many instances of discussing WvWvW, we didn’t take the time to nod to you by specifically saying the name of your game. I get that, and I’m sorry, but we did nothing wrong.

            I appreciate the feedback, but I can see that this is a conversation going to go nowhere and so I’ll see myself out. Thanks.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

             fair enough.  keep up the good work.

    • ScottHawkes

       Hi Ovatha.
      I talked about WoW pvp as it is the main point of reference for many people, as is SWTOR’s current game.
      I am aware of DAOC’s three faction warfare, as mentioned in the video, three factions has been done before, but not three servers.
      One of the main points of the article is how having three sides helps with balance.
      Alterac Valley is very straightforward, and the thrust of the article is how I think three sided factions with multiple open objectives without the same series of bottle necks is much more advantageous.
      Essentially, I am sorry you are so offended that I didn’t directly reference DAoC, though I don’t think it was essential to the points I made.

      • Soapboxes

        I think the issue was the way that you tried to make it sound as if Guild Wars 2 was inventing this style of PvP when the fact is it’s almost an exact copy of a decade-old game – (it even has relics and relic keeps for crying out loud) – with a few improvements such as supply lines and the way they’re handling siege.

        DAOC players have a bit of a chip on their shoulders when it comes to MMO-talk.  The game was way ahead of its time and unfortunately got overshadowed by bigger and better marketed game.  We’ve never received a proper sequel (Warhammer was an abomination) and have seen countless games fall victim to the “2-sides” design mentality which has been proven to not work.

        Personally, I’m incredibly excited to see a spiritual successor to DAOC’s RvR.  From what I read, a lot of Arenanet’s team actually worked on DAOC too, which is pretty obvious from the…inspiration they’ve gotten.

        Journalists keep comparing WvW to certain World of Warcraft battlegrounds because that’s what most people know.  I understand that.  But give credit where credit is due.  Throw out a bone every now and then to a game that pioneered this type of PvP in 2001 that you’re so excited about in 2012.  It gives you more credibility as an MMO journalist and appeases us rabid longtime MMO players.

        • http://www.facebook.com/Bill.J.Davenport Bill Davenport

          exactly.  It is good to use current game mechanics like AV, swotor and even *cough* warhammer as a reference for new mmo players but daoc really should get the proper recognition for what it brought to the genre as everyone who has ever played daoc can and will agree.

        • ScottHawkes

           Thanks for your response Soapboxes. When using the phrase WvW it is meant to incorporate the concept of three servers, which is something that hasn’t been done before. I completely recognize the influence that DAoC has had on this concept of course, my apologies if by not separating the concepts inherent in WvW I was not clear in that.

      • Ovatha

        Matt & Soapboxes:
        My criticisms were two-fold…
        1. WOW references galore and Soapbox your summation was very concise, thank you.  (As a long-time MMO player and RvRer, WOW sucks and has destroyed MMOs as we know it, IMO.)

        2. Listening to WOW references (and one SWTOR) regarding a PvP-based game as if WOW or SWTOR compare to what GW2 is doing or what DAOC actually did really shows me that these guys have no decent frame of reference.

        I don’t think calling people on their MMO credentials is a bad thing.  I think people need to stop drinking the Kool-Aid® and get some more knowledge of MMOs other than WOW.

        I think what bothered me most was…
        at 22:57 you reference how the frustrations are lost and how it’s [more so] “lost in virtually every PvP large scale combat that I can think of…”  AND then instead of referencing DAOC you start talking about Alterac Valley.  As if somehow that’s the measuring stick for “large scale” combat.

        Mike and Scott, don’t take it personally.  It really just shows you lack the MMO experience or you are just pandering to WOW players, I’m not sure which.  I usually enjoy your videos, but going on about The Mists and constantly referencing WOW just took the cake and I had to post because I’m one of those loud-mouthed large scale RvR/PvP leader types that refuses to shut up.  :)

        Ryan (aka, Ovatha)

        • http://twitter.com/JadoCast Jado Cast

          Mike lacks MMO experience?  LOL  I think they are referencing the most played and popular MMO of all time so people have a point of reference, since many have not kept up with GW2.  Considering there is a huge fan base that follow WoW on GBTV, so it makes sense.

        • Sharuko

          Those games are old, points of comparison should be new games.  It is like comparing Mass Effect to Doom.  Just because a person references Doom doesn’t mean they have “credentials”.  Stop being so petty, DAoC is old and was always a small scale game in terms of population.

          • Ovatha

            DAOC is old.  However, two years ago in Feb. 2010 (5-6 years after DAOC’s hay day) Ten Ton Hammer provided a list of the Top 10 PvP MMOs of all time and DAOC *still* topped the list at #1.

            In fact, there is no game out today other than maybe Darkfall that you could even compare GW2 to in terms of PvP.Calling a game old is one thing.  If anything, DAOC was and still is more groundbreaking in MMO game design than WOW ever will be.  WOW just grabbed a bunch of Blizzard fan boys and became popular.  Popular doesn’t equal the best (and I can provide proof of that in other products).So yeah, you can try to make the “DAOC is old” argument but it really holds no water when Ten Ton Hammer and many other REAL PvP players can tell you that DAOC was the best PvP game of all time.  Referencing it in conjunction with GW2 only makes absolute sense, as it will probably be GW2 that will jump to #1 if Ten Ton Hammer makes a new Top PvP MMO list.@twitter-482135011:disqus Your comments make no sense.  Experience and referencing WOW are exactly my points.  Referencing the most played and popular MMO of all time means they lack experience.  Because there are so many other MMOs out there that should be referenced in the discussion of what GW2 is doing, DAOC being the obvious one.WOW pales in comparison to GW2 (and DAOC) in terms of PvP.  And I captured exactly what you are hinting at… perhaps Mike is simply pandering to WOW players.  Or more so, maybe ArenaNet is paying him to hype GW2 to his WOW fanboys in hopes to steal the WOW tards, again not sure which.  If that’s the case, then I worry about the player base of GW2.

          • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

            Well, like it or not, WoW players are going to be coming in droves to try out GW2. I understand where you are coming form, but to get this upset and even accuse MikeB of getting paid by ArenaNet, is a bit ridiculous. Obviously you feel very strongly about DAoC and I can understand that, but I also feel that you are letting yourself be a bit blinded by your own admiration for the game. And again, like it or not, at this point in time the WoW player base is really the only one to pander to, because it is the most successful MMO to this day, it still has the largest player base, outnumbering all other MMO games combined, was the very first MMO for the majority of current MMO players and it arguably has singlehandedly made the MMO genre the huge success it is today. I’d even go so far as to say that over half of the WoW players have never even heard of DAoC, they might recognize the name Ultima but probably not UO and only heard about EQ from their IT guy at work or their neighbor’s geeky kid. Perhaps you should just consider that fact that hey, maybe this game is the first game in a long time that truly feels like it is going to get things right, have the things many of us players have been hoping for in a modern MMO. Just maybe. They’ve actually played the game, I can’t wrong them for that.

          • http://twitter.com/JadoCast Jado Cast

            Wow you are the biggest DAOC fan of all times.  You must be getting paid by Bioware. *Cynicism*  If you have followed Mike at all on BFF report, or any of his blog/posts you would know he has plenty of MMO experience.  I am not defending Mike, he’s a big boy and can defend himself and most likely cares less about your comments.  I’m just pointing out that your statement lacks creditably because you are uninformed.  Also, as a long time GW fan, and not a WoW fan, it still make sense to me that Mike is going to make references to WoW for the fans that watch his show.  They wouldn’t be doing a good job otherwise in explaining the game to people who have a vast player base and need a point of reference.  I wouldn’t call that pandering.  I certainly wouldn’t accuse him of getting paid by Anet.  Personally I don’t care that you gave your opinion (I respect all opinions except for trolls), I just found your statement funny.  Hence the LOL.

          • Ovatha

            @twitter-482135011:disqus:  I appreciate you calling me a troll, or at least hinting at it.  I probably have more gaming experience than Mike and Matt combined (simply because I’ve been playing online games since 1992).  And I’ve been PvPing in online games since 1992 as well.  Since you know Mike’s experience so well, please enlighten me as to what makes him experienced?  And that’s no offense to Mike, only to you for being more of a troll than I am.  At least I can provide examples and facts… like this one:
            I think it ironic the best you could do was bring out Bioware paying me as a retort.  **Bioware sucks.**  DAOC was created by Mythic Entertainment and later bought by EA Games, which is how DAOC landed in Bioware’s lap.  An EA/Bioware fan I am not, they typically destroy MMOs that they get their hands on.  (Ultima Online is a perfect case in point, but that may be before your time or experience.)

            MMO gaming experience you lack.  You area a grasshopper, come back one day when you are a mantis.

            @facebook-766739084:disqus : I feel strongly about DAOC because while I will criticize many of the things they did wrong, there were a lot of things they did right.  And honestly, server community and realm pride was one of the biggest.

            I agree, WOW did bring MMO to the masses but that doesn’t make it good.  In fact, WOW killed MMOs.  Creating a game that focuses predominately on the individual and not at all on the greater aspect of guild or faction really dumbs things down to the lowest common denominator. And the majority of all MMOs created after WOW tried to follow the “individual” MMO model and left out the “massive” aspect.

            Furthermore, WOW really brought in the Fail Honor aspect of gaming (i.e., receiving Honor for losing a BG).  Another detrimental MMO design that seems to be making its way through the development community.  It promotes lazy retard button pushing mentality to PvP.  I can’t count how many times I’ve heard the words “just let them win,” in a WOW battleground.  (Personally, I don’t PvP to just let someone win.)

            So, sure, kudos to WOW for bringing in lots of new players (that arguably are retard button pushers).  But in the same right, they’ve set the standard for a lot of the current crap MMOs that tend to fail within in a year or so.

            I do hope GW2 is successful because it looks like it will be highly competitive with WOW and hopefully bring back great PvP like DAOC had.

          • http://www.facebook.com/people/Dante-Arkanthos/100001686523908 Dante Arkanthos

             well go play DAOC then mate, oh right sorry i forgot….

            I hope you get it.

  • Jack B

    I cannot watch this video because a stupid ad further down the page won’t stop playing and even if I mute it, 10 seconds later it unmutes.

    • iamthemikeb

      Was it the Clearasil ad? I’ve submitted to have it removed.

      • JJGlyph

        Thanks Mike. I’d also like to point out that the Flash ads on pages cover up the videos when you go to fullscreen on a Nook Color. Not sure if other mobiles have this problem. Maybe the CSS z-index is just broken in Nook’s built-in browser.

  • Pirhana7

    To prevent this problem, the most striking innovation in GW2‘s WvW is the three-world design. So smart it made Hawking nod in approval; it simply has never been done before…..this is what Darkage of Camelot has done for 10 years.  3 factions fighting in the same area is the exact same as 3 servers fighting in the same area. GW2 has said they are trying to improve on DAOC winning pvp formula.   the way you said it makes it sound like GW2 invented the 3way fight which they did not.

    • JJGlyph

      The way he worded it was bad but it is true. DAoC has 3 faction PvP. GW2 has 3 entire servers fighting with no factions involved.

