Carbine Studios‘ Lead Client Engineer Jon Wiesman wrote a broad and lengthy piece about how addons will work in WildStar, which basically boils down to, “Other games’ addons are hard to create and use. Ours won’t be.”
Citing frustration with other programming and addon tools, Wiesman — who helped design the UI for the original EverQuest for pre-SOE Verant Interactive — said that Apollo, the XML-based UI will fully support Lua-based scripting for addons. After giving a personal example on the hassles of programming, he concludes with the oath:
Obviously, not every player will have the desire to develop Addons, but if you can program at all, I promise you’ll be able to make an Addon for our game. Our commitment is to make sure the process is documented, clear, and accessible. Promise.
As someone with a (moldy) computer science degree who’s barely dipped a toe into the addon world for MMOs, this comes as welcome news. Now I’ll finally be able to create that Style Meter that ranks players in a group based on how well they’re dressed.
So what do you think — do you think you’ll be more likely to experiment with addons in WildStar?