      I wouldn’t call it an original idea, but it is a much needed feature absent in modern MMOs.

    • snikendelarveføtter

       Well if 3 servers (not factions) fighting eachother isnt a new thing, then why arent people playing the games with this system then? Oh yeah thats right, there is no games that have this option. In my book that qualifies as something new.

  • http://www.facebook.com/eitee1204 Pots MavErick

    just take my money please!!!!!!!!!!!!!!!!!! give me that game

    • JJGlyph

      I have 200 dollars taped to my TV (monitor) so I can buy all the crazy shit that comes out with this game. Now, I must wait and not spend it. FFFFFUUUUUUUUU

  • http://twitter.com/r_widowmaker Rusty

    Also same old story in pvp once everyone figures out what to take or hold for what ever point total is needed to win, Those main areas will be rushed and held, All this little side stuff wont sway a battle that much if you camp key high point areas to win.

    • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

      I guess you really didn’t pay attention to the video did you? Good luck with that way of thinking.

      • Ovatha

        Actually Jamie, Rusty has a a VERY valid point.  The only issue is it’s not really “persistent.”  Which is a bit ironic since ArenaNet keeps using the word persistent in some of their videos and blog/website information.

        Because The Mists isn’t 100% persistent, lasting and resetting after 2 weeks, there is potential for exploitation that Rusty is talking about.  And that is what will happen.  

        Over the course of playing The Mists, players and guilds will learn what yields the highest point totals for their efforts.  They will continue to do this ad nauseam to win and rank their server where they want it.

        It’s DAOC-lite at best.  But honestly, if it’s more fun than any of the other MMO dribble on the market right now I’ll take it.

        • Roger McKay

           I kind of agree. Even with the likely exploits and bugs, WvWvW is probably going to be the best PvP we will see for a while. Blizzard has ruined it in WoW.

          • JJGlyph

            I can see there being some exploits for sure. Illum anyone? It’s going to depend heavily on personal titles you get. If there’s an acheivement that is a measure of your PvP prowess, players will ruin WvW to get it, if they can.

          • MMO_Doubter

             I’m not sure about the whole theory of the two weakest sides ganging up on the top one, either.

            Is there a benefit to finishing the time period in second – as opposed to third? If so, then there WILL be times when one of the weakest sides will team  with the top one against the third – to ensure 2nd place.

          • JJGlyph

            Not as far as we knorw. The server benefits come from reaching milestones in your server score. Serves will gravitate toward taking poorly defended keeps. The team withthe most keeps will likely be attacked bc they are spread the thinnest. More keeps = more points, but it also means you’ll have a harder time defending them all.

          • MMO_Doubter

             It had better be hard-wired in, because it didn’t work in Warhammer Online.

            Players chose the path of least resistance, rather than looking for a fight.

            The right way to handle RvR ought to be clear, but I see it botched in MMO after MMO.

  • http://twitter.com/dularr the Resto Druid

    Wow, there is alot of drinking the kool-aid on this web site.

    • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

      Have you played it yet? These guys have so I’d say they a least have that going for them.

    • Plaguedealer

      I do agree gamebreakertv seems to overly gush over this game.  Rubi is now with GW2 and suddenly this site is almost like a advertisement for the game.

      • Roger McKay

         No ALMOST about it. Looks like they are ALL looking to follow Rubi.

        • JJGlyph

          Hey look, it’s Roger. Our resident GW2 troll.

          The fact that GW2 is generating both hype and haters just goes to show it’s working.

    • http://twitter.com/JadoCast Jado Cast

      I like cherry flavor . . .  More Kool-Aid Please!

      • ScottHawkes

         That explains why I can’t sleep. I need to drink the sugar free Kool-Aid.

  • NeTic

    Nice to see some information on WvW

    I really have to say this. When ANet say there are NO holy trinity, there ARE NO holy tronity, not even a soft one!!!!
    There are no healer, everyone have a heal ability for them self.
    There are no tank since everyone have the ability to dodge, and is forced to use that or they will die.

    When are people going to realize this?

    • Roger McKay

       ’They’ have never said there is NO trinity. They HAVE said trinity won’t work for the tougher content.

      • snikendelarveføtter

        I read an extremely well written piece on that subject and below you can see why there is NO trinity.
        If you want to read the whole thing: http://www.guildwars2guru.com/forum/trinity-mechanics-vs-guild-wars-t30044.html 

        “Think of your ability to perform a particular type of action on a scale
        of 0-10 (zero being useless and 10 being awesome min/max quality). In
        traditional MMOs you start with 0-3 in any particular thing and spec to
        increase a specific role up to 10 while leaving everything else between
        0-3. In GW2 you start with 8 in everything. You can choose to trait a
        particular role up to 10 but that doesn’t reduce your ability to perform
        other roles to below 8. You are still “good enough” at those roles
        when you need them.”

        There was an answer to his thread describing it a bit more in debt:

        “I like to think of this using scores to represent your play style. In
        terms of the GW2 trinity, you could spec as completely balanced: 10
        (support) – 10 (control) – 10 (damage). Or you could opt for more
        specialization in damage: 9-9-12. This entails changing your skills to
        support the damage role. If you wanted to focus a little more on
        support, you change your build to suit: 11-9-10.

        What GW2 does not allow you to do, though, is go extreme with
        something like a 1 (support) – 1 (control) – 28 (damage). These limits
        are because you don’t have total control over your first five skills,
        and the remaining options just can’t tilt you too far into just one
        camp.

        On top of this level of specialization, you also have traits. These are
        like a free point or two that can accentuate a certain play style. So
        if you are oriented toward damage on your warrior (9-9-12, for example),
        and you add the appropriate traits, you could end up at 9-9-14. There
        is no sacrifice in your ability in the non-traited role(s). It just
        enhances the role(s) that you do focus on.

        The misperception that I seem to see in some is that they think that
        traits are a larger contributing factor. Instead of one or two free
        points, they think they are ten or twenty free points. So instead of
        9-9-12, they see that traits make you a 9-9-22. This is what lead to
        the recent “healer is back” syndrome.”

      • Old Ben

        From an interview on Eurogamer:

        > Eurogamer: Can you give examples of this
        > creative fearlessness at work in Guild Wars 2?
        >
        > Colin Johanson: I think one of the core ones
        > for me is taking the holy trinity [...] and just
        > throwing it out the window.

        They’re obviously not getting rid of the concepts of mitigating damage, dealing damage or healing damage, but that’s not what “the holy trinity” refers to. It refers to locking specific classes to one of those roles. In GW2, any profession (class) can perform any of those roles, and even switch in the middle of a fight.

  • http://twitter.com/Pross182 Pross182

    I can totally see myself spending a LOT of time in WvWvW

    • ScottHawkes

       That’s the staggering thing about GW2 Pross, I would consider this the main selling point if there wasn’t so much other stuff that looks fantastic. Thanks for taking the time to leave a comment.

  • Cyclops07

    I’m sorry but if you are trying to make me more excited for this game you have failed…I am at max on the excitement scale:)

    • ScottHawkes

      Lol I know what you mean Cyke.

  • http://www.facebook.com/Bill.J.Davenport Bill Davenport

    stopped reading this article as soon as i read this:  “To prevent this problem, the most striking innovation in GW2‘s WvW is the three-world design. So smart it made Hawking nod in approval; it simply has never been done before.”   …….   Dark ages of camelot.  google it and edit this article… maybe then i’ll finish reading it :)   as a former daoc player, this game looks amazing!

    • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

      If you watch the video, they actually mentioned that tree factions had been done before, but not three servers. And everyone that has followed GW2 PvP will know that ArenaNet has used DAoC as strong influence.

      • http://www.facebook.com/Bill.J.Davenport Bill Davenport

        can’t watch the video at the moment, just reading the article.  I know what arenanet is doing, just referring to the inaccuracy of that statement.  I’m well aware that arenanet is using daoc as a heavy influence and can’t wait to see this game release!  I’ve preached to friends for years how fun daoc pvp is, and it’s nice to finally see large scale pvp done right in a current gen mmo.

        • http://twitter.com/Cardonwow Mattias Lagerqvist

           I wonder how that is inaccurate… three-world design has never been done before. Three-faction has been done, three-world? Nope.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

             it’s the same concept, but done better in GW2′s version imo :)

          • Ovatha

            Hahaha, keep trying.  There is really no difference between 3-Faction and 3-World.  It’s 3 sides vying for objectives and hoping to win AND it’s the only real way to balance PvP.  Actually, DAOC called them “Realms” as it was RvR.  WvW is just another term to try to capture the imaginations of the  chumps that play the easy-mode MMOs these days.

            You can pretend like it’s something new but the fact is that there really is no difference other than the name they are using.

          • ScottHawkes

             Ovatha, three different competing servers isn’t just new it is completely unprecedented.

          • Soapboxes

            Agreed.  Especially the way that the servers rotate every 2 weeks and pair up with similar skill brackets.  It’s the same concept, but done better, as Bill put it below.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

            technically not unprecedented, more of an improvement on an existing game type.  Take 3 faction RVR (daoc), and make each realm a server, and rotate those servers every two weeks..so you get 1) your sense of community with your server and 2) fresh opponents every two weeks so you’re not running against the same group(s) all the time.

            yeah.  Can’t wait! 

          • Ovatha

            Bill, curious your thoughts.  My main concern for GW2 server ranking system/design is that eventually servers that maintain a lower than average ranking will see population shifts toward higher ranked servers.

            Let’s face it, there are a lot of people out there that don’t have what it takes to win in large scale PvP.  [cheapshot]Most of those people play WOW.[/cheapshot]

            I think unless they actually foresee and implement something to deal with this problem they will see server populations rise and fall with the tide of victory and defeat.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

            i’ll be honest, I actually have not read much about how the server rankings will work, Will see what i can dig up and reply later :)

          • JJGlyph

            There already is a system in place. You can switch between servers freely for PvE and competitive PvP but that will not change your home server for WvW. If you want to switch your WvW home server you have to pay real money.

            Mike B had a great analogy for this. It’s like living in Minnesota and being a Vikings fan. You can move to any other state but you are still a Vikings fan.

            The states represent non-WvW content and your favorite team represents WvW.

          • Ovatha

            JJGlyph, thanks man!

            I must have missed that analogy.  And it’s a good thing too, I’m a Green Bay fan, so I would have caused a ruckus over a Vikings analogy!!!  :)

            It’s good that they have thought of that.  

            Interesting that they are allowing you to pay for a switch. I have a feeling they will be making a ton of money off server switches.

          • http://twitter.com/Feothyr Carsten L.

            They never said you’d have to pay real money for a switch. That is simply not true. You can switch to another homeserver, but there are some restrictions. ArenaNet haven’t specified these restrictions yet.

          • JJGlyph

            “You will have to pay a fee to change your home server (price undetermined)”.

            That is a direct quote from WvW developer Mike Ferguson on his Reddit WvW AMA session.

            Google it if you want, my stupid Nook can’t copy/paste. WTB refund.

          • dawolv

             That’s what he said, bud that might just be ingame currency!

          • JJGlyph

            In game currency wouldn’t be fair and it wouldn’t solve the problem. That wouldn’t make sense at all.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

            that makes sense.

          • Ovatha

            I have to agree with Bill, not unprecedented.  All they did was took DAOC’s design (3-Factions) and took all the major current MMO PvP queue/server designs – WOW, RIFT, soon SWTOR = mixed server BG/Warzone and turned it into one big thing.

            DAOC + cross server BG/WZ = The Mists.
            Points, rankings, etc.

          • http://www.facebook.com/Bill.J.Davenport Bill Davenport

            the best part is your server is going to build a community and learn how to play with each other as time goes on.  Something that is missing in nearly every current MMO with all the cross server queuing etc..  And that same thing will be happening on every other server.   Going to make the WvW interesting to see as time goes on.  Which server is going to dominate?!

          • Ovatha

            Yes… I often sing “WOW killed the MMO games” in Video Killed the Radio Star fashion (showing my age).

            I haven’t played a real MMO since DAOC or maybe WOW at initial release.  DAOC was the best for server community.  WOW was good during the Tarren Mill battles and up until they introduced cross-server BGs.

            Having a server community and population that HAS to work together is essential for a true MMO experience.  Otherwise you may as well drop MMO from your game type.

            Too many single-player MMOs out there.  Leveling doesn’t require or encourage a group.  PvP is a piss fest because people come in from different servers that don’t know or care to know each other.

            I only hope that GW2 doesn’t allow for Fail Honor/Valor.  I can’t stand earning Honor/Valor for failing.

          • MMO_Doubter

             MMOs are becoming less ‘MM’ each year.

            What the game companies are aiming for is a sub fee for a solo game.

            The requirement for a constant online connection is the sign that gamers ought to be focusing on.

          • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

            Umm, perhaps you haven’t heard but… GuildWars 2 DOES NOT have a subscription fee! Kind of makes your point irrelevant.

          • Roger McKay

             I was talking about MMOs in general, not GW2 in particular.

    • ScottHawkes

       Hi Bill thanks for taking the time to comment. Sorry if I wasn’t clearer with my point there, I was very specifically referring to the three-server link up, three factions have of course been done before.

      • http://www.facebook.com/Bill.J.Davenport Bill Davenport

         no problem scott.  live and learn, and i’m just glad that a whole new gen of mmo players is going to get to see what 3 faction / 3 realm / 3 server pvp can look like.  Whatever you want to call it :)

  • SevenFold

    Awesome Job Scott , really good info here. I can’t wait to get my hands on GW2 and dive into some WvW!

    • ScottHawkes

       Thank you very much 7F, I’ll hopefully see you on the battlefield. Look for the Guardian running around like a loon.

  • http://www.facebook.com/profile.php?id=645839358 William Sizemore

    I believe gamebreaker should start a PvP/WvW guild for there fans to join. I’d follow Mike B. into any BG.

  • Chiggz

    Seriously cannot wait for GW 2 Im not much of a pvper but damm I cannot imagine a more exciting thing to do. wub v wub is going to be MENTAL

    • ScottHawkes

      I think a lot of people who aren’t big PvP fans will be converts to WvW Chiggz. Thanks for the comment.

      • Chiggz

         Very Very true, It really is ground breaking.

  • http://www.facebook.com/people/David-Matthew-Dalleinne/100000854573546 David Matthew Dalleinne

    3 world system has been done before..auto assult..ther was 3 factions in the pvp zone..the game was sooo broken at launch..and died quick…but the ideas were good.

  • http://www.facebook.com/people/Andrew-Pfeiffer/100002932355296 Andrew Pfeiffer

    @all of you saying DAOC did this already.  DAOC didn’t have rotating servers.  Sure there was 3 factions but that was PER server and if you got on a server where one faction was an under dog and another had x8 the forces of the other two, then you where pretty much SOL.  With GW2 the 3 servers fighting each other will change and you will get to fight against other servers.  I think WvW looks and sounds amazing.  I cannot wait to run some DAOC style old front. emain like gank groups.  Good luck getting your supplies :)

    • http://www.facebook.com/Bill.J.Davenport Bill Davenport

      as I said below, it’s basically taking the daoc 3 faction system and making it better :) and yes, i’m hoping an 8v8 type community really takes off in wvw as that’s where all the fun was in daoc! :)

    • Ovatha

      Allow me to retort…
      No offense, but “rotating servers” isn’t really a game mechanic.  The nuts and bolts of the game mechanic relies on 3-servers (sides/factions/etc.) that are fighting over keeps, towers, and other points.  The 3-sides fighting over keeps, towers, and other points are DAOC’s game mechanics.

      Adding rotating servers is a back-end and game design issue that merely dictates who you fight.  It doesn’t change the nuts and bolts game mechanic of 3-sides fighting for battlefield objectives.  They are only adding a new spin to 3-faction RvR, they aren’t really changing it much.

      Honestly, ArenaNet is taking the easy way or WOW-way out of population balance.  Three servers fighting means everyone has the same classes and abilities at their disposal, much like WOW finally did when they gave Horde Paladins and Alliance Shaman.  They won’t have to balance classes and abilities like they did in DAOC.

      It creates a server community because everyone is fighting for the same objective, much like DAOC had a server community.  Actually DAOC had two, one within each Realm and one that brought all three Realms together (usually on the VN Boards).

      • Old Ben

        Rotating servers is very much a “game mechanic” in the sense that it avoids the long-lasting imbalances that would happen if one of the factions became dominant. 

        You can have server rotation on 2-faction (or 4-faction) fights as well, with the same benefit.

  • Caelestis

    I’ve been thinking about a possible issue with WvWvW, I watched a lot of movies and came to the conclusion that:
    Since there is going to be a huge amount of players in one place, for example during a siege. Arent ranged weapons going to be a no-brainer? Since there are no healer or tank classes, it will probably be very hard to survive long enough to make a difference with a melee skill set. I know all classes have ranged weapons, however some classes have more options with ranged weapons than others. If I want to play a melee oriented class I fear I will be stuck using a Gun or Longbow (as a warrior). So I might as well go with an elementalist or necromancer where all weapons have range (daggers have less range, atleast on elementalist).Also, the chance of getting resurrected by a team mate is very slim if you died within melee range of your enemy.My point is, I see no reason to play a melee oriented class in WvWvW since you will have less utility/versatility than range oriented classes. If you use a melee weapon you will not get healed like in MMOs that has the holy trinity, you are not “tanky” and you will probably not be resurrected after you died.

    • http://www.facebook.com/Bill.J.Davenport Bill Davenport

       Hi Caelestis, that will really come down to how well aoe CC works, IE aoe stuns / mezz.  Look at warrior mace abilities for example, since you mentioned warrior. Just looking at some of the various other skills there is alot of CC to be had, and good CC is what will allow melee assist trains to demolish zergs.

      The key to good RVR or “WvW” is roaming and picking your battles, surprising the group youre attacking by coming over a hill at the right time.   For example: say you’re on faction 1, and you’re approaching a battle between faction 2 and faction 3, it’s best to just stay idle and out of sight until that fight is almost over then swoop in and take all the kills since they probably blew their loads in the previous battle.

      That’s what is great about 3-way pvp.

      • Caelestis

        I suppose one valid tactic would be to build up adrenaline with your ranged weapon and then switch to hammer and do the huge leap AoE knockdown followed by other AoE abilities. 2x dodge out and repeat. While I’m not sure how it stands against a Necromancer applying AoE conditions or an elementalist calling down a reign of fire setting people a-blaze, this might be the only choice that the warrior has, or at least one of very few if he ever wants to get in to melee in a (I reckon, quite common) situation like this. Range oriented classes simply have more options open to them. Every class WILL need a ranged weapon in WWW, that much is clear.

        • http://www.facebook.com/Bill.J.Davenport Bill Davenport

          on another note, did you used to play ffxi? i knew someone in FFXi named caelestis :)

          • Caelestis

            Sorry, I doubt I’m the same person since is stopped playing after level 10 or so :P Was too hardcore for me, always had to find a party in order to kill a rabbit :)

    • JJGlyph

      You can have two weapon sets out at a time. I’d suggest one of them always be ranged for WvW. There are plenty of battles where melee will work, but if its a standoff melee will be worthless.

    • http://twitter.com/JadoCast Jado Cast

      Each class has ranged and melee weapons, so you are versatile.  You can get close quarters with a warrior with a hammer and reek havoc.  But a warrior can use a bow as well, which can do AoE damage so switch as needed.  I think everyone has a hard time getting their head around the no trinity concept, and it will be something most will have to play to get it.    

    • http://www.facebook.com/UnderdogSMO Christopher Smith

      Better lern how to dodge, get in dow a few High damage and get out Quick, use skill that shut down your enimie.  

    • http://profile.yahoo.com/HMQNJWOZEVDZTD5W4FFQK2BXXY Kevin Konkle

      There are also lots of other things you could be doing as melee.  Yeah, near a giant zerg of players you might need to swap to your bow/gun, but if you don’t want to do that you could head off to other objectives and utilize your melee attacks.  Kill an enemy supply Dolyak, take an enemy supply camp, do an event at one of the mercenary camps to win them to your side, get a group of 5 and kill stragglers behind enemy lines, go build a siege weapon and attack the zerg that way.

      • Caelestis

        of course, but so can players playing ranged oriented classes.

    • http://twitter.com/Master10K Master10K

      If you want to play a melee oriented profession in WvW, well there happen to be a lot of Traits to help augment that. Liker as a Warrior there’s a Trait that gives you “Endure Pain” when your health drops to 25%, which makes you invulnerable for 5 seconds, or another that allows you to reflect all projectiles, when you raise a shield. You should use the unofficial skills tool to see what kind of melee build you can think up.

  • http://www.facebook.com/people/Jean-Dickinson/100002641992937 Jean Dickinson

    I play the first Guild Wars. Don’t like the idea that people have to pay to re-spec there toon or have to repair there armor. If they wanted to keep nubs out of higher level areas is to do like in City of Heroes. Other then that this looks nicely put together. Even someone with ADD will find more then enough to do in this game. Lol.  

    • snikendelarveføtter

       You can respec for free in the mist (WvW)

      • dawolv

         In the Mists, but not in WvW.
        Mists is a diving bboard for competitive PvP but in WvW you use your PvE character with all it’s set gear and stats, buffed up to 80.

        I don’t care about the pay to respec thing. It makes your character more persistent and the armor breaking is just an atrition mechanic.
        Really, do you prefer paying a little copper every now and then or walking around half an hour as a ghost looking for your corpse?
        And both of this is provided you actually died. If you play well enough, chances are you pay very little so you won’t even recognize it.

  • ElHefe

    What do you guys think might be the biggest challenges for the WvW PvP?

     I came from playing what I still consider the best MMO PvP experience in Shadowbane(which had its own set of problems leading to its demise) but I did always hear good things about DAoC. I tried out SWTOR but the PvP especially Ilum was silly and the warzones felt like a poorly done WoW clone.Trying not to get my hopes up but GW2 looks like they could hit a home run.

  • renatoiwa

    This guy is a CLICKER. Omg!

  • Sharuko

    The map might be a little too big.  When populations dwindle down it will suck finding PvP, they might need to make the maps smaller.

    • JJGlyph

      I can see that, but for launch they have to be that big or it’d be a clusterfuck of lag and chaos. They can solve that issue when it becomes a problem (not likely any time soon).

      • Azzras

        The first bug, lag, or crash someone encounters, there will be a mass exodus.
        MMO players are very unforgiving these days.

        • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

          No, not all MMO players, just the self-entitled, self-important babies that seem to think the world revolves around them. ;)

  • ArcherAvatar

    “No Illums were hurt in the production of this editorial”
    /spittake
    lol
    .
    Seriously folks, please, please, please keep doing these types of videos!  I am loving these so much I even forgive Mike B for making “soft trinity” references (btw… stop that!)

    • ScottHawkes

       Thanks Archer, I have plans to do more as soon as I can. To be honest I have a lot of fun writing them, I hope that’s evident.

      • ArcherAvatar

        Clearly evident, and very much appreaciated.  It’s a pleasure to read (or listen to) informative opinions that are expressive of the interest and excitement I’m also feeling about the game.

  • http://www.facebook.com/people/Steve-Lazarowitz/100000420795554 Steve Lazarowitz

    A message to Mike B…the soft trinity isn’t a generic term for the holy trinity redefined. It’s redefined in and of itself. Anet redefines the trinity as control/damage/support. Support is much wider than healing and damage mitigation is much more important than just healing. Damage is of course damage, and control is sort of what tanking used to be, but then, it’s much wider in definition too. A melee creature can be controlled by being blinded. A caster can be controlled by being dazed. Knockbacks and knockdowns are types of control. But it’s not one thing being done by a single character…none of them are.
    This isn’t the holy trinity reborn under another name. This is a completely different kind of play style, more akin to hard mode elite content in Guild Wars 1, than the trinity.Those who keep saying the trinity is alive but in another form miss the entire point. It’s not alive. It’s a different style…calling it a trinity doesn’t make it so.

  • http://twitter.com/Nohea414 Kyle Morrison

    I have been playing GW since it came out and have been waiting patiently for GW2′s release . . . cannot wait!

    • ScottHawkes

       Thanks for stopping by Kyle, I hope the game lives up to your anticipation — and mine too!

  • http://www.facebook.com/people/Jack-de-Boer/100000985110972 Jack de Boer

    mists is not called eternal battleground thats just a continent in the mists

  • http://www.facebook.com/people/Carlos-Moreno/100000967473108 Carlos Moreno

     Dam, SO many comments about not naming or mentioning DAOC. Lol wow XD

  • Timotius Gunawan

    another failure mmo being exaggerated into the trash can

    • http://www.facebook.com/profile.php?id=616495773 Francois Zinserling

      ROFL

      I think you’ll find yourself very alone on that stance ;)

      • Azzras

        He is not alone.

        • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

          Well, a very small minority then. :)

          • http://twitter.com/JadoCast Jado Cast

            Yes, Tim is a 1%’er.  LOL  We need some critics in the world to keep everyone honest.  Cheers to you both Tim and Azzras.  See you in game someday.

    • ssjjr21

      awww look at the *insert random MMo* fanboi, go back to your laggy lightsaber combat or pokemon pandas… whichever you prefer i guess.  :)

  • http://www.facebook.com/people/Vic-Coleman/100000230803712 Vic Coleman

    Nearly every bit of the good things they say about this game is a turn off to me.  number one, there is a reason WOW stopped doing the old AV. Two, I do not play MMO’s to get into a generic character that will act the same no matter what. three, adding in three factions in PVP is not some magical bullet that will solve all problems. Four, if I wanted to play a game where there were so many people on a field no single player would really matter I would play a RTS

    But the biggest one, and the one that put the nail in it was . Is talking about the community of guild wars 2. It is not out, and they are hyping this part of the game. I fail to see how WvWvW will make people in better players or people. This hype of GW2 is so great that, it sets it up as the second coming of Steve Jobs.

    • http://www.facebook.com/profile.php?id=616495773 Francois Zinserling

      Steve Who?

    • http://www.facebook.com/people/Steve-Lazarowitz/100000420795554 Steve Lazarowitz

      A generic character that will act the same no matter what? Nice one. So I guess some of us see our characters as nothing more than game mechanics, and some of us remember what an RPG actually is.

      I’d rather have characters that have a personal story that changes based on decisions made, than the same guy doing the same thing as the guy ten minutes before him. WoW didn’t make me feel heroic. It made me feel like just another guy. Same with Rift. Yes, there’s something very special about waiting five minutes for a boss to respawn so I can kill him too.
      As for playing a game with so many people on the field, that’s called an OPTION. Check this out. You can play 5v5 pvp OR WvW, or PVe. IF you PVe you can focus on small events or big ones or your personal storyline. See this is called choice.
      Many people will play PVe and never go to WvW at all. Some people will WvW and never PVE. Both things are possible.
      I know you love your game, and it’s nice the way you defend it, but you clearly have no clue about Guild Wars 2. 

      • MMO_Doubter

         You might remember what an RPG is, but you have forgotten what an MMO is. Personal stories divide the player base.

        Now, I applaud ANet for trying this WvWvW thing, but that is because it is massively-multiplayer content. Unlike personal story.

        • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

          The thing is though, is that the personal stories are only a small part of the much bigger picture. Your story is only a part of your journey, not THE only part. I don’t see how this is going to divide the player base. To be honest, the only thing that divides a player base, is the players themselves.

      • http://www.facebook.com/people/Vic-Coleman/100000230803712 Vic Coleman

        The character comment was about 2. I AM IRON MAN!
        Catapults? Pfft. Battering rams? Bah. Don’t bore me with your siege weaponry of yesteryear.
        I want a Siege Golem and I want it now.
        Great, one of your points is you can jump into a robot and walk around do the same things as anyone else in the robot. 

        Still, all that set aside, all other points about the game thrown out the window. Let’s talk community here. People say that wow lack community and I agree. So how is GW going to make a community? A massive battle that is a bunch of random people from one server on the same team vs a bunch of random people on other servers? How is WvWvW going to make a community? Go to any random set up PVP match system on any game. Then tell me what game has ever not had the problem of too many leaders not enough followers? So you have 500 people with no set leader trying to something, and sure there are small tasks for small groups, but there are also large tasks that require large groups and  Bob, Susan, Jose, Jackie and Alex all know the best way to take that goal.It just happens they all think they should take doing different things. So, really tell me how WvWvW will bring players together?

  • NeTic

    Thank you, this explains it very well. Goof find!

  • Azzras

    For those in love with this, please don’t moan and cry 1-2 weeks later when servers are down, crashes, and the inevitable lag you will experience.

    Not hating on the game, but the above mentioned are unavoidable at launch.
    I’d hate to see you all get hurt. ;)

    • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

      Oh come on, you know you are hating! There was absolutely zero reason to post what you did because everyone that plays MMOs knows that EVERY MMO deals with those kinds of issues at launch. And judging by your other post, I get the impression that you are hoping this game fails, for whatever reasons. Oh well, your loss.

      • Roger McKay

        Sigh. Everyone who doesn’t wet their pants over GW2 is a ‘hater’.

        • http://www.facebook.com/jamiemccutchen1 Jamie McCutchen

          You, of all people, should know about that. Try taking a look at the context instead of talking out of your… oh what’s the point? You have already earned your reputation here.

    • http://twitter.com/JadoCast Jado Cast

      This post shows your ignorance on GW2, and you are just trolling.  Two words for you, “Overflow Servers.”  

    • http://profile.yahoo.com/AMTOD6OXQBNX4QD3O4VIHZ5CQ4 Zelphane

      Arena Net has a reputation with Guild Wars 1 over 7 years the GW servers were only down for 32 hours and they said they will do the same with GW2. For updates you can choose when you want to patch to it by logging out of the game and it does not force you out. So when to if it happens I’m sure they would have it fixed faster than any other game company. They make great games and take care of them well. You troll.

  • Ovatha

    And for anyone that scoffs at my MMO game experience comment(s)… 
    There is another 3-Faction MMO, it’s currently in early beta testing, it’s called Dominus.  For those of you that had the fortune enough to play DAOC, Sanya Thomas Weathers is the Community Liaison for Dominus being developed by PitchBlack Games.

    Is it going to be as big as GW2 (or WOW)?  No.  And they’ve said they aren’t trying to be ridiculously big.  They are trying to capture a niche market that has been yearning for a solid, well designed 3-Faction PvP game.  They aren’t spending their money on marketing, rather development.  Kind of the old school model of MMOs like UO, AC, EQ, etc.  Where the only people that knew about such games are real MMO players.

    • http://www.facebook.com/Bill.J.Davenport Bill Davenport

       yeah i’ve been watching dominus since sanya joined them late last year.  Was supposed to be in the last couple beta tests for that game.  but couldn’t make it because of work :(

    • http://www.facebook.com/Bill.J.Davenport Bill Davenport

       yeah i’ve been watching dominus since sanya joined them late last year.  Was supposed to be in the last couple beta tests for that game.  but couldn’t make it because of work :(

  • Forgotten Heathen

    Agreed, article lost all authenticity once it’s being stressed “it’s never been done before”. QUIT SAYING THAT! And don’t defend it by saying “Daoc was three faction”, because Daoc did server clusters………..

    They are not geniuses, they are building upon a foundation Daoc laid down long ago, and they’re only adding it because they see all the other PvP endgame of every other game that comes out does the same thing and therefore SUCKS compared to Daoc. 

  • Matt Cipriano

    i saw that you were clicking on the map to move..is that really how the control is like? Also, I didn’t see any jumping..is there jumping in this game?

    • http://profile.yahoo.com/AMTOD6OXQBNX4QD3O4VIHZ5CQ4 Zelphane

      If you still don’t know yet. You can use WSAD to move (can switch hotkeys) and you can jump.

  • ssjjr21

    I agree with Bill Davenport.  C’mon MikeB, if your a journalist you should’ve atleast heard of DAoC and what it was popular for.  Anet devs has said so themselves that the RvR in DAoC was their inspiration for WvW, disappointed in you.  :/

  • http://www.facebook.com/people/Paul-Dierolf/100000439327707 Paul Dierolf

    Nice article and Vid fellas.  Gotta say I agree about the email From ArenaNet,  I died a little inside when I saw that it was just a thank you video for signing up for Beta and not an actual Beta invite. Yesterday was a sad day indeed. Anyways just being a casual PvP’r in WoW and ToR, PvP wasn’t the first thing I was drawn to in GW2 but the more I see and read about WvW, the more excited and interested I’m becoming almost to the point of wanting to do that more than PvE.  I’d like to see more on it so I hope the next email I see with the words Beta in the subject is just that.

  • http://www.facebook.com/profile.php?id=642553339 Sven Erik Reinumets

    I will make the most brutally best tactics ever for the server I end up being on and I will play it untill I go blind and then I will just yell at people on vent what to do.

  • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

    I hope Anet isn’t making a mistake by having no mounts but having such large maps

  • Julian Brettle

    Scott, u a fellow Black Country/Brummie? Lol, I’m amazed Mike can understand a word. ;)

  • Azzras

    To much lag….ugh

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